Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.29 @ 00:49:46 Player: Baran Korkmaz Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (740) 740 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2465 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 231/300 Energy 83/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (4) ---- Improved Heat Sink Cooling System Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Shotgun > --- INVENTORY -------- Flight Unit Improved Heat Sink Cooling System Shotgun Heavy Hammer [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Hammer Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Shotgun Launcher Missile Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 42 | 6 6 14 16 Power 5 | 1 . 2 2 Engine 4 | 1 . 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 2 2 3 Treads . | . . . . Leg 4 | . . 2 2 Wheel 3 | 2 1 . . Hover . | . . . . Flight 2 | . 1 . 1 Utility 12 | 1 1 5 5 Device 5 | . . 3 2 Storage 3 | 1 1 . 1 Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 16 | 2 3 5 6 Energy Gun 3 | 2 . 1 . Energy Cannon 2 | . . 1 1 Ballistic Gun 5 | . 1 2 2 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon 2 | . . 1 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 2 . . Unidentified Prototypes . | . . . . Parts Lost 31 | . 8 3 20 Power 4 | . 1 . 3 Propulsion 7 | . 2 1 4 Utility 8 | . . . 8 Weapon 12 | . 5 2 5 Highest Loss Streak 15 | . 8 2 15 Average Slot Usage (%) 59 | . 65 60 55 Engine 7 | . 8 7 7 Leg 8 | . . 11 9 Wheel 1 | . 10 . . Flight 1 | . . 2 . Device 5 | . . 7 4 Storage 13 | . 23 11 13 Protection 4 | . . 6 3 Energy Gun 4 | . 17 3 . Energy Cannon 3 | . . 3 5 Ballistic Gun 2 | . 3 1 4 Impact Weapon 3 | . . 5 3 Naked Turns 7 | . . . 7 Heaviest Build 27 | 10 26 26 27 Greatest Support 20 | 10 16 20 20 Greatest Overweight (x) 7 | 1 7 7 5 Average Overweight (x) . | . 1 . 1 Largest Inventory Capacity 12 | 6 12 6 8 Average Capacity 6 | 5 10 6 6 Most Carried 6 | 2 4 6 6 Average Carried 3 | 1 2 3 4 Final Capacity 6 | 6 6 6 4 Final Carried 5 | 2 . 5 2 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 673 | 238 45 213 177 Remotely . | . . . . Salvage Created 887 | . 83 314 490 Parts 50 | . 7 22 21 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 22 | . 4 9 9 Guns 15 | . 4 7 4 Cannons 7 | . . 2 5 Classes Destroyed 6 | . 2 3 1 Recycler 1 | . . . 1 Watcher 2 | . . 1 1 Swarmer 8 | . 3 3 2 Grunt 9 | . 1 2 6 Brawler 1 | . . 1 . Sentry 4 | . . 3 1 Best Kill Streak 6 | . 3 6 5 Combat Bots Only 6 | . 3 6 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3519 | . 670 846 2003 Core 1040 | . 188 298 554 Absorbed by Shields . | . . . . Core Remaining (%) 49 | 100 24 25 . Volleys Fired 85 | . 14 31 40 Largest 2 | . 2 2 2 Hottest 90 | . 90 56 79 Shots Fired 120 | . 18 41 61 Gun 75 | . 18 30 27 Cannon 42 | . . 11 31 Launcher 3 | . . . 3 Special . | . . . . Kinetic 60 | . 10 23 27 Thermal 15 | . 8 7 . Explosive 3 | . . . 3 Electromagnetic 42 | . . 11 31 Robot Hit Streak 8 | . 5 5 8 Robot Miss Streak 7 | . 6 7 3 Penetration Max . | . . . . Secondary Targets 2 | . . 1 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 79 | . 9 26 44 Core Hits 48 | . 5 15 28 Critical Hits 2 | . . 1 1 Critical Kills 2 | . . 1 1 Critical Parts Destroyed . | . . . . Melee Attacks 6 | . 5 . 1 Impact 1 | . . . 1 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1983 | . 130 556 1297 Guns 695 | . 130 257 308 Cannons 716 | . . 190 526 Explosions 552 | . . 109 443 Melee 20 | . . . 20 Ramming . | . . . . Kinetic 578 | . 73 197 308 Thermal 430 | . 57 169 204 Explosive 239 | . . . 239 Electromagnetic 716 | . . 190 526 Impact 20 | . . . 20 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 53 | . . 14 39 Projectiles 7 | . . . 7 Explosions 46 | . . 14 32 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 74 | . . . 74 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 78 | . 60 . 78 Average Temperature 38 | . 32 . 40 Received Heat Transfer 1059 | . 156 138 765 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 547 | . 149 298 100 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . . 2 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 291 | . 50 291 264 Average Influence 127 | . 13 155 158 Maximum Alert Level 1 | . . 1 1 Low Security (%) 66 | 100 100 59 56 Level 1 33 | . . 40 43 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . . . 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 49 | . 6 15 28 Peak Tracking Total 9 | . 6 7 9 Tactical Retreats 5 | . . 2 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 4 1 Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 12 | . 1 7 4 Successful 8 | . 1 3 4 Failed 4 | . . 4 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 6 | . 1 5 . Fabricators . | . . . . Repair Stations 4 | . . . 4 Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Patrol Status 1 | . 1 . . Investigation Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 58 | . . . 58 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat . | . . . . Combat 1 | . 1 . . Robot Hacks Applied 1 | . 1 . . parse_system 1 | . 1 . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1081 | 43 177 502 359 Spaces Moved 673 | 38 135 381 119 Core 86 | 3 4 36 43 Treads . | . . . . Legs 213 | . . 146 67 Wheels 146 | 35 111 . . Hover . | . . . . Flight 228 | . 20 199 9 Fastest Speed 40 | 50 40 40 50 Average Speed 101 | 78 91 95 140 Slowest Speed 400 | 100 400 400 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 26 33 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 32 | . . 2 30 Melee . | . . . . Projectile . | . . . . AOE 32 | . . 2 30 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 943 | 51 164 480 248 Wait 92 | . . 32 60 Move 670 | 37 134 380 119 Hop . | . . . . Pick Up 41 | 7 4 18 12 Fast Attach . | . . . . Attach 37 | 6 6 10 15 Detach 2 | 1 . 1 . Swap 5 | . . 4 1 Drop 5 | . 1 4 . Fire 85 | . 14 31 40 Melee 6 | . 5 . 1 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Core integrity fell below 50% 218 | -10/Materials | Discovered new exit (range 8) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 242 | -9/Materials | Lost 8 parts (1p2n5w) 305 | -9/Materials | Build established: Mutant 397 | -9/Materials | Core integrity fell below 50% 694 | -9/Materials | Build established: Scavenger-Mutant 713 | -9/Materials | Discovered new exit (range 5) 723 | -9/Materials | Entered another Materials area 723 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 769 | -8/Materials | Repaired Aluminum Leg 803 | -8/Materials | Repaired Lgt. EM Pulse Cannon 917 | -8/Materials | Lost 4 parts (1p2n1u) 1039 | -8/Materials | Core integrity fell below 50% 1079 | -8/Materials | Core integrity fell below 20% 1082 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slug penetrates Wall. Shotgun destroyed. K-01 Serf collects debris. Slug penetrates Wall. Sml. Storage Unit destroyed. Acquired Maneuvering Thrusters. Note that some effects don't stack, e.g. attaching both Maneuvering Thrusters and Maneuvering Thrusters does not combine the two effects (all such effects are marked ). Acquired Missile Launcher. Slug penetrates Wall. Maneuvering Thrusters destroyed. Slug penetrates Wall. Critical hit. Missile Launcher destroyed. Maneuvering Thrusters destroyed. G-47 Trooper destroyed. Penetrated by Slug. Missile Launcher destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#???????? | | ???????????????????????????????????????? ????????? | | ??????????????????????????????????????? ?????????? | | ????????????????????????????+###+##### ??????????? | | ???????????????????????????? ??????????? | | ???????????????????????##### ???????????? | | ?????????????????????### # ?????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# Y ]! g #???????????+??? | | ?????????????????????# =g ##?????????? ??? | | ???????????????????????# @ ! 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