Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 21:52:42 Player: Cog Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1678) 1678 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 4434 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Weapon Cycler Advanced ECM Suite Improved Utility Shielding Improved Utility Shielding > --- WEAPON (2) ------- Axe > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Huge Storage Unit Improved Utility Shielding Improved Utility Shielding Gatling Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Targeting Computer Reaction Control System System Shield > --- WEAPON ----------- Gatling Laser Axe > --- INVENTORY -------- Light Nuclear Core Armored Treads Aluminum Leg Aluminum Leg Medium Storage Unit Huge Storage Unit High-powered Shotgun [Rating: 36] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Scrap Shield Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power 1 | . . . . 1 . Propulsion 2 | . . . . . 2 Utility 3 | . . . . 3 . Weapon . | . . . . . . Parts Attached 56 | 7 . . 2 18 29 Power 10 | 1 . . . 4 5 Engine 6 | 1 . . . 4 1 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 14 | 2 . . 1 2 9 Treads 3 | . . . . 2 1 Leg 9 | 2 . . 1 . 6 Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 21 | 1 . . 1 8 11 Device 7 | . . . . 2 5 Storage 3 | 1 . . . . 2 Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection 9 | . . . 1 4 4 Artifact . | . . . . . . Weapon 11 | 3 . . . 4 4 Energy Gun 4 | 2 . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . . 1 2 Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 36 | . . . . 7 29 Power 8 | . . . . 1 7 Propulsion 9 | . . . . 1 8 Utility 11 | . . . . 4 7 Weapon 8 | . . . . 1 7 Highest Loss Streak 6 | . . . . 4 6 To Critical Strikes . | . . . . . . Average Backups 5 | 3 4 6 5 5 6 Power 1 | 1 1 1 . 1 . Propulsion 1 | 1 2 2 . . 2 Utility 1 | . . . 1 2 1 Weapon 1 | . 1 3 2 2 . Tool/Special . | . . . . . . Unused Backups 14 | . . . 4 1 9 Power 1 | . . . 1 . . Propulsion 8 | . . . 2 . 6 Utility 2 | . . . . . 2 Weapon 3 | . . . 1 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 83 | . 85 85 85 87 78 Engine 12 | . 14 14 14 17 5 Core 1 | . . . . . 5 Treads 3 | . . . . 2 7 Leg 18 | . 28 28 28 14 13 Device 4 | . . . . 5 7 Storage 6 | . 14 14 . 8 7 Processor 2 | . . . . 2 4 Hackware 2 | . . . . 2 4 Protection 9 | . . . 13 15 4 Energy Gun 7 | . 14 14 14 2 6 Ballistic Gun 8 | . 14 14 14 7 3 Ballistic Cannon 1 | . . . . 3 . Launcher 1 | . . . . 4 . Slashing Weapon 1 | . . . . . 3 Peak Build Rating 36 | 6 6 6 15 29 36 Average Rating 20 | 4 6 6 13 24 26 On Entrance 9 | . 6 6 6 15 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 51 | 13 13 13 26 51 32 Greatest Support 67 | 20 20 20 35 40 67 Greatest Overweight (x) 2 | . . . 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 7 | 7 8 8 5 7 9 Most Carried 10 | 5 4 7 8 8 10 Average Carried 5 | 3 4 6 5 5 6 Final Capacity 10 | 8 8 8 5 8 10 Final Carried 10 | 4 4 7 5 5 10 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 1235 | 202 . 40 49 269 675 Remotely . | . . . . . . Salvage Created 1541 | . . 40 . 377 1124 Parts 83 | . . 6 . 30 47 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 36 | . . 2 . 12 22 Melee 5 | . . . . . 5 Guns 21 | . . 2 . 6 13 Cannons 4 | . . . . 3 1 AOE 6 | . . . . 3 3 Classes Destroyed 8 | . . 1 . 5 2 Worker 2 | . . . . 1 1 Recycler 4 | . . . . 1 3 Swarmer 9 | . . 2 . 4 3 Grunt 14 | . . . . 1 13 Brawler 3 | . . . . . 3 Duelist 1 | . . . . . 1 Sentry 7 | . . . . 5 2 Hunter 2 | . . . . 2 . Best Kill Streak 8 | . . 2 . 4 8 Combat Bots Only 7 | . . 2 . 4 7 Max Kills in Single Turn 4 | . . 1 . 4 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 544 | . . 9 5 173 357 Missed 185 | . . 4 1 56 124 Hits 359 | . . 5 4 117 233 Melee 8 | . . . . . 8 Projectile 351 | . . 5 4 117 225 Critical Strikes 12 | . . . . 4 8 Damage Taken 4913 | . . 45 79 1646 3143 Core 904 | . . 10 24 158 712 Absorbed by Shields 101 | . . . . 101 . Redirected to Shielding 38 | . . . . . 38 Ignored by Resistances 6 | . . . . . 6 Core Remaining (%) 85 | 100 . . 86 71 . Volleys Fired 100 | . . 3 3 38 56 Largest 2 | . . 2 2 2 2 Hottest 143 | . . 60 60 73 143 Shots Fired 172 | . . 6 6 69 91 Gun 137 | . . 6 6 38 87 Cannon 32 | . . . . 29 3 Launcher 3 | . . . . 2 1 Special . | . . . . . . Kinetic 115 | . . 3 3 64 45 Thermal 45 | . . . . . 45 Explosive 3 | . . . . 2 1 Electromagnetic 9 | . . 3 3 3 . Robot Hit Streak 25 | . . 2 2 9 25 Robot Miss Streak 7 | . . 2 1 7 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 150 | . . 2 4 45 99 Core Hits 110 | . . 2 2 39 67 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . . . 4 Burn 1 | . . . . . 1 Sever 3 | . . . . . 3 Melee Attacks 33 | . . . . . 33 Impact . | . . . . . . Slashing 33 | . . . . . 33 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3681 | . . 24 28 996 2633 Guns 1883 | . . 23 28 306 1526 Cannons 572 | . . . . 486 86 Explosions 400 | . . . . 204 196 Melee 825 | . . . . . 825 Ramming 1 | . . 1 . . . Kinetic 1466 | . . . 6 780 680 Thermal 1019 | . . . . 53 966 Explosive 313 | . . . . 151 162 Electromagnetic 57 | . . 23 22 12 . Impact . | . . . . . . Slashing 825 | . . . . . 825 Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 1 | . . . . . 1 Matter Fused 5 | . . . . . 5 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Parts Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 94 | . . . . 49 45 Projectiles . | . . . . . . Explosions 51 | . . . . 49 2 Melee 43 | . . . . . 43 Knockbacks 8 | . . . . 4 4 Impact . | . . . . . . Kinetic 6 | . . . . 4 2 Secondary 2 | . . . . . 2 Self-Inflicted Damage 163 | . . . . 30 133 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 214 | . . 20 . 214 214 Average Temperature 67 | . . 15 . 75 60 Received Heat Transfer 1413 | . . . . 249 1164 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 2252 | . . . . 50 2202 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Maximum Alert Level 2 | . . . . . 2 Low Security (%) 62 | 100 100 100 . 100 13 Level 1 33 | . . . . . 77 Level 2 3 | . . . . . 8 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 411 | . . 95 . 107 411 Initial 21 | . . . . . 21 Average 160 | . . 43 . 50 312 Influence Increases 1405 | . . 95 . 404 906 Destroy 0b10 Robot/C 720 | . . 40 . 240 440 Destroy 0b10 Robot/NC 30 | . . . . 10 20 Destroy Leader 170 | . . 10 . 80 80 Successful Hack 7 | . . . . 7 . Disable Machine 165 | . . . . 30 135 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 73 | . . . . 37 36 Lose Combat Pursuer 90 | . . 45 . . 45 Influence Decreases 1113 | . . 80 15 355 663 Entered New Map 36 | . . . 8 . 28 Time Decay 717 | . . 80 7 285 345 Lost Part 360 | . . . . 70 290 Squads Dispatched 10 | . . . . 5 5 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 3 | . . . . 2 1 Assault 2 | . . . . . 2 Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 2 | . . . . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | . . 4 6 19 40 Peak Tracking Total 8 | . . 3 5 6 8 Tactical Retreats 4 | . . 2 . . 2 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 1 | . . . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 12 | . . . . 2 10 Max in Single Turn 10 | . . . . 2 10 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 4 | . . . . 4 . Terminals 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 7 | . . . . 7 . Successful 4 | . . . . 4 . Failed 3 | . . . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . . 2 . Retrieve Study 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Active Infowar (turns) 305 | . . . . 293 12 Optics 293 | . . . . 293 . ECM 12 | . . . . . 12 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 2567 | 97 26 204 583 791 866 Spaces Moved 1365 | 76 22 120 442 343 362 Core 16 | 16 . . . . . Treads 230 | . . . . 70 160 Legs 1119 | 60 22 120 442 273 202 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 Average Speed 143 | 105 120 120 126 185 142 Slowest Speed 260 | 120 120 120 190 260 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 10 20 36 38 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 81 | . . . . 38 43 Melee . | . . . . . . Projectile . | . . . . . . AOE 81 | . . . . 38 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 1748 | 92 21 174 465 436 560 Wait 83 | . . 48 . 8 27 Move 1360 | 75 21 119 441 342 362 Hop . | . . . . . . Pick Up 73 | 10 . 3 7 18 35 Fast Attach . | . . . . . . Attach 50 | 6 . . 1 14 29 Detach 1 | . . . . . 1 Swap 23 | 1 . . 1 9 12 Drop 22 | . . . 10 7 5 Fire 100 | . . 3 3 38 56 Melee 33 | . . . . . 33 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 2 | . . . 2 . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 16) 124 | -10/Materials | Entered Mines 131 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 201 | -10/Mines | Assembled infested the area 308 | -10/Mines | Build established: Mutant 318 | -10/Mines | Discovered new exit (range 10) 328 | -10/Mines | Entered Subcaves 418 | -10/Subcaves | Ambushed by swarm of Subdwellers 628 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 870 | -10/Subcaves | Discovered new exit (range 9) 911 | -10/Subcaves | Entered Materials 911 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 1365 | -8/Materials | Garrison activated, responded to threat 1528 | -8/Materials | Lost 4 parts (1p1n1u1w) 1687 | -8/Materials | Discovered new exit (range 7) 1702 | -8/Materials | Entered Factory 1702 | -7/Factory | Evolved 2 slots: Propulsion x2 2011 | -7/Factory | Lost 3 parts (1n2w) 2047 | -7/Factory | Destroyed 7 combat bots 2146 | -7/Factory | Lost 4 parts (1p1n1u1w) 2304 | -7/Factory | System corruption reached 10% 2365 | -7/Factory | Lost 6 parts (2p1n2u1w) 2382 | -7/Factory | Core integrity fell below 50% 2395 | -7/Factory | Build established: Scavenger-Mutant 2500 | -7/Factory | Core integrity fell below 20% 2519 | -7/Factory | Lost 6 parts (1p2n2u1w) 2545 | -7/Factory | Garrison activated, responded to threat 2568 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- P-60 Hacker calls for garrison reinforcements. ALERT: Activating Garrison Access F002. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Titanium Leg destroyed. K-01 Serf collects debris. P-60 Hacker Shock Rifle severed. System corrupted: Matter fused (-10). Hpw. Shotgun destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-06 Scavenger collects Shock Rifle. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. 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"????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 950 Resistance: TH 10 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Deadly Force For Emergencies Only Heavy Suspicion It Was An Accident, I Swear Item+ Organ Harvest Overwhelming Spot Them First Survival Of The Most Covered Challenges ------------ None Game ------ Seed MassWardroneBattery Manual? 0 Play Time 00:32:21 Cumulative 21.2 hours Start 2026.01.03 @ 21:21:10 End 2026.01.03 @ 21:52:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8c7a2a0e-6678-4442-add8-c4e241d9cd40