Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 00:32:55

Player: raiguard

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (91)      455
Value Destroyed (3316)     3316
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6711

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     183/300
Energy                     21/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (360) Ox3
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                VSS Leg
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Sensor Array
                Core Analyzer
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
       Advanced Weight Redist. System
                Visual Processing Unit
       Improved Light Armor Plating
                Hacking Suite
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Autogun
                Flak Gun
       Advanced Assault Cannon
       Advanced EMP Blaster

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                VSS Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Shield Generator
>               --- WEAPON -----------
                Particle Gun
                Katana
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
          Light Nuclear Core
          Light Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
       Improved Sensor Array
                Core Analyzer
       Improved Light Armor Plating
         Medium Insulated Plating
                Shock Rifle
                Particle Gun
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Flak Gun
       Advanced EMP Blaster
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   2   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             108  | 6   6   9   2   .   6   47  32  
  Power                    18   | 1   1   2   .   .   1   6   7   
    Engine                 14   | 1   1   .   .   .   1   6   5   
    Core                   4    | .   .   2   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   .   5   1   .   4   18  11  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    40   | 2   .   5   1   .   3   18  11  
    Wheel                  1    | .   .   .   .   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  24   | 1   3   .   .   .   .   11  9   
    Device                 10   | .   1   .   .   .   .   5   4   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   2   1   
    Hackware               1    | .   1   .   .   .   .   .   .   
    Protection             8    | .   .   .   .   .   .   4   4   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   2   2   1   .   1   12  5   
    Energy Gun             10   | 1   .   1   .   .   .   6   2   
    Energy Cannon          2    | .   .   .   .   .   .   2   .   
    Ballistic Gun          8    | 1   2   .   .   .   1   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   .   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   
    System Corruption      10   | .   .   .   .   .   .   10  .   
Parts Lost                 70   | .   2   4   .   .   5   31  28  
  Power                    10   | .   .   .   .   .   1   4   5   
  Propulsion               30   | .   .   2   .   .   2   11  15  
  Utility                  11   | .   .   .   .   .   .   8   3   
  Weapon                   19   | .   2   2   .   .   2   8   5   
  Highest Loss Streak      14   | .   2   3   .   .   3   9   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            14   | 5   9   14  19  20  19  17  19  
  Power                    3    | .   1   4   5   5   5   5   3   
  Propulsion               4    | 3   4   4   5   5   5   5   5   
  Utility                  3    | .   1   3   5   5   5   3   4   
  Weapon                   3    | .   2   2   4   5   4   3   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             25   | .   2   .   1   .   2   1   19  
  Power                    2    | .   .   .   .   .   .   1   1   
  Propulsion               6    | .   1   .   .   .   2   .   3   
  Utility                  10   | .   1   .   .   .   .   .   9   
  Weapon                   7    | .   .   .   1   .   .   .   6   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   98  98  100 100 98  91  97  
  Engine                   9    | .   14  1   .   .   9   8   11  
  Core                     2    | .   .   10  11  11  1   .   2   
  Leg                      35   | .   28  42  44  44  42  34  35  
  Device                   7    | .   6   .   .   .   .   5   13  
  Storage                  9    | .   14  11  11  11  11  9   7   
  Processor                3    | .   .   .   .   .   .   9   2   
  Hackware                 3    | .   6   11  11  11  11  1   .   
  Protection               3    | .   .   .   .   .   .   4   5   
  Energy Gun               5    | .   12  4   4   .   1   9   1   
  Ballistic Gun            8    | .   15  18  11  11  19  2   5   
  Slashing Weapon          3    | .   .   .   .   .   .   4   5   
Peak Build Rating          50   | 6   10  15  17  17  23  33  50  
  Average Rating           22   | 5   8   13  16  17  19  23  40  
  On Entrance              14   | .   6   10  15  17  17  23  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             74   | 12  48  49  51  51  52  64  74  
  Greatest Support         90   | 20  20  40  43  43  55  80  90  
  Greatest Overweight (x)  5    | .   2   1   1   1   5   1   1   
  Average Overweight (x)   .    | .   1   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         17   | 7   17  20  20  20  20  20  20  
  Most Carried             20   | 6   13  19  20  20  20  20  20  
  Average Carried          14   | 5   9   14  19  20  19  17  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  
  Final Carried            20   | 6   12  19  20  20  18  19  14  

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1978 | 260  214  288  .    .    121  663  432  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3713 | .    377  541  .    .    159  1453 1183 
  Parts                    208  | .    33   27   .    .    5    72   71   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  78   | .   15  9   .   .   4   27  23  
  Melee                    27   | .   .   .   .   .   .   10  17  
  Guns                     39   | .   13  9   .   .   2   12  3   
  Cannons                  4    | .   .   .   .   .   .   4   .   
  AOE                      7    | .   2   .   .   .   2   .   3   
Classes Destroyed          13   | .   3   2   .   .   1   3   4   
  Worker                   2    | .   .   1   .   .   .   1   .   
  Builder                  2    | .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   1   
  Recycler                 6    | .   .   2   .   .   .   2   2   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   
  Swarmer                  16   | .   9   .   .   .   .   3   4   
  Grunt                    42   | .   6   9   .   .   3   17  7   
  Duelist                  1    | .   .   .   .   .   .   1   .   
  Sentry                   9    | .   .   .   .   .   .   5   4   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   1   1   .   
  Programmer               6    | .   .   .   .   .   .   .   6   
Best Kill Streak           5    | .   3   3   .   .   2   5   4   
  Combat Bots Only         5    | .   3   3   .   .   2   5   3   
Max Kills in Single Turn   2    | .   2   1   .   .   2   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   2   .   1   
  Melee                    1    | .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        803  | .    63   72   .    .    33   322  313  
  Missed                   229  | .    16   23   .    .    9    91   90   
  Hits                     574  | .    47   49   .    .    24   231  223  
    Melee                  3    | .    .    .    .    .    .    3    .    
    Projectile             571  | .    47   49   .    .    24   228  223  
    AOE                    2    | .    .    .    .    .    .    .    2    
  Critical Strikes         19   | .    .    .    .    .    2    14   3    
Damage Taken               8447 | .    463  587  .    .    430  3560 3407 
  Core                     1540 | .    135  75   .    .    86   541  703  
  Absorbed by Shields      163  | .    .    .    .    .    .    .    163  
Core Remaining (%)         51   | 100  46   .    .    .    59   1    .    
Volleys Fired              212  | .    34   49   .    .    13   81   35   
  Largest                  2    | .    2    2    .    .    2    2    2    
  Hottest                  134  | .    60   70   .    .    70   134  88   
Shots Fired                368  | .    68   98   .    .    26   132  44   
  Gun                      340  | .    68   98   .    .    24   111  39   
  Cannon                   16   | .    .    .    .    .    .    16   .    
  Launcher                 12   | .    .    .    .    .    2    5    5    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  189  | .    42   74   .    .    16   37   20   
  Thermal                  125  | .    .    24   .    .    8    74   19   
  Explosive                7    | .    .    .    .    .    2    .    5    
  Electromagnetic          47   | .    26   .    .    .    .    21   .    
  Robot Hit Streak         16   | .    7    16   .    .    7    13   6    
  Robot Miss Streak        7    | .    3    3    .    .    3    4    7    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           336  | .    42   73   .    .    18   123  80   
  Core Hits                164  | .    21   26   .    .    14   65   38   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    1    .    .    .    2    4    
    Burn                   1    | .    .    1    .    .    .    .    .    
    Sever                  6    | .    .    .    .    .    .    2    4    
Melee Attacks              116  | .    .    2    .    .    .    43   71   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 114  | .    .    .    .    .    .    43   71   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    3    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7534 | .    623  824  .    .    435  2766 2886 
  Guns                     2912 | .    516  824  .    .    168  1075 329  
  Cannons                  409  | .    .    .    .    .    .    409  .    
  Explosions               1325 | .    107  .    .    .    267  277  674  
  Melee                    2888 | .    .    .    .    .    .    1005 1883 
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1532 | .    325  660  .    .    94   268  185  
  Thermal                  1722 | .    107  164  .    .    74   910  467  
  Explosive                618  | .    .    .    .    .    267  .    351  
  Electromagnetic          774  | .    191  .    .    .    .    583  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 2888 | .    .    .    .    .    .    1005 1883 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    11   5    
  Average Corruption       3    | .    .    .    .    .    .    10   2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  60   | .    .    .    .    .    .    16   44   
    Message Errors         14   | .    .    .    .    .    .    1    13   
    Matter Fused           16   | .    .    .    .    .    .    4    12   
    Heat Flow Errors       5    | .    .    .    .    .    .    3    2    
    Energy Discharges      7    | .    .    .    .    .    .    1    6    
    Parts Rejected         2    | .    .    .    .    .    .    1    1    
    Parts Fused            1    | .    .    .    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    1    5    
    Data Loss (major)      4    | .    .    .    .    .    .    1    3    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 2    | .    .    .    .    .    .    1    1    
    Misdirections          1    | .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            322  | .    18   .    .    .    .    17   287  
  Projectiles              16   | .    .    .    .    .    .    16   .    
  Explosions               216  | .    18   .    .    .    .    .    198  
  Melee                    90   | .    .    .    .    .    .    1    89   
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      397  | .    40   .    .    .    39   108  210  
  Shots                    13   | .    1    .    .    .    2    5    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        286  | .    32   144  .    .    77   286  236  
  Average Temperature      54   | .    11   32   .    .    33   65   67   
  Received Heat Transfer   2814 | .    96   321  .    .    135  1611 651  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Fried              3    | .    .    .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    .    1    1    1    
  Heat Transferred         3279 | .    150  555  .    .    222  1906 446  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             159  | .   159 90  19  .   60  132 155 
  Initial                  56   | .   .   56  19  .   .   7   53  
  Average                  42   | .   60  39  3   .   12  41  67  
Influence Increases        2453 | .   430 262 .   .   116 817 828 
  Destroy 0b10 Robot/C     1560 | .   300 180 .   .   80  540 460 
  Destroy 0b10 Robot/NC    65   | .   5   15  .   .   .   20  25  
  Destroy Leader           382  | .   50  40  .   .   20  132 140 
  Successful Hack          58   | .   27  11  .   .   6   7   7   
  Disable Machine          150  | .   30  .   .   .   .   .   120 
  Destroy Structure        73   | .   3   1   .   .   10  13  46  
  Lose Combat Pursuer      165  | .   15  15  .   .   .   105 30  
Influence Decreases        2437 | .   295 347 50  .   96  718 931 
  Entered New Map          189  | .   .   79  31  .   .   13  66  
  Time Decay               1617 | .   275 228 19  .   76  424 595 
  Lost Part                583  | .   20  40  .   .   20  233 270 
  Purge Threat             48   | .   .   .   .   .   .   48  .   
Squads Dispatched          17   | .   2   2   .   .   .   4   9   
  Investigation            5    | .   2   .   .   .   .   2   1   
  Extermination            5    | .   .   .   .   .   .   .   5   
  Reinforcement            7    | .   .   2   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Distress Signals           6    | .   1   .   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              137  | .   28  18  .   .   4   52  35  
  Peak Tracking Total      8    | .   4   6   .   .   3   8   4   
  Tactical Retreats        9    | .   1   1   .   .   .   6   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Traps Triggered            5    | .   .   .   .   .   .   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Disabled          10   | .   2   .   .   .   .   .   8   
  Max in Single Turn       8    | .   1   .   .   .   .   .   8   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Accessed          20   | .   6   2   .   .   1   3   8   
  Terminals                15   | .   5   1   .   .   1   3   5   
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   1   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                62   | .   23  6   .   .   5   10  18  
  Successful               30   | .   11  4   .   .   3   5   7   
  Failed                   31   | .   12  2   .   .   2   5   10  
    Catastrophic           3    | .   2   .   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   
  Manual                   13   | .   2   1   .   .   .   5   5   
  Terminals                48   | .   19  4   .   .   5   10  10  
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   4   .   .   .   .   .   3   
  Scanalyzers              4    | .   .   2   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   8   3   .   .   3   5   6   
  Record                   8    | .   3   1   .   .   1   1   2   
  Open DSF                 2    | .   .   .   .   .   .   .   2   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   
  Emergency Access Points  3    | .   2   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   
  Locate Traps             3    | .   2   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   1   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   3   .   .   .   .   .   1   
  Recycle Component        1    | .   1   .   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   1   
Scanalyzer                 1    | .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   6   2   .   .   1   3   6   
  Full Trace Events        5    | .   3   1   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   1   .   .   .   .   .   .   
  Recycled Matter          164  | .   164 .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   .   .   4   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   1   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   1   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   1   .   .   .   .   .   
  parse_system             1    | .   .   1   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -9   -8   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Active Infowar (turns)     2591 | .    .    .    .    .    .    79   2512 
  Sensors                  2591 | .    .    .    .    .    .    79   2512 
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    
Derelict Logs Recovered    1    | .    .    .    1    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7953 | 1482 1147 653  173  56   377  1553 2512 
Spaces Moved               3564 | 407  486  232  88   30   173  610  1538 
  Core                     6    | 6    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3552 | 401  486  232  88   30   167  610  1538 
  Wheels                   6    | .    .    .    .    .    6    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  120  120  100  
  Average Speed            154  | 118  208  190  190  190  184  165  129  
  Slowest Speed            260  | 120  260  190  190  190  190  196  195  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 61   69   18   29   8    40   32   31   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 19   | .    .    .    .    .    .    .    19   
Terrain Destroyed          83   | .    2    .    .    .    21   8    52   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      83   | .    2    .    .    .    21   8    52   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  
Total                      5509 | 1402 555  348  95   29   210  955  1915 
  Wait                     1330 | 984  19   46   .    .    6    110  165  
  Move                     3557 | 406  485  231  87   29   172  609  1538 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  87   | 6    9    8    3    .    5    30   26   
  Fast Attach              26   | 6    1    2    .    .    1    8    8    
  Attach                   63   | .    2    4    .    .    6    33   18   
  Detach                   8    | .    .    .    .    .    2    5    1    
  Swap                     54   | .    3    5    2    .    1    24   19   
  Drop                     50   | .    2    1    3    .    4    12   28   
  Fire                     212  | .    34   49   .    .    13   81   35   
  Melee                    116  | .    .    2    .    .    .    43   71   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    5    
  Rewire                   1    | .    .    .    .    .    .    .    1    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / Min)
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac / Sto x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
 1483 | -11/Scrapyard | Entered Materials
 1484 | -10/Materials | Build established: Mutant
 1493 | -10/Materials | Identified exit to Mines
 2272 | -10/Materials | Discovered new exit (range 8)
 2449 | -10/Materials | Discovered new exit (range 14)
 2555 | -10/Materials | Core integrity fell below 50%
 2630 | -10/Materials | Entered another Materials area
 2630 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2694 | -9/Materials  | Identified exit to Materials
 2768 | -9/Materials  | Discovered new exit (range 13)
 2929 | -9/Materials  | Build established: Scavenger-Mutant
 3101 | -9/Materials  | Lost 3 parts (2n1w)
 3283 | -9/Materials  | Entered Mines
 3327 | -9/Mines      | Learned location of 1 exit from Materials
 3332 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3448 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3448 | -9/Mines      | Discovered new exit (range 5)
 3456 | -9/Mines      | Entered Exiles
 3483 | -9/Exiles     | Discovered new exit (range 15)
 3512 | -9/Exiles     | Entered Mines
 3828 | -8/Mines      | Discovered exit to Materials (range 12)
 3888 | -8/Mines      | Lost 3 parts (2n1w)
 3889 | -8/Mines      | Entered Materials
 3889 | -8/Materials  | Evolved 2 slots: Utility x2
 3890 | -8/Materials  | Identified exit to Storage
 4132 | -8/Materials  | Lost 3 parts (1p1n1u)
 4262 | -8/Materials  | Lost 9 parts (1p3n1u4w)
 4578 | -8/Materials  | Core integrity fell below 50%
 4835 | -8/Materials  | Core integrity fell below 20%
 4999 | -8/Materials  | Discovered new exit (range 13)
 5059 | -8/Materials  | System corruption reached 10%
 5148 | -8/Materials  | Lost 5 parts (1p1n3u)
 5361 | -8/Materials  | Lost 4 parts (1n1u2w)
 5442 | -8/Materials  | Entered Factory
 5442 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5790 | -7/Factory    | Lost 3 parts (2n1w)
 6562 | -7/Factory    | Lost 3 parts (1n1u1w)
 7091 | -7/Factory    | Core integrity fell below 50%
 7649 | -7/Factory    | Central database locked down
 7939 | -7/Factory    | Core integrity fell below 20%
 7954 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07934_ K-01 Serf collects debris.
07934_ Penetrated by Slug.
07934_ Katana destroyed.
07934_ Knocked back.
07937_ Aluminum Leg destroyed.
07937_ Knocked back.
07938_ K-01 Serf collects debris.
07939_ Acquired 3 matter.
07941_ K-01 Serf collects debris.
07943_ Acquired VSS Leg.
07945_ K-01 Serf collects debris.
07946_ Acquired 20 matter.
07947_ G-47 Trooper suffers critical hit
  (Blast).
07947_ G-47 Trooper destroyed.
07949_ K-01 Serf collects debris.
07950_ System corrupted: VSS Leg rejected.
07950_ Imp. Carbon-fiber Leg destroyed.
07952_ Knocked back.
07954_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????# """" """"  #??????????? |
| ?????????????????????????# """" """"  #??????????? |
| ?????????????????????????#            #??????????? |
| ?????????????????????????#            #??????????? |
| ###??????????????????????#  !         ############ |
|    ??????????????????????#            #         ]  |
|    #?????????????????????###### ##+####            |
|      ???????????????????????###       #            |
|         ????????????????????#         # """" """"  |
|         ????????????????????#         # """" """"  |
|    #????????????????????????##        + """" """"  |
|    #????????????????????????#    |    # """" """"  |
|    #????????????????????????#  !%=*   # """" """"  |
|    #????????????????????????#   =     # """" """"  |
|    #???????????????##########   #   ### """" """"  |
|    #???????????????#       !        #?#            |
| ???#??????????????##  ]         +   #?#      |=    |
| ??????????????#####             #^^^#?#######+#### |
| ??#???????????     k       """" #^^^####### ! !    |
| ? #???????????# ### gg      """ #    ^          ## |
| ? #???????????# ##  % %    """" #               ## |
|   #???????????# ##%        """" #               ## |
|   #??????????## ## =  !!!  """" ########+##     ## |
|   #??????????#    H%  !!    """ ##        #     ## |
|   #??????????# ###[#!%!!   """" ##     "" #     ## |
|   #??????????# ??###    =@      ##     "" #        |
|   #??????????# ????#     %      ##     "" #        |
|   #??????????# #???#### #####;####%    Y" #        |
|   #??????????# ###################[!   "" #        |
|   #??????????+  ^                + !   "" #        |
|   #??????????#                ####!    "" ######## |
|   #??????????#                #??#        #??????# |
|   #??????????#                #??#######+##??????# |
|   #??????????#                ########## ####????# |
|   ############                  ?           #????# |
|                  ^                ##### "   ###### |
| !|       ########+############### #???# "T         |
| %=       #???#        ##     !### ###?#     ###### |
| !        #???#        ##""""  #     #?#     ##     |
|          #???#        ##""""  #     #####+####     |
| ##########???#  ! !   ##""""  +  "    +      #     |
|      #???????#  !!!   ##""""  #     ###      #     |
|  """ #???????#  !!!   ##     =#     #?#      #     |
|  """ #???????#        ###########+#####      #     |
|  """ #???????#        #??#            #      #     |
|      #???????#        #??#    """   T #      #     |
|      #???????##########??#    """     ########     |
|      #???????????????????#    """     #??????#     |
|      #???????????????????#            #??????#     |
| ######???????????????????##############??????##### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          29
Energy Capacity            455
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             20
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Energy Filtering           30
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
GoHome()

 Challenges 
------------
None

 Game 
------
Seed              CryofiberTowerArray
  Manual?         0
Play Time         02:21:28
  Cumulative      16.4 hours
  Start           2025.05.31 @ 20:48:29
  End             2025.06.01 @ 00:32:55
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          3%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24f90fcc-abf6-4d79-900b-49adb74ec4cc