Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 14:28:48

Player: the

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (25)      125
Value Destroyed (561)      561
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (923)                923
              TOTAL SCORE: 3109

 Bonus
-------
Follower Combat Kills      332
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -9

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     165/170
System Corruption          0%
Temperature                Hot (205)
Movement                   Treading (165)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (4) ---
        Armored Treads
         Medium Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON (2) -------
       Enhanced Flamer
>               --- INVENTORY (20) ---
                Weight Redist. System
      Makeshift ECM Suite
      Makeshift Light Armor Plating
       Improved Shield Generator
      Makeshift Hacking Suite
                Authchip [R/Combat]
                Authchip [Power]
                Authchip [Propulsion]
                Authchip [Device]
                Authchip [Weapon]
                Bomb Factory No. 2
                GAL Module

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
>           --- PROPULSION -------
    Armored Treads
     Medium Treads
            Backup Propulsion III
            Backup Propulsion III
>           --- UTILITY ----------
            Signal Interpreter
   Improved Shield Generator
>           --- WEAPON -----------
            EM Shotgun
   Enhanced Flamer
>           --- INVENTORY --------
  Makeshift Hacking Suite
            Authchip [R/Combat]
            Bomb Factory No. 2
[Rating: 29]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Armored Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Backup Propulsion III
Utility                    Signal Interpreter
  Device                   Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     EM Shotgun
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             45   | 9   5   23  1   7   .   
  Power                    6    | 1   .   4   .   1   .   
    Engine                 4    | 1   .   2   .   1   .   
    Core                   2    | .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 3   4   5   .   2   .   
    Treads                 2    | .   .   .   .   2   .   
    Leg                    4    | .   2   2   .   .   .   
    Wheel                  5    | 3   2   .   .   .   .   
    Hover                  3    | .   .   3   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 2   1   7   1   2   .   
    Device                 7    | 1   1   3   1   1   .   
    Storage                3    | 1   .   1   .   1   .   
    Processor              2    | .   .   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 3   .   7   .   2   .   
    Energy Gun             3    | .   .   2   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 3   .   2   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 7    | .   .   2   4   .   1   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               3    | .   .   .   3   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   2    | .   .   1   .   .   1   
  Highest Loss Streak      4    | .   .   1   4   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   99  98  52  71  76  
  Engine                   9    | .   14  8   .   9   11  
  Core                     1    | .   .   1   11  1   .   
  Treads                   8    | .   .   .   .   10  22  
  Leg                      9    | .   5   40  .   .   .   
  Wheel                    1    | .   22  .   .   .   .   
  Hover                    7    | .   .   2   11  11  .   
  Device                   6    | .   14  6   11  6   .   
  Storage                  7    | .   14  10  .   4   11  
  Processor                8    | .   .   2   11  11  11  
  Energy Gun               8    | .   .   5   4   11  10  
  Ballistic Gun            4    | .   28  9   .   .   .   
  Ballistic Cannon         1    | .   .   5   4   .   .   
  Special Weapon           4    | .   .   1   .   5   11  
Peak Build Rating          29   | 9   12  17  11  29  23  
  Average Rating           17   | 7   9   14  7   19  22  
  On Entrance              9    | .   9   10  11  6   23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             56   | 13  13  56  12  49  49  
  Greatest Support         54   | 26  32  52  18  54  48  
  Greatest Overweight (x)  2    | .   .   2   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   8   20  5   20  20  
  Average Capacity         13   | 7   8   18  5   11  20  
  Most Carried             13   | 8   8   12  5   13  13  
  Average Carried          7    | 4   7   7   4   7   13  
  Final Capacity           20   | 8   8   5   5   20  20  
  Final Carried            13   | 8   8   5   4   13  13  

 Class Distribution 
--------------------
 96% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           979  | 374 26  416 83  80  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            826  | 194 19  556 .   .   57  
  Parts                    69   | 23  5   39  .   .   2   
Haulers Intercepted        2    | .   .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   .   10  
  Prevented                7    | .   .   .   .   .   7   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  11   | .   .   10  .   .   1   
  Guns                     8    | .   .   8   .   .   .   
  Cannons                  2    | .   .   2   .   .   .   
Classes Destroyed          8    | 3   1   4   .   .   .   
  Worker                   2    | 2   .   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   1   2   .   .   .   
  Grunt                    8    | .   .   7   .   .   1   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           4    | 4   1   4   .   .   1   
  Combat Bots Only         3    | .   .   3   .   .   1   
Max Kills in Single Turn   2    | 2   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        112  | .   5   75  10  .   22  
  Missed                   32   | .   3   19  2   .   8   
Damage Taken               1356 | .   17  717 336 .   286 
  Core                     412  | .   10  111 178 .   113 
  Absorbed by Shields      15   | .   .   15  .   .   .   
Core Remaining (%)         98   | 100 96  .   .   .   .   
Volleys Fired              71   | 8   1   54  .   2   6   
  Largest                  2    | 2   2   2   .   1   2   
  Hottest                  125  | 40  40  91  .   45  125 
Shots Fired                133  | 16  2   106 .   2   7   
  Gun                      104  | 16  2   82  .   2   2   
  Cannon                   18   | .   .   18  .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  11   | .   .   6   .   .   5   
  Kinetic                  96   | 16  2   78  .   .   .   
  Thermal                  33   | .   .   28  .   .   5   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          4    | .   .   .   .   2   2   
  Robot Hit Streak         11   | 5   7   11  .   .   8   
  Robot Miss Streak        3    | 1   .   3   .   .   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   1   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           88   | 10  2   70  .   .   6   
  Core Hits                40   | 9   1   28  .   .   2   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   1   .   .   .   
  Critical Strikes         4    | .   .   2   .   .   2   
    Burn                   3    | .   .   1   .   .   2   
    Destroy                1    | .   .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1204 | 132 30  962 .   .   80  
  Guns                     920  | 132 30  724 .   .   34  
  Cannons                  199  | .   .   199 .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  8    | .   .   8   .   .   .   
  Kinetic                  870  | 132 30  708 .   .   .   
  Thermal                  292  | .   .   246 .   .   46  
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          34   | .   .   .   .   .   34  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   .   1   1   1   .   
  Average Corruption       1    | .   .   1   1   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  4    | .   .   3   1   .   .   
    Message Errors         1    | .   .   1   .   .   .   
    Energy Discharges      1    | .   .   .   1   .   .   
    Data Loss (minor)      1    | .   .   1   .   .   .   
    Weapon Failures        1    | .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 1    | .   .   1   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  1    | .   .   1   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      4    | .   .   4   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   .   
Targets Rammed             1    | .   .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        196  | .   .   117 .   4   196 
  Average Temperature      38   | .   .   30  .   2   100 
  Received Heat Transfer   392  | .   .   338 .   .   54  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              1    | .   .   .   .   .   1   
  Combat Hostiles          1    | .   .   .   .   .   1   
  Parts Melted             3    | .   .   2   .   .   1   
  Heat Transferred         1380 | .   .   740 .   .   640 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             210  | 40  48  210 40  .   .   
  Initial                  26   | .   26  20  25  .   .   
  Average                  62   | 22  35  81  21  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         96   | 100 100 94  100 .   .   
  Level 1                  3    | .   .   5   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              42   | .   5   20  7   .   10  
  Peak Tracking Total      13   | .   4   4   13  .   4   
  Tactical Retreats        4    | .   .   2   2   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          7    | .   2   5   .   .   .   
  Terminals                5    | .   2   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   7   15  .   .   .   
  Successful               8    | .   1   7   .   .   .   
  Failed                   14   | .   6   8   .   .   .   
    Catastrophic           5    | .   2   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                16   | .   7   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   1   3   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   2   5   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   
    Corruption             1    | .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   2   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   1   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total Allies               4    | .    .    .    .    4    .    
  Largest Group            4    | .    .    .    .    4    3    
  Highest-Rated Group      157  | .    .    .    .    157  117  
  Highest-Rated Ally       40   | .    .    .    .    40   39   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               31   | .    .    .    .    .    31   
  Total Damage             1395 | .    .    .    .    .    1395 
  Kills                    11   | .    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3990 | 161  260  912  97   2117 443  
Spaces Moved               2929 | 118  194  456  172  1819 170  
  Core                     300  | 4    .    .    108  188  .    
  Treads                   595  | .    .    .    .    425  170  
  Legs                     381  | .    32   349  .    .    .    
  Wheels                   276  | 114  162  .    .    .    .    
  Hover                    1377 | .    .    107  64   1206 .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   52   50   50   245  
  Average Speed            118  | 86   103  143  53   109  245  
  Slowest Speed            245  | 90   120  190  120  245  245  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 4    32   23   55   90   27   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    
Scrap Searched             2    | .    .    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      3323 | 156  257  601  177  1945 187  
  Wait                     188  | 14   32   35   3    93   11   
  Move                     2924 | 117  193  455  171  1818 170  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  49   | 8    12   14   .    15   .    
  Fast Attach              12   | 6    1    1    .    4    .    
  Attach                   17   | 1    1    12   1    2    .    
  Detach                   2    | .    .    2    .    .    .    
  Swap                     16   | 2    3    10   .    1    .    
  Drop                     42   | .    14   16   2    10   .    
  Fire                     71   | 8    1    54   .    2    6    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            1    | .    .    1    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 16)
  162 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  325 | -10/Materials      | Discovered new exit (range 16)
  422 | -10/Materials      | Entered another Materials area
  422 | -9/Materials       | Evolved 2 slots: Propulsion x2
  927 | -9/Materials       | Discovered new exit (range 6)
 1318 | -9/Materials       | Identified exit to Mines
 1334 | -9/Materials       | Entered Mines
 1340 | -9/Mines           | Learned Materials stockpile data
 1344 | -9/Mines           | Assembled infested the area
 1349 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
 1373 | -9/Mines           | Core integrity fell below 50%
 1407 | -9/Mines           | Lost 4 parts (3n1u)
 1429 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1431 | -9/Mines           | Entered Zion
 1469 | -7/Zion            | Discovered new exit (range 15)
 1505 | -7/Zion            | System corruption cleaned by Quarantine Array
 1529 | -7/Zion            | Learned Factory emergency access door positions
 1560 | -7/Zion            | Found Prototype Device
 1805 | -7/Zion            | Found GAL Module
 1976 | -7/Zion            | Met Imprinter
 2004 | -7/Zion            | Imprinted
 2006 | -7/Zion            | Declared Zion's savior
 3546 | -7/Zion            | Identified exit to Proximity Caves
 3548 | -7/Zion            | Entered Proximity Caves
 3548 | -6/Proximity Caves | Accompanied by 3 allies
 3834 | -6/Proximity Caves | Core integrity fell below 20%
 3991 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
G-50 Soldier overheating. <x2>
G-67 Veteran misfires.
G-50 Soldier heat short circuits Hvy. Laser.
DT-8Y0(M) destroyed.
G-50 Soldier overheating. <x2>
G-50 Soldier destroyed.
SV-U62(M) destroyed.
EM Shotgun destroyed.
G-67 Veteran suffers critical hit (Burn).
G-67 Veteran heat damages Adv. Heat Sink.
Hvy. Laser fries itself beyond repair.
G-67 Veteran heat short circuits Flexi-carbon
  Leg.
G-67 Veteran heat damages core (-16).
G-67 Veteran overheating.
G-67 Veteran heat spikes uncontrollably.
G-67 Veteran overheating. <x2>
Melted Field Laser.
G-67 Veteran critical meltdown.
G-50 Soldier suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????######?????????????????????? |
| ???????????????????????A   ###???????????????????? |
| ???????????????????????   % ;#???????????????????? |
| ???????????????????????#[=%;;#???????????????????? |
| ##########?????????????#!%g;###??????????????????? |
| =        ##????????????#*= ;  ###????????????????? |
| =%*       ##??????????##*%!     ##???????????????? |
|            ############!%@       #???????????????? |
| #  ###                 !=                ????????? |
| ####?#                                   ????????? |
| ?????##  #    #######                   ?????????? |
| ??????####  ###?????##          ##      ?????????? |
| ?????????#  #????????##         #???   ??????????? |
| ?????????#  #?????????#  ####   #?????#??????????? |
| ?????????#  #?????????#  #???    #???????????????? |
| ?????????#  #?????????#%%#????     ??????????????? |
| ?????????#  #?????????#% #????      ?????????????? |
| ?????????#  #?????????%   ?????##    ????????????? |
| ?????????#  #?????????  % ???????#   ????????????? |
| ?????????#  #????????? =  %???????# ?????????????? |
| ?????????#  #????????? %  #??????????????????????? |
| ?????????#  #???????? #####??????????????????????? |
| ??????????  ?????????????????????????????????????? |
| ??????????  ?????????????????????????????????????? |
| ??????????  ?????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2
Authchip Count             5

 Item Schematics 
-----------------
       Lgt. Nuclear Core | -9/Materials | Scanalyzed
             Power Sword | -7/Zion      | Archive
 Shock Absorption System | -7/Zion      | Archive
   Imp. Shield Generator | -7/Zion      | Archive
      Imp. Medium Treads | -7/Zion      | Archive
             Tesla Rifle | -7/Zion      | Archive
            Recalibrator | -7/Zion      | Archive
 Adv. Signal Interpreter | -7/Zion      | Archive
         Remote Datajack | -7/Zion      | Archive
    Imp. EM Pulse Cannon | -7/Zion      | Archive
            Fission Core | -7/Zion      | Archive
         Arm. Huge Wheel | -7/Zion      | Archive
  Nuclear Pulse Thruster | -7/Zion      | Archive
           Core Analyzer | -7/Zion      | Archive
   Imp. Coolant Injector | -7/Zion      | Archive

 Robot Schematics 
------------------
     L-31 Rogue | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Robot Respite
Slippery One
The One

 Challenges 
------------
None

 Game 
------
Seed              BiocellMultitargetingMaul
  Manual?         0
Play Time         01:00:19
  Cumulative      8.3 hours
  Start           2025.03.17 @ 13:29:07
  End             2025.03.17 @ 14:28:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          14
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          6%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b0e9c62e-35f7-4fe7-ac25-f00a872bea6c