Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.06.13 @ 23:57:20 Player: Dawn Result: Destroyed by as-51146 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1658) 1658 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2372) 2372 TOTAL SCORE: 7495 Bonus ------- Follower Combat Kills 372 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/700 Matter 234/300 Energy 713/1100 System Corruption 0% Temperature Cool (12) Movement Walking (230) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I > --- UTILITY (5) ------ High-capacity Storage Unit Assembled Biocell Array > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (12) --- Zionite Light DM Reactor Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Weapon Cycler Zionite Heavy Carapace Makeshift Armor Plating Makeshift Hammer Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents High-capacity Storage Unit Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Experimental Heat Sink Zionite Biocell Weapon Cycler Zionite Heavy Carapace Makeshift Armor Plating Heavy Rocket Launcher Makeshift Hammer [Rating: 103] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Makeshift Flight Unit Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Zionite Weapon Casing Weapon Enhanced Autogun Energy Gun Zionite Laser-S Energy Cannon Assembled Focal Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 3 | . . 2 . 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 86 | 6 6 15 9 5 . 14 31 Power 12 | 1 1 3 1 1 . 2 3 Engine 8 | 1 1 3 . 1 . 2 . Core 1 | . . . 1 . . . . Reactor 3 | . . . . . . . 3 Propulsion 21 | 2 . 6 1 1 . 5 6 Treads 15 | . . 6 1 1 . 4 3 Leg 1 | . . . . . . . 1 Wheel 2 | 2 . . . . . . . Hover 2 | . . . . . . . 2 Flight 1 | . . . . . . 1 . Utility 25 | 1 3 3 2 2 . 2 12 Device 10 | . 2 1 1 1 . . 5 Storage 7 | 1 1 . . . . 1 4 Processor 1 | . . 1 . . . . . Hackware 1 | . . . . 1 . . . Protection 6 | . . 1 1 . . 1 3 Artifact . | . . . . . . . . Weapon 28 | 2 2 3 5 1 . 5 10 Energy Gun 6 | 1 1 1 . . . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 13 | 1 . . 4 1 . 3 4 Ballistic Cannon 4 | . 1 2 1 . . . . Launcher 2 | . . . . . . . 2 Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . 2 1 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . 2 . . . 10 Parts Lost 15 | . 1 2 . . . . 12 Power 2 | . 1 . . . . . 1 Propulsion 4 | . . 1 . . . . 3 Utility 4 | . . . . . . . 4 Weapon 5 | . . 1 . . . . 4 Highest Loss Streak 11 | . 1 2 . . . . 11 Average Slot Usage (%) 95 | . 95 97 100 100 100 92 94 Engine 4 | . 13 10 1 2 7 6 1 Core 1 | . . . 7 4 . . . Reactor 1 | . . . . . . . 5 Treads 22 | . . 19 27 30 30 25 21 Leg 2 | . . . . . . . 7 Wheel 1 | . 28 2 . . . . . Device 12 | . 9 19 9 15 15 12 8 Storage 8 | . 14 11 9 7 7 5 9 Processor 6 | . . 9 9 7 7 7 3 Hackware 4 | . . . . 3 7 7 6 Protection 3 | . . 2 9 3 . . 4 Energy Gun 3 | . 14 8 . . . . 5 Energy Cannon 1 | . . . . . . . 3 Ballistic Gun 13 | . 13 . 11 18 23 19 11 Ballistic Cannon 4 | . . 13 15 4 . . . Naked Turns . | . . . . . . . . Heaviest Build 79 | 10 44 50 53 53 53 56 79 Greatest Support 84 | 20 20 40 60 80 80 80 84 Greatest Overweight (x) 3 | . 2 2 . . . 2 3 Average Overweight (x) . | . 1 1 . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 4 9 12 12 12 12 10 12 Most Carried 12 | 4 12 12 12 12 12 12 12 Average Carried 10 | 2 5 9 11 11 12 10 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 4 12 12 12 12 12 12 10 Class Distribution -------------------- 30% | Hacker-Skirmisher 20% | Mutant 16% | Skirmisher 14% | Hacker-Mutant 9% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Zio Dee Matter Collected 1972 | 260 57 545 320 154 . . 636 Remotely 154 | . . . . 154 . . . Salvage Created 2009 | . 244 634 447 256 . . 428 Parts 107 | . 10 35 31 19 . . 12 Haulers Intercepted 2 | . . . 1 1 . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 80 | . 8 19 10 3 . . 40 Guns 24 | . 7 4 3 3 . . 7 Cannons 22 | . . 15 7 . . . . AOE 34 | . 1 . . . . . 33 Classes Destroyed 11 | . 2 3 2 1 . . 3 Hauler 2 | . . . 1 1 . . . Recycler 1 | . . 1 . . . . . Watcher 2 | . . 1 . 1 . . . Swarmer 8 | . 4 4 . . . . . Grunt 18 | . 4 10 4 . . . . Sentry 12 | . . 5 5 2 . . . Hunter 1 | . . . 1 . . . . Programmer 1 | . . . . 1 . . . Z-Light 3 | . . . . . . . 3 Assembled 35 | . . . . . . . 35 Golem 1 | . . . . . . . 1 Best Kill Streak 33 | . 4 6 3 1 . . 33 Combat Bots Only 33 | . 4 6 3 1 . . 33 Max Kills in Single Turn 14 | . 1 2 1 1 . . 14 Gunslinging . | . . . . . . . . Exploded 14 | . 1 . . . . . 14 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Damage Taken 4689 | . 197 478 224 80 . 67 3643 Core 798 | . 25 43 14 . . . 716 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 90 89 97 . . . . Volleys Fired 131 | . 18 44 20 10 . . 39 Largest 3 | . 2 2 3 3 . . 3 Hottest 145 | . 85 100 99 88 . . 145 Shots Fired 309 | . 36 88 60 30 . . 95 Gun 183 | . 36 27 21 26 . . 73 Cannon 118 | . . 61 39 4 . . 14 Launcher 8 | . . . . . . . 8 Special . | . . . . . . . . Kinetic 228 | . 18 61 60 30 . . 59 Thermal 60 | . 5 27 . . . . 28 Explosive 8 | . . . . . . . 8 Electromagnetic 13 | . 13 . . . . . . Robot Hit Streak 60 | . 32 52 60 29 . . 36 Robot Miss Streak 3 | . . 2 1 . . . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 253 | . 32 72 49 28 . . 72 Core Hits 175 | . 15 31 20 10 . . 99 Critical Hits 2 | . . 1 . . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . . 1 Melee Attacks 33 | . . . . . . 32 1 Impact 33 | . . . . . . 32 1 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7329 | . 410 1308 899 537 . . 4175 Guns 2740 | . 357 367 355 464 . . 1197 Cannons 2033 | . . 941 544 73 . . 475 Explosions 2556 | . 53 . . . . . 2503 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 3400 | . 107 941 899 537 . . 916 Thermal 1257 | . 134 367 . . . . 756 Explosive 2503 | . . . . . . . 2503 Electromagnetic 169 | . 169 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 . . 1 1 1 . Average Corruption 1 | . 1 . . 1 1 1 . Corruption Purged . | . . . . . . . . Effects 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 119 | . . . 2 . . . 117 Projectiles 2 | . . . 2 . . . . Explosions 117 | . . . . . . . 117 Melee . | . . . . . . . . Knockbacks 17 | . . 13 3 1 . . . Impact . | . . . . . . . . Kinetic 12 | . . 8 3 1 . . . Secondary 5 | . . 5 . . . . . Self-Inflicted Damage 27 | . 27 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 358 | . 165 126 253 56 . . 358 Average Temperature 69 | . 79 32 75 27 . . 79 Received Heat Transfer 1056 | . 99 252 90 6 . . 609 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . . 1 Heat Transferred 1992 | . 335 925 . . . . 732 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Peak Influence 367 | . 194 367 214 105 . . . Initial 4 | . . . 4 . . . . Average 77 | . 73 121 72 34 . . . Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 87 | 100 100 69 91 100 . . . Level 1 12 | . . 30 8 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 2 2 2 . . . Investigation . | . . . . . . . . Extermination 1 | . . . . 1 . . . Reinforcement 5 | . . 2 2 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 12 24 11 5 . . 66 Peak Tracking Total 37 | . 5 4 3 2 . . 37 Tactical Retreats 4 | . . . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Traps Triggered 7 | . 3 2 1 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Disabled 3 | . . . . . . . 3 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Accessed 17 | . 7 4 3 2 . 1 . Terminals 13 | . 5 3 3 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 45 | . 18 11 8 4 . 4 . Successful 27 | . 10 8 4 1 . 4 . Failed 18 | . 8 3 4 3 . . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 24 | . 10 6 4 3 . 1 . Terminals 36 | . 15 9 8 4 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 19 | . 6 5 4 . . 4 . Record 1 | . . 1 . . . . . Part Schematic 4 | . . . . . . 4 . Level Access Points 2 | . 1 . 1 . . . . Branch Access Points 2 | . . 1 1 . . . . Terminal Index 2 | . 1 1 . . . . . Unreport Threat 5 | . 2 1 2 . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 2 1 . 1 . . . Terminals 4 | . 2 1 . 1 . . . Botnet 4 | . 2 1 . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 5 4 3 2 . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . . . 4 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total Allies 7 | . . . . . . 7 . Largest Group 7 | . . . . . . 7 7 Highest-Rated Group 295 | . . . . . . 295 295 Highest-Rated Ally 94 | . . . . . . 94 94 Total Orders . | . . . . . . . . Ally Attacks 171 | . . . . . . . 171 Total Damage 4718 | . . . . . . . 4718 Kills 30 | . . . . . . . 30 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Zio Dee Turns Passed 6976 | 45 372 1029 685 866 23 1984 1972 Spaces Moved 4102 | 41 324 451 267 442 14 1476 1087 Core 5 | 2 . . . . . 3 . Treads 2842 | . . 407 267 442 14 986 726 Legs 361 | . . . . . . . 361 Wheels 407 | 39 324 44 . . . . . Hover . | . . . . . . . . Flight 487 | . . . . . . 487 . Fastest Speed 40 | 50 80 100 170 170 170 40 136 Average Speed 146 | 78 90 174 170 170 170 126 163 Slowest Speed 230 | 80 100 200 170 170 170 170 230 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 39 | 4 65 31 27 14 6 86 79 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 19 | . . . . . . 19 . Terrain Destroyed 33 | . 5 . . . . 19 9 Melee 19 | . . . . . . 19 . Projectile 1 | . . . . . . . 1 AOE 13 | . 5 . . . . . 8 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total 4839 | 50 369 608 463 541 13 1554 1241 Wait 324 | . 13 69 148 78 . 6 10 Move 4093 | 40 323 450 266 441 13 1473 1087 Hop . | . . . . . . . . Pick Up 80 | 4 8 16 10 4 . 13 25 Fast Attach 31 | 6 1 5 2 1 . 9 7 Attach 19 | . 1 4 2 3 . 1 8 Detach 9 | . . . . . . . 9 Swap 36 | . 4 6 5 1 . 4 16 Drop 81 | . 1 14 10 3 . 14 39 Fire 131 | . 18 44 20 10 . . 39 Melee 33 | . . . . . . 32 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Materials 185 | -10/Materials | Discovered new exit (range 14) 271 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Utility x2 587 | -9/Materials | Discovered new exit (range 12) 798 | -9/Materials | Discovered new exit (range 17) 820 | -9/Materials | Identified exit to Mines 820 | -9/Materials | Identified exit to Storage 974 | -9/Materials | Repaired Ion Engine 1447 | -9/Materials | Entered another Materials area 1447 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1748 | -8/Materials | Build established: Skirmisher 1957 | -8/Materials | Identified exit to Factory 2132 | -8/Materials | Entered Factory 2132 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2768 | -7/Factory | Discovered new exit (range 5) 2910 | -7/Factory | Build established: Hacker-Skirmisher 2998 | -7/Factory | Entered Lower Caves 3008 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3021 | -7/Lower Caves | Entered Zion 3075 | -7/Zion | System corruption cleaned by Quarantine Array 3157 | -7/Zion | Learned Factory recycling unit intel 3337 | -7/Zion | Given A8's code to call for help 3441 | -7/Zion | Learned Factory machine intel 3788 | -7/Zion | Given the Hacking Drone Bay 3875 | -7/Zion | Gained Derelict followers 3909 | -7/Zion | Discovered new exit (range 14) 4613 | -7/Zion | Crushed by falling debris 4626 | -7/Zion | Crushed by falling debris 4630 | -7/Zion | Discovered new exit (range 4) 4974 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4975 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4993 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5005 | -7/Zion | Entered Deep Caves 5005 | -7/Deep Caves | Accompanied by 7 allies 5143 | -7/Deep Caves | Z-Facility disabled 5155 | -7/Deep Caves | Attacked by Z-Imprinter 5164 | -7/Deep Caves | Destroyed Z-Imprinter 5208 | -7/Deep Caves | Found Prototype Protection 5208 | -7/Deep Caves | Identified Zio. Weapon Casing 5358 | -7/Deep Caves | Found Zio. Weapon Casing 5449 | -7/Deep Caves | Found Zio. Weapon Casing 5635 | -7/Deep Caves | Build established: Scavenger-Gunner 5962 | -7/Deep Caves | Spotted as-18417 5982 | -7/Deep Caves | Allies destroyed as-18417 5995 | -7/Deep Caves | Triggered Deep Caves wall 5996 | -7/Deep Caves | Exposed GOLEM chamber 6010 | -7/Deep Caves | Spotted AS-87497 6022 | -7/Deep Caves | Found GOLEM Unit 6024 | -7/Deep Caves | Destroyed 33 combat bots 6027 | -7/Deep Caves | Found GOLEM Unit 6651 | -7/Deep Caves | Build established: Hacker-Mutant 6804 | -7/Deep Caves | Found Prototype Protection 6863 | -7/Deep Caves | Spotted as-26293 6867 | -7/Deep Caves | Spotted as-51146 6889 | -7/Deep Caves | Spotted as-46327 6893 | -7/Deep Caves | Core integrity fell below 50% 6975 | -7/Deep Caves | Core integrity fell below 20% 6977 | -7/Deep Caves | Destroyed by as-51146 with Assembled Focal Cannon Last Messages --------------- 06876_ as-26293 GOLEM Unit beginning Prototype Protection integration. 06876_ Asb. Nanovents destroyed. 06877_ GOLEM Unit beginning Asb. Nanovents integration. 06878_ Asb. Nanovents integration complete. 06878_ Slug penetrates as-26293. 06879_ Gauss Rifle destroyed. 06880_ GOLEM Unit beginning Asb. Focal Cannon integration. 06884_ Discarded Asb. Nanovents. 06886_ Asb. Focal Cannon destroyed. 06891_ Zio. Light DM Reactor destroyed. 06892_ Asb. Focal Cannon destroyed. 06914_ Acquired 1 matter. 06916_ Arm. Treads destroyed. 06929_ Asb. Focal Cannon integration complete. 06930_ GOLEM Unit beginning Asb. Focal Cannon integration. 06945_ GOLEM Unit destroyed. 06973_ Asb. Alloy Leg destroyed. 06974_ Hvy. Rocket Launcher destroyed. 06974_ Asb. Alloy Leg destroyed. 06974_ Zio. Biocell destroyed. Map ----- +----------------------------------------------------+ | #????###### | | #????# ## | | ! #?????# | | #?????# | | " """""" ###???# ## | | """"""""""" [ "##### #### | | """"""""""" !! ##?# | | """"""""""" ==![ ### | | """""""" ! ! %! ## | | """"""""""" ##### #### | | """"""""""" ###???## ##??# | | "????"""""" 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" " % ###?????# #??# | | ?????""% % #?????## #??## | | ???"" * #?????# #??## | | ???""""%/ #?????# ##?## | | ?????""= ##?????# #?## | | ?????"""" ##?????# ## | | ?????""""" %! #??????# | | ??????? #??????## | | ???????""" ##???????## | | ??????""""" ##?????????# | | ????????"""" ##????????## | | ?????????""" #???????## | | ??????????"" @ #?????## | | ??????????" #????## | | ?????????" ##????# # | | ?????????? #?????## ## | | ??????????"% #??????## #? | | ?????????? #??????# ####? | | ??????????? #??????# #???? | | ??????????? #?????# #???? | | ???????????? #?????# #???? | | ???????????? #???## ####? | | ????????????? ????# ## | | ?????????????? ????# | | ????????????????#### ??????## | | ???????????????????### #### ?????????#### ## | | ?????????????????????#####???????????????????####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 27 Energy Capacity 2100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 62 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Killing Spree Slippery One That's One Door That Should Stay Closed Use The Force Challenges ------------ None Game ------ Seed QuantumMetafieldEngine Manual? 0 Play Time 01:33:32 Cumulative 39.9 hours Start 2021.06.13 @ 22:18:52 End 2021.06.13 @ 23:57:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 5 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 36 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d895ddb-43d5-401d-9c91-ea42b3938696