Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 12:29:25

Player: epb

Result: Destroyed self with Rocket Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (47)      235
Value Destroyed (1381)     1381
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (263)                263
              TOTAL SCORE: 3419

 Bonus
-------
High Alert Combat Kills    63
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/400
Matter                     42/300
Energy                     105/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (56)
Location                   -9/Garrison

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
  Improved Hover Unit
  Improved Hover Unit
>          --- UTILITY (4) ------
     Small Storage Unit
           Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON (2) -------
  Improved EM Shotgun
>          --- INVENTORY (8) ----
  Improved Ion Engine
  Improved Hover Unit
  Improved Hover Unit
  Improved Flight Unit
  Improved Flight Unit
     Small Laser
           Beam Rifle
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
           Terrain Scan Processor
>          --- WEAPON -----------
           Rocket Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
  Improved Flight Unit
     Small Laser
           Beam Rifle
      Mini Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Rocket Launcher
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Sto Gar 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             33   | 6   3   3   10  10  1   
  Power                    6    | 1   .   1   1   2   1   
    Engine                 6    | 1   .   1   1   2   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   2   6   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    2    | .   .   .   2   .   .   
    Wheel                  6    | 2   .   2   .   2   .   
    Hover                  2    | .   .   .   .   2   .   
    Flight                 2    | .   .   .   .   2   .   
  Utility                  6    | 1   1   .   3   1   .   
    Device                 2    | .   1   .   1   .   .   
    Storage                2    | 1   .   .   1   .   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   2   .   4   1   .   
    Energy Gun             3    | .   .   .   2   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | 2   2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 17   | .   .   3   10  3   1   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               7    | .   .   2   3   2   .   
  Utility                  3    | .   .   .   3   .   .   
  Weapon                   5    | .   .   .   3   1   1   
  Highest Loss Streak      9    | .   .   3   9   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   97  86  67  80  88  
  Engine                   10   | .   14  9   8   11  11  
  Leg                      1    | .   .   .   7   .   .   
  Wheel                    11   | .   28  20  6   8   .   
  Hover                    7    | .   .   .   .   11  22  
  Device                   5    | .   12  14  6   .   .   
  Storage                  11   | .   14  14  7   11  11  
  Processor                11   | .   .   .   11  19  22  
  Energy Gun               6    | .   .   .   8   7   11  
  Ballistic Gun            10   | .   27  28  6   .   .   
  Launcher                 6    | .   .   .   5   11  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             19   | 13  17  15  19  19  15  
  Greatest Support         32   | 20  20  26  26  32  14  
  Greatest Overweight (x)  3    | .   .   .   1   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   7   8   8   
  Most Carried             8    | .   5   7   6   8   8   
  Average Carried          4    | .   1   4   4   6   8   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | .   5   7   6   8   8   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Garrison

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Jun Mat Min Mat Sto Gar 
Matter Collected           878  | 218 175 159 144 141 41  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1417 | .   326 205 262 607 17  
  Parts                    80   | .   12  9   17  39  3   
Haulers Intercepted        1    | .   .   .   .   1   .   
Recyclers Shooed           2    | .   1   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  30   | .   5   2   7   13  3   
  Guns                     14   | .   5   2   5   2   .   
  AOE                      16   | .   .   .   2   11  3   
Classes Destroyed          12   | .   5   .   2   5   .   
  Worker                   5    | .   1   .   .   4   .   
  Builder                  3    | .   .   .   .   3   .   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 5    | .   2   2   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  5    | .   2   .   .   .   3   
  Grunt                    16   | .   3   2   2   9   .   
  Brawler                  1    | .   .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   7    | .   .   .   4   3   .   
Best Kill Streak           12   | .   5   2   4   12  3   
  Combat Bots Only         8    | .   2   1   4   8   3   
Max Kills in Single Turn   3    | .   1   1   2   3   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Gar  
Damage Taken               1906 | .    439  253  764  377  73   
  Core                     568  | .    145  18   259  124  22   
  Absorbed by Shields      33   | .    .    .    .    33   .    
Core Remaining (%)         67   | 100  .    34   .    .    .    
Volleys Fired              113  | .    32   17   26   34   4    
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  89   | .    40   46   56   89   78   
Shots Fired                185  | .    64   34   32   47   8    
  Gun                      147  | .    64   34   25   20   4    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 38   | .    .    .    7    27   4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  107  | .    64   34   9    .    .    
  Thermal                  23   | .    .    .    16   7    .    
  Explosive                38   | .    .    .    7    27   4    
  Electromagnetic          17   | .    .    .    .    13   4    
  Robot Hit Streak         14   | .    5    5    14   7    .    
  Robot Miss Streak        5    | .    5    3    1    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           114  | .    35   20   26   33   .    
  Core Hits                87   | .    19   6    15   42   5    
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         5    | .    .    1    2    2    .    
    Burn                   3    | .    .    .    1    2    .    
    Destroy                2    | .    .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3034 | .    415  305  471  1555 288  
  Guns                     1276 | .    415  305  283  259  14   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1758 | .    .    .    188  1296 274  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  820  | .    415  305  100  .    .    
  Thermal                  551  | .    .    .    183  261  107  
  Explosive                1463 | .    .    .    188  1108 167  
  Electromagnetic          200  | .    .    .    .    186  14   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            106  | .    .    .    3    48   55   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               106  | .    .    .    3    48   55   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      269  | .    .    .    103  87   79   
  Shots                    9    | .    .    .    4    3    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        78   | .    29   25   33   78   30   
  Average Temperature      19   | .    11   8    9    28   14   
  Received Heat Transfer   754  | .    195  177  246  136  .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    1    1    
  Heat Transferred         1231 | .    .    .    498  533  200  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    .    3    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Sto Gar 
Peak Influence             700  | .   174 112 283 700 618 
  Initial                  455  | .   .   67  43  118 455 
  Average                  288  | .   77  97  188 453 588 
Maximum Alert Level        3    | .   .   .   1   3   2   
  Low Security (%)         48   | 100 100 100 39  19  .   
  Level 1                  15   | .   .   .   60  13  .   
  Level 2                  35   | .   .   .   .   66  100 
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   .   
  Investigation            1    | .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Sto Gar 
Distress Signals           3    | .   1   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              39   | .   8   2   10  16  3   
  Peak Tracking Total      7    | .   3   2   7   5   3   
  Tactical Retreats        2    | .   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Sto Gar 
Traps Triggered            5    | .   1   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Sto Gar 
Machines Disabled          5    | .   .   .   1   3   1   
  Max in Single Turn       1    | .   .   .   1   1   1   
  Garrison Relay           1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Sto Gar 
Machines Accessed          3    | .   .   .   .   1   2   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                4    | .   .   .   .   1   3   
  Successful               2    | .   .   .   .   1   1   
  Failed                   2    | .   .   .   .   .   2   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Sto Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Sto Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  
-------------              Run  | Jun Mat Min Mat Sto Gar 
Turns Passed               1240 | 60  248 139 269 259 265 
Spaces Moved               794  | 64  177 87  150 124 192 
  Core                     8    | 1   .   .   7   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     81   | .   .   .   81  .   .   
  Wheels                   439  | 63  177 87  62  50  .   
  Hover                    261  | .   .   .   .   69  192 
  Flight                   5    | .   .   .   .   5   .   
  Fastest Speed            50   | 50  80  90  50  56  116 
  Average Speed            102  | 79  80  90  131 101 116 
  Slowest Speed            250  | 80  80  90  190 250 116 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 3   32  22  21  30  25  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          266  | .   .   .   46  193 27  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      266  | .   .   .   46  193 27  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Sto Gar 
Total                      1037 | 69  225 116 188 210 229 
  Wait                     25   | .   7   6   .   12  .   
  Move                     789  | 63  176 86  149 123 192 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  16   | .   5   4   3   4   .   
  Fast Attach              21   | 6   3   1   5   6   .   
  Attach                   9    | .   .   2   4   3   .   
  Detach                   2    | .   .   .   .   2   .   
  Swap                     3    | .   .   .   1   1   1   
  Drop                     7    | .   2   .   .   4   1   
  Fire                     113  | .   32  17  26  34  4   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            47   | .   .   .   .   21  26  
  Rewire                   5    | .   .   .   .   .   5   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-9/Garrison

 History 
---------
 Turn | Location      | Event
   29 | -11/Junkyard  | Discovered new exit (range 16)
   61 | -11/Junkyard  | Entered Materials
  203 | -10/Materials | Core integrity fell below 50%
  294 | -10/Materials | Discovered new exit (range 15)
  304 | -10/Materials | Build established: Mutant
  309 | -10/Materials | Entered Mines
  346 | -10/Mines     | Lost 3 parts (1p2n)
  388 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  436 | -10/Mines     | Discovered new exit (range 13)
  448 | -10/Mines     | Entered Materials
  448 | -9/Materials  | Evolved 2 slots: Utility x2
  554 | -9/Materials  | Core integrity fell below 50%
  569 | -9/Materials  | Discovered new exit (range 16)
  587 | -9/Materials  | Lost 9 parts (1p2n3u3w)
  715 | -9/Materials  | Identified exit to Storage
  717 | -9/Materials  | Entered Storage
  832 | -9/Storage    | Destroyed 8 combat bots
  885 | -9/Storage    | Core integrity fell below 20%
  912 | -9/Storage    | Learned location of Armory (-4)
  975 | -9/Storage    | Identified exit to Garrison
  976 | -9/Storage    | Entered Garrison
  992 | -9/Garrison   | Triggered checkpoint
 1241 | -9/Garrison   | Destroyed self with Rocket Launcher

 Last Messages 
---------------
01122_ Field strength at 37.
01123_ Field strength at 30.
01124_ Field strength at 23.
01125_ Field strength at 16.
01126_ Field strength at 9.
01127_ Field strength at 2.
01128_ Stasis field depleted.
01131_ Connecting with Garrison Terminal...
>>Access(Emergency)
Found 33 emergency access points.
  Map updated.
01206_ Connecting with Garrison Terminal...
01231_ Attempting to rewire P-60 Hacker.
01231_ P-60 Hacker cannot be rewired.
01232_ Attempting to rewire P-60 Hacker.
01232_ P-60 Hacker cannot be rewired.
01233_ Attempting to rewire P-60 Hacker.
01233_ P-60 Hacker cannot be rewired.
01241_ Rocket Launcher destroyed.
01241_ Destroyed Rocket Launcher.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????#""#???????#p?# ##+#???????????????????? |
| ??????????#T #????????!!# #!!#?###?#######???????? |
| ??????????#" #?????????!+ +! ### ###"" ""#???????? |
| ?????####### ###########  ###     ###! !##???????? |
| ?????#                    +     *        #???????? |
| ?????#                   @+     =        #???????? |
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| ?????#  #?????????????????#  #???????????????????? |
| ?????#  #?????????????????#  #???????????????????? |
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| ?????#  #?????????????????#  #???????????????????? |
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| ?????#  #?????????????????#  #???????????????????? |
| ???#?#  #?????????????????#  #???????????????????? |
| ???# #  ##????????????????#  #???????????????????? |
| ???##    #############+####  #???????????????????? |
| ???#                         #???????????????????? |
| ???#                         #???????????????????? |
| ???#      ####################???????????????????? |
| ???###   ##??????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       85
ECM Strength               1
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhaseLobotomyStreamer
  Manual?         0
Play Time         00:15:48
  Cumulative      17.8 hours
  Start           2023.11.21 @ 12:15:37
  End             2023.11.21 @ 12:29:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/TerminusBold
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 4cf278e0-a662-446a-9841-10f9b7a8365d