Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 00:06:07 Player: S_ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (61) 305 Value Destroyed (1872) 1872 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3817 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 193/300 Energy 302/310 System Corruption 0% Temperature Hot (275) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ High-capacity Storage Unit Sensor Array Core Shielding Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Beam Rifle Heavy Particle Cannon > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Seismic Detector Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Minigun Enhanced Autogun Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Signal Interpreter > --- WEAPON ----------- Beam Rifle Ion Cannon Ion Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Sensor Array Seismic Detector System Shield Beam Rifle Particle Gun Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Heavy Assault Rifle Minigun Enhanced Autogun [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Core Shielding Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 71 | 6 11 13 41 Power 9 | 1 1 3 4 Engine 8 | 1 1 3 3 Core 1 | . . . 1 Reactor . | . . . . Propulsion 11 | 2 2 2 5 Treads 4 | . 2 . 2 Leg . | . . . . Wheel 7 | 2 . 2 3 Hover . | . . . . Flight . | . . . . Utility 25 | . 5 7 13 Device 10 | . 3 1 6 Storage 6 | . 2 4 . Processor 5 | . . 2 3 Hackware 1 | . . . 1 Protection 3 | . . . 3 Artifact . | . . . . Weapon 26 | 3 3 1 19 Energy Gun 7 | 1 . . 6 Energy Cannon 12 | . 2 1 9 Ballistic Gun 4 | 2 . . 2 Ballistic Cannon . | . . . . Launcher 3 | . 1 . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . . 2 12 Power 4 | . . . 4 Propulsion 3 | . . . 3 Utility 4 | . . 1 3 Weapon 3 | . . 1 2 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Backups 9 | . 5 6 11 Power 1 | . . 1 1 Propulsion . | . . . . Utility 3 | . 2 2 3 Weapon 4 | . 2 2 6 Tool/Special . | . . . . Unused Backups 6 | . . 2 4 Power . | . . . . Propulsion 1 | . . 1 . Utility . | . . . . Weapon 5 | . . 1 4 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 98 98 94 Engine 17 | . 14 22 15 Treads 11 | . 22 14 7 Wheel 8 | . 5 7 9 Device 8 | . 17 1 10 Storage 15 | . 9 21 13 Processor 5 | . . 8 5 Protection 2 | . . . 5 Energy Gun 4 | . . 5 4 Energy Cannon 13 | . 4 16 15 Ballistic Gun 5 | . 23 . 3 Launcher 1 | . . . 1 Peak Build Rating 26 | 5 10 12 26 Average Rating 15 | 3 8 10 20 On Entrance 6 | . 5 10 11 Naked Turns . | . . . . Heaviest Build 75 | 6 34 60 75 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 23 | . 1 1 23 Average Overweight (x) 1 | . . . 1 Largest Inventory Capacity 20 | 5 15 20 20 Average Capacity 16 | 5 7 17 19 Most Carried 20 | 3 9 12 20 Average Carried 9 | . 6 6 11 Final Capacity 20 | 5 15 20 20 Final Carried 10 | 3 8 10 10 Class Distribution -------------------- 53% | Mutant 23% | Gunner 11% | Scavenger-Tank 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1786 | 276 198 336 976 Remotely . | . . . . Salvage Created 2238 | 48 249 398 1543 Parts 122 | 3 18 19 82 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled 8 | . 8 . . Retrieved Matter 55 | . 55 . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 47 | 1 7 11 28 Guns 10 | 1 4 . 5 Cannons 31 | . 1 9 21 AOE 4 | . 2 1 1 Classes Destroyed 11 | 1 2 2 6 Worker 2 | . . . 2 Builder 3 | . . 1 2 Tunneler 2 | . . . 2 Recycler 1 | . . . 1 Watcher 6 | . 2 1 3 Swarmer 12 | . 2 4 6 Grunt 24 | 1 5 6 12 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 8 | . . 1 7 Hunter 1 | . . . 1 Best Kill Streak 5 | 1 4 4 5 Combat Bots Only 4 | 1 3 4 4 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . . Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 285 | 5 31 68 181 Missed 85 | . 10 18 57 Hits 200 | 5 21 50 124 Melee 5 | . . . 5 Projectile 195 | 5 21 50 119 Critical Strikes 4 | . . 1 3 Damage Taken 2932 | 59 264 505 2104 Core 682 | 24 49 55 554 Absorbed by Shields . | . . . . Redirected to Shielding 13 | . . . 13 Core Remaining (%) 82 | 90 70 86 . Volleys Fired 127 | 4 16 28 79 Largest 3 | 2 2 2 3 Hottest 225 | 40 112 112 225 Shots Fired 315 | 8 32 55 220 Gun 124 | 8 26 7 83 Cannon 178 | . 2 42 134 Launcher 13 | . 4 6 3 Special . | . . . . Kinetic 54 | 8 26 . 20 Thermal 166 | . . 7 159 Explosive 13 | . 4 6 3 Electromagnetic 82 | . 2 42 38 Robot Hit Streak 12 | 5 6 8 12 Robot Miss Streak 5 | 1 3 3 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 189 | 6 18 33 132 Core Hits 92 | 2 15 16 59 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 6 | . . 1 5 Burn 4 | . . 1 3 Destroy 1 | . . . 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4451 | 64 373 922 3092 Guns 1002 | 64 169 51 718 Cannons 2684 | . 25 584 2075 Explosions 765 | . 179 287 299 Melee . | . . . . Ramming . | . . . . Kinetic 394 | 64 169 . 161 Thermal 2131 | . . 82 2049 Explosive 634 | . 179 256 199 Electromagnetic 1292 | . 25 584 683 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 66 | . . 21 45 Projectiles 20 | . . . 20 Explosions 46 | . . 21 25 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 60 | . 43 17 . Shots 5 | . 2 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 764 | 6 51 342 764 Average Temperature 183 | 6 12 125 210 Received Heat Transfer 1032 | 30 90 156 756 Effects 42 | . . . 42 Shutdowns 12 | . . . 12 Energy Bleed 5 | . . . 5 Interference 5 | . . . 5 Matter Decay 4 | . . . 4 Short Circuit 4 | . . . 4 Damage (minor) 7 | . . . 7 Damage (major) 2 | . . . 2 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . 1 1 Combat Hostiles 2 | . . 1 1 Parts Fried 6 | . . 5 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . . . 7 Heat Transferred 4146 | . . 272 3874 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 1 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 86 | 100 100 100 73 Level 1 13 | . . . 26 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 310 | 10 194 161 310 Initial 68 | . 6 68 18 Average 95 | 1 42 58 135 Influence Increases 1631 | 20 297 330 984 Destroy 0b10 Robot/C 940 | 20 140 220 560 Destroy 0b10 Robot/NC 70 | . 10 10 50 Destroy Leader 252 | . 34 52 166 Successful Hack 17 | . 9 5 3 Disable Machine 135 | . 30 15 90 Destroy Structure 97 | . 14 28 55 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 105 | . 45 . 60 Influence Decreases 1321 | 10 145 447 719 Entered New Map 125 | . 4 94 27 Time Decay 1058 | 10 141 335 572 Lost Part 138 | . . 18 120 Squads Dispatched 12 | . 3 2 7 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 . 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 68 | 1 12 13 42 Peak Tracking Total 8 | 1 4 5 8 Tactical Retreats 6 | . 2 . 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 9 | . 2 1 6 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 2 6 1 Terminals 8 | . 2 5 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 30 | . 6 18 6 Successful 21 | . 5 12 4 Failed 9 | . 1 6 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 23 | . 6 11 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . . 7 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 5 7 4 Record 9 | . 2 3 4 Robot Analysis 1 | . . 1 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Dispatch Records 1 | . 1 . . Maintenance Status 1 | . . 1 . Surveillance Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . . 5 . Recycle Component 2 | . . 2 . Process 1 | . . 1 . Report Inventory 1 | . . 1 . Retrieve Matter 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 2 5 1 Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . . 2 . Recycled Matter 248 | . . 248 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1898 | . 309 123 1466 Sensors 1398 | . . . 1398 Structural 432 | . 309 123 . Seismic 302 | . . . 302 Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3667 | 68 556 1125 1918 Spaces Moved 1760 | 60 339 576 785 Core 23 | 17 . . 6 Treads 768 | . 240 268 260 Legs . | . . . . Wheels 969 | 43 99 308 519 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 115 115 Average Speed 162 | 71 140 171 172 Slowest Speed 1200 | 80 240 240 1200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 6 61 39 42 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 109 | . 17 33 59 Melee . | . . . . Projectile 21 | . . . 21 AOE 88 | . 17 33 38 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2296 | 77 389 657 1173 Wait 172 | . . 12 160 Move 1757 | 59 338 575 785 Hop . | . . . . Pick Up 88 | 8 14 17 49 Fast Attach 10 | . 3 . 7 Attach 33 | 5 3 5 20 Detach 6 | . . . 6 Swap 62 | 1 5 12 44 Drop 41 | . 10 8 23 Fire 127 | 4 16 28 79 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 69 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 5) 337 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 9) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1311 | -9/Materials | Discovered new exit (range 9) 1750 | -9/Materials | Entered another Materials area 1750 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2064 | -8/Materials | Build established: Gunner 2465 | -8/Materials | Core integrity fell below 50% 2567 | -8/Materials | Garrison activated, responded to threat 3287 | -8/Materials | Core integrity fell below 20% 3645 | -8/Materials | Discovered new exit (range 15) 3668 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. >>Query(Solar System) Comprises the G-class Sun and its planetary system of eight planets, including [Earth], the origin of [Human] civilization. Many of the system's planets and moons were colonized to some degree during the 2070-2110 push for colonization to alleviate [Human] civilization's growing toll on [Earth]'s resources. 03638_ O-16 Technician uses terminal to summon reinforcements. 03638_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 03638_ O-16 Technician locks terminal. 03645_ W-25 Informer sends out distress signal. 03645_ EXIT=FOUND 03666_ G-47 Trooper destroyed. 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""" #?????????????????? | | ?????????????????????? /?????????????????? | | ?????????????????????? ??? # ????????????????? | | ??????????????????????##"T???< #! ???????????????? | | ????????????????????????##?????#? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 21 Energy Capacity 445 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- One Hack Too Far Troublemaker Challenges ------------ None Game ------ Seed SupercompositeCoreFlakker Manual? 0 Play Time 01:00:42 Cumulative 2.7 hours Start 2025.07.23 @ 23:02:59 End 2025.07.24 @ 00:06:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e4b011b-d2da-49c2-8ff1-e8e31aca0d4d