Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 23:56:58

Player: monistgf

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (1207)     1207
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3922

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     282/300
Energy                     98/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Carbon-fiber Leg
     Light Armored Exoskeleton
     Light Armored Exoskeleton

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Armored Exoskeleton
     Light Armored Exoskeleton
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
  Improved Targeting Computer
           Melee Analysis Suite
  Improved Propulsion Shielding
>          --- WEAPON -----------
           Katana
           Axe
           Axe
>          --- INVENTORY --------
           Ion Engine
     Light Armored Exoskeleton
     Light Armored Exoskeleton
     Light Armored Exoskeleton
           Melee Analysis Suite
           Gauss Rifle
           Katana
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Armored Exoskeleton
  Leg                      Light Armored Exoskeleton
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Weapon Cycler
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Lightning Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             55   | .   6   9   16  24  .   
  Power                    7    | .   .   1   2   4   .   
    Engine                 4    | .   .   1   2   1   .   
    Core                   3    | .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | .   .   2   5   4   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | .   .   .   1   4   .   
    Wheel                  6    | .   .   2   4   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | .   2   2   4   6   .   
    Device                 4    | .   .   .   1   3   .   
    Storage                2    | .   1   .   .   1   .   
    Processor              5    | .   1   1   1   2   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | .   4   4   5   10  .   
    Energy Gun             3    | .   .   .   .   3   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          13   | .   4   2   4   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   .   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   4   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 30   | .   .   2   10  18  .   
  Power                    5    | .   .   1   1   3   .   
  Propulsion               6    | .   .   1   5   .   .   
  Utility                  6    | .   .   .   1   5   .   
  Weapon                   13   | .   .   .   3   10  .   
  Highest Loss Streak      5    | .   .   2   5   5   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     63   | .   94  85  82  46  .   
  Engine                   4    | .   14  10  5   .   .   
  Core                     1    | .   .   .   .   3   .   
  Leg                      14   | .   28  16  6   13  .   
  Wheel                    4    | .   .   9   20  .   .   
  Device                   3    | .   .   .   2   4   .   
  Storage                  7    | .   14  11  9   4   .   
  Processor                6    | .   8   11  11  3   .   
  Protection               2    | .   .   4   9   .   .   
  Energy Gun               2    | .   2   .   .   3   .   
  Ballistic Gun            11   | .   25  21  17  4   .   
  Slashing Weapon          2    | .   .   .   .   4   .   
Naked Turns                107  | .   .   .   .   90  17  
Heaviest Build             28   | 12  18  18  25  28  .   
  Greatest Support         60   | 20  20  26  46  60  3   
  Greatest Overweight (x)  1    | .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  5   
  Average Capacity         8    | .   8   10  10  7   5   
  Most Carried             10   | .   9   10  10  10  5   
  Average Carried          7    | .   7   8   8   6   4   
  Final Capacity           10   | 8   10  10  10  5   5   
  Final Carried            10   | 6   9   8   10  4   5   

 Class Distribution 
--------------------
 65% | Mutant
 12% | Scavenger-Mutant
 10% | Gladiator
  8% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Sto 
Matter Collected           1169 | 200 75  176 338 380 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1547 | .   94  283 476 694 .   
  Parts                    95   | .   11  21  25  38  .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  42   | .   6   8   9   19  .   
  Melee                    11   | .   .   .   .   11  .   
  Guns                     27   | .   6   5   8   8   .   
  AOE                      4    | .   .   3   1   .   .   
Classes Destroyed          12   | .   1   5   4   2   .   
  Worker                   3    | .   .   1   2   .   .   
  Builder                  2    | .   .   1   .   1   .   
  Recycler                 4    | .   .   1   1   2   .   
  Operator                 1    | .   .   .   1   .   .   
  Swarmer                  13   | .   6   2   .   5   .   
  Grunt                    10   | .   .   5   4   1   .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  2    | .   .   1   1   .   .   
  Sentry                   3    | .   .   .   2   1   .   
  Hunter                   2    | .   .   .   1   1   .   
  Programmer               2    | .   .   .   .   2   .   
  Assembled                9    | .   .   .   .   9   .   
Best Kill Streak           9    | .   3   9   3   5   .   
  Combat Bots Only         6    | .   3   6   3   5   .   
Max Kills in Single Turn   2    | .   1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   .   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Hostile Shots Fired        595  | .    43   32   72   439  9    
  Missed                   207  | .    12   9    21   159  6    
Damage Taken               5610 | .    251  279  807  4257 16   
  Core                     867  | .    50   35   79   687  16   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  111  | .    .    .    50   61   .    
Core Remaining (%)         89   | 100  80   91   85   .    .    
Volleys Fired              149  | .    18   16   47   68   .    
  Largest                  3    | .    2    2    2    3    .    
  Hottest                  98   | .    40   40   48   98   .    
Shots Fired                230  | .    36   28   90   76   .    
  Gun                      223  | .    36   24   87   76   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 7    | .    .    4    3    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  194  | .    36   24   87   47   .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                7    | .    .    4    3    .    .    
  Electromagnetic          29   | .    .    .    .    29   .    
  Robot Hit Streak         13   | .    4    7    13   6    .    
  Robot Miss Streak        4    | .    4    1    2    4    .    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           172  | .    14   15   72   71   .    
  Core Hits                99   | .    8    17   41   33   .    
  Critical Kills           2    | .    .    1    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         5    | .    .    1    1    3    .    
    Destroy                3    | .    .    1    1    1    .    
    Corrupt                2    | .    .    .    .    2    .    
Melee Attacks              40   | .    .    .    .    40   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 40   | .    .    .    .    40   .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        10   | .    .    .    .    10   .    
Damage Inflicted           3630 | .    148  588  1084 1810 .    
  Guns                     2112 | .    148  162  894  908  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               616  | .    .    426  190  .    .    
  Melee                    876  | .    .    .    .    876  .    
  Ramming                  26   | .    .    .    .    26   .    
  Kinetic                  1825 | .    148  162  894  621  .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                616  | .    .    426  190  .    .    
  Electromagnetic          287  | .    .    .    .    287  .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 876  | .    .    .    .    876  .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    15   15   
  Average Corruption       13   | .    .    .    .    13   15   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  49   | .    .    .    .    48   1    
    Message Errors         16   | .    .    .    .    15   1    
    Matter Fused           10   | .    .    .    .    10   .    
    Heat Flow Errors       6    | .    .    .    .    6    .    
    Energy Discharges      3    | .    .    .    .    3    .    
    Parts Rejected         1    | .    .    .    .    1    .    
    Parts Fused            1    | .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    3    .    
    Data Loss (major)      3    | .    .    .    .    3    .    
    Misfires               2    | .    .    .    .    2    .    
    Misdirections          2    | .    .    .    .    2    .    
    Weapon Failures        2    | .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            58   | .    .    .    .    58   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    58   | .    .    .    .    58   .    
Knockbacks                 1    | .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             13   | .    .    .    .    13   .    
  Kicked                   13   | .    .    .    .    13   .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        260  | .    .    3    20   260  .    
  Average Temperature      57   | .    .    3    7    69   .    
  Received Heat Transfer   1252 | .    .    45   306  901  .    
  Effects                  2    | .    .    .    .    2    .    
    Energy Bleed           2    | .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Peak Influence             410  | .   170 316 410 251 122 
  Initial                  186  | .   .   71  133 186 92  
  Average                  134  | .   83  198 238 105 96  
Maximum Alert Level        2    | .   .   1   2   1   .   
  Low Security (%)         73   | .   100 46  34  83  100 
  Level 1                  25   | .   .   53  62  16  .   
  Level 2                  .    | .   .   .   3   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   .   2   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   2   .   
  Reinforcement            1    | .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Distress Signals           2    | .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              80   | .   9   11  22  37  1   
  Peak Tracking Total      9    | .   3   4   7   9   .   
  Tactical Retreats        7    | .   1   .   3   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Traps Triggered            1    | .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Sto 
Machines Disabled          3    | .   1   1   .   1   .   
  Max in Single Turn       1    | .   1   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Machines Accessed          1    | .   .   .   1   .   .   
  Terminals                1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                1    | .   .   .   1   .   .   
  Successful               .    | .   .   .   .   .   .   
  Failed                   1    | .   .   .   1   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Sto  
Turns Passed               2029 | .    289  199  351  1173 17   
Spaces Moved               1260 | 1    182  118  205  722  32   
  Core                     201  | .    .    .    .    169  32   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     770  | 1    182  40   .    547  .    
  Wheels                   289  | .    .    78   205  6    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  90   80   50   50   
  Average Speed            110  | 120  120  100  90   118  50   
  Slowest Speed            190  | 120  120  190  95   140  50   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       20   | 2    37   18   35   20   8    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          19   | .    .    13   6    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      19   | .    .    13   6    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Sto 
Total                      1634 | .   218 169 288 926 33  
  Wait                     96   | .   9   25  10  52  .   
  Move                     1255 | .   181 117 204 721 32  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  17   | .   1   2   6   7   1   
  Fast Attach              29   | .   2   1   9   17  .   
  Attach                   11   | .   .   3   4   4   .   
  Detach                   6    | .   1   .   2   3   .   
  Swap                     15   | .   4   5   3   3   .   
  Drop                     18   | .   2   .   3   13  .   
  Fire                     149  | .   18  16  47  68  .   
  Melee                    25   | .   .   .   .   25  .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     13   | .   .   .   .   13  .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  122 | -10/Materials | Discovered new exit (range 9)
  232 | -10/Materials | Discovered new exit (range 14)
  290 | -10/Materials | Entered another Materials area
  290 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  317 | -9/Materials  | Build established: Mutant
  475 | -9/Materials  | Discovered new exit (range 16)
  489 | -9/Materials  | Entered another Materials area
  489 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  594 | -8/Materials  | Lost 5 parts (1p2n2w)
  677 | -8/Materials  | Lost 3 parts (2n1w)
  813 | -8/Materials  | Discovered new exit (range 14)
  840 | -8/Materials  | Entered Factory
  840 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1009 | -7/Factory    | Assembled infested ambush trap array
 1050 | -7/Factory    | System corruption reached 10%
 1080 | -7/Factory    | Lost 5 parts (1p3u1w)
 1155 | -7/Factory    | Lost 4 parts (1u3w)
 1581 | -7/Factory    | Core integrity fell below 50%
 1860 | -7/Factory    | Core integrity fell below 20%
 1923 | -7/Factory    | Released all parts (6)
 2005 | -7/Factory    | Discovered new exit (range 16)
 2013 | -7/Factory    | Entered Storage
 2030 | -7/Storage    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
01888_ Acquired 25 matter.
01896_ System corrupted: Weapon Cycler fused.
01899_ K-01 Serf cleans the Subcomponent
  Replicator. <x2>
01911_ V2YYL%NYLTDRI24OIJ3>|DNS4#RW84UGZUDL 
01923_ Released Target Analyzer.
01923_ Released Weapon Cycler.
01923_ Released Lgt. Armored Exoskeleton. <x2>
01923_ Released Sml. Storage Unit.
01923_ Released Imp. Heat Sink.
01926_ System corrupted: Substantial component
  data lost.
01949_ System corrupted: Matter fused (-8).
01974_ System corrupted: Matter fused (-10).
01998_ 4D,UC|IMFA8B6UYIV0 L1
02005_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
02016_ Acquired Imp. Carbon-fiber Leg.
02020_ RGBMWDHP|2TV5Q ZXO4R DF

 Map 
-----
+----------------------------------------------------+
|                      ?#   #??????????????????????? |
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|                      ?#   #  ==#?????????????????? |
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|                      ?#   + """     ?????????????? |
|                      ?#   # """     ?????????????? |
|                      ?#   # """ ""T??????????????? |
|                      ?#   #?    "????????????????? |
|                      ?#   #? ####????????????????? |
|                      ?#   #??#???????????????????? |
|                      ?#   #??????????????????????? |
|                      ?#  @#??????????????????????? |
|                      ?#   #??????????????????????? |
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|                      ? a   ??????????????????????? |
|                      #     ??????????????????????? |
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|                      ?#!* ???????????????????????? |
|                      ??!* ???????????????????????? |
|                      ????????????????????????????? |
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|                      ????????????????????????????? |
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|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
|                      ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Propulsion Shielding       66
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Melee Accuracy             5
Target Analysis            5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlyingProjectionSuite
  Manual?         0
Play Time         00:20:40
  Cumulative      246.1 hours
  Start           2024.04.17 @ 23:35:24
  End             2024.04.17 @ 23:56:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          153
  Rogue           153
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          70
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3b7181e-3208-40c8-8172-d7eefa16bce8