Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 09:18:06 Player: canerib Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (33) 165 Value Destroyed (1027) 1027 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (387) 387 TOTAL SCORE: 4459 Bonus ------- Follower Combat Kills 107 Aligned with FarCom 300 Friendly Fire -20 Cogmind --------- Core Integrity 318/550 Matter 235/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Sensor Array Improved Signal Interpreter Deploy-a-Sentry Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Particle Gun Advanced Beam Cannon Light Cannon > --- INVENTORY -------- Light Deuterium Engine Heat Sink Sensor Array Improved Signal Interpreter Small Laser Grenade Launcher Mining Laser Deploy-a-Sentry Deploy-a-Sentry Deploy-a-Sentry [Rating: 21] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . 1 . . . . Parts Attached 35 | 7 7 4 8 2 . 3 4 Power 4 | 1 1 . 1 . . . 1 Engine 3 | 1 . . 1 . . . 1 Core 1 | . 1 . . . . . . Reactor . | . . . . . . . . Propulsion 7 | 2 3 . 1 1 . . . Treads . | . . . . . . . . Leg 3 | 2 1 . . . . . . Wheel 4 | . 2 . 1 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 1 2 2 1 . 2 1 Device 4 | 1 . . 1 . . 1 1 Storage 3 | 1 1 . . 1 . . . Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 2 | . . 2 . . . . . Artifact . | . . . . . . . . Weapon 13 | 2 2 2 4 . . 1 2 Energy Gun 4 | . . 2 1 . . 1 . Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 2 | 2 . . . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 16 | . 4 1 1 . . 5 5 Power 2 | . . . . . . 1 1 Propulsion 4 | . 2 . 1 . . 1 . Utility 2 | . . 1 . . . . 1 Weapon 8 | . 2 . . . . 3 3 Highest Loss Streak 4 | . 4 1 1 . . 3 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 90 99 98 100 100 76 37 Engine 5 | . 8 . . 11 11 6 1 Core 4 | . 5 14 10 . . . . Leg 5 | . 20 . . . . . . Wheel 11 | . 2 28 21 22 22 11 . Device 6 | . 14 . 5 11 11 4 . Storage 11 | . 14 14 11 11 11 11 9 Processor 9 | . . . 11 11 11 17 18 Protection 2 | . . 13 5 . . . . Energy Gun 8 | . . 14 16 11 11 12 6 Energy Cannon 3 | . . . 6 11 11 7 . Ballistic Gun 4 | . 16 . . . . . . Ballistic Cannon 6 | . 5 14 8 11 11 4 . Peak Build Rating 21 | 7 9 14 19 17 19 21 12 Average Rating 12 | 5 7 10 17 17 17 15 9 On Entrance 11 | . 7 9 14 17 17 19 9 Naked Turns . | . . . . . . . . Heaviest Build 26 | 15 15 19 22 26 26 26 18 Greatest Support 26 | 20 26 26 26 26 20 20 3 Greatest Overweight (x) 7 | 1 4 . . 1 1 7 5 Average Overweight (x) . | . . . . . 1 1 3 Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 9 10 10 10 Most Carried 10 | 4 8 8 8 9 10 10 7 Average Carried 7 | 2 5 7 6 8 8 8 5 Final Capacity 10 | 8 8 8 8 10 10 10 10 Final Carried 10 | 4 7 8 8 8 10 7 3 Class Distribution -------------------- 64% | Mutant 24% | Gunner 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 996 | 282 219 179 249 20 . 47 . Remotely . | . . . . . . . . Salvage Created 1143 | 21 392 230 280 14 . 156 50 Parts 65 | 3 22 16 15 3 . 3 3 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 27 | . 9 6 8 . . 3 1 Guns 14 | . 8 1 3 . . 2 . Cannons 11 | . 1 5 5 . . . . AOE 1 | . . . . . . . 1 Classes Destroyed 8 | 1 3 . 3 . . . 1 Tunneler 2 | 1 . . . 1 . . . Hauler 1 | . . . 1 . . . . Recycler 1 | . . . . . . . 1 Operator 1 | . 1 . . . . . . Watcher 1 | . 1 . . . . . . Swarmer 3 | . . . 3 . . . . Grunt 21 | . 9 6 3 . . 3 . Sentry 3 | . . . 2 . . . 1 Best Kill Streak 6 | 1 6 2 4 1 . 2 1 Combat Bots Only 6 | . 6 2 4 . . 2 1 Max Kills in Single Turn 1 | 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 185 | . 46 17 38 . . 50 34 Missed 40 | . 5 5 6 . . 16 8 Damage Taken 2102 | . 571 151 360 . . 566 454 Core 641 | . 43 33 155 . . 178 232 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 61 | 100 . 69 . . . 16 . Volleys Fired 124 | 2 43 11 21 1 . 31 15 Largest 3 | 2 2 2 3 3 . 3 1 Hottest 201 | 40 40 98 201 168 . 168 100 Shots Fired 216 | 4 72 24 59 3 . 39 15 Gun 145 | 4 64 11 32 1 . 28 5 Cannon 61 | . 8 13 27 2 . 11 . Launcher 5 | . . . . . . . 5 Special 5 | . . . . . . . 5 Kinetic 105 | 4 72 13 13 1 . 2 . Thermal 106 | . . 11 46 2 . 37 10 Explosive 5 | . . . . . . . 5 Electromagnetic . | . . . . . . . . Robot Hit Streak 11 | 3 8 7 11 1 . 10 5 Robot Miss Streak 5 | 1 5 2 2 1 . 4 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 147 | 3 50 16 39 1 . 27 11 Core Hits 57 | 1 21 10 11 1 . 8 5 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . 1 . . 2 . Burn 2 | . . . 1 . . 1 . Meltdown 1 | . . . . . . 1 . Melee Attacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2386 | 41 649 262 671 20 . 370 373 Guns 1313 | 41 564 83 346 . . 235 44 Cannons 744 | . 85 179 325 20 . 135 . Explosions 257 | . . . . . . . 257 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1062 | 41 649 179 161 . . 32 . Thermal 1067 | . . 83 510 20 . 338 116 Explosive 257 | . . . . . . . 257 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . Average Corruption 1 | . 1 2 . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . 5 7 . . . . . Message Errors 1 | . . 1 . . . . . Matter Fused 5 | . 4 1 . . . . . Heat Flow Errors 3 | . 1 2 . . . . . Energy Discharges 1 | . . 1 . . . . . Misfires 2 | . . 2 . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . 1 1 . . 1 . Impact . | . . . . . . . . Kinetic 3 | . . 1 1 . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 53 | . . . . . . . 53 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 673 | . 161 256 673 72 . 515 9 Average Temperature 184 | . 49 84 279 38 . 176 5 Received Heat Transfer 879 | . 291 84 54 . . 306 144 Effects 31 | . . . 24 . . 7 . Shutdowns 6 | . . . 4 . . 2 . Energy Bleed 3 | . . . 3 . . . . Interference 11 | . . . 7 . . 4 . Matter Decay 4 | . . . 4 . . . . Short Circuit 2 | . . . 1 . . 1 . Damage (minor) 1 | . . . 1 . . . . Damage (major) 3 | . . . 3 . . . . Damage (core) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 4 | . . . 1 . . 3 . Heat Transferred 2452 | . . 174 1184 37 . 807 250 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 333 | 5 173 222 333 134 . 65 86 Initial 129 | . 3 67 86 129 . . 22 Average 76 | 2 65 146 213 131 . 25 42 Maximum Alert Level 1 | . . 1 1 . . . . Low Security (%) 93 | 100 100 86 48 100 . 100 100 Level 1 6 | . . 13 51 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 2 1 . . . . . Investigation 2 | . 1 1 . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 4 | . 1 . 1 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 44 | . 17 7 9 . . 7 4 Peak Tracking Total 6 | . 5 3 6 . . 3 5 Tactical Retreats 4 | . 1 . 1 . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 7 | . 2 1 1 . 1 . 2 Terminals 4 | . 2 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 11 | . 3 1 2 . 1 . 4 Successful 7 | . 2 1 1 . 1 . 2 Failed 4 | . 1 . 1 . . . 2 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . . . 1 . 3 Terminals 7 | . 3 . . . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 5 | . 2 1 . . 1 . 1 Open Door 1 | . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . Process 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals 1 | . . . . . . . 1 Assimilate 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 1 . . . 2 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 25 | . . . 25 . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 3 | . . . . 2 . . 1 Largest Group 2 | . . . . 2 2 . 1 Highest-Rated Group 50 | . . . . 50 50 . 10 Highest-Rated Ally 31 | . . . . 31 31 . 10 Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . . . 5 . Total Damage 237 | . . . . . . 237 . Kills 3 | . . . . . . 3 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Turrets Deployed 2 | . . . . . . 2 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 2799 | 81 725 361 237 99 215 757 324 Spaces Moved 1786 | 53 369 346 129 89 222 476 102 Core 253 | 5 3 . . . . 143 102 Treads . | . . . . . . . . Legs 355 | 48 307 . . . . . . Wheels 1178 | . 59 346 129 89 222 333 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 95 95 200 Average Speed 119 | 116 136 90 90 91 95 133 217 Slowest Speed 400 | 190 250 90 90 95 95 400 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 56 85 13 21 60 89 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | . . . . . . . 19 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 17 | . . . . . . . 17 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2235 | 65 516 375 206 104 226 564 179 Wait 249 | . 85 6 41 11 . 48 58 Move 1779 | 52 368 345 128 88 221 475 102 Hop . | . . . . . . . . Pick Up 22 | 4 7 3 3 . 3 2 . Fast Attach 14 | 7 3 2 2 . . . . Attach 11 | . 2 . 4 . . 1 4 Detach 4 | . 1 1 2 . . . . Swap 10 | . 2 2 2 2 . 2 . Drop 20 | . 4 5 3 2 1 5 . Fire 124 | 2 43 11 21 1 . 31 15 Melee 1 | . 1 . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 422 | -10/Materials | Identified exit to Mines 541 | -10/Materials | Lost 4 parts (2n2w) 616 | -10/Materials | Discovered new exit (range 13) 807 | -10/Materials | Entered Mines 815 | -10/Mines | Met a Derelict bent on vengeance 872 | -10/Mines | Found a hidden stash of uninstalled traps 1022 | -10/Mines | Discovered new exit (range 16) 1030 | -10/Mines | Learned Materials non-interactive machine intel 1075 | -10/Mines | Met a Derelict shopkeep closing up shop 1168 | -10/Mines | Entered Materials 1168 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1169 | -9/Materials | Loaded intel: 41 non-interactive machine locations 1350 | -9/Materials | Discovered new exit (range 16) 1405 | -9/Materials | Entered Mines 1410 | -9/Mines | Identified exit to Materials 1487 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1487 | -9/Mines | Discovered new exit (range 5) 1504 | -9/Mines | Entered Exiles 1504 | -9/Exiles | Accompanied by 2 allies 1530 | -9/Exiles | Met 8R-AWN 1534 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1543 | -9/Exiles | Met EX-HEX 1574 | -9/Exiles | Met EX-BIN 1586 | -9/Exiles | Aligned with FarCom system 1587 | -9/Exiles | Given EX-Vault access code 1612 | -9/Exiles | Opened EX-Vault 1619 | -9/Exiles | Found Deploy-a-Sentry 1621 | -9/Exiles | Found Deploy-a-Sentry 1623 | -9/Exiles | Found Deploy-a-Sentry 1643 | -9/Exiles | Build established: Gunner 1644 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1673 | -9/Exiles | Met EX-DEC 1709 | -9/Exiles | Discovered new exit (range 12) 1719 | -9/Exiles | Left Exiles lab with Deploy-a-Sentry 1719 | -9/Exiles | Entered Mines 2024 | -8/Mines | Build established: Skirmisher 2193 | -8/Mines | Core integrity fell below 50% 2212 | -8/Mines | DAS Turret deployed 2230 | -8/Mines | DAS Turret deployed 2230 | -8/Mines | Core integrity fell below 20% 2242 | -8/Mines | Lost 3 parts (1p2w) 2430 | -8/Mines | Discovered exit to Materials (range 5) 2444 | -8/Mines | Discovered exit to Materials (range 10) 2476 | -8/Mines | Entered Materials 2476 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2496 | -8/Materials | Build established: Mutant 2763 | -8/Materials | Lost 3 parts (1u2w) 2800 | -8/Materials | Self-destructed Last Messages --------------- Current Alert Level: Low Security 02595_ Connecting with Terminal... 02615_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02642_ Technician 3a reveals location of Alarm Trap. 02662_ W-25 Informer sends out distress signal. 02662_ Technician 3a reveals location of hidden door. 02664_ K-01 Serf collects debris. 02702_ Heat Sink destroyed. 02705_ Atomic Centrifuge disabled. 02711_ Sml. Laser destroyed. 02727_ U-05 Engineer builds a Wall. 02732_ Mining Laser destroyed. 02736_ Y-45 Defender destroyed. 02794_ R-06 Scavenger destroyed. 02798_ Lgt. Deuterium Engine destroyed. 02798_ Destroyed Imp. Heat Sink. 02799_ Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????? ??" ???????????????????????? | | ??????????????# """ #??????????????????????? | | ??????????????# """ ""#????????????????????? | | ??????????????# Y"#????????????????????? | | ??????????????# ""#????????????????????? | | ??????????????#^ !! #????????????????????? | | ??????????????# !!g #######??????????????? | | ??????????????# !! %! """ ##?????????????? | | ??????????????# ^ g "R" #?????????????? | | ??????????????# ^ " " ???????????????? | | ??????????????# % "" ?????????????????? | | ??????????????# ^ ^ "" ???????????????????? | | ??????????????# T" ?????????????????????? | | ??????????????# "" @#??????????????????????? | | ??????????????# "" #??????????????????????? | | ??????????????# a #??????????????????????? | | ??????????????# #??????????????????????? | | ?????????###?####+### #??????????????????????? | | ????????## ### # #??????????????????????? | | ????????# + "" # r #??????????????????????? | | ????????# ## ""S !# #??????????????????????? | | ??####### ## "" # #########??????????????? | | ??# ## # # #??????????????? | | ??# #] # # #??????????????? | | ??# ######## # #??????????????? | | ??# "" # ! # """ #??????????????? | | ??# """ # # """ #??????????????? | | ??# """ # """ + """ #??????????????? | | ??# "T" + """ # #??????????????? | | ??# """ # """ " # """ | #??????????????? | | ??#######+### T # """ #??????????????? | | ???????# " # """ #??????????????? | | ???????# ] + #??????????????? | | ???????# ##########??????????????? | | ?????#####+####### #???????????????????????? | | ?????# # #####???????????????????????? | | ?????# #####???????????????????????????? | | ?????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotElectrostormFocus Manual? 0 Play Time 00:32:03 Cumulative 78.6 hours Start 2025.03.19 @ 08:48:17 End 2025.03.19 @ 09:18:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e98df6a0-ca9b-4bb4-bd5b-2f93bbef030a