Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.11.14 @ 19:37:49 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (3153) 3153 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6923 Bonus ------- None Cogmind --------- Core Integrity 701/850 Matter 300/300 Energy 133/160 System Corruption 1% Temperature Danger (443) Movement Walking (195) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Cooling System Large Storage Unit Structural Scanner Advanced Targeting Computer Improved Utility Shielding Layered Medium Armor Plating Drone Bay (1/2) > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (15) --- Heavy Ion Engine Cooled Ion Engine Advanced Heat Sink Improved Cooling System Improved Signal Interpreter Hardened Medium Armor Plating Medium Reactive Plating Improved Shield Generator Advanced Beam Rifle Enhanced Autogun Precision Assault Rifle Precision Assault Rifle Gauss Cannon Precision Rocket Launcher Axe Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Structural Scanner Advanced Targeting Computer Improved Utility Shielding Layered Medium Armor Plating Drone Bay > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Improved Cooling System Improved Signal Interpreter Hardened Medium Armor Plating Medium Reactive Plating Improved Shield Generator Advanced Beam Rifle Phase Cannon Enhanced Autogun Precision Assault Rifle Precision Assault Rifle Gauss Cannon Precision Rocket Launcher Axe [Rating: 54] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 5 | . . 1 . 2 2 Weapon 1 | . . . 1 . . Parts Attached 70 | 7 9 12 12 18 12 Power 9 | 1 2 2 2 1 1 Engine 6 | 1 2 1 2 . . Core 3 | . . 1 . 1 1 Reactor . | . . . . . . Propulsion 20 | 2 2 5 4 4 3 Treads . | . . . . . . Leg 18 | . 2 5 4 4 3 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 2 2 3 2 6 6 Device 8 | 1 1 1 2 2 1 Storage 4 | 1 1 . . 1 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 8 | . . 2 . 2 4 Artifact . | . . . . . . Weapon 20 | 2 3 2 4 7 2 Energy Gun 11 | 1 . 1 3 5 1 Energy Cannon . | . . . . . . Ballistic Gun 6 | 1 2 1 1 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 3 2 3 1 Parts Lost 18 | . 1 3 6 6 2 Power 2 | . 1 . 1 . . Propulsion 11 | . . 3 2 4 2 Utility 2 | . . . 1 1 . Weapon 3 | . . . 2 1 . Highest Loss Streak 3 | . 1 1 3 2 2 To Critical Strikes . | . . . . . . Average Backups 13 | 3 7 14 14 14 15 Power 2 | . . 1 2 2 2 Propulsion . | 2 2 . . . . Utility 2 | . . 1 2 3 4 Weapon 8 | . 3 10 9 8 8 Tool/Special . | . . . . . . Unused Backups 27 | . 4 4 1 5 13 Power 3 | . . 1 . . 2 Propulsion 4 | . 4 . . . . Utility 6 | . . 1 . 1 4 Weapon 14 | . . 2 1 4 7 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 99 95 92 95 95 Engine 5 | . 14 9 3 3 . Core 3 | . . 1 4 3 6 Leg 26 | . 17 30 32 26 25 Wheel 1 | . 10 . . . . Device 16 | . 14 11 14 18 19 Storage 8 | . 14 11 9 7 6 Processor 3 | . . . . 7 6 Protection 5 | . . 10 3 3 9 Energy Gun 17 | . 14 11 22 20 17 Ballistic Gun 4 | . 14 10 1 1 1 Peak Build Rating 54 | 7 11 20 29 41 54 Average Rating 29 | 4 8 17 24 36 49 On Entrance 17 | . 7 11 19 28 40 Naked Turns . | . . . . . . Heaviest Build 52 | 15 28 40 41 42 52 Greatest Support 60 | 32 32 39 57 57 60 Greatest Overweight (x) 3 | . 1 3 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 Most Carried 15 | 7 13 15 15 15 15 Average Carried 13 | 4 7 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 15 15 15 Class Distribution -------------------- 35% | Mutant 24% | Gunner 14% | Scavenger-Gunner 11% | Tank 8% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1456 | 285 172 423 146 245 185 Remotely . | . . . . . . Salvage Created 4739 | 109 262 824 770 1548 1226 Parts 209 | 7 19 48 31 69 35 Haulers Intercepted 9 | . 1 3 1 2 2 Recyclers Shooed 4 | . . 1 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 78 | . 10 20 16 14 18 Guns 69 | . 7 20 16 11 15 AOE 3 | . 3 . . . . Classes Destroyed 14 | 2 4 3 1 4 . Worker 6 | . . 1 . 3 2 Builder 8 | . 1 1 . 5 1 Tunneler 4 | 3 . . . 1 . Hauler 9 | . 1 3 1 2 2 Recycler 9 | 1 . 1 2 5 . Mechanic 1 | . . . . 1 . Operator 2 | . . 1 1 . . Watcher 1 | . . . . 1 . Swarmer 23 | . 6 11 4 . 2 Grunt 33 | . 4 7 3 7 12 Brawler 3 | . . . . 1 2 Sentry 12 | . . 2 6 4 . Hunter 3 | . . . 3 . . Programmer 4 | . . . . 2 2 Best Kill Streak 6 | 4 5 5 5 6 4 Combat Bots Only 4 | . 4 4 4 4 4 Max Kills in Single Turn 2 | 1 2 2 2 2 2 Gunslinging 1 | . . 1 1 . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 546 | . 56 131 100 177 82 Missed 171 | . 18 33 32 64 24 Damage Taken 4441 | . 354 994 932 1049 1112 Core 659 | . 49 137 217 107 149 Absorbed by Shields . | . . . . . . Redirected to Shielding 87 | . . 14 . . 73 Regen/Repaired (Parts) 99 | . . 99 . . . Core Remaining (%) 77 | 100 80 65 60 84 . Volleys Fired 276 | 5 38 81 52 50 50 Largest 3 | 2 2 2 3 3 3 Hottest 185 | 70 70 76 184 185 183 Shots Fired 668 | 10 73 161 135 142 147 Gun 665 | 10 70 161 135 142 147 Cannon . | . . . . . . Launcher 3 | . 3 . . . . Special . | . . . . . . Kinetic 147 | 5 35 80 14 6 7 Thermal 518 | 5 35 81 121 136 140 Explosive 3 | . 3 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 30 | 5 5 9 11 30 26 Robot Miss Streak 11 | 1 6 11 5 3 2 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 3 3 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 449 | 7 34 93 87 106 122 Core Hits 234 | 5 19 36 69 50 55 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 34 | 1 6 4 2 10 11 Burn 34 | 1 6 4 2 10 11 Melee Attacks 18 | . . . . 17 1 Impact . | . . . . . . Slashing 18 | . . . . 17 1 Piercing . | . . . . . . Sneak Attacks 4 | . . . . 4 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7852 | 95 791 1327 1350 2132 2157 Guns 7250 | 95 464 1327 1350 1857 2157 Cannons . | . . . . . . Explosions 327 | . 327 . . . . Melee 275 | . . . . 275 . Ramming . | . . . . . . Kinetic 1156 | 45 252 555 119 81 104 Thermal 6094 | 50 212 772 1231 1776 2053 Explosive 327 | . 327 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 275 | . . . . 275 . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 4 1 Message Errors 1 | . . . . 1 . Matter Fused 2 | . . . . 1 1 Heat Flow Errors 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 48 | . 30 . . 18 . Projectiles . | . . . . . . Explosions 30 | . 30 . . . . Melee 18 | . . . . 18 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . 6 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 445 | 18 117 10 184 377 445 Average Temperature 75 | 7 42 6 58 93 91 Received Heat Transfer 1443 | . 114 318 216 351 444 Effects 5 | . . . . . 5 Shutdowns 1 | . . . . . 1 Interference 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 7 | . . . . 3 4 Combat Hostiles 6 | . . . . 3 3 Parts Melted 39 | . . 5 8 14 12 Heat Transferred 15828 | 222 1073 2220 2471 4588 5254 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . 1 1 . 1 Low Security (%) 92 | 100 100 74 87 100 95 Level 1 7 | . . 25 12 . 4 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 267 | 15 171 267 226 113 234 Initial 98 | . 3 44 98 88 24 Average 79 | 2 70 148 116 54 51 Influence Increases 2368 | 20 361 539 458 466 524 Destroy 0b10 Robot/C 1560 | . 200 400 320 280 360 Destroy 0b10 Robot/NC 200 | 20 10 35 20 90 25 Destroy Leader 390 | . 32 86 102 86 84 Successful Hack 7 | . 3 . . . 4 Disable Machine 30 | . 15 . 15 . . Destroy Structure 46 | . 26 3 1 10 6 Lose Combat Pursuer 135 | . 75 15 . . 45 Influence Decreases 1826 | 15 258 348 362 503 340 Time Decay 1669 | 15 248 318 302 466 320 Lost Part 157 | . 10 30 60 37 20 Squads Dispatched 14 | . 1 1 1 3 8 Investigation 1 | . . . . . 1 Extermination 3 | . . . . 1 2 Reinforcement 7 | . 1 1 1 2 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . 1 2 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 131 | . 20 34 25 21 31 Peak Tracking Total 7 | . 6 6 5 6 7 Tactical Retreats 7 | . 3 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . 1 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 1 | . . . . . 1 Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 8 | . 1 1 1 1 4 Terminals 5 | . 1 . 1 1 2 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 21 | . 2 2 1 2 14 Successful 8 | . 2 2 1 . 3 Failed 13 | . . . . 2 11 Catastrophic 3 | . . . . . 3 Database Lockouts . | . . . . . . Manual 9 | . 1 . . 2 6 Terminals 13 | . 2 . 1 2 8 Fabricators 4 | . . . . . 4 Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 5 | . 1 . 1 . 3 Terminal Index 1 | . . . . . 1 Locate Traps 2 | . . . 1 . 1 Reprogram Traps 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Track 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 7 | . . 1 1 1 4 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 2 | . . . . . 2 EXPLORE 1 | . . . . . 1 RETURN 1 | . . . . . 1 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 3098 | 8 404 . 377 1361 948 Structural 2686 | . . . 377 1361 948 Seismic 1060 | 8 404 . . 648 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4451 | 93 660 716 673 1361 948 Spaces Moved 2519 | 63 414 286 344 845 567 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2267 | . 225 286 344 845 567 Wheels 248 | 59 189 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 120 120 120 122 Average Speed 125 | 96 122 142 130 124 122 Slowest Speed 330 | 100 190 330 195 195 193 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 65 28 36 27 17 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . . 10 1 Terrain Destroyed 40 | . 29 . . 10 1 Melee 11 | . . . . 10 1 Projectile . | . . . . . . AOE 29 | . 29 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 3206 | 81 498 440 455 1018 714 Wait 206 | . 13 40 37 54 62 Move 2514 | 62 413 285 343 844 567 Hop . | . . . . . . Pick Up 51 | 7 14 8 5 12 5 Fast Attach 43 | 6 3 9 5 13 7 Attach 12 | 1 2 2 4 3 . Detach 4 | . . 2 1 1 . Swap 26 | . 5 3 4 7 7 Drop 56 | . 10 10 4 17 15 Fire 276 | 5 38 81 52 50 50 Melee 18 | . . . . 17 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 6) 304 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 7) 594 | -10/Materials | Derelicts attacked the area 628 | -10/Materials | Discovered new exit (range 11) 754 | -10/Materials | Entered another Materials area 754 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 755 | -9/Materials | Discovered new exit (range 8) 1355 | -9/Materials | Repaired Assault Rifle 1427 | -9/Materials | Discovered new exit (range 16) 1470 | -9/Materials | Entered another Materials area 1470 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1870 | -8/Materials | Lost 3 parts (1p2n) 2059 | -8/Materials | Build established: Skirmisher 2106 | -8/Materials | Discovered new exit (range 15) 2143 | -8/Materials | Entered Factory 2143 | -7/Factory | Evolved 2 slots: Utility x2 2405 | -7/Factory | Build established: Gunner 3479 | -7/Factory | Discovered new exit (range 15) 3496 | -7/Factory | Discovered new exit (range 15) 3504 | -7/Factory | Entered another Factory area 3504 | -6/Factory | Evolved 2 slots: Utility x2 3510 | -6/Factory | Build established: Scavenger-Gunner 3869 | -6/Factory | Build established: Gunner 4236 | -6/Factory | Garrison activated, responded to threat 4283 | -6/Factory | Build established: Tank 4452 | -6/Factory | Self-destructed Last Messages --------------- 04441_ G-50 Soldier heat damages Carbon-fiber Leg. 04441_ G-50 Soldier suffers critical hit (Burn). 04442_ Overheating: System interference. 04442_ Prc. Beam Rifle temporarily disabled. 04442_ Cooling System temporarily disabled. 04442_ G-50 Soldier overheating. 04445_ Destroyed Carbon-fiber Leg. 04445_ Critical hit (Burn: +37). 04445_ G-50 Soldier overheating. 04446_ Power failure, Lgt. Fission Core shutdown. 04446_ R-10 Processor collects Carbon-fiber Leg. 04446_ G-50 Soldier overheating. 04448_ G-50 Soldier suffers critical hit (Burn). 04450_ R-10 Processor collects Carbon-fiber Leg. 04451_ Overheating: System interference. 04451_ Prc. Beam Rifle temporarily disabled. 04451_ Carbon-fiber Leg destroyed. 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"""" ?????????????????????? | | ????????????????"""" ?????????????????????? | | ????????????????? ???????????????????? | | ?????????????????? ######???????????????????? | | ?????????????????? # ???????????????????? | | ???????????????? ?????????????????????????? | | ????????????????##### ?????????????????????????? | | ????????????????##### ?????????????????????????? | | ???????????????????## ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 1% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalAntimissileDoomcannon Manual? 0 Play Time 00:29:55 Cumulative 498.1 hours Start 2024.11.13 @ 23:16:50 End 2024.11.14 @ 19:37:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 549 Rogue 549 Adventurer 0 Explorer 0 Win Type - Total 46 Types 24/3/14/1/1/0/3/0/0 Lore% 76 Gallery% 81 Achievement% 69 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2dfa02d3-a255-402d-b740-316c78bccae2