Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 23:31:30 Player: tsintsir Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (149) 745 Value Destroyed (3641) 3641 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1093) 1093 TOTAL SCORE: 7119 Bonus ------- High Alert Combat Kills 1093 Cogmind --------- Core Integrity 0/550 Matter 149/300 Energy 99/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Machine Analyzer Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Treads Medium Treads Large Storage Unit EM Pulse Cannon Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads VSS Leg > --- UTILITY ---------- Cooling System Large Storage Unit Machine Analyzer Improved Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Light Treads Small Storage Unit Signal Interpreter Light EM Pulse Cannon EM Pulse Cannon Datajack [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 60 | 9 9 24 18 Power 7 | 1 1 3 2 Engine 7 | 1 1 3 2 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 2 4 5 Treads 12 | 2 2 4 4 Leg 1 | . . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 20 | 3 3 8 6 Device 4 | 2 . 2 . Storage 4 | 1 1 1 1 Processor 3 | . . 1 2 Hackware 1 | . . 1 . Protection 8 | . 2 3 3 Artifact . | . . . . Weapon 20 | 3 3 9 5 Energy Gun 11 | 2 1 7 1 Energy Cannon 3 | . . . 3 Ballistic Gun 4 | 1 2 1 . Ballistic Cannon 1 | . . . 1 Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 3 | . . . 3 System Corruption 15 | . . . 15 Parts Lost 26 | . 3 9 14 Power 2 | . . . 2 Propulsion 5 | . . 1 4 Utility 8 | . 2 3 3 Weapon 11 | . 1 5 5 Highest Loss Streak 8 | . 1 2 8 To Critical Strikes 1 | . . . 1 Average Backups 10 | 2 7 13 10 Power . | . 1 1 . Propulsion . | . . 1 . Utility 2 | . 2 2 3 Weapon 4 | . 2 7 4 Tool/Special . | . . . . Unused Backups 12 | . 1 6 5 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . . 1 Weapon 7 | . 1 5 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 97 | . 99 96 93 Engine 11 | . 13 11 8 Treads 23 | . 27 21 15 Device 7 | . 3 9 8 Storage 11 | . 14 11 8 Processor 2 | . . . 17 Hackware 5 | . . 9 7 Protection 10 | . 10 10 9 Energy Gun 16 | . 11 20 10 Ballistic Gun 6 | . 16 . . Peak Build Rating 30 | 9 9 20 30 Average Rating 13 | 6 7 17 23 On Entrance 8 | . 7 7 19 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 53 | 15 30 41 53 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | . . 1 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 9 15 14 Most Carried 15 | 3 9 15 13 Average Carried 10 | 2 7 13 10 Final Capacity 15 | 8 15 15 5 Final Carried 13 | 3 9 13 5 Class Distribution -------------------- 49% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1453 | 365 340 527 221 Remotely . | . . . . Salvage Created 5484 | 350 746 3644 744 Parts 363 | 33 56 227 47 Haulers Intercepted 8 | . 2 6 . Recyclers Shooed 7 | . . 6 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 84 | . 14 51 19 Guns 56 | . 12 35 9 Cannons 4 | . . . 4 AOE 20 | . 2 13 5 Classes Destroyed 16 | 3 5 6 2 Worker 14 | 4 5 5 . Builder 11 | . 1 8 2 Tunneler 11 | 9 1 1 . Hauler 8 | . 2 6 . Recycler 12 | 1 1 10 . Mechanic 1 | . . 1 . Operator 1 | . . 1 . Watcher 7 | . 3 4 . Swarmer 24 | . 8 12 4 Grunt 37 | . 6 23 8 Brawler 2 | . . 2 . Duelist 1 | . . 1 . Protector 4 | . . 4 . Sentry 11 | . . 9 2 Specialist 4 | . . . 4 Hunter 1 | . . . 1 Best Kill Streak 6 | 4 6 5 6 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . . 1 . Exploded 2 | . 1 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 505 | . 86 175 244 Missed 153 | . 19 40 94 Hits 352 | . 67 135 150 Melee 6 | . . 6 . Projectile 346 | . 67 129 150 AOE 4 | . . . 4 Critical Strikes 14 | . 3 3 8 Damage Taken 4861 | . 799 1756 2306 Core 894 | . 73 256 565 Absorbed by Shields . | . . . . Redirected to Shielding 49 | . 12 37 . Regen/Repaired (Parts) 230 | . 146 84 . Core Remaining (%) 68 | 100 70 36 . Volleys Fired 509 | 25 210 223 51 Largest 2 | 2 2 2 2 Hottest 126 | 60 60 90 126 Shots Fired 864 | 50 288 431 95 Gun 829 | 50 288 429 62 Cannon 19 | . . . 19 Launcher 16 | . . 2 14 Special . | . . . . Kinetic 159 | 25 116 12 6 Thermal . | . . . . Explosive 16 | . . 2 14 Electromagnetic 689 | 25 172 417 75 Robot Hit Streak 15 | 6 12 13 15 Robot Miss Streak 8 | 3 8 5 6 Penetration Max . | . . . . Secondary Targets 8 | . 1 5 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 397 | 29 82 215 71 Core Hits 245 | 15 35 144 51 Critical Kills 1 | 1 . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | 2 1 1 . Destroy 1 | 1 . . . Corrupt 3 | 1 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 8820 | 381 1275 4886 2278 Guns 5829 | 381 1091 3523 834 Cannons 292 | . . . 292 Explosions 2688 | . 184 1363 1141 Melee . | . . . . Ramming 11 | . . . 11 Kinetic 1043 | 155 735 114 39 Thermal 1841 | . 184 1278 379 Explosive 847 | . . 85 762 Electromagnetic 5078 | 226 356 3409 1087 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 15 | . . 4 15 Average Corruption 4 | . . 4 9 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 68 | . . 58 10 Message Errors 17 | . . 16 1 Matter Fused 12 | . . 10 2 Heat Flow Errors 9 | . . 8 1 Energy Discharges 9 | . . 6 3 Parts Rejected 1 | . . . 1 Parts Fused 1 | . . 1 . Data Loss (minor) 8 | . . 8 . Data Loss (major) 4 | . . 3 1 Misfires 4 | . . 3 1 Weapon Failures 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 65 | . . 26 39 Projectiles 23 | . . . 23 Explosions 42 | . . 26 16 Melee . | . . . . Knockbacks 2 | . . . 2 Impact . | . . . . Kinetic 2 | . . . 2 Secondary . | . . . . Self-Inflicted Damage 220 | . 76 77 67 Shots 11 | . 2 5 4 Rammed 2 | . . . 2 Targets Rammed 2 | . . . 2 Kicked . | . . . . Crushed . | . . . . Highest Temperature 244 | 20 69 244 235 Average Temperature 46 | 20 21 60 42 Received Heat Transfer 1509 | . 303 594 612 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 5 | . . 4 1 Combat Hostiles 4 | . . 3 1 Parts Fried 29 | . . 25 4 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 2432 | . 300 1732 400 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 25 | . 2 19 4 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 4 | . 2 4 3 Low Security (%) 30 | 100 65 3 . Level 1 12 | . 12 17 . Level 2 18 | . 22 10 46 Level 3 20 | . . 31 53 Level 4 17 | . . 37 . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . 1 . Peak Influence 1596 | 15 482 1596 848 Initial 671 | . . 189 671 Average 575 | 1 170 928 703 Influence Increases 3959 | 70 1010 2212 667 Destroy 0b10 Robot/C 1600 | . 280 940 380 Destroy 0b10 Robot/NC 345 | 70 65 200 10 Destroy Leader 380 | . 60 220 100 Successful Hack 57 | . 33 20 4 Disable Machine 810 | . 285 495 30 Destroy Structure 497 | . 212 202 83 Lose Combat Pursuer 270 | . 75 135 60 Influence Decreases 3121 | 70 561 1071 1419 Entered New Map 1179 | . . 260 919 Time Decay 1672 | 70 531 721 350 Lost Part 260 | . 30 90 140 Lost Ally 10 | . . . 10 Squads Dispatched 17 | . . 6 11 Investigation 2 | . . . 2 Extermination . | . . . . Reinforcement 7 | . . 1 6 Assault 5 | . . 5 . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . . 2 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 2 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 140 | . 27 81 32 Peak Tracking Total 7 | . 3 7 5 Tactical Retreats 12 | . 4 5 3 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 55 | . 19 34 2 Max in Single Turn 3 | . 3 2 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 25 | . 9 10 6 Terminals 18 | . 8 6 4 Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units 1 | . . 1 . Scanalyzers 3 | . . 2 1 Garrison Access 1 | . . . 1 Total Hacks 76 | . 30 28 18 Successful 42 | . 14 17 11 Failed 33 | . 16 10 7 Catastrophic 9 | . 3 3 3 Database Lockouts 1 | . . 1 . Manual 47 | . 21 19 7 Terminals 43 | . 21 14 8 Fabricators . | . . . . Repair Stations 14 | . 9 5 . Recycling Units 3 | . . 3 . Scanalyzers 14 | . . 6 8 Garrison Access 2 | . . . 2 Terminal Hacks 11 | . 7 3 1 Robot Schematic 2 | . 2 . . Robot Analysis 5 | . 3 2 . Prototype ID Bank 1 | . 1 . . Terminal Index 2 | . 1 1 . Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 10 | . 6 4 . Scan Component 5 | . 3 2 . Repair 5 | . 3 2 . Recycling Unit Hacks 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 13 | . . 5 8 Insert Component 2 | . . 2 . Analyze 3 | . . 3 . Retrieve Study 8 | . . . 8 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks 6 | . 1 4 1 Terminals 5 | . 1 3 1 Assimilate 2 | . . 2 . Operators 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Reject 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 23 | . 9 9 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired 2 | . 2 . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 8 | . . . 8 Parts Repaired 5 | . 3 2 . Time 130 | . 78 52 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 10 Highest-Rated Ally 10 | . . 10 10 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1780 | 340 644 . 796 Terrain 175 | 48 127 . . Seismic 809 | 292 517 . . Machine Analysis 796 | . . . 796 Robot Analysis Total 5 | . 3 2 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 7236 | 438 2598 3403 797 Spaces Moved 2941 | 220 948 1464 309 Core 76 | 4 . . 72 Treads 2855 | 216 948 1464 227 Legs 10 | . . . 10 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 166 | 158 160 169 172 Slowest Speed 450 | 160 160 240 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 56 | 4 97 98 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 563 | . 228 228 107 Melee . | . . . . Projectile 1 | . . . 1 AOE 562 | . 228 228 106 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4433 | 256 1743 1954 480 Wait 814 | . 547 197 70 Move 2938 | 219 947 1463 309 Hop . | . . . . Pick Up 37 | 2 12 19 4 Fast Attach 42 | 8 10 15 9 Attach 23 | . 2 10 11 Detach 14 | 1 1 6 6 Swap 12 | 1 2 4 5 Drop 42 | . 12 17 13 Fire 509 | 25 210 223 51 Melee . | . . . . Ram 2 | . . . 2 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 439 | -11/Scrapyard | Entered Materials 440 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 5) 901 | -10/Materials | Discovered new exit (range 16) 1076 | -10/Materials | Discovered new exit (range 15) 1446 | -10/Materials | Discovered new exit (range 8) 2171 | -10/Materials | Discovered new exit (range 10) 2600 | -10/Materials | Repaired EM Pulse Gun 2627 | -10/Materials | Repaired Ion Engine 2655 | -10/Materials | Repaired Lgt. Treads 3037 | -10/Materials | Entered another Materials area 3037 | -9/Materials | Evolved 2 slots: Utility x2 3614 | -9/Materials | Discovered new exit (range 15) 3819 | -9/Materials | Build established: Scavenger-Mutant 3837 | -9/Materials | First assault squad dispatched 4089 | -9/Materials | Central database locked down 5293 | -9/Materials | Discovered new exit (range 11) 5454 | -9/Materials | Core integrity fell below 50% 5695 | -9/Materials | Repaired Lgt. Armor Plating 5723 | -9/Materials | Repaired Lgt. Treads 5864 | -9/Materials | Discovered new exit (range 16) 6078 | -9/Materials | Discovered new exit (range 16) 6322 | -9/Materials | Sterilization system engaged 6322 | -9/Materials | Non-combat units ordered to evacuate 6422 | -9/Materials | Combat units ordered to evacuate 6440 | -9/Materials | Entered another Materials area 6440 | -8/Materials | Accompanied by 1 ally 6440 | -8/Materials | Evolved 2 slots: Utility x2 6756 | -8/Materials | Garrison activated, responded to threat 6920 | -8/Materials | Lost 4 parts (1p1n2w) 7114 | -8/Materials | System corruption reached 10% 7115 | -8/Materials | Core integrity fell below 50% 7154 | -8/Materials | Lost 8 parts (1p2n3u2w) 7233 | -8/Materials | Core integrity fell below 20% 7237 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 07195_ Dropped EM Pulse Cannon+. 07196_ Dropped Sml. Storage Unit. 07198_ U-05 Engineer builds a Wall. 07199_ R-06 Scavenger collects Wheel. 07200_ Acquired 12 matter. 07200_ Acquired 7 matter. 07200_ U-05 Engineer lays Concrete. 07202_ U-05 Engineer builds a Wall. 07203_ System corrupted: Energy discharge (-23). 07204_ U-05 Engineer builds a Wall. 07209_ Connecting with Terminal... 07213_ >> Machine Analyzer network decryption results: 07213_ Recycling Unit x1 07218_ Dropped Arm. Treads. 07219_ Acquired Med. Treads. 07220_ Dropped Hrd. Medium Armor Plating. 07221_ Acquired Med. Treads. 07224_ System corrupted: Matter fused (-9). 07233_ Slammed into X-57 Shotgunner. 07236_ U-05 Engineer builds a Wall. 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""" # #?? | | ????????????????# """ # #?? | | ????????????????# """ + #?? | | ????????????????# # #?? | | ????????????????# "" # #?? | | ????????????????# / Y"?# #?? | | ????????????????# ""?# #?? | | ????????????????# / ??# #?? | | ????????????????########## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ S-10 Pest | -10/Materials | Hacked G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 6% | -10/Materials Ion Engine | 15% | -10/Materials Lgt. Treads | 62% | -10/Materials Lgt. Armor Plating | 65% | -9/Materials Lgt. Treads | 62% | -9/Materials Studied --------- Datajack | -8/Materials | Hacked Hvy. EM Pulse Gun | -8/Materials | Hacked Grenade Launcher | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Ion Engine | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Lgt. EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GaussWeaponExtrapolator Manual? 0 Play Time 01:00:28 Cumulative 72.4 hours Start 2026.01.02 @ 22:28:33 End 2026.01.02 @ 23:31:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 46 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f72c9f52-6ed7-48d8-9859-10fa2b01a0a3