Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 23:51:24 Player: Cmdr.Laserstrahl Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (216) 1080 Value Destroyed (7230) 7230 Prototype IDs (15) 300 Alien Tech Used (1) 200 Bonus (5069) 5069 TOTAL SCORE: 18379 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3169 Follower Combat Kills 823 Met Imprinter 300 Was Imprinted 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/1000 Matter 103/300 Energy 7/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Particle Charger Improved Medium Armor Plating Hacking Drone Bay (1/1) Improved Grenade Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Machine Analyzer Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Light Armor Plating Improved Thermal Shield > --- WEAPON ----------- Plasma Cannon Neutron Cannon KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Advanced Heat Sink Large Storage Unit Experimental Targeting Computer Improved Particle Charger Hardened Light Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating Force Field Hacking Drone Bay Dimensional Node Initializer Beamcaster Improved EM Pulse Cannon Heavy Ion Cannon Heavy Ion Cannon Precision Assault Rifle Precision Assault Rifle Proton Missile Launcher Improved Grenade Launcher Heavy Missile Launcher Guided Missile Launcher Precision Rocket Launcher Great Maul [Rating: 78] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Wheel Treads Armored Treads Leg VSS Leg Wheel Wheel Utility Advanced Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 7 | . . 2 . 1 1 1 . . . 2 Weapon 1 | . . . . . . 1 . . . . Parts Attached 167 | 6 3 10 17 22 36 19 . 7 5 42 Power 20 | 1 . 3 5 2 4 1 . . . 4 Engine 15 | 1 . 3 5 1 3 . . . . 2 Core 5 | . . . . 1 1 1 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 40 | 2 . 1 3 9 8 5 . . 3 9 Treads 2 | . . . . . . . . . 1 1 Leg 6 | . . . . . 1 1 . . 1 3 Wheel 32 | 2 . 1 3 9 7 4 . . 1 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 55 | 1 2 5 4 8 12 7 . 4 . 12 Device 22 | . 1 3 2 3 3 3 . 3 . 4 Storage 6 | 1 1 . . 1 . 1 . 1 . 1 Processor 5 | . . . . 1 2 1 . . . 1 Hackware . | . . . . . . . . . . . Protection 22 | . . 2 2 3 7 2 . . . 6 Artifact . | . . . . . . . . . . . Weapon 52 | 2 1 1 5 3 12 6 . 3 2 17 Energy Gun 7 | 1 . . 2 . . 2 . 1 . 1 Energy Cannon 13 | . . . 1 1 1 2 . . 1 7 Ballistic Gun 12 | 1 1 . 2 2 3 . . . . 3 Ballistic Cannon 6 | . . 1 . . 2 . . 1 . 2 Launcher 10 | . . . . . 5 1 . 1 . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . 1 1 . . 1 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 1 1 . 3 . 2 . 1 Parts Lost 84 | . 1 7 . 10 26 5 . . . 35 Power 9 | . . 2 . 1 2 1 . . . 3 Propulsion 26 | . . 2 . 5 8 2 . . . 9 Utility 32 | . . 3 . 3 11 2 . . . 13 Weapon 17 | . 1 . . 1 5 . . . . 10 Highest Loss Streak 16 | . 1 5 . 3 10 4 . . . 16 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 87 93 94 95 89 93 93 92 97 87 Engine 3 | . 14 9 8 7 4 . . . . 1 Core 3 | . . . . 1 2 5 6 6 6 2 Treads 1 | . . . . . . . . . 4 4 Wheel 19 | . 28 20 22 23 22 18 20 20 19 10 Device 13 | . 2 24 10 15 10 10 13 13 13 17 Storage 7 | . 14 11 11 9 7 6 6 6 6 5 Processor 13 | . . . . 9 16 20 20 20 20 16 Protection 8 | . . 7 22 11 8 6 6 6 6 6 Energy Gun 3 | . 4 . 9 . . 6 6 5 6 1 Energy Cannon 5 | . . . . 9 4 4 6 6 5 7 Ballistic Gun 4 | . 23 17 9 9 1 . . . . 2 Ballistic Cannon 2 | . . 2 . . 3 1 . 1 6 2 Impact Weapon 1 | . . . . . . 2 6 4 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 132 | 14 20 31 34 46 55 109 109 114 114 132 Greatest Support 52 | 26 26 26 28 38 46 52 42 42 42 44 Greatest Overweight (x) 41 | . . 3 1 2 5 4 2 2 2 41 Average Overweight (x) 1 | . . . . . 1 . 2 2 2 2 Largest Inventory Capacity 25 | 8 10 10 10 15 15 25 25 25 25 25 Average Capacity 18 | 7 9 10 10 13 15 15 25 25 25 23 Most Carried 25 | 6 10 10 10 15 15 16 18 25 25 25 Average Carried 16 | 3 7 9 9 12 13 14 17 22 24 22 Final Capacity 25 | 8 10 10 10 15 15 25 25 25 25 5 Final Carried 25 | 4 10 9 10 15 11 16 18 25 25 5 Class Distribution -------------------- 31% | Mutant 27% | Scavenger-Skirmisher 16% | Scavenger-Mutant 16% | Scavenger-Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Matter Collected 4120 | 260 286 66 625 610 637 458 37 45 174 922 Remotely . | . . . . . . . . . . . Salvage Created 8468 | . 359 68 750 1706 2014 1129 . . 52 2390 Parts 416 | . 22 6 31 110 108 42 . . 3 94 Haulers Intercepted 13 | . 2 . 3 4 2 . . . . 2 Recyclers Shooed 14 | . 1 1 1 3 1 4 . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . 3 . 9 . Prevented 10 | . . . . . . . 1 . 9 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 146 | . 6 6 10 26 43 9 . . 4 42 Melee 1 | . . . . . 1 . . . . . Guns 44 | . 6 1 10 12 5 . . . 1 9 Cannons 50 | . . 5 . 14 5 4 . . 3 19 AOE 48 | . . . . . 31 5 . . . 12 Classes Destroyed 20 | . 4 1 4 4 4 . . . 1 2 Worker 16 | . . . 2 1 6 4 . . . 3 Builder 11 | . . . . 3 5 2 . . . 1 Tunneler 1 | . . . . 1 . . . . . . Hauler 13 | . 2 . 3 4 2 . . . . 2 Recycler 19 | . 2 . 1 4 5 5 . . . 2 Carrier 1 | . . . . . . . . . . 1 Mechanic 5 | . . . 1 . 3 . . . . 1 Operator 2 | . . . . . 1 . . . . 1 Drone 2 | . . . . . . . . . 2 . Watcher 8 | . 1 . . 4 1 1 . . . 1 Swarmer 28 | . 6 4 1 10 5 . . . 2 . Grunt 66 | . . 2 1 6 28 6 . . . 23 Brawler 4 | . . . . . 1 1 . . . 2 Duelist 6 | . . . . . 3 . . . . 3 Protector 3 | . . . 1 . 1 . . . . 1 Sentry 18 | . . . 7 6 3 1 . . . 1 Specialist 4 | . . . . 2 . . . . . 2 Hunter 8 | . . . . 2 1 . . . . 5 Programmer 6 | . . . . . 1 1 . . . 4 Mutant 1 | . . . . . . . . . . 1 Best Kill Streak 11 | . 4 4 7 5 11 6 . . 2 7 Combat Bots Only 7 | . 3 4 7 4 6 4 . . 2 5 Max Kills in Single Turn 8 | . 1 1 1 2 8 4 . . 1 3 Gunslinging . | . . . . . . . . . . . Exploded 6 | . . . . . 6 3 . . . 3 Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Hostile Shots Fired 1298 | . 27 77 55 188 489 41 . . 12 409 Missed 391 | . 7 22 15 54 169 10 . . 6 108 Damage Taken 13981 | . 146 715 495 1486 4145 637 . . 156 6201 Core 2141 | . 24 121 97 180 592 89 . . 29 1009 Absorbed by Shields 360 | . . 29 62 160 109 . . . . . Redirected to Shielding 143 | . . 10 21 4 84 24 . . . . Ignored by Resistances 307 | . . . . . . . . . . 307 Regen/Repaired (Parts) 962 | . . . . 64 219 . . 679 . . Core Remaining (%) 67 | 100 90 . 45 67 15 . . . 86 . Volleys Fired 483 | . 36 30 48 112 78 30 . . 12 137 Largest 3 | . 2 2 2 2 2 3 . . 3 3 Hottest 227 | . 60 60 98 96 124 149 . . 202 227 Shots Fired 995 | . 72 45 93 223 141 58 . . 36 327 Gun 481 | . 72 30 92 112 42 25 . . 12 96 Cannon 472 | . . 15 1 111 73 26 . . 24 222 Launcher 42 | . . . . . 26 7 . . . 9 Special . | . . . . . . . . . . . Kinetic 468 | . 59 45 46 112 66 9 . . 12 119 Thermal 463 | . . . 47 111 49 33 . . 24 199 Explosive 41 | . . . . . 26 7 . . . 8 Electromagnetic 23 | . 13 . . . . 9 . . . 1 Robot Hit Streak 30 | . 4 8 12 15 30 16 . . 3 17 Robot Miss Streak 10 | . 5 3 4 5 3 4 . . 10 4 Penetration Max 1 | . . . . 1 . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 620 | . 32 30 66 141 95 39 . . 15 202 Core Hits 386 | . 15 9 23 61 116 41 . . 15 106 Critical Kills 3 | . . . . 1 1 . . . . 1 Critical Parts Destroyed 2 | . . . . 1 1 . . . . . Critical Strikes 15 | . . 2 2 3 2 . . . 1 5 Burn 5 | . . . 2 . . . . . 1 2 Meltdown 2 | . . . . . 1 . . . . 1 Destroy 3 | . . . . 3 . . . . . . Blast 4 | . . 2 . . . . . . . 2 Smash 1 | . . . . . 1 . . . . . Melee Attacks 26 | . . . . . 13 10 . . 2 1 Impact 26 | . . . . . 13 10 . . 2 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 23854 | . 429 820 1125 2815 7183 2218 . . 366 8898 Guns 5698 | . 429 228 1125 1404 551 450 . . 95 1416 Cannons 8269 | . . 592 . 1411 1255 463 . . 271 4277 Explosions 9643 | . . . . . 5133 1305 . . . 3205 Melee 244 | . . . . . 244 . . . . . Ramming . | . . . . . . . . . . . Kinetic 6446 | . 383 820 512 1404 860 110 . . 172 2185 Thermal 9349 | . . . 613 1411 1114 1078 . . 194 4939 Explosive 7488 | . . . . . 4965 876 . . . 1647 Electromagnetic 327 | . 46 . . . . 154 . . . 127 Impact 244 | . . . . . 244 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 4 . 1 1 1 1 2 8 Average Corruption 2 | . . . 3 . 1 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 49 | . . . 1 . . 4 2 . 13 29 Message Errors 12 | . . . . . . . . . 2 10 Matter Fused 11 | . . . 1 . . 1 . . 1 8 Heat Flow Errors 5 | . . . . . . 1 . . 1 3 Energy Discharges 11 | . . . . . . 2 1 . 6 2 Data Loss (minor) 5 | . . . . . . . 1 . 2 2 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 717 | . . 17 . 50 284 33 . . 15 318 Projectiles 157 | . . 17 . 50 21 . . . 15 54 Explosions 439 | . . . . . 142 33 . . . 264 Melee 121 | . . . . . 121 . . . . . Knockbacks 17 | . . 1 . . 2 . . . 2 12 Impact . | . . . . . . . . . . . Kinetic 17 | . . 1 . . 2 . . . 2 12 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 136 | . . . . . 98 . . . . 38 Shots 5 | . . . . . 3 . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 501 | . 20 65 447 126 419 222 . . 270 501 Average Temperature 85 | . 16 25 106 31 94 74 . . 80 158 Received Heat Transfer 4151 | . . 288 156 450 1608 252 . . 63 1334 Effects 18 | . . . 3 . 3 3 . . . 9 Shutdowns 5 | . . . 1 . 2 . . . . 2 Energy Bleed 3 | . . . 1 . 1 . . . . 1 Interference 3 | . . . . . . 3 . . . . Damage (minor) 1 | . . . 1 . . . . . . . Damage (major) 6 | . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 3 1 . . . . Impact Corruptions 2 | . . . . . 2 . . . . . Robots Melted 3 | . . . . . 1 . . . . 2 Combat Hostiles 3 | . . . . . 1 . . . . 2 Parts Melted 17 | . . . . 1 2 3 . . 1 10 Heat Transferred 12058 | . . . 1325 2442 1738 1505 . . 459 4589 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 . . . 2 Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Peak Influence 1779 | . 253 188 783 827 1350 1101 . . . 1779 Initial 764 | . . 42 74 330 366 656 . . . 764 Average 724 | . 157 79 534 572 729 933 . . . 1182 Maximum Alert Level 5 | . 1 . 3 3 4 4 . . . 5 Low Security (%) 12 | 100 50 100 23 . . . . . . . Level 1 13 | . 49 . 4 34 8 . . . . . Level 2 22 | . . . 34 20 57 8 . . . 8 Level 3 38 | . . . 37 44 22 90 . . . 45 Level 4 5 | . . . . . 11 . . . . 11 Level 5 4 | . . . . . . . . . . 16 High Security 4 | . . . . . . . . . . 17 Max Security . | . . . . . . . . . . . Squads Dispatched 51 | . 1 . 5 4 18 4 . . . 19 Investigation 8 | . . . 1 3 1 3 . . . . Extermination 3 | . . . . . 2 . . . . 1 Reinforcement 16 | . 1 . 1 1 5 . . . . 8 Assault 17 | . . . 2 . 4 1 . . . 10 Garrison 7 | . . . 1 . 6 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . 2 Construction Impeded 5 | . . . . . 2 . . . . 3 Haulers Reinforced 4 | . . . . . 2 . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Distress Signals 9 | . . 2 2 3 . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 284 | . 15 16 41 38 71 21 . . 12 70 Peak Tracking Total 15 | . 5 7 8 5 11 4 . . 5 15 Tactical Retreats 17 | . 2 1 . 5 4 1 . . . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Traps Triggered 6 | . . . 2 1 3 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . 2 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Machines Disabled 58 | . . 1 1 2 18 6 . . 1 29 Max in Single Turn 9 | . . 1 1 1 4 3 . . 1 9 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Machines Accessed 46 | . 8 2 10 9 7 4 1 . 1 4 Terminals 27 | . 8 1 8 5 3 2 . . . . Fabricators 4 | . . . . . 2 1 . . . 1 Repair Stations 5 | . . . 1 2 1 . . . . 1 Recycling Units 4 | . . . 1 1 1 . . . . 1 Scanalyzers 4 | . . 1 . 1 . 1 . . . 1 Garrison Access . | . . . . . . . . . . . Total Hacks 120 | . 21 7 21 28 23 10 1 . 1 8 Successful 65 | . 7 6 11 17 13 5 1 . 1 4 Failed 55 | . 14 1 10 11 10 5 . . . 4 Catastrophic 4 | . . . 2 2 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 62 | . 14 2 9 10 6 5 . 2 . 14 Terminals 74 | . 21 3 17 16 12 5 . . . . Fabricators 8 | . . . . . 4 2 . . . 2 Repair Stations 16 | . . . 2 7 5 . . . . 2 Recycling Units 7 | . . . 2 1 2 . . . . 2 Scanalyzers 13 | . . 4 . 4 . 3 . . . 2 Garrison Access . | . . . . . . . . . . . Terminal Hacks 22 | . 3 1 6 5 4 1 1 . 1 . Record 2 | . . . . . . 1 . . 1 . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 3 | . . . 1 1 1 . . . . . Open Door 2 | . . . 1 . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Locate Traps 6 | . 1 . 3 1 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 5 | . 1 1 1 1 1 . . . . . Fabricator Hacks 5 | . . . . . 2 2 . . . 1 Load Schematic 3 | . . . . . 1 1 . . . 1 Build 2 | . . . . . 1 1 . . . . Repair Station Hacks 9 | . . . 1 4 4 . . . . . Scan Component 6 | . . . 1 3 2 . . . . . Repair 3 | . . . . 1 2 . . . . . Recycling Unit Hacks 5 | . . . 2 1 1 . . . . 1 Report Inventory 4 | . . . 1 1 1 . . . . 1 Retrieve Components 1 | . . . 1 . . . . . . . Scanalyzer 8 | . . 4 . 2 . . . . . 2 Insert Component 5 | . . 2 . 1 . . . . . 2 Analyze 3 | . . 2 . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 16 | . 4 1 2 5 2 2 . . . . Terminals 14 | . 4 1 2 4 2 1 . . . . Botnet 13 | . 3 1 2 4 2 1 . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . Extract 2 | . . . . 1 . 1 . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 33 | . 7 2 5 7 5 4 . . . 3 Full Trace Events 7 | . . 1 2 1 1 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 38 | . . 2 . 3 . 2 . 15 . 16 Parts Built 4 | . . . . . 2 2 . . . . Authchips . | . . . . . . . . . . . Time 124 | . . . . . 62 62 . . . . Total Part Build Rating 8 | . . . . . 4 4 . . . . Parts Repaired 3 | . . . . 1 2 . . . . . Time 120 | . . . . 50 70 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . Parts Scanalyzed 3 | . . 2 . 1 . . . . . . Part Schematics Acquired 3 | . . 2 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Total Allies 16 | . . . 12 . . . . 4 . . Largest Group 11 | . . . 11 . . . . 4 4 2 Highest-Rated Group 156 | . . . 142 . . . . 156 156 79 Highest-Rated Ally 41 | . . . 31 . . . . 41 41 41 Total Orders . | . . . . . . . . . . . Ally Attacks 151 | . . . 121 . . . . . 24 6 Total Damage 2259 | . . . 1428 . . . . . 644 187 Kills 29 | . . . 20 . . . . . 7 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . . 4 Component Schematics 1 | . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Turns Passed 8965 | 47 478 359 605 1429 1376 631 379 1040 1025 1596 Spaces Moved 6080 | 39 383 269 382 990 978 441 307 810 742 739 Core 14 | 7 . . . . . . . . . 7 Treads 34 | . . . . . . . . . . 34 Legs 12 | . . . . . . 7 . . . 5 Wheels 6020 | 32 383 269 382 990 978 434 307 810 742 693 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 95 83 87 90 123 123 120 50 Average Speed 112 | 82 90 92 102 99 105 105 123 123 122 143 Slowest Speed 2100 | 90 90 125 110 120 155 450 123 123 123 2100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 4 64 27 70 77 29 15 60 88 92 17 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . . . 4 1 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 7 | . . . . . . . 1 2 4 . Spaces Dug 28 | . . . . . 12 8 . . . 8 Terrain Destroyed 473 | . . 6 . 1 175 56 . . . 235 Melee 15 | . . . . . 6 8 . . . 1 Projectile 48 | . . 6 . 1 2 3 . . . 36 AOE 410 | . . . . . 167 45 . . . 198 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Zio Pro Fac Total 7215 | 53 445 327 509 1210 1163 531 308 853 828 988 Wait 239 | . 13 7 39 45 20 1 . 22 59 33 Move 6070 | 38 382 268 381 989 977 440 306 809 741 739 Hop . | . . . . . . . . . . . Pick Up 134 | 9 9 7 9 25 29 16 2 9 3 16 Fast Attach 41 | 1 . 1 3 6 4 10 . 2 3 11 Attach 81 | 5 3 5 4 10 25 6 . 1 1 21 Detach 7 | . 1 . 1 1 1 2 . 1 . . Swap 46 | . . 4 10 6 7 3 . 4 1 11 Drop 88 | . 1 5 14 16 9 13 . 5 6 19 Fire 483 | . 36 30 48 112 78 30 . . 12 137 Melee 26 | . . . . . 13 10 . . 2 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 16) 526 | -10/Materials | Entered another Materials area 526 | -9/Materials | Evolved 2 slots: Utility x2 844 | -9/Materials | Discovered new exit (range 13) 885 | -9/Materials | Entered Storage 907 | -9/Storage | Lost 5 parts (1p2n2u) 927 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1001 | -9/Storage | Met a pair of Derelict thieves 1128 | -9/Storage | Lost 7 allies 1242 | -9/Storage | Garrison activated, responded to threat 1286 | -9/Storage | Lost 4 allies 1315 | -9/Storage | Core integrity fell below 50% 1343 | -9/Storage | Destroyed 7 combat bots 1370 | -9/Storage | Build established: Scavenger-Mutant 1419 | -9/Storage | Discovered new exit (range 15) 1490 | -9/Storage | Entered Materials 1490 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1698 | -8/Materials | Repaired Beamcaster 1733 | -8/Materials | Build established: Mutant 2230 | -8/Materials | Lost 3 parts (1n1u1w) 2675 | -8/Materials | Discovered new exit (range 15) 2814 | -8/Materials | Build established: Scavenger-Mutant 2919 | -8/Materials | Entered Factory 2919 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3044 | -7/Factory | Garrison activated, responded to threat 3189 | -7/Factory | Build established: Mutant 3425 | -7/Factory | Lost 7 parts (3n2u2w) 3613 | -7/Factory | Repaired Arm. Wheel 3635 | -7/Factory | Build established: Scavenger-Mutant 3652 | -7/Factory | Repaired Hrd. Medium Armor Plating 3719 | -7/Factory | First assault squad dispatched 3903 | -7/Factory | Garrison activated, responded to threat 3908 | -7/Factory | Core integrity fell below 50% 4072 | -7/Factory | Lost 10 parts (1p1n6u2w) 4129 | -7/Factory | Fabricated Arm. Wheel? 4195 | -7/Factory | Build established: Mutant 4221 | -7/Factory | Lost 4 parts (1p2n1u) 4231 | -7/Factory | Core integrity fell below 20% 4278 | -7/Factory | Discovered new exit (range 13) 4294 | -7/Factory | Identified exit to Factory 4295 | -7/Factory | Entered another Factory area 4295 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4316 | -6/Factory | Found Prototype Processor 4317 | -6/Factory | Identified Exp. Targeting Computer 4319 | -6/Factory | Found Exp. Targeting Computer 4405 | -6/Factory | Lost 4 parts (1p1n2u) 4645 | -6/Factory | First assault squad dispatched 4662 | -6/Factory | Discovered new exit (range 11) 4670 | -6/Factory | Identified exit to Factory 4672 | -6/Factory | Discovered new exit (range 9) 4679 | -6/Factory | Identified exit to Lower Caves 4785 | -6/Factory | Fabricated Arm. Wheel? 4926 | -6/Factory | Entered Lower Caves 5043 | -6/Lower Caves | Build established: Scavenger-Assassin 5236 | -6/Lower Caves | Discovered new exit (range 10) 5246 | -6/Lower Caves | Identified exit to Lower Caves 5300 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5304 | -6/Lower Caves | Identified exit to Zion 5305 | -6/Lower Caves | Entered Zion 5372 | -6/Zion | Found Prototype Energy Gun 5400 | -6/Zion | System corruption cleaned by Quarantine Array 5715 | -6/Zion | Imprinted 5717 | -6/Zion | Declared Zion's savior 5803 | -6/Zion | Visited the Megawrench Repair Shop 5805 | -6/Zion | Megawrench repaired 11 parts 5835 | -6/Zion | Identified exit to Proximity Caves 5852 | -6/Zion | Received a hallucinogenic algorithm 5868 | -6/Zion | Learned location of Armory (-4) 6017 | -6/Zion | Found Prototype Launcher 6017 | -6/Zion | Identified Gui. Missile Launcher 6266 | -6/Zion | Given the Hacking Drone Bay 6267 | -6/Zion | Found Prototype Device 6268 | -6/Zion | Identified Hacking Drone Bay 6328 | -6/Zion | Build established: Scavenger-Skirmisher 6345 | -6/Zion | Entered Proximity Caves 6345 | -5/Proximity Caves | Accompanied by 4 allies 6457 | -5/Proximity Caves | Spotter reported a threat 6614 | -5/Proximity Caves | Spotter reported a threat 6676 | -5/Proximity Caves | Found Alien Artifact 6707 | -5/Proximity Caves | Spotter reported a threat 6748 | -5/Proximity Caves | Spotter reported a threat 6829 | -5/Proximity Caves | Spotter reported a threat 7147 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7213 | -5/Proximity Caves | Learned 4 Factory zone layouts 7362 | -5/Proximity Caves | Discovered exit to Factory (range 2) 7367 | -5/Proximity Caves | Spotted B-75 Beast 7370 | -5/Proximity Caves | Entered Factory 7370 | -5/Factory | Accompanied by 2 allies 7370 | -5/Factory | Evolved 2 slots: Utility x2 7430 | -5/Factory | Identified Dimensional Node Initializer 7493 | -5/Factory | Retrieved Zion intel report: Active Garrisons 7607 | -5/Factory | P-70 Sage assimilated allied 70-WCU(M) 7670 | -5/Factory | Search patrols dispatched 7953 | -5/Factory | Retrieved Zion intel report: Component Schematics 7970 | -5/Factory | Search patrols dispatched 8114 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 8270 | -5/Factory | First assault squad dispatched 8325 | -5/Factory | Retrieved Zion intel report: Active Terminals 8682 | -5/Factory | Initialized slip node 8683 | -5/Factory | High security lockdown imminent 8763 | -5/Factory | High security lockdown engaged 8797 | -5/Factory | Lost 16 parts (2p4n6u4w) 8933 | -5/Factory | Core integrity fell below 50% 8957 | -5/Factory | Core integrity fell below 20% 8966 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08932_ G-50 Soldier destroyed. 08939_ Acquired Carbon-fiber Leg. 08945_ Acquired 63 matter. 08947_ AK2KXP9A%SB=#A,C 5V :X 08947_ Hrd. Light Armor Plating destroyed. 08947_ Critical hit (Burn: +50). 08949_ Acquired Rnf. Fission Core. 08950_ Neutron Cannon destroyed. 08950_ Critical hit (Burn: +50). 08950_ Critical hit (Burn: +37). 08954_ Machine Analyzer destroyed. 08954_ System corrupted by crushing effect (+1). 08954_ Acquired Carbon-fiber Leg. 08956_ Carbon-fiber Leg destroyed. 08962_ Chain reaction triggered in Corrupted Lgt. Angular Momentum Engine. 08962_ Proton Missile Launcher destroyed. 08963_ Lrg. Storage Unit destroyed. 08964_ Dropped Carbon-fiber Leg. 08966_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??#### ## %[###??# # | | #######"## " "%#????# # | | % # # # #"[#????# + | | # #####??# #????# # | | # ==#??????# #????# # | | # = #??????# #????# = ## | | #### # #??????# #????# ## %=! | | # *[ ######## #????# ## = ] | | # !%%[ !% #????# [ ## =] | | # =[% = % #################### [ | | + %=[ # #???????????# | | """# % # """ #???????????# | | Y"# % #??"""????????????## | | """## ###h h + """????????????? | | ## % #?# # ???????????????## | | ##### " ### ??????????????????# | | ????# %%" %# #??????????????????# | | ????# " # #??????????????????# | | ????# ########%### ##?????????????????# ^ | | ????# #?#### # #?????????????????# | | ??? + #?## #?????????????????# | | ?? # #?## ! ################### | | ? ?# #?## =*^^^ | | ????# #?## #%#;;######################## | | ????# #??####### # """""?????????????????? | | ????# ???### g= @ """"" #??????????????? | | ????# ?????# """ gi] """ #??????????????? | | ????? ??????# """ */g][ #??????????????? | | ?????????????# """ #!!b# #??????????????? | | ?????????????# ##### #??????????????? | | ?????????????# | #???# #??????????????? | | ??????H??????########???# #??????????????? | | ????????????????????????###########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 450 Resistance: TH 25 Core Shielding 20 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 20 Recoil Reduction 1 Authchip Count 1 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Extracted Particle Cannon | -8/Materials | Extracted Lgt. Fission Core | -6/Factory | Extracted Coil Gun | -6/Factory | Extracted Phase Cannon | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Lance | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Power Sword | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Hvy. Plasma Cannon | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Adv. Sensor Array | -5/Factory | Z-intel System Guard | -5/Factory | Z-intel Lightning Gun | -5/Factory | Z-intel Microactuators | -5/Factory | Z-intel Hyp. Gauss Rifle | -5/Factory | Z-intel Seismic Detector | -5/Factory | Z-intel Insulated Plating | -5/Factory | Z-intel Proton Cannon | -5/Factory | Z-intel Energy Well | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Reaction Control System | -5/Factory | Z-intel Adv. Heat Sink | -5/Factory | Z-intel Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive W-25 Informer | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Arm. Wheel | x2 | -7/Factory Arm. Wheel | x2 | -6/Factory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Preemptive Strike Challenges ------------ None Game ------ Seed DrainedMachineCharge Manual? 0 Play Time 04:36:22 Cumulative 241.0 hours Start 2024.04.15 @ 07:28:49 End 2024.04.16 @ 23:51:24 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 105 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 53 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1322505-7d5f-4907-b5e7-50261453ea5e