Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.17 @ 14:28:48 Player: the Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (561) 561 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (923) 923 TOTAL SCORE: 3109 Bonus ------- Follower Combat Kills 332 Met Imprinter 300 Was Imprinted 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 165/170 System Corruption 0% Temperature Hot (205) Movement Treading (165) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Armored Treads Medium Treads > --- UTILITY (2) ------ High-capacity Storage Unit Signal Interpreter > --- WEAPON (2) ------- Enhanced Flamer > --- INVENTORY (20) --- Weight Redist. System Makeshift ECM Suite Makeshift Light Armor Plating Improved Shield Generator Makeshift Hacking Suite Authchip [R/Combat] Authchip [Power] Authchip [Propulsion] Authchip [Device] Authchip [Weapon] Bomb Factory No. 2 GAL Module Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Armored Treads Medium Treads Backup Propulsion III Backup Propulsion III > --- UTILITY ---------- Signal Interpreter Improved Shield Generator > --- WEAPON ----------- EM Shotgun Enhanced Flamer > --- INVENTORY -------- Makeshift Hacking Suite Authchip [R/Combat] Bomb Factory No. 2 [Rating: 29] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Armored Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Signal Interpreter Device Weight Redist. System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 45 | 9 5 23 1 7 . Power 6 | 1 . 4 . 1 . Engine 4 | 1 . 2 . 1 . Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 14 | 3 4 5 . 2 . Treads 2 | . . . . 2 . Leg 4 | . 2 2 . . . Wheel 5 | 3 2 . . . . Hover 3 | . . 3 . . . Flight . | . . . . . . Utility 13 | 2 1 7 1 2 . Device 7 | 1 1 3 1 1 . Storage 3 | 1 . 1 . 1 . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 12 | 3 . 7 . 2 . Energy Gun 3 | . . 2 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | 3 . 2 . . . Ballistic Cannon 2 | . . 2 . . . Launcher . | . . . . . . Special Weapon 2 | . . 1 . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . 2 4 . 1 Power 1 | . . 1 . . . Propulsion 3 | . . . 3 . . Utility 1 | . . . 1 . . Weapon 2 | . . 1 . . 1 Highest Loss Streak 4 | . . 1 4 . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 79 | . 99 98 52 71 76 Engine 9 | . 14 8 . 9 11 Core 1 | . . 1 11 1 . Treads 8 | . . . . 10 22 Leg 9 | . 5 40 . . . Wheel 1 | . 22 . . . . Hover 7 | . . 2 11 11 . Device 6 | . 14 6 11 6 . Storage 7 | . 14 10 . 4 11 Processor 8 | . . 2 11 11 11 Energy Gun 8 | . . 5 4 11 10 Ballistic Gun 4 | . 28 9 . . . Ballistic Cannon 1 | . . 5 4 . . Special Weapon 4 | . . 1 . 5 11 Peak Build Rating 29 | 9 12 17 11 29 23 Average Rating 17 | 7 9 14 7 19 22 On Entrance 9 | . 9 10 11 6 23 Naked Turns . | . . . . . . Heaviest Build 56 | 13 13 56 12 49 49 Greatest Support 54 | 26 32 52 18 54 48 Greatest Overweight (x) 2 | . . 2 1 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 8 20 5 20 20 Average Capacity 13 | 7 8 18 5 11 20 Most Carried 13 | 8 8 12 5 13 13 Average Carried 7 | 4 7 7 4 7 13 Final Capacity 20 | 8 8 5 5 20 20 Final Carried 13 | 8 8 5 4 13 13 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 979 | 374 26 416 83 80 . Remotely . | . . . . . . Salvage Created 826 | 194 19 556 . . 57 Parts 69 | 23 5 39 . . 2 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented 7 | . . . . . 7 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . . 10 . . 1 Guns 8 | . . 8 . . . Cannons 2 | . . 2 . . . Classes Destroyed 8 | 3 1 4 . . . Worker 2 | 2 . . . . . Tunneler 5 | 5 . . . . . Hauler 2 | . . 2 . . . Recycler 1 | 1 . . . . . Mechanic 1 | . . 1 . . . Watcher 3 | . 1 2 . . . Grunt 8 | . . 7 . . 1 Sentry 3 | . . 3 . . . Best Kill Streak 4 | 4 1 4 . . 1 Combat Bots Only 3 | . . 3 . . 1 Max Kills in Single Turn 2 | 2 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 112 | . 5 75 10 . 22 Missed 32 | . 3 19 2 . 8 Damage Taken 1356 | . 17 717 336 . 286 Core 412 | . 10 111 178 . 113 Absorbed by Shields 15 | . . 15 . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 71 | 8 1 54 . 2 6 Largest 2 | 2 2 2 . 1 2 Hottest 125 | 40 40 91 . 45 125 Shots Fired 133 | 16 2 106 . 2 7 Gun 104 | 16 2 82 . 2 2 Cannon 18 | . . 18 . . . Launcher . | . . . . . . Special 11 | . . 6 . . 5 Kinetic 96 | 16 2 78 . . . Thermal 33 | . . 28 . . 5 Explosive . | . . . . . . Electromagnetic 4 | . . . . 2 2 Robot Hit Streak 11 | 5 7 11 . . 8 Robot Miss Streak 3 | 1 . 3 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 88 | 10 2 70 . . 6 Core Hits 40 | 9 1 28 . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | . . 2 . . 2 Burn 3 | . . 1 . . 2 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1204 | 132 30 962 . . 80 Guns 920 | 132 30 724 . . 34 Cannons 199 | . . 199 . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 8 | . . 8 . . . Kinetic 870 | 132 30 708 . . . Thermal 292 | . . 246 . . 46 Explosive . | . . . . . . Electromagnetic 34 | . . . . . 34 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 3 1 . . Message Errors 1 | . . 1 . . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 4 | . . 4 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 196 | . . 117 . 4 196 Average Temperature 38 | . . 30 . 2 100 Received Heat Transfer 392 | . . 338 . . 54 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . 2 . . 1 Heat Transferred 1380 | . . 740 . . 640 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 210 | 40 48 210 40 . . Initial 26 | . 26 20 25 . . Average 62 | 22 35 81 21 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 94 100 . . Level 1 3 | . . 5 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . . 1 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 5 20 7 . 10 Peak Tracking Total 13 | . 4 4 13 . 4 Tactical Retreats 4 | . . 2 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 2 5 . . . Terminals 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 22 | . 7 15 . . . Successful 8 | . 1 7 . . . Failed 14 | . 6 8 . . . Catastrophic 5 | . 2 3 . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 16 | . 7 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 3 . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Recall Investigation 1 | . . 1 . . . Registered Components 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 5 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 2 | . . . . 2 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . 1 . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 157 | . . . . 157 117 Highest-Rated Ally 40 | . . . . 40 39 Total Orders . | . . . . . . Ally Attacks 31 | . . . . . 31 Total Damage 1395 | . . . . . 1395 Kills 11 | . . . . . 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3990 | 161 260 912 97 2117 443 Spaces Moved 2929 | 118 194 456 172 1819 170 Core 300 | 4 . . 108 188 . Treads 595 | . . . . 425 170 Legs 381 | . 32 349 . . . Wheels 276 | 114 162 . . . . Hover 1377 | . . 107 64 1206 . Flight . | . . . . . . Fastest Speed 50 | 50 90 52 50 50 245 Average Speed 118 | 86 103 143 53 109 245 Slowest Speed 245 | 90 120 190 120 245 245 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 32 23 55 90 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . . 1 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3323 | 156 257 601 177 1945 187 Wait 188 | 14 32 35 3 93 11 Move 2924 | 117 193 455 171 1818 170 Hop . | . . . . . . Pick Up 49 | 8 12 14 . 15 . Fast Attach 12 | 6 1 1 . 4 . Attach 17 | 1 1 12 1 2 . Detach 2 | . . 2 . . . Swap 16 | 2 3 10 . 1 . Drop 42 | . 14 16 2 10 . Fire 71 | 8 1 54 . 2 6 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 1 | . . 1 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 162 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 422 | -10/Materials | Entered another Materials area 422 | -9/Materials | Evolved 2 slots: Propulsion x2 927 | -9/Materials | Discovered new exit (range 6) 1318 | -9/Materials | Identified exit to Mines 1334 | -9/Materials | Entered Mines 1340 | -9/Mines | Learned Materials stockpile data 1344 | -9/Mines | Assembled infested the area 1349 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1373 | -9/Mines | Core integrity fell below 50% 1407 | -9/Mines | Lost 4 parts (3n1u) 1429 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1431 | -9/Mines | Entered Zion 1469 | -7/Zion | Discovered new exit (range 15) 1505 | -7/Zion | System corruption cleaned by Quarantine Array 1529 | -7/Zion | Learned Factory emergency access door positions 1560 | -7/Zion | Found Prototype Device 1805 | -7/Zion | Found GAL Module 1976 | -7/Zion | Met Imprinter 2004 | -7/Zion | Imprinted 2006 | -7/Zion | Declared Zion's savior 3546 | -7/Zion | Identified exit to Proximity Caves 3548 | -7/Zion | Entered Proximity Caves 3548 | -6/Proximity Caves | Accompanied by 3 allies 3834 | -6/Proximity Caves | Core integrity fell below 20% 3991 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier overheating. G-67 Veteran misfires. G-50 Soldier heat short circuits Hvy. Laser. DT-8Y0(M) destroyed. G-50 Soldier overheating. G-50 Soldier destroyed. SV-U62(M) destroyed. EM Shotgun destroyed. G-67 Veteran suffers critical hit (Burn). G-67 Veteran heat damages Adv. Heat Sink. Hvy. Laser fries itself beyond repair. G-67 Veteran heat short circuits Flexi-carbon Leg. G-67 Veteran heat damages core (-16). G-67 Veteran overheating. G-67 Veteran heat spikes uncontrollably. G-67 Veteran overheating. Melted Field Laser. G-67 Veteran critical meltdown. G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ???????????????????????A ###???????????????????? | | ??????????????????????? % ;#???????????????????? | | ???????????????????????#[=%;;#???????????????????? | | ##########?????????????#!%g;###??????????????????? | | = ##????????????#*= ; ###????????????????? | | =%* ##??????????##*%! ##???????????????? | | ############!%@ #???????????????? | | # ### != ????????? | | ####?# ????????? | | ?????## # ####### ?????????? | | ??????#### ###?????## ## ?????????? | | ?????????# #????????## #??? ??????????? | | ?????????# #?????????# #### #?????#??????????? | | ?????????# #?????????# #??? #???????????????? | | ?????????# #?????????#%%#???? ??????????????? | | ?????????# #?????????#% #???? ?????????????? | | ?????????# #?????????% ?????## ????????????? | | ?????????# #????????? % ???????# ????????????? | | ?????????# #????????? = %???????# ?????????????? | | ?????????# #????????? % #??????????????????????? | | ?????????# #???????? #####??????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Authchip Count 5 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Power Sword | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Recalibrator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Robot Schematics ------------------ L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Slippery One The One Challenges ------------ None Game ------ Seed BiocellMultitargetingMaul Manual? 0 Play Time 01:00:19 Cumulative 8.3 hours Start 2025.03.17 @ 13:29:07 End 2025.03.17 @ 14:28:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 6% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b0e9c62e-35f7-4fe7-ac25-f00a872bea6c