Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.06 @ 20:48:08 // Halloween2020/ForbiddenLore

Player: tiniuclx

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (26)      130
Value Destroyed (487)      487
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1057

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     201/300
Energy                     242/250
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (500) Ox9
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON (2) -------
       Improved Light Cannon
       Improved Light Cannon
>               --- INVENTORY (10) ---
                Ion Engine
          Large Storage Unit
  High-capacity Matter Pod (200)
          Light Armor Plating
          Small Laser
                Grenade Launcher
                Maul

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
>               --- WEAPON -----------
                Assault Rifle
       Improved Light Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Treads
          Large Storage Unit
  High-capacity Matter Pod
          Light Armor Plating
          Small Laser
       Improved Light Cannon
       Improved Light Cannon
                Grenade Launcher
                Maul
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 9   17  6   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   1   1   
    Treads                 4    | 2   1   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   3   .   
    Device                 2    | .   2   .   
    Storage                2    | 1   1   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   21   | 5   11  5   
    Energy Gun             8    | 5   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | .   3   1   
    Ballistic Cannon       5    | .   2   3   
    Launcher               4    | .   3   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   3   5   
  Power                    1    | .   1   .   
  Propulsion               3    | .   .   3   
  Utility                  .    | .   .   .   
  Weapon                   4    | .   2   2   
  Highest Loss Streak      5    | .   3   5   
Average Slot Usage (%)     97   | .   96  99  
  Engine                   13   | .   13  14  
  Treads                   27   | .   28  27  
  Device                   12   | .   11  14  
  Storage                  14   | .   14  14  
  Energy Gun               10   | .   14  .   
  Ballistic Gun            10   | .   11  7   
  Ballistic Cannon         4    | .   .   14  
  Launcher                 2    | .   .   6   
Naked Turns                .    | .   .   .   
Heaviest Build             29   | 12  28  29  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 6   10  10  
  Average Capacity         7    | 5   7   10  
  Most Carried             10   | 4   10  10  
  Average Carried          7    | 2   6   9   
  Final Capacity           10   | 6   10  10  
  Final Carried            10   | 4   10  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           1010 | 260 691 59  
  Remotely                 .    | .   .   .   
Salvage Created            696  | 72  525 99  
  Parts                    47   | 2   39  6   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  21   | .   14  7   
  Melee                    1    | .   1   .   
  Guns                     8    | .   8   .   
  AOE                      12   | .   5   7   
Classes Destroyed          9    | 1   6   2   
  Worker                   4    | .   2   2   
  Builder                  1    | .   .   1   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    10   | .   8   2   
  Assembled                5    | .   .   5   
Best Kill Streak           9    | 1   9   6   
  Combat Bots Only         8    | .   8   5   
Max Kills in Single Turn   3    | 1   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   2   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1340 | .   546 794 
  Core                     291  | .   104 187 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              64   | 3   45  16  
  Largest                  2    | 2   2   2   
  Hottest                  80   | 80  80  78  
Shots Fired                104  | 6   75  23  
  Gun                      75   | 6   60  9   
  Cannon                   16   | .   7   9   
  Launcher                 13   | .   8   5   
  Special                  .    | .   .   .   
  Kinetic                  45   | .   27  18  
  Thermal                  43   | 3   40  .   
  Explosive                13   | .   8   5   
  Electromagnetic          3    | 3   .   .   
  Robot Hit Streak         9    | 5   9   9   
  Robot Miss Streak        5    | 1   4   5   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           58   | 5   45  8   
  Core Hits                52   | 4   32  16  
  Critical Hits            1    | .   .   1   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   .   1   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1531 | 87  906 538 
  Guns                     646  | 39  545 62  
  Cannons                  44   | .   .   44  
  Explosions               834  | 45  357 432 
  Melee                    .    | .   .   .   
  Ramming                  7    | 3   4   .   
  Kinetic                  311  | .   205 106 
  Thermal                  397  | 57  340 .   
  Explosive                789  | .   357 432 
  Electromagnetic          27   | 27  .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       1    | .   1   2   
  Corruption Purged        .    | .   .   .   
  Effects                  9    | .   3   6   
    Message Errors         4    | .   2   2   
    Heat Flow Errors       2    | .   .   2   
    Data Loss (minor)      3    | .   1   2   
Overload Shots             .    | .   .   .   
Overflow Damage            10   | .   8   2   
  Projectiles              .    | .   .   .   
  Explosions               10   | .   8   2   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      12   | .   12  .   
  Shots                    1    | .   1   .   
  Rammed                   3    | 1   2   .   
Targets Rammed             3    | 1   2   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        206  | 54  150 206 
  Average Temperature      49   | 29  46  87  
  Received Heat Transfer   246  | .   216 30  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             2    | .   2   .   
  Heat Transferred         875  | 125 750 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | 1   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             364  | 5   364 107 
  Initial                  44   | .   3   44  
  Average                  127  | 1   172 48  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         84   | 100 75  100 
  Level 1                  15   | .   24  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              44   | .   28  16  
  Peak Tracking Total      12   | .   7   12  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 3    | .   3   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               16   | .   16  .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   9   .   
  Terminals                18   | .   18  .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Prototype ID Bank        1    | .   1   .   
  Recycling Unit Index     1    | .   1   .   
  Scanalyzer Index         1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Disarm Traps             1    | .   1   .   
  Recall Investigation     1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         7    | .   7   .   
  Terminals                4    | .   4   .   
    Botnet                 4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
    Mechanics              1    | .   1   .   
  Recycling Units          2    | .   2   .   
    Tunnel                 2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               2101 | 110  1379 612  
Spaces Moved               1114 | 50   743  321  
  Core                     2    | 2    .    .    
  Treads                   1112 | 48   743  321  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            159  | 155  160  160  
  Slowest Speed            160  | 160  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       62   | 4    97   86   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .    2    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          96   | 2    56   38   
  Melee                    .    | .    .    .    
  Projectile               4    | .    .    4    
  AOE                      92   | 2    56   34   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1324 | 71  858 395 
  Wait                     82   | 5   26  51  
  Move                     1113 | 50  742 321 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 4   15  .   
  Fast Attach              8    | 6   2   .   
  Attach                   6    | .   3   3   
  Detach                   .    | .   .   .   
  Swap                     18   | 3   12  3   
  Drop                     11   | .   11  .   
  Fire                     64   | 3   45  16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   2   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   1    | .   .   1   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 14)
  111 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Destroyed 8 combat bots
  389 | -10/Materials | Lost 3 parts (1p2w)
  451 | -10/Materials | Discovered new exit (range 10)
  581 | -10/Materials | Discovered new exit (range 5)
  671 | -10/Materials | Discovered new exit (range 14)
  824 | -10/Materials | Discovered new exit (range 16)
 1257 | -10/Materials | Discovered new exit (range 8)
 1490 | -10/Materials | Entered Mines
 1514 | -10/Mines     | Found a hidden stash of uninstalled traps
 1564 | -10/Mines     | Discovered new exit (range 6)
 1627 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1875 | -10/Mines     | Discovered new exit (range 11)
 2007 | -10/Mines     | Assembled infested the area
 2026 | -10/Mines     | Core integrity fell below 50%
 2095 | -10/Mines     | Core integrity fell below 20%
 2102 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02084_ U-05 Engineer lays Concrete.
02085_ K-01 Serf collects debris.
02086_ U-05 Engineer builds a Wall.
02087_ The unstable cave ceiling collapses. <x2>
02090_ U-05 Engineer lays Concrete.
02090_ Lgt. Treads destroyed.
02091_ U-05 Engineer lays Concrete.
02092_ Lgt. Treads destroyed.
02093_ The unstable cave ceiling collapses.
02093_ K-01 Serf collects debris.
02093_ U-05 Engineer builds a Wall.
02095_ The unstable cave ceiling collapses.
02096_ Assault Rifle destroyed.
02096_ Imp. Light Cannon destroyed.
02097_ K-01 Serf collects debris.
02097_ U-05 Engineer lays Concrete. <x3>
02101_ K-01 Serf collects debris.
02101_ Lgt. Treads destroyed.
02101_ U-05 Engineer lays Concrete. <x2>
[Achievement: Back For More]

 Map 
-----
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| ????????????????????????????????????#       #??### |
| ????????????????????????????????????##     ##????? |
| ?????????????????????????????????????#    ##?????? |
| ?????????????????????????????????????#  ###??????? |
| ?????????????????????????????????????#  #????????? |
| ?????????????????????????????????????   #????????? |
| ????????????????????????????????????    #????????? |
| ???????????????????????????????????######????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              AssemblyPhaseWarhead
  Manual?         0
Play Time         00:24:19
  Cumulative      122.0 hours
  Start           2020.11.06 @ 20:26:57
  End             2020.11.06 @ 20:48:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          51
  Rogue           45
  Adventurer      6
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/0/1/0/0/0/0/0
Lore%             70
Gallery%          69
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e1189c91-0537-432e-bb07-0924e32e8cf2