Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.08 @ 12:50:43 Player: pointone Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (805) 805 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2845 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Improved Sensor Array Tactical Coordination Suite > --- WEAPON (2) ------- Phasing Sabre > --- INVENTORY (8) ---- Improved Heat Sink Mobile Refinery Mk. CCLXVII Advanced Beam Cannon Slug Cannon Bore Cannon Grenade Launcher GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Wheel > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Tactical Coordination Suite Layered Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Bore Cannon > --- INVENTORY -------- Improved Heat Sink Mobile Refinery Mk. CCLXVII Advanced Beam Cannon Slug Cannon Grenade Launcher Phasing Sabre GAL Module [Rating: 35] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Armored Treads Wheel Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 32 | 7 2 16 . 3 4 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 3 . . 1 Treads 1 | . . . . . 1 Leg . | . . . . . . Wheel 7 | 2 2 3 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 . 7 . 1 1 Device 7 | 1 . 5 . 1 . Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 9 | 2 . 4 . 2 1 Energy Gun 2 | . . 1 . . 1 Energy Cannon 2 | . . 2 . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 14 | . 1 7 . . 6 Power 3 | . . 1 . . 2 Propulsion 6 | . 1 3 . . 2 Utility 3 | . . 2 . . 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 7 | . 1 7 . . 6 To Critical Strikes . | . . . . . . Average Backups 7 | 2 6 6 8 7 6 Power 1 | . 1 1 1 1 . Propulsion 1 | 1 2 1 3 1 . Utility 1 | . 1 1 1 1 1 Weapon 2 | . . 1 3 3 4 Tool/Special . | . . . . . . Unused Backups 14 | . . 4 . 6 4 Power 3 | . . 2 . . 1 Propulsion 3 | . . . . 3 . Utility 5 | . . 2 . 1 2 Weapon 3 | . . . . 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 99 93 100 100 93 Engine 11 | . 14 10 11 11 10 Wheel 21 | . 27 21 22 22 10 Device 21 | . 14 21 22 22 22 Storage 11 | . 14 11 11 11 11 Protection 8 | . . 7 11 11 8 Energy Gun 1 | . . 4 . . 8 Energy Cannon 8 | . . 4 22 12 . Ballistic Gun 5 | . 28 10 . . . Ballistic Cannon 6 | . . . . 9 9 Peak Build Rating 35 | 7 8 19 19 30 35 Average Rating 20 | 4 7 11 19 25 31 On Entrance 13 | . 7 8 19 19 30 Avg Prop Armor Cover (%) 11 | . . . . . 11 Naked Turns . | . . . . . . Heaviest Build 39 | 15 15 28 28 37 39 Greatest Support 32 | 20 20 32 26 26 26 Greatest Overweight (x) 3 | . . 1 1 1 3 Average Overweight (x) . | . . . 1 1 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 7 | 3 6 6 8 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 8 8 8 8 7 Class Distribution -------------------- 77% | Mutant 16% | Scavenger-Mutant 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1022 | 294 164 330 . 70 164 Remotely 652 | 158 164 330 . . . Salvage Created 1113 | 79 288 548 . . 198 Parts 62 | 7 15 34 . . 6 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 7 | . . 7 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 7 7 . . 5 Melee 2 | . . . . . 2 Guns 13 | . 7 5 . . 1 Cannons 2 | . . . . . 2 AOE 2 | . . 2 . . . Classes Destroyed 10 | 2 4 3 . . 1 Worker 2 | . 1 1 . . . Tunneler 1 | 1 . . . . . Hauler 2 | . . 2 . . . Recycler 4 | 1 . 3 . . . Operator 2 | . . 2 . . . Watcher 2 | . 1 1 . . . Swarmer 5 | . 3 . . . 2 Grunt 9 | . 4 4 . . 1 Sentry 4 | . . 3 . . 1 Hunter 1 | . . . . . 1 Best Kill Streak 10 | 2 3 10 . . 2 Combat Bots Only 5 | . 3 5 . . 2 Max Kills in Single Turn 1 | 1 1 1 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 226 | . 36 51 . . 139 Missed 57 | . 12 14 . . 31 Hits 169 | . 24 37 . . 108 Projectile 169 | . 24 37 . . 108 Critical Strikes 4 | . . 2 . . 2 Damage Taken 2252 | . 232 511 . . 1509 Core 451 | . 37 74 . . 340 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 85 . . . . Volleys Fired 98 | 4 24 51 1 . 18 Largest 2 | 2 2 2 2 . 2 Hottest 136 | 40 40 136 136 . 129 Shots Fired 162 | 8 48 83 2 . 21 Gun 132 | 8 48 72 . . 4 Cannon 21 | . . 2 2 . 17 Launcher 9 | . . 9 . . . Special . | . . . . . . Kinetic 128 | 8 48 55 . . 17 Thermal 25 | . . 19 2 . 4 Explosive 9 | . . 9 . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 3 5 11 1 . 2 Robot Miss Streak 5 | 2 5 3 1 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 101 | 4 27 53 1 . 16 Core Hits 50 | 2 13 28 . . 7 Critical Kills 2 | . . . . . 2 Critical Parts Destroyed 6 | . . . . . 6 Critical Strikes 11 | . . 2 . . 9 Burn 2 | . . 2 . . . Destroy 8 | . . . . . 8 Sever 1 | . . . . . 1 Melee Attacks 9 | . . . . 1 8 Impact . | . . . . . . Slashing 9 | . . . . 1 8 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2254 | 55 346 1292 20 . 541 Guns 1110 | 55 346 640 . . 69 Cannons 289 | . . 41 20 . 228 Explosions 611 | . . 611 . . . Melee 244 | . . . . . 244 Ramming . | . . . . . . Kinetic 1123 | 55 346 494 . . 228 Thermal 394 | . . 305 20 . 69 Explosive 493 | . . 493 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 244 | . . . . . 244 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 26 | . . 18 . . 8 Projectiles 5 | . . . . . 5 Explosions 18 | . . 18 . . . Melee 3 | . . . . . 3 Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 236 | . 12 54 54 . 236 Average Temperature 76 | . 5 24 36 . 94 Received Heat Transfer 429 | . 78 195 . . 156 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 840 | . . 692 37 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 182 | 5 157 182 45 . . Initial 61 | . . 61 45 . . Average 99 | 1 91 121 45 . . Influence Increases 674 | 10 237 312 . . 115 Destroy 0b10 Robot/C 380 | . 140 140 . . 100 Destroy 0b10 Robot/NC 65 | 10 10 45 . . . Destroy Leader 88 | . 42 46 . . . Successful Hack 19 | . 15 4 . . . Disable Machine 45 | . 15 30 . . . Destroy Structure 32 | . . 32 . . . Lose Combat Pursuer 45 | . 15 15 . . 15 Influence Decreases 654 | 10 90 343 71 45 95 Entered New Map 202 | . . 86 71 45 . Time Decay 346 | 10 80 196 . . 60 Lost Part 106 | . 10 61 . . 35 Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 40 | . 13 13 2 . 12 Peak Tracking Total 7 | . 3 4 3 . 7 Tactical Retreats 3 | . 1 1 . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 4 | . 1 3 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 4 | . 3 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 9 4 . . . Successful 7 | . 4 3 . . . Failed 6 | . 5 1 . . . Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 9 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 2 . . . Prototype ID Bank 2 | . 1 1 . . . Alert Level 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Transport Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1341 | . . 155 15 985 186 Sensors 1270 | . . 84 15 985 186 Seismic 71 | . . 71 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1873 | 72 185 430 15 985 186 Spaces Moved 1431 | 52 108 255 12 918 86 Core 2 | 2 . . . . . Treads 6 | . . . . . 6 Legs . | . . . . . . Wheels 1423 | 50 108 255 12 918 80 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 105 105 105 Average Speed 101 | 78 80 91 105 105 130 Slowest Speed 250 | 80 80 115 105 105 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 25 30 7 87 20 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug . | . . . . . . Terrain Destroyed 62 | . . 51 . . 11 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 51 | . . 51 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1683 | 74 158 370 12 941 128 Wait 50 | . 19 22 . 3 6 Move 1426 | 51 107 254 11 917 86 Hop . | . . . . . . Pick Up 43 | 12 5 17 . 7 2 Fast Attach 1 | . . . . 1 . Attach 18 | 7 1 9 . . 1 Detach . | . . . . . . Swap 14 | . 1 7 . 2 4 Drop 22 | . 1 10 . 8 3 Fire 98 | 4 24 51 1 . 18 Melee 9 | . . . . 1 8 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 16) 242 | -10/Materials | Discovered new exit (range 4) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Utility x2 406 | -9/Materials | Lost 7 parts (1p3n2u1w) 557 | -9/Materials | Discovered new exit (range 11) 688 | -9/Materials | Entered Mines 694 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 703 | -9/Mines | Entered Zion 748 | -7/Zion | Found Prototype Device 874 | -7/Zion | Build established: Mutant 881 | -7/Zion | Learned location of Armory (-3) 944 | -7/Zion | Learned Factory terminal intel 1083 | -7/Zion | Learned location of 1 exit from Factory 1346 | -7/Zion | Met Imprinter 1486 | -7/Zion | Found GAL Module 1633 | -7/Zion | Discovered new exit (range 12) 1688 | -7/Zion | Entered Proximity Caves 1690 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1776 | -6/Proximity Caves | Spotter reported a threat 1799 | -6/Proximity Caves | Attracted the attention of an 0b10 base 1852 | -6/Proximity Caves | Core integrity fell below 50% 1855 | -6/Proximity Caves | Spotter reported a threat 1858 | -6/Proximity Caves | Spotter reported a threat 1872 | -6/Proximity Caves | Core integrity fell below 20% 1874 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- repair. 01859_ Slug penetrates Wall. 01859_ Penetrated by Slug. 01860_ Lgt. Angular Momentum Engine fries itself beyond repair. 01860_ Carbon-fiber Leg fries itself beyond repair. 01861_ H-66 Slayer Gauss Rifle severed. 01862_ Penetrated by Slug. 01862_ Hvy. Beamcaster destroyed. 01864_ Lgt. Angular Momentum Engine fries itself beyond repair. 01864_ Penetrated by Slug. 01865_ Slug penetrates Wall. 01865_ Imp. Deuterium Engine destroyed. 01868_ Penetrated by Slug. 01868_ Arm. Treads destroyed. 01870_ Penetrated by Slug. 01872_ H-66 Slayer destroyed. 01873_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##???????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????####?????#### ??????????????????????????? | | ???????# #??#??? ??????????????????????????? | | ??????? #??# ???#" ?????????????????????????? | | ??????# #??# ????# ####?????????????????????? | | ??????# #??# ???# ##????????????????????? | | ????### ##?# #??# ###hY #????? #????????????? | | ????# ### #?????#[;##??? #?????????????? | | #??## ## ###??# # #? ### ??????????? | | #?## #??#@#?# ?????????? | | ### ####%# ?????????? | | #######???# = ?????????? | | #" ???# $ #????????????? | | ## #? ???# #;### #????????????? | | ### #" """# ###??? ## #????????????? | | #?## #" / ##????? ##???? ???????????? | | #??## #" # #???????##??????????????????? | | #??# + ?# #???????????????????????????? | | #?# # ?# #???????????????????????????? | | ??# #""T" / #???????????????????????????? | | ??# #??"" """# #???????????????????????????? | | ?# ######/#### #???????????????????????????? | | # ! #???????????????????????????? | | % = #???????????????????????????? | | ## ####"# #??????????????????????????? | | ?# #??#"# #?????????????????????????? | | # #??## ### "#???????????????????????? | | ##??# #?# # "??????????????????????? | | #####??? ?# #?# #????????????????????? | | #??????? #### ##??? ???????????????????? | | ?????? #"# #??? ##?????????????????????????? | | ????? #### ???###??????????????????????????? | | ????? ????### ????????????????????????????????? | | ????? ????????##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Recoil Reduction 1 Item Schematics ----------------- Nuclear Pulse Thruster | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Med. Treads | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Antigrav System | -7/Zion | Archive EM Shield | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive H-55 Commando | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Look Less Dangerous Next Time Use The Force Challenges ------------ None Game ------ Seed ExplosiveArmageddonDetector Manual? 0 Play Time 00:36:38 Cumulative 5.3 hours Start 2025.11.08 @ 12:12:57 End 2025.11.08 @ 12:50:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/SmallcapsGlow++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 60b9e77e-7fe3-459e-9134-79d4ad4aa371