Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 21:03:39 Player: jumpy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (101) 505 Value Destroyed (4553) 4553 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1956) 1956 TOTAL SCORE: 10214 Bonus ------- High Alert Combat Kills 769 Follower Combat Kills 321 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -34 Cogmind --------- Core Integrity 0/700 Matter 183/300 Energy 101/140 System Corruption 15% Temperature Critical (506) Movement Rolling (120) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine (fused) > --- PROPULSION (4) --- Light Treads Light Treads Wheel Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Heavy Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- High-powered Field Laser High-powered Field Laser Flak Gun > --- INVENTORY (15) --- Deuterium Engine Compact Wheel Relay Coupler [NC] (28) Heavy Ion Cannon Heavy Ion Cannon Mining Claw Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- High-powered Field Laser High-powered Field Laser Flak Gun > --- INVENTORY -------- Deuterium Engine Relay Coupler [NC] Heavy Ion Cannon Heavy Ion Cannon Mining Claw [Rating: 35] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Duelist] Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 . . 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 121 | 8 10 15 4 21 25 13 10 15 Power 10 | 1 . 4 . 1 2 . 1 1 Engine 10 | 1 . 4 . 1 2 . 1 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 48 | 2 3 5 2 12 13 5 1 5 Treads 16 | . . . . 6 7 1 . 2 Leg 18 | 2 3 5 2 6 . . . . Wheel 13 | . . . . . 6 4 . 3 Hover . | . . . . . . . . . Flight 1 | . . . . . . . 1 . Utility 20 | 2 2 1 2 1 3 4 1 4 Device 3 | 1 . 1 . . . 1 . . Storage 6 | 1 2 . . . 1 1 . 1 Processor 4 | . . . 1 . 1 1 . 1 Hackware 1 | . . . . 1 . . . . Protection 6 | . . . 1 . 1 1 1 2 Artifact . | . . . . . . . . . Weapon 43 | 3 5 5 . 7 7 4 7 5 Energy Gun 13 | 2 2 . . . 3 . 4 2 Energy Cannon 6 | . 1 1 . . 1 1 . 2 Ballistic Gun 7 | 1 . . . . 2 1 2 1 Ballistic Cannon 11 | . 2 4 . 4 . 1 . . Launcher 4 | . . . . 2 1 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 3 | . . 2 . . . . . 1 Parts Lost 38 | . . . 1 8 8 5 16 . Power 4 | . . . . 1 1 . 2 . Propulsion 15 | . . . 1 2 5 3 4 . Utility 8 | . . . . 2 . 1 5 . Weapon 11 | . . . . 3 2 1 5 . Highest Loss Streak 10 | . . . 1 5 4 2 10 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 100 99 98 90 90 84 74 54 Engine 8 | . 14 11 9 8 8 7 6 6 Treads 12 | . . . . 24 30 3 . 3 Leg 13 | . 28 44 36 10 . . . . Wheel 5 | . . . . . 3 22 12 10 Device 4 | . 14 11 9 2 . 1 6 . Storage 8 | . 14 11 9 9 9 7 6 4 Processor 8 | . . . 8 9 15 15 13 5 Hackware 3 | . . . . 8 5 . . . Protection 2 | . . . 8 . . 4 6 5 Energy Gun 2 | . 11 . . . 8 . 6 4 Energy Cannon 3 | . 2 2 9 3 . 9 4 4 Ballistic Gun 2 | . 6 . . . 4 5 2 4 Ballistic Cannon 9 | . 8 18 9 12 4 4 4 . Peak Build Rating 35 | 7 7 17 24 25 23 32 33 35 Average Rating 18 | 5 7 13 22 18 19 27 28 20 On Entrance 14 | . 7 7 17 24 17 23 32 3 Naked Turns 28 | . . . . . . . 28 . Heaviest Build 73 | 15 32 38 41 43 45 69 73 59 Greatest Support 80 | 20 20 43 45 80 80 46 46 40 Greatest Overweight (x) 4 | 1 1 . 1 1 3 4 4 3 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 15 Average Capacity 14 | 7 9 15 15 15 15 15 18 11 Most Carried 15 | 5 9 15 14 15 15 13 13 6 Average Carried 10 | 3 7 10 12 12 11 11 10 4 Final Capacity 20 | 8 15 15 15 15 15 20 5 15 Final Carried 14 | 5 8 13 14 13 9 13 5 6 Class Distribution -------------------- 43% | Mutant 36% | Scavenger-Mutant 9% | Gunner 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Matter Collected 2654 | 215 128 515 67 558 375 273 358 165 Remotely . | . . . . . . . . . Salvage Created 4144 | 142 175 517 129 1004 769 733 442 233 Parts 210 | 11 10 38 8 45 40 43 3 12 Haulers Intercepted 4 | . 1 1 . . 1 . . 1 Recyclers Shooed 1 | 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 102 | . 3 16 4 25 13 11 28 2 Guns 37 | . 1 . . . 13 . 21 2 Cannons 55 | . 2 16 3 18 . 9 7 . AOE 7 | . . . . 5 . 2 . . Classes Destroyed 14 | 2 4 2 . 1 3 1 1 . Builder 5 | . . . . . 1 4 . . Tunneler 6 | 4 . . . . 2 . . . Hauler 4 | . 1 1 . . 1 . . 1 Recycler 4 | 1 . . . . . 2 . 1 Operator 1 | . . 1 . . . . . . Watcher 4 | . 1 . . . . 2 . 1 Swarmer 6 | . 1 4 1 . . . . . Grunt 42 | . 2 6 2 16 7 7 2 . Brawler 3 | . . . . . 2 . 1 . Duelist 2 | . . . . 1 . 1 . . Sentry 20 | . . 6 1 8 3 1 . 1 Hunter 2 | . . . . . 1 1 . . Programmer 2 | . . . . . . 1 . 1 Assembled 25 | . . . . . . . 25 . Best Kill Streak 11 | 3 2 7 2 8 3 6 11 2 Combat Bots Only 11 | . 2 7 2 8 3 4 11 1 Max Kills in Single Turn 3 | 1 1 1 1 2 2 3 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 2 . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Hostile Shots Fired 684 | . 18 60 11 150 101 97 166 81 Missed 180 | . 4 15 2 41 24 26 44 24 Damage Taken 7439 | . 175 593 308 1712 1272 949 1788 642 Core 1243 | . 12 80 18 240 120 98 521 154 Absorbed by Shields 99 | . . . . 99 . . . . Regen/Repaired (Parts) 84 | . . 84 . . . . . . Core Remaining (%) 76 | 100 95 80 . . 31 . . . Volleys Fired 321 | 13 23 32 8 65 64 37 63 16 Largest 3 | 2 2 2 2 2 2 3 3 3 Hottest 168 | 70 80 107 107 107 144 159 149 168 Shots Fired 600 | 26 46 63 16 112 123 77 101 36 Gun 273 | 26 31 . . . 113 2 71 30 Cannon 316 | . 15 63 16 106 8 72 30 6 Launcher 11 | . . . . 6 2 3 . . Special . | . . . . . . . . . Kinetic 313 | 13 17 60 8 76 50 30 49 10 Thermal 270 | 13 29 3 8 30 71 44 46 26 Explosive 11 | . . . . 6 2 3 . . Electromagnetic 6 | . . . . . . . 6 . Robot Hit Streak 20 | 6 10 12 4 11 13 20 17 10 Robot Miss Streak 8 | 3 3 2 4 3 2 4 8 4 Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets 4 | . . . . . . . 3 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 412 | 14 27 46 6 75 95 52 71 26 Core Hits 228 | 6 9 22 3 47 38 32 56 15 Critical Kills 3 | . . . 1 2 . . . . Critical Parts Destroyed 2 | 1 . . . . 1 . . . Critical Strikes 18 | 3 . . 1 4 4 2 2 2 Burn 6 | 2 . . . . 2 . . 2 Meltdown 3 | . . . 1 2 . . . . Destroy 2 | 1 . . . . 1 . . . Blast 7 | . . . . 2 1 2 2 . Melee Attacks 4 | . . . . 2 . . 2 . Impact . | . . . . . . . . . Slashing 2 | . . . . . . . 2 . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9018 | 192 361 855 124 1929 1645 1768 1531 613 Guns 3389 | 192 238 . . . 1412 60 981 506 Cannons 4513 | . 123 847 124 1320 120 1353 519 107 Explosions 1056 | . . . . 609 105 342 . . Melee 31 | . . . . . . . 31 . Ramming 29 | . . 8 . . 8 13 . . Kinetic 4234 | 68 180 786 43 910 777 570 738 162 Thermal 3735 | 124 181 61 81 410 755 953 719 451 Explosive 946 | . . . . 609 105 232 . . Electromagnetic 43 | . . . . . . . 43 . Impact . | . . . . . . . . . Slashing 31 | . . . . . . . 31 . Piercing . | . . . . . . . . . Highest Corruption 15 | . . . . . . . 13 15 Average Corruption 12 | . . . . . . . 12 13 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 19 | . . . . . . . 3 16 Message Errors 4 | . . . . . . . . 4 Matter Fused 8 | . . . . . . . 1 7 Heat Flow Errors 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 1 1 Alerts 1 | . . . . . . . . 1 Misdirections 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 136 | . . 19 . 12 3 89 13 . Projectiles 67 | . . 19 . 12 3 20 13 . Explosions 69 | . . . . . . 69 . . Melee . | . . . . . . . . . Knockbacks 20 | . 1 5 2 4 3 4 1 . Impact 1 | . . . . . 1 . . . Kinetic 19 | . 1 5 2 4 2 4 1 . Secondary . | . . . . . . . . . Self-Inflicted Damage 229 | . . . . 18 70 141 . . Shots 6 | . . . . 1 2 3 . . Rammed 4 | . . . . . 2 2 . . Targets Rammed 5 | . . 1 . . 2 2 . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 506 | 36 258 365 195 301 259 290 297 506 Average Temperature 77 | 13 83 53 77 83 58 75 95 142 Received Heat Transfer 2783 | . 96 174 27 804 576 324 692 90 Effects 9 | . . . . . 4 . 3 2 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . 1 . . . Interference 6 | . . . . . 3 . 3 . Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 2 . . . . Combat Hostiles 3 | . . . 1 2 . . . . Parts Melted 9 | 1 1 . 1 3 3 . . . Heat Transferred 7461 | 518 397 111 148 740 2174 1321 1238 814 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Peak Influence 1386 | 25 180 350 251 1386 930 597 657 419 Initial 675 | . 16 12 110 163 675 403 417 308 Average 487 | 8 84 186 159 705 799 443 599 326 Maximum Alert Level 4 | . . 1 1 4 3 2 2 2 Low Security (%) 21 | 100 100 52 70 2 . . . . Level 1 24 | . . 47 29 24 . 17 . 98 Level 2 29 | . . . . 27 12 82 100 1 Level 3 20 | . . . . 34 87 . . . Level 4 3 | . . . . 10 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 2 . 1 . 2 2 . . Investigation 2 | . . . 1 . . 1 . . Extermination 1 | . . . . . . 1 . . Reinforcement 3 | . 2 . . . 1 . . . Assault 1 | . . . . . 1 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Distress Signals 3 | . 1 . . . 1 . . 1 Communications Jammed 15 | . . . . . . 15 . . Distress Signals 15 | . . . . . . 15 . . Times Spotted 168 | . 11 19 6 34 26 15 52 5 Peak Tracking Total 15 | . 3 4 4 7 7 5 15 3 Tactical Retreats 9 | . . 2 1 2 . . 4 . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Traps Triggered 7 | . . 2 1 3 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . 4 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Disabled 7 | . . 1 . 4 . 1 1 . Max in Single Turn 1 | . . 1 . 1 . 1 1 . Garrison Relay 6 | . . . . 4 . . 2 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Accessed 16 | . 2 3 2 3 2 4 . . Terminals 8 | . 2 1 . 3 1 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . 1 . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 1 . . 1 . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 37 | . 6 9 5 7 4 6 . . Successful 19 | . 2 7 3 1 2 4 . . Failed 18 | . 4 2 2 6 2 2 . . Catastrophic 7 | . 1 . . 4 1 1 . . Database Lockouts . | . . . . . . . . . Manual 9 | . 6 1 . . 1 1 . . Terminals 17 | . 6 1 . 7 2 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 4 | . . 2 . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 11 | . . 6 2 . . 3 . . Garrison Access 4 | . . . 3 . . 1 . . Terminal Hacks 5 | . 2 1 . 1 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Disarm Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . . 2 . . 1 . . . Scan Component 1 | . . 1 . . . . . . Repair 1 | . . 1 . . . . . . Refit 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 9 | . . 4 2 . . 3 . . Insert Component 5 | . . 2 1 . . 2 . . Analyze 4 | . . 2 1 . . 1 . . Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 11 | . 2 . . 3 2 4 . . Full Trace Events 3 | . . . . 2 . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 2 1 . . 1 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . Time 32 | . . 32 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 2 1 . . 1 . . Part Schematics Acquired 4 | . . 2 1 . . 1 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 1 | . . . . 1 . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . . 1 . . . . Robot Hacks Applied 1 | . . . . 1 . . . . overwrite_iff 1 | . . . . 1 . . . . Relay Couplers Released 25 | . . . . 17 . . 8 . Machine Destruction 25 | . . . . 17 . . 8 . Attached 1 | . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total Allies 5 | . . . . 5 . . . . Largest Group 4 | . . . . 4 2 . . . Highest-Rated Group 242 | . . . . 242 47 . . . Highest-Rated Ally 179 | . . . . 179 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 75 | . . . . 42 33 . . . Total Damage 1158 | . . . . 759 399 . . . Kills 11 | . . . . 7 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Turns Passed 6081 | 138 489 930 202 1949 690 737 562 384 Spaces Moved 3571 | 73 297 595 139 1008 307 559 328 265 Core 105 | 11 . . . . . . 94 . Treads 937 | . . . . 725 209 . . 3 Legs 1376 | 62 297 595 139 283 . . . . Wheels 1045 | . . . . . 95 559 214 177 Hover 3 | . . . . . 3 . . . Flight 105 | . . . . . . . 20 85 Fastest Speed 35 | 50 120 120 112 110 95 85 35 35 Average Speed 124 | 113 131 120 115 146 141 97 95 118 Slowest Speed 320 | 120 190 120 186 186 236 140 160 320 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 4 61 53 15 76 36 13 37 7 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 82 | . . 2 . 10 14 54 1 1 Melee . | . . . . . . . . . Projectile 14 | . . 2 . . . 10 1 1 AOE 68 | . . . . 10 14 44 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total 4615 | 98 354 748 163 1366 438 672 472 304 Wait 486 | . 3 82 11 253 15 55 64 3 Move 3559 | 72 296 594 138 1006 306 558 324 265 Hop 1 | . . . . . . . 1 . Pick Up 56 | 5 10 13 2 9 8 4 2 3 Fast Attach 38 | 7 . 3 1 2 7 8 1 9 Attach 33 | . . 5 2 9 7 1 5 4 Detach 3 | . . 2 . . . . . 1 Swap 50 | 1 10 7 1 10 11 4 4 2 Drop 59 | . 12 9 . 10 18 3 6 1 Fire 321 | 13 23 32 8 65 64 37 63 16 Melee 4 | . . . . 2 . . 2 . Ram 2 | . . . . . . 2 . . Kick 1 | . . 1 . . . . . . Crush 2 | . . . . . 2 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 5) 601 | -10/Materials | Discovered new exit (range 15) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Propulsion x2 1089 | -9/Materials | Destroyed 7 combat bots 1223 | -9/Materials | Discovered new exit (range 12) 1323 | -9/Materials | Discovered new exit (range 4) 1530 | -9/Materials | Repaired Imp. Light Cannon 1558 | -9/Materials | Entered another Materials area 1558 | -8/Materials | Evolved 2 slots: Utility x2 1716 | -8/Materials | Discovered new exit (range 14) 1759 | -8/Materials | Identified exit to Garrison 1760 | -8/Materials | Entered Garrison 1806 | -8/Garrison | Triggered checkpoint 1849 | -8/Garrison | Garrison Relay disabled 1895 | -8/Garrison | Installed Relay Interface Framework 2028 | -8/Garrison | Triggered checkpoint 2286 | -8/Garrison | Triggered checkpoint 2346 | -8/Garrison | Destroyed 8 combat bots 2350 | -8/Garrison | Lost 5 parts (1p2n1u1w) 2396 | -8/Garrison | Discovered new exit (range 9) 2440 | -8/Garrison | Triggered checkpoint 2534 | -8/Garrison | Garrison Relay disabled 2678 | -8/Garrison | Triggered checkpoint 2699 | -8/Garrison | Discovered new exit (range 12) 2781 | -8/Garrison | Garrison Relay disabled 2788 | -8/Garrison | Build established: Scavenger-Mutant 2854 | -8/Garrison | Rescued a captive Derelict 2886 | -8/Garrison | Rescued AZ-K3N 2960 | -8/Garrison | Triggered checkpoint 3302 | -8/Garrison | Triggered checkpoint 3392 | -8/Garrison | Triggered checkpoint 3425 | -8/Garrison | Garrison Relay disabled 3544 | -8/Garrison | Discovered new exit (range 13) 3588 | -8/Garrison | Triggered checkpoint 3612 | -8/Garrison | AZ-K3N assimilated hostile G-47 Trooper 3621 | -8/Garrison | Discovered new exit (range 6) 3709 | -8/Garrison | Entered Materials 3709 | -8/Materials | Accompanied by 2 allies 3953 | -8/Materials | Core integrity fell below 50% 4109 | -8/Materials | First assault squad dispatched 4286 | -8/Materials | Lost 4 parts (1p2n1w) 4307 | -8/Materials | Discovered new exit (range 16) 4399 | -8/Materials | Entered Factory 4399 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4545 | -7/Factory | Discovered new exit (range 15) 5135 | -7/Factory | Identified exit to Garrison 5136 | -7/Factory | Entered Garrison 5158 | -7/Garrison | Triggered checkpoint 5158 | -7/Garrison | Assembled breached garrison interior 5210 | -7/Garrison | Garrison Relay disabled 5516 | -7/Garrison | Lost 3 parts (1n2w) 5550 | -7/Garrison | Build established: Gunner 5639 | -7/Garrison | Core integrity fell below 50% 5640 | -7/Garrison | System corruption reached 10% 5648 | -7/Garrison | Destroyed 11 combat bots 5689 | -7/Garrison | Core integrity fell below 20% 5692 | -7/Garrison | Discovered new exit (range 14) 5693 | -7/Garrison | Lost 10 parts (2p1n4u3w) 5698 | -7/Garrison | Entered Factory 5908 | -7/Factory | Build established: Mutant 6083 | -7/Factory | Core destroyed Last Messages --------------- 06009_ K-01 Serf collects debris. 06012_ W-25 Informer destroyed. 06021_ P-60 Hacker destroyed. 06025_ K-01 Serf collects debris. 06030_ Acquired 22 matter. 06037_ System corrupted: Substantial component data lost. 06040_ W-25 Informer sends out distress signal. 06049_ K-01 Serf destroyed. 06052_ K-01 Serf collects debris. 06053_ Acquired 12 matter. 06056_ K-01 Serf collects debris. 06066_ System corrupted: Matter fused (-8). 06066_ Y-54 Guardian suffers critical hit (Burn). 06073_ Y-54 Guardian heat short circuits Imp. Heat Sink. 06075_ Power failure, Lgt. Deuterium Engine shutdown. 06078_ Y-54 Guardian destroyed. 06078_ Switching to secondary target: P-60 Hacker. 06081_ System corrupted: Flak Gun jammed. 06082_ System corrupted: Matter fused (-9). 06083_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | # %! #????????????????????????? | | !!! # #????????????????????????? | | "" # #????????????????????????? | | "" !! # = #????????????????????????? | | "" # ! #????????????????????????? | | ! # #????????????????????????? | | ############ #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #????????????????????????? | | ???????????# #+#??????????????????????? | | ???????????# # #??????????????????????? | | ???????????# # #??????????????????????? | | ???????????###########/## #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ##### ????????? | | ?????????????????????# ????????? | | ?????????????????????# #####+##???????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# =p#??????????????????????? | | ?????????????????????# % #??????????????????????? | | ?????????????????????# !#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ####??????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ???????????????????? ! ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????###???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 750 Evasion (%) 63 Targeting Accuracy 22 Recoil Reduction 4 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeThunderField Manual? 0 Play Time 00:53:45 Cumulative 48.8 hours Start 2025.04.25 @ 19:55:10 End 2025.04.25 @ 21:03:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 13f900e7-eeaf-4c26-a53b-48c62f9677c7