Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.29 @ 06:44:37 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (23) 115 Value Destroyed (273) 273 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 7702 Bonus ------- High Alert Combat Kills 14 Met Imprinter 300 Cogmind --------- Core Integrity 1379/1450 Matter 278/300 Energy 340/340 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -2/Research Parts ------- > --- POWER (1) -------- Heavy Antimatter Reactor > --- PROPULSION (10) -- Advanced Medium Treads Centrium Leg Centrium Leg Centrium Leg Improved Flight Unit > --- UTILITY (10) ----- Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Experimental Melee Analysis Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Compact Battery (200) Matter Compressor (135) Improved Trap Scanner Nova Cannon Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Improved Flight Unit Improved VTOL Module Nuclear Pulse Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Small Storage Unit Improved Trap Scanner Machine Analyzer Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Experimental Melee Analysis Suite System Shield > --- WEAPON ----------- Nova Cannon Makeshift Hammer > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Centrium Leg Compact Battery Matter Compressor Nova Cannon Heavy Flail [Rating: 127] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Reaction Control System Storage Small Storage Unit Processor Machine Analyzer Hackware System Shield Protection Propulsion Shielding Weapon Heavy Flail Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 . 2 2 . . . 4 2 . . 2 2 Power . | . . . . . . . . . . . . . . . Propulsion 8 | . . 1 . 2 2 . . . . 2 . . . 1 Utility 8 | . . 1 . . . . . . 4 . . . 2 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 99 | 3 8 3 21 13 4 5 5 1 7 6 3 1 13 6 Power 9 | . 1 1 2 1 1 1 . . 1 . . . 1 . Engine 6 | . 1 1 2 . . 1 . . 1 . . . . . Core 2 | . . . . 1 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 46 | 2 5 1 12 6 2 1 1 1 2 2 . . 7 4 Treads 2 | . . . . . . . . 1 . . . . . 1 Leg 9 | . 5 1 . . . . . . . . . . . 3 Wheel 3 | 2 . . . . . . . . . 1 . . . . Hover 11 | . . . 8 . . . 1 . . . . . 2 . Flight 21 | . . . 4 6 2 1 . . 2 1 . . 5 . Utility 26 | . 1 1 . 2 . 1 4 . 4 4 3 . 5 1 Device 12 | . . 1 . . . 1 4 . 2 2 . . 2 . Storage 1 | . . . . . . . . . . . . . 1 . Processor 8 | . . . . 2 . . . . . 2 2 . 1 1 Hackware 2 | . . . . . . . . . 2 . . . . . Protection 3 | . 1 . . . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 18 | 1 1 . 7 4 1 2 . . . . . 1 . 1 Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 1 Ballistic Gun 4 | 1 1 . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 7 | . . . 5 1 . 1 . . . . . . . . Special Weapon 2 | . . . . . 1 1 . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . 2 . . . . . . . . . . Unidentified Prototypes 10 | . . 1 1 1 1 . 2 . 1 . . . 2 1 Parts Lost 27 | . . . 6 3 . 3 . 2 1 2 1 . 3 6 Power 1 | . . . . 1 . . . . . . . . . . Propulsion 17 | . . . 4 1 . 3 . 2 . 1 1 . 1 4 Utility 8 | . . . 1 1 . . . . 1 1 . . 2 2 Weapon 1 | . . . 1 . . . . . . . . . . . Highest Loss Streak 6 | . . . 6 3 . 3 . 1 1 2 1 . 3 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 81 97 83 91 100 89 85 89 80 79 76 75 78 74 Engine 5 | . 7 8 10 5 . 6 7 7 5 5 5 5 . . Leg 4 | . 24 33 . . . . . . . . . . . 9 Wheel 1 | . 3 . . . . . . . . 5 5 5 . . Hover 3 | . . . 20 . . . 1 7 3 . . . 1 . Flight 26 | . . . 10 45 53 43 38 30 26 30 24 21 21 15 Device 5 | . . 11 11 3 . 2 7 7 10 6 8 5 9 7 Storage 7 | . 14 11 11 9 7 7 7 7 5 5 5 5 4 3 Processor 8 | . . . . 9 15 11 7 7 5 15 14 15 17 20 Hackware 1 | . . . . . . . . . 9 5 5 5 4 4 Protection 1 | . 3 11 5 . . . . . . . 1 5 3 . Ballistic Gun 5 | . 27 22 8 . . . . . . . . . . . Special Weapon 2 | . . . . . . 6 7 7 4 . . . . . Impact Weapon 4 | . . . . 7 7 7 7 7 5 5 5 7 9 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 42 | 7 11 17 23 17 19 19 18 18 23 21 21 23 35 42 Greatest Support 90 | 26 26 30 30 24 32 32 23 23 41 45 41 36 61 90 Greatest Overweight (x) 2 | . . . 2 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | 6 7 6 7 7 7 7 8 8 6 7 6 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 7 7 8 8 8 8 8 8 8 8 8 4 5 Class Distribution -------------------- 48% | Sprinter 30% | Mutant 19% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Sprinter | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -3/Research Scout | -2/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Matter Collected 1519 | 200 149 . 184 305 . 203 50 15 . . 229 18 3 163 Remotely . | . . . . . . . . . . . . . . . Salvage Created 350 | . 182 . 104 64 . . . . . . . . . . Parts 39 | . 10 . 21 8 . . . . . . . . . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . . . Recyclers Shooed 4 | . 3 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 14 | . 1 . 7 5 . 1 . . . . . . . . Guns 1 | . 1 . . . . . . . . . . . . . AOE 12 | . . . 7 5 . . . . . . . . . . Classes Destroyed 7 | . 3 . 2 1 . 1 . . . . . . . . Worker 5 | . 1 . 4 . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . . . Recycler 2 | . 2 . . . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . Swarmer 12 | . . . 7 5 . . . . . . . . . . Grunt 1 | . 1 . . . . . . . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 2 . 12 5 . 1 . . . . . . . . Combat Bots Only 7 | . 1 . 7 5 . 1 . . . . . . . . Max Kills in Single Turn 4 | . 1 . 4 2 . 1 . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Damage Taken 3642 | . 96 59 845 345 . 173 . 265 103 120 226 . 684 726 Core 761 | . 52 14 175 89 . 33 . 54 . 39 45 . 189 71 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 280 | . . 4 46 . . . . . . . 25 . 205 . Regen/Repaired (Parts) 202 | . . . . . . . 202 . . . . . . . Core Remaining (%) 84 | 100 79 . 52 83 . . . 87 100 . . 92 85 . Volleys Fired 64 | . 32 1 17 5 . 8 . 1 . . . . . . Largest 2 | . 2 2 2 1 . 1 . 1 . . . . . . Hottest 50 | . 40 40 50 33 . 33 . 5 . . . . . . Shots Fired 106 | . 64 2 26 5 . 8 . 1 . . . . . . Gun 79 | . 64 2 13 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 22 | . . . 13 5 . 4 . . . . . . . . Special 5 | . . . . . . 4 . 1 . . . . . . Kinetic 79 | . 64 2 13 . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 22 | . . . 13 5 . 4 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 2 1 2 . 2 . 3 . . . . . . Robot Miss Streak 6 | . 2 1 2 3 . 6 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 54 | . 33 1 2 12 . 5 . 1 . . . . . . Core Hits 32 | . 9 1 16 5 . 1 . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 18 | . . . . 12 2 4 . . . . . . . . Impact 7 | . . . . 1 2 4 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 1384 | . 294 9 618 308 . 155 . . . . . . . . Guns 302 | . 293 9 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 908 | . . . 618 249 . 41 . . . . . . . . Melee 173 | . . . . 59 . 114 . . . . . . . . Ramming 1 | . 1 . . . . . . . . . . . . . Kinetic 302 | . 293 9 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 908 | . . . 618 249 . 41 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 173 | . . . . 59 . 114 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 134 | . . . 33 44 . 57 . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 97 | . . . 33 35 . 29 . . . . . . . . Melee 37 | . . . . 9 . 28 . . . . . . . . Knockbacks 2 | . . . . 1 . 1 . . . . . . . . Impact 2 | . . . . 1 . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 141 | . . . 40 54 . 47 . . . . . . . . Shots 6 | . . . 2 3 . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 177 | . 1 . 24 13 162 177 . 6 . 8 . . 4 . Average Temperature 39 | . 1 . 8 2 43 61 . 6 . 8 . . 3 . Received Heat Transfer 474 | . 54 9 258 36 . . . 9 . 9 42 . 48 9 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . . . . . . . Impact Corruptions 3 | . . . . 1 . 2 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Peak Influence 669 | . 59 39 669 604 333 . . . 78 51 . . 194 125 Initial 288 | . . 24 16 288 274 . . . 50 32 . . 75 100 Average 163 | . 38 27 265 379 306 . . . 59 37 . . 117 100 Maximum Alert Level 2 | . . . 2 2 1 . . . . . . . . . Low Security (%) 69 | 100 100 100 55 . . . . . 100 100 . . 100 100 Level 1 20 | . . . 9 70 99 . . . . . . . . . Level 2 10 | . . . 34 29 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 1 5 2 1 . . . 1 2 . . 2 2 Investigation 7 | . 1 . 2 . 1 . . . . 2 . . 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 10 | . . 1 3 2 . . . . 1 . . . 1 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Distress Signals 6 | . . 1 2 1 . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 115 | . 5 4 26 25 1 2 . 10 3 5 8 1 18 7 Peak Tracking Total 14 | . 2 5 13 10 1 2 . 5 3 5 5 4 14 7 Tactical Retreats 19 | . . . 3 4 . . . 3 . . 4 1 3 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Traps Triggered 5 | . 3 . . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 6 | . . . . . . 4 . . . . 2 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Machines Disabled 6 | . . . 6 . . . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Machines Accessed 27 | . 6 . 5 5 4 2 . . 1 2 1 . 1 . Terminals 22 | . 6 . 5 4 4 . . . 1 1 . . 1 . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 80 | . 20 . 14 16 10 2 . . 6 6 1 . 5 . Successful 45 | . 13 . 4 9 7 2 . . 4 4 1 . 1 . Failed 35 | . 7 . 10 7 3 . . . 2 2 . . 4 . Catastrophic 6 | . . . 1 2 . . . . 1 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 48 | . 20 . 7 9 7 . . . 2 1 . . 2 . Terminals 71 | . 20 . 14 13 10 . . . 6 3 . . 5 . Fabricators 3 | . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 26 | . 5 . 4 5 4 2 . . 3 2 1 . . . Record 5 | . . . . 1 2 . . . 1 1 . . . . Open Door 5 | . . . 2 . . 2 . . . . 1 . . . Open DSF 1 | . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . 1 . . . . Locate Traps 3 | . 1 . . 1 . . . . 1 . . . . . Zone Layout 8 | . 4 . 1 3 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 8 . . 1 3 . . . 1 . . . 1 . Terminals 14 | . 8 . . 1 3 . . . 1 . . . 1 . Track 2 | . 2 . . . . . . . . . . . . . Botnet 11 | . 6 . . . 3 . . . 1 . . . 1 . Disrupt 1 | . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 19 | . 5 . 4 4 3 . . . 1 2 . . . . Full Trace Events 7 | . . . 3 1 1 . . . . 2 . . . . Feedback Events 1 | . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . . . . . . . 47 . . . . Total Part Build Rating 5 | . . . . . . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . 5 . 1 . . . . . . . . Non-combat 4 | . . . . 4 . . . . . . . . . . Combat 2 | . . . . 1 . 1 . . . . . . . . Robot Hacks Applied 7 | . . . . 6 . 1 . . . . . . . . parse_system 4 | . . . . 3 . 1 . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . find_recycling 1 | . . . . 1 . . . . . . . . . . check_alert 1 | . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 1 1 . . 1 1 . . Drone Launches 1 | . . . . . . . 1 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 7 | . . . . . . . . . . . . . 4 3 Traps 2 | . . . . . . . . . . . . . 1 1 Items 4 | . . . . . . . . . . . . . 2 2 Machines 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Turns Passed 2880 | 8 366 81 306 184 146 283 541 191 63 108 288 70 127 118 Spaces Moved 5384 | 1 226 51 458 469 376 839 945 459 168 142 538 198 355 159 Core . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 276 | . 184 51 2 . . . . . . . . . . 39 Wheels 43 | 1 42 . . . . . . . . . . . . . Hover 227 | . . . 227 . . . . . . . . . . . Flight 4838 | . . . 229 469 376 839 945 459 168 142 538 198 355 120 Fastest Speed 21 | 90 90 120 34 27 21 21 27 27 27 24 32 34 27 27 Average Speed 35 | 90 114 120 47 27 21 24 27 37 27 29 32 34 27 62 Slowest Speed 180 | 90 120 120 180 31 21 29 27 49 29 32 34 34 34 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 65 | . . . 9 15 2 3 . 2 2 3 9 1 18 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 32 6 81 63 11 82 88 74 6 5 58 26 19 6 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . 1 2 1 . . 1 . . . Known Exits Taken 4 | . . . . . . . . . 1 . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . . . . Scrap Searched 9 | . . . . . . 1 2 3 . . 2 1 . . Spaces Dug 35 | . . . 28 5 2 . . . . . . . . . Terrain Destroyed 125 | . . . 75 24 2 24 . . . . . . . . Melee 2 | . . . . . 2 . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 123 | . . . 75 24 . 24 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Mat Fac Low Zio Pro Fac Fac Upp Upp Res Res Total 6177 | 9 283 71 515 493 439 901 1229 474 182 202 641 198 365 175 Wait 557 | . 2 4 4 4 48 34 276 16 6 57 104 1 1 . Move 5250 | . 225 50 439 441 371 832 944 454 163 136 521 195 322 157 Hop 55 | . . . 9 12 2 3 . 2 2 2 7 1 14 1 Pick Up 47 | . 8 7 9 3 6 6 . . 1 . 2 . 3 2 Fast Attach 46 | . 5 1 2 6 1 2 5 1 2 5 3 1 7 5 Attach 25 | . 1 2 6 3 2 1 . . 4 1 . . 4 1 Detach 19 | 1 2 . 3 1 . 1 . . 2 1 3 . 2 3 Swap 28 | 3 2 . 13 4 1 2 . . 1 . . . 2 . Drop 62 | 5 5 6 13 2 6 8 4 . 1 . 1 . 10 1 Fire 64 | . 32 1 17 5 . 8 . 1 . . . . . . Melee 18 | . . . . 12 2 4 . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 0) 9 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Discovered new exit (range 16) 87 | -10/Materials | Discovered new exit (range 12) 231 | -10/Materials | Discovered new exit (range 17) 317 | -10/Materials | Build established: Mutant 375 | -10/Materials | Entered another Materials area 375 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 377 | -9/Materials | Discovered new exit (range 14) 456 | -9/Materials | Entered Storage 678 | -9/Storage | Destroyed 7 combat bots 693 | -9/Storage | Lost 6 parts (4n1u1w) 750 | -9/Storage | Discovered new exit (range 11) 762 | -9/Storage | Entered Materials 762 | -8/Materials | Evolved 2 slots: Propulsion x2 892 | -8/Materials | Lost 3 parts (1p1n1u) 939 | -8/Materials | Discovered new exit (range 18) 946 | -8/Materials | Entered Factory 946 | -7/Factory | Evolved 2 slots: Propulsion x2 977 | -7/Factory | Identified exit to DSF 1062 | -7/Factory | Build established: Sprinter 1085 | -7/Factory | Discovered new exit (range 10) 1092 | -7/Factory | Entered Lower Caves 1098 | -7/Lower Caves | Encountered a Warlord checkpoint 1178 | -7/Lower Caves | Learned location of Extension (-5) 1226 | -7/Lower Caves | Found Prototype Device 1240 | -7/Lower Caves | Lost 3 parts (3n) 1285 | -7/Lower Caves | Discovered new exit (range 15) 1372 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1375 | -7/Lower Caves | Entered Zion 1416 | -6/Zion | Visited the Megawrench Repair Shop 1416 | -6/Zion | Megawrench repaired 6 parts 1423 | -6/Zion | Discovered new exit (range 11) 1468 | -6/Zion | Found Prototype Device 1468 | -6/Zion | Identified Phasing AFG 1498 | -6/Zion | Given the Hacking Drone Bay 1501 | -6/Zion | Found Prototype Device 1501 | -6/Zion | Identified Hacking Drone Bay 1756 | -6/Zion | Learned Factory stockpile data 1864 | -6/Zion | Learned location of Warlord (-4) 1916 | -6/Zion | Entered Proximity Caves 1926 | -5/Proximity Caves | Spotted B-75 Beast 2104 | -5/Proximity Caves | Discovered new exit (range 12) 2107 | -5/Proximity Caves | Entered Factory 2107 | -5/Factory | Evolved 4 slots: Utility x4 2107 | -5/Factory | Identified Heart of Steel 2154 | -5/Factory | Identified exit to Factory 2170 | -5/Factory | Entered another Factory area 2170 | -4/Factory | Evolved 2 slots: Propulsion x2 2188 | -4/Factory | System Shield fried by hacking feedback 2235 | -4/Factory | Fabricated Adv. Sensor Array (x1) 2271 | -4/Factory | Discovered new exit (range 8) 2278 | -4/Factory | Entered Upper Caves 2279 | -4/Upper Caves | Encountered a Warlord checkpoint 2315 | -4/Upper Caves | Spotted B-86 Titan 2467 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2492 | -4/Upper Caves | Discovered new exit (range 12) 2496 | -4/Upper Caves | Identified exit to Upper Caves 2566 | -4/Upper Caves | Entered another Upper Caves area 2580 | -4/Upper Caves | Build established: Scout 2580 | -4/Upper Caves | Discovered new exit (range 5) 2604 | -4/Upper Caves | Learned Research garrison access intel 2636 | -4/Upper Caves | Identified exit to Research 2636 | -4/Upper Caves | Entered Research 2636 | -3/Research | Evolved 2 slots: Utility x2 2637 | -3/Research | Loaded intel: 3 garrison access locations 2753 | -3/Research | Discovered new exit (range 13) 2757 | -3/Research | Identified exit to Research 2763 | -3/Research | Entered another Research area 2763 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2772 | -2/Research | Found Prototype Processor 2772 | -2/Research | Identified Exp. Melee Analysis Suite 2790 | -2/Research | Lost 3 parts (1n2u) 2811 | -2/Research | Discovered new exit (range 5) 2813 | -2/Research | Identified exit to Testing 2881 | -2/Research | Self-destructed Last Messages --------------- 02819_ Field strength at 31. 02820_ Field strength at 13. 02821_ >> Machine Analyzer network decryption results: 02821_ Garrison Access x2 02821_ Stasis field depleted. 02822_ Field Propulsion Array destroyed. 02824_ >> DECODED: Stasis Trap location. 02826_ Slug penetrates Garrison Access. 02826_ Slug penetrates Wall. 02832_ Nuclear Pulse Array destroyed. 02834_ Acquired 8 matter. 02856_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 02860_ Acquired Adv. Medium Treads. 02862_ Dropped Mak. Hammer. 02862_ Field Propulsion Array destroyed. 02868_ Slug penetrates Wall. 02868_ Imp. VTOL Module destroyed. 02878_ Sml. Storage Unit destroyed. 02880_ Adv. Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????######???????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ?????????????####### | | ????????????????????????# ?????????????# | | ????????????????????????# ?????????????# | | ????????????????????????# #?????????????# | | ????????????????????????# #############?# | | ????????????????????????# # #?# | | ??""T""?????????????????# g# #?# | | ??"""""?????????????????# # """ #?#####+# | | ????????????????????????# g # """ ###### # | | ????????????????????????# + """ / # | | ????????????????????????# x# x Y ###### # | | ????????????????????????# # / #????# # | | ????????????????????????# ################## # | | ????????????????????????# | | ????????????????????????# ^ | | ????????????????????????# | | ????????????????????????# "" x | | ????????????????????????# """ ########### | | ????????????????????????#* T" #?????????# | | ????????????????????????#/] """ #?????????# | | ????????????????????????# "" #?????????# | | ????????????????????????#@ #?????????# # | | ????????????????????????# #????######/ # | | ????????????????????????+ #????# | | ????????????Y???????????# """ #????# | | ????????????????????????# """" #????# ! " " | | ????????????????????????# """" #????# " " | | ????????????????????????# """ #????# ""G" | | ??????????????????????Y?# #???# | | ????????????????????????# #???## | | ????????????????????????# ####?####/#### | | ????????????????????????# """ """ #??# | | ????????????????????????# """" """"#??# | | ????????????????T???????# """" "F""#??# | | ????????????????????????# """ ""#??# | | ????????????????????????# """#??# | | ????????????????????????# "" #??# | | ????????????????????????# ####???# | | ????????????????????????# """ #??????# | | ????????????????????????# """" #??????# | | ????????????????????????# """" ##########+### | | ????????????????????????# """ | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????######## ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 Propulsion Shielding 66 Evasion (%) 74 Melee Accuracy 12 Defensive Hacking 20 Item Schematics ----------------- Adv. Sensor Array | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Remote Shield | -6/Zion | Archive Mapping Drone Bay | -6/Zion | Archive Imp. System Restoration Module | -6/Zion | Archive Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive H-55 Commando | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive Fabricated ------------ Adv. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed EtherialDamperGenerator Manual? 0 Play Time 01:29:49 Cumulative 43.4 hours Start 2022.03.28 @ 23:27:49 End 2022.03.29 @ 06:44:37 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0eccaf1b-8931-4960-b750-f55afa225fa0