Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.17 @ 14:49:42 Player: Jason Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (149) 745 Value Destroyed (4653) 4653 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 8445 Bonus ------- High Alert Combat Kills 447 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (20) --- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Large Matter Pod (150) Structural Scanner Improved Light Armor Plating Hacking Suite System Shield Authchip [Device] Authchip [Armor] Authchip [Weapon] System Restoration Module Improved Grenade Launcher Improved Grenade Launcher Improved Concussive RPG (1) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Layered Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Micro Nuclear Core Advanced Heat Sink Large Matter Pod Structural Scanner Advanced Targeting Computer Particle Charger Hacking Suite System Shield Authchip [Device] Authchip [Armor] Authchip [Weapon] System Restoration Module Heavy Ion Cannon Flak Gun Improved Grenade Launcher Improved Grenade Launcher Improved Concussive RPG Heavy Mace [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Parts Attached 154 | 8 2 6 44 40 54 Power 13 | 1 . . 5 2 5 Engine 9 | 1 . . 5 1 2 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 40 | 3 . 2 11 14 10 Treads 38 | 2 . 2 11 14 9 Leg 1 | 1 . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 41 | 2 2 2 11 8 16 Device 13 | 1 . 1 3 1 7 Storage 7 | 1 1 . 2 2 1 Processor 4 | . . 1 . 1 2 Hackware 2 | . . . . . 2 Protection 15 | . 1 . 6 4 4 Artifact . | . . . . . . Weapon 60 | 2 . 2 17 16 23 Energy Gun 1 | . . . . . 1 Energy Cannon 5 | . . . 2 . 3 Ballistic Gun 30 | 2 . . 7 10 11 Ballistic Cannon 3 | . . 1 1 1 . Launcher 5 | . . . 1 2 2 Special Weapon 4 | . . 1 3 . . Impact Weapon 12 | . . . 3 3 6 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 37 | . 1 1 11 1 23 Power 4 | . . . 1 . 3 Propulsion 14 | . . . 3 1 10 Utility 9 | . 1 1 3 . 4 Weapon 10 | . . . 4 . 6 Highest Loss Streak 7 | . 1 1 3 1 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 100 99 94 95 Engine 8 | . 14 14 10 4 4 Core 1 | . . . . 4 2 Treads 30 | . 28 28 33 35 27 Device 3 | . 7 1 2 2 4 Storage 10 | . 14 14 12 9 7 Processor 9 | . . . 11 9 14 Hackware 3 | . . . . . 13 Protection 7 | . 6 12 6 10 3 Ballistic Gun 16 | . 28 21 15 17 10 Ballistic Cannon 1 | . . 4 3 . . Naked Turns . | . . . . . . Heaviest Build 103 | 15 32 33 59 103 69 Greatest Support 93 | 40 40 40 69 86 93 Greatest Overweight (x) 19 | 4 . . . 1 19 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 15 15 20 25 20 Average Capacity 17 | 7 9 15 19 20 20 Most Carried 20 | 5 12 15 20 20 20 Average Carried 17 | 4 7 12 19 19 18 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 5 12 14 19 20 15 Class Distribution -------------------- 53% | Mutant 26% | Scavenger-Mutant 19% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 4446 | 310 213 271 943 1216 1493 Remotely . | . . . . . . Salvage Created 5619 | 144 560 220 1396 1563 1736 Parts 298 | 6 32 6 100 74 80 Haulers Intercepted 6 | . . . 3 3 . Recyclers Shooed 5 | . . . 2 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 113 | . 11 6 32 29 35 Guns 81 | . 11 3 21 21 25 Cannons 16 | . . 3 8 2 3 AOE 14 | . . . 3 6 5 Classes Destroyed 15 | 2 4 1 4 3 1 Worker 3 | . . . . 2 1 Builder 2 | . . . 2 . . Tunneler 6 | 2 . 1 1 1 1 Hauler 6 | . . . 3 3 . Recycler 11 | 1 1 . 2 4 3 Mechanic 1 | . 1 . . . . Operator 2 | . . . 1 . 1 Watcher 6 | . 2 . 2 2 . Swarmer 27 | . 3 . 12 4 8 Grunt 51 | . 8 5 10 13 15 Duelist 3 | . . . . 2 1 Sentry 24 | . . . 10 8 6 Hunter 3 | . . . . 2 1 Programmer 4 | . . . . . 4 Assembled 1 | . . 1 . . . Best Kill Streak 7 | 2 5 3 6 7 5 Combat Bots Only 6 | . 3 3 5 6 5 Max Kills in Single Turn 3 | 1 2 1 2 3 2 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 1014 | . 41 26 194 163 590 Missed 321 | . 5 7 55 59 195 Damage Taken 8199 | . 405 232 1963 1521 4078 Core 1191 | . 57 24 282 123 705 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 508 | . . . 278 52 178 Core Remaining (%) 68 | 100 . 67 29 77 . Volleys Fired 419 | 5 33 24 104 95 158 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 40 40 100 120 72 108 Shots Fired 763 | 10 66 43 195 187 262 Gun 584 | 10 66 34 120 171 183 Cannon 138 | . . 7 56 8 67 Launcher 25 | . . . 5 8 12 Special 16 | . . 2 14 . . Kinetic 630 | 10 66 41 160 179 174 Thermal 92 | . . 2 14 . 76 Explosive 20 | . . . . 8 12 Electromagnetic 21 | . . . 21 . . Robot Hit Streak 36 | 9 10 6 16 21 36 Robot Miss Streak 5 | . 5 3 3 3 3 Penetration Max 1 | . . . . 1 1 Secondary Targets 6 | . 2 . 1 . 3 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 492 | 9 41 26 122 131 163 Core Hits 262 | 4 22 11 60 70 95 Critical Kills 2 | . 1 . . 1 . Critical Parts Destroyed 3 | . . . . 1 2 Critical Strikes 7 | . 1 . 2 2 2 Destroy 2 | . 1 . . 1 . Blast 2 | . . . 2 . . Smash 3 | . . . . 1 2 Melee Attacks 46 | . . . 18 6 22 Impact 46 | . . . 18 6 22 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 1 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11157 | 110 560 345 2261 3464 4417 Guns 7154 | 110 560 240 1254 2116 2874 Cannons 1449 | . . 98 659 141 551 Explosions 1906 | . . . 213 1036 657 Melee 380 | . . . . 101 279 Ramming 220 | . . 7 87 70 56 Kinetic 7882 | 110 560 338 1755 2257 2862 Thermal 649 | . . . 86 . 563 Explosive 1693 | . . . . 1036 657 Electromagnetic 333 | . . . 333 . . Impact 380 | . . . . 101 279 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 . 1 Average Corruption 3 | . . . 3 . 1 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 49 | . . . 45 . 4 Message Errors 16 | . . . 14 . 2 Matter Fused 11 | . . . 10 . 1 Heat Flow Errors 7 | . . . 6 . 1 Energy Discharges 4 | . . . 4 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 4 | . . . 4 . . Misfires 3 | . . . 3 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 340 | . . . 6 188 146 Projectiles . | . . . . . . Explosions 151 | . . . 6 117 28 Melee 189 | . . . . 71 118 Knockbacks 8 | . . 2 . 3 3 Impact 3 | . . . . . 3 Kinetic 4 | . . 2 . 2 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 146 | . . . 52 93 1 Shots 5 | . . . 3 1 1 Rammed 28 | . . 2 10 5 11 Targets Rammed 32 | . . 2 11 8 11 Kicked . | . . . . . . Crushed 4 | . . . 1 3 . Highest Temperature 383 | . 20 32 275 123 383 Average Temperature 62 | . 4 12 84 26 69 Received Heat Transfer 2502 | . 201 114 573 396 1218 Effects 1 | . . . . . 1 Shutdowns 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . 2 3 Combat Hostiles 2 | . . . . . 2 Parts Fried 7 | . . . 1 4 2 Impact Corruptions 10 | . . . . 4 6 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 915 | . . . 150 . 765 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 703 | 15 218 76 626 621 703 Initial 259 | . 9 20 23 259 253 Average 281 | 6 60 28 332 411 320 Maximum Alert Level 3 | . 1 . 2 2 3 Low Security (%) 39 | 100 99 100 38 3 19 Level 1 27 | . . . 9 44 53 Level 2 32 | . . . 52 51 26 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 4 . 3 3 13 Investigation 8 | . 3 . . 2 3 Extermination 4 | . . . . . 4 Reinforcement 7 | . 1 . 3 1 2 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 1 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 11 | . 2 . 4 3 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 177 | . 18 7 48 50 54 Peak Tracking Total 7 | . 4 3 5 7 5 Tactical Retreats 13 | . 1 1 2 3 6 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . . . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 7 | . 7 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 10 | . . . 4 4 2 Max in Single Turn 2 | . . . 1 2 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 46 | . 8 . 14 13 11 Terminals 30 | . 7 . 11 9 3 Fabricators . | . . . . . . Repair Stations 5 | . . . 1 2 2 Recycling Units 5 | . 1 . 1 . 3 Scanalyzers 4 | . . . 1 2 1 Garrison Access 2 | . . . . . 2 Total Hacks 118 | . 23 . 34 28 33 Successful 58 | . 14 . 16 14 14 Failed 60 | . 9 . 18 14 19 Catastrophic 14 | . 3 . 4 2 5 Database Lockouts . | . . . . . . Manual 52 | . 12 . 19 11 10 Terminals 78 | . 22 . 24 19 13 Fabricators . | . . . . . . Repair Stations 19 | . . . 6 4 9 Recycling Units 7 | . 1 . 1 . 5 Scanalyzers 11 | . . . 3 5 3 Garrison Access 3 | . . . . . 3 Terminal Hacks 18 | . 9 . 3 5 1 Part Schematic 3 | . 1 . 1 1 . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . . . 1 . Branch Access Points 3 | . 1 . 1 1 . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . . . . 2 . Reprogram Traps 2 | . 2 . . . . Transport Status 1 | . 1 . . . . Registered Components 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 14 | . . . 6 3 5 Scan Component 8 | . . . 3 2 3 Repair 6 | . . . 3 1 2 Recycling Unit Hacks 5 | . 1 . 1 . 3 Retrieve Components 5 | . 1 . 1 . 3 Scanalyzer 9 | . . . 3 4 2 Insert Component 4 | . . . 1 2 1 Analyze 5 | . . . 2 2 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 11 | . 4 . 3 2 2 Terminals 11 | . 4 . 3 2 2 Assimilate 1 | . 1 . . . . Botnet 10 | . 3 . 3 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 38 | . 7 . 12 12 7 Full Trace Events 7 | . 2 . 2 1 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 7 | . 1 . 2 3 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . . 3 1 2 Time 169 | . . . 96 32 41 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 26 | . 9 . 3 . 14 Parts Scanalyzed 4 | . . . 1 2 1 Part Schematics Acquired 4 | . . . 1 2 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 . . . . Highest-Rated Group 10 | . 10 . . . . Highest-Rated Ally 10 | . 10 . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 10394 | 186 1435 731 2762 2253 3027 Spaces Moved 5174 | 97 804 399 1334 1118 1422 Core 20 | 15 . . . . 5 Treads 5129 | 73 804 399 1334 1118 1401 Legs 9 | 9 . . . . . Wheels 16 | . . . . . 16 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 145 Average Speed 160 | 157 160 160 160 160 160 Slowest Speed 1000 | 250 160 160 160 240 1000 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 60 | 5 93 58 94 81 32 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 2 | . . 2 . . . Spaces Dug 56 | . . . 26 4 26 Terrain Destroyed 208 | . . 1 32 96 79 Melee 29 | . . . 16 3 10 Projectile 36 | . . 1 11 3 21 AOE 142 | . . . 5 89 48 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 6418 | 117 889 443 1715 1388 1866 Wait 431 | 3 36 10 142 80 160 Move 5169 | 96 803 398 1333 1117 1422 Hop . | . . . . . . Pick Up 83 | 4 11 2 32 14 20 Fast Attach 24 | 8 . . 5 4 7 Attach 33 | . 1 1 11 4 16 Detach 6 | 1 . . 2 2 1 Swap 97 | . 1 5 28 32 31 Drop 78 | . 4 1 29 26 18 Fire 419 | 5 33 24 104 95 158 Melee 46 | . . . 18 6 22 Ram . | . . . . . . Kick . | . . . . . . Crush 32 | . . 2 11 8 11 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 644 | -10/Materials | Discovered new exit (range 7) 1462 | -10/Materials | Discovered new exit (range 16) 1622 | -10/Materials | Entered Mines 1645 | -10/Mines | Met a Derelict bent on vengeance 1981 | -10/Mines | Excavation squad dispatched 1981 | -10/Mines | A large section of the Mines collapsed 2109 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2216 | -10/Mines | Learned Materials machine intel 2231 | -10/Mines | Excavation squad dispatched 2333 | -10/Mines | Discovered new exit (range 8) 2353 | -10/Mines | Identified exit to Materials 2353 | -10/Mines | Entered Materials 2353 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2354 | -9/Materials | Loaded intel: 66 machine locations 3002 | -9/Materials | Discovered new exit (range 12) 3019 | -9/Materials | Identified exit to Materials 3372 | -9/Materials | Lost 3 parts (1n1u1w) 3837 | -9/Materials | Identified exit to Mines 4237 | -9/Materials | Discovered exit to Materials (range 16) 4829 | -9/Materials | Discovered exit to Materials (range 11) 4859 | -9/Materials | Core integrity fell below 50% 5006 | -9/Materials | Repaired Imp. Treads 5040 | -9/Materials | Repaired Imp. Treads 5073 | -9/Materials | Repaired Imp. Ion Engine 5092 | -9/Materials | Crushed by falling debris 5115 | -9/Materials | Entered another Materials area 5115 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5688 | -8/Materials | Build established: Scavenger-Mutant 6390 | -8/Materials | Repaired Med. Armor Plating 6558 | -8/Materials | Discovered new exit (range 14) 6880 | -8/Materials | Identified exit to Factory 7368 | -8/Materials | Entered Factory 7368 | -7/Factory | Evolved 2 slots: Utility x2 8271 | -7/Factory | Discovered new exit (range 15) 8509 | -7/Factory | Repaired Broken Imp. Treads 8530 | -7/Factory | Repaired Imp. Grenade Launcher 8877 | -7/Factory | Build established: Hacker-Mutant 9909 | -7/Factory | Garrison activated, responded to threat 9946 | -7/Factory | Lost 3 parts (1n1u1w) 10168 | -7/Factory | First assault squad dispatched 10207 | -7/Factory | Core integrity fell below 50% 10282 | -7/Factory | Lost 7 parts (1p3n1u2w) 10361 | -7/Factory | Core integrity fell below 20% 10395 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 10362_ L-41 Fighter system terminally corrupted. 10364_ Destroyed Adv. Heat Sink. 10364_ G-50 Soldier system corrupted by crushing effect. 10364_ G-50 Soldier knocked back. 10367_ Critical hit (Burn: +37). 10383_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 10385_ Lgt. Deuterium Engine destroyed. 10385_ Critical hit (Burn: +37). 10386_ G-50 Soldier heat damages Carbon-fiber Leg. 10389_ G-50 Soldier overheating. 10391_ G-50 Soldier heat short circuits Carbon-fiber Leg. 10392_ G-50 Soldier overheating. 10393_ G-50 Soldier suffers critical hit (Smash). 10393_ Destroyed Hvy. Laser. 10393_ Destroyed Broken Carbon-fiber Leg. 10393_ G-50 Soldier system corrupted by crushing effect. 10393_ K-01 Serf collects debris. 10394_ G-50 Soldier system terminally corrupted. 10394_ Lgt. Angular Momentum Engine fried. 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Treads | -9/Materials | Scanalyzed Cooling System | -9/Materials | Hacked Machine Analyzer | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Hacked Lgt. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperCatalystDatajack Manual? 0 Play Time 01:52:05 Cumulative 110.5 hours Start 2024.07.16 @ 14:11:48 End 2024.07.17 @ 14:49:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33cc3303-c4ab-4da1-997a-91d9e169f5d0