Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.27 @ 19:33:38 Player: Memoir Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1159) 1159 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (789) 789 TOTAL SCORE: 3758 Bonus ------- Follower Combat Kills 424 Met Imprinter 300 Was Imprinted 300 Friendly Fire -235 Cogmind --------- Core Integrity 0/400 Matter 150/300 Energy 137/160 System Corruption 0% Temperature Cool (21) Movement Rolling (110) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Structural Scanner > --- WEAPON (2) ------- Neutron Cannon Improved Assault Rifle > --- INVENTORY (20) --- Wheel Wheel Wheel Wheel Wheel Armored Wheel Heat Sink Improved Heat Sink Improved Trap Extractor (0/6) Plasma Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mining Laser Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Structural Scanner EM Disruption Field > --- WEAPON ----------- Neutron Cannon Improved Assault Rifle > --- INVENTORY -------- Wheel Wheel Wheel Wheel Wheel Armored Wheel Heat Sink Improved Heat Sink Improved Trap Extractor Plasma Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Mining Laser Self-destruct Interrupter [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Wheel Armored Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 3 | . 1 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . 1 2 . . . Weapon . | . . . . . . Parts Attached 40 | 7 3 12 1 1 16 Power 4 | 1 1 . . . 2 Engine 3 | 1 1 . . . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 . 3 . . 4 Treads . | . . . . . . Leg . | . . . . . . Wheel 9 | 2 . 3 . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 2 2 5 1 . 3 Device 10 | 1 1 4 1 . 3 Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 14 | 2 . 4 . 1 7 Energy Gun 3 | 1 . 1 . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 6 | 1 . 2 . . 3 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . 1 . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 Corrupted Parts 1 | . . . 1 . . System Corruption 3 | . . . 3 . . Parts Lost 12 | . . 3 . . 9 Power 2 | . . . . . 2 Propulsion 3 | . . 1 . . 2 Utility 4 | . . 1 . . 3 Weapon 3 | . . 1 . . 2 Highest Loss Streak 4 | . . 2 . . 4 To Critical Strikes . | . . . . . . Average Backups 15 | . 3 6 17 18 18 Power . | . . 1 1 1 . Propulsion 6 | . . 2 8 8 7 Utility 1 | . 1 . 1 2 1 Weapon 6 | . . 1 6 7 8 Tool/Special . | . . . . . . Unused Backups 6 | . 1 . . . 5 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . 1 . . . 1 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 98 97 100 100 86 Engine 9 | . 10 10 10 10 7 Wheel 19 | . 25 19 20 20 16 Device 29 | . 25 34 30 30 29 Storage 10 | . 12 10 10 10 10 Protection 5 | . . 3 10 10 1 Energy Gun 1 | . 12 4 . . . Ballistic Gun 12 | . 12 12 20 16 2 Ballistic Cannon 3 | . . . . 3 6 Launcher 2 | . . 3 . . 7 Peak Build Rating 32 | 7 10 19 22 25 32 Average Rating 22 | 4 9 12 20 23 28 On Entrance 13 | . 7 10 19 22 25 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 66 | 18 51 59 61 65 66 Greatest Support 26 | 20 20 26 24 24 24 Greatest Overweight (x) 18 | 5 2 2 2 2 18 Average Overweight (x) 2 | . 1 2 2 2 2 Largest Inventory Capacity 20 | 10 20 20 20 20 20 Average Capacity 19 | 9 18 20 20 20 20 Most Carried 20 | 4 7 16 18 20 20 Average Carried 15 | . 3 6 17 19 19 Final Capacity 20 | 10 20 20 20 20 20 Final Carried 20 | 2 7 16 18 20 17 Class Distribution -------------------- 97% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1282 | 281 176 372 18 41 394 Remotely 390 | . . 372 18 . . Salvage Created 1690 | 151 406 546 94 . 493 Parts 94 | 6 27 40 3 . 18 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 36 | . 8 13 . . 15 Guns 16 | . 7 6 . . 3 Cannons 2 | . . . . . 2 AOE 18 | . 1 7 . . 10 Classes Destroyed 11 | 2 4 3 . . 2 Worker 5 | . 3 1 1 . . Builder 2 | . . 2 . . . Tunneler 4 | 3 1 . . . . Hauler 3 | . 2 1 . . . Recycler 3 | 1 1 . 1 . . Drone 2 | . . . . . 2 Watcher 1 | . 1 . . . . Swarmer 16 | . 8 3 . . 5 Grunt 11 | . . 5 . . 6 Duelist 1 | . . . . . 1 Sentry 6 | . . 5 . . 1 Best Kill Streak 9 | 3 5 9 1 . 5 Combat Bots Only 5 | . 2 5 . . 5 Max Kills in Single Turn 2 | 1 1 2 1 . 2 Gunslinging . | . . . . . . Exploded 2 | . 1 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 262 | . 33 46 . . 183 Missed 83 | . 9 21 . . 53 Hits 179 | . 24 25 . . 130 Melee 6 | . . . . . 6 Projectile 173 | . 24 25 . . 124 Critical Strikes 4 | . . . . . 4 Damage Taken 1874 | . 117 232 63 . 1462 Core 417 | . 5 39 6 . 367 Absorbed by Shields . | . . . . . . Ignored by Resistances 1154 | . 84 142 39 . 889 Core Remaining (%) 99 | 100 98 . . . . Volleys Fired 118 | 16 27 30 3 3 39 Largest 2 | 1 2 2 2 1 2 Hottest 165 | 20 60 60 46 40 165 Shots Fired 205 | 16 54 57 7 3 68 Gun 139 | 16 54 41 7 . 21 Cannon 32 | . . . . 3 29 Launcher 34 | . . 16 . . 18 Special . | . . . . . . Kinetic 121 | 16 27 33 7 3 35 Thermal 17 | . . 2 . . 15 Explosive 34 | . . 16 . . 18 Electromagnetic 33 | . 27 6 . . . Robot Hit Streak 50 | 14 16 50 4 . 11 Robot Miss Streak 4 | . 2 1 1 . 4 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 147 | 14 38 47 3 . 45 Core Hits 107 | 5 18 31 2 . 51 Critical Kills 1 | 1 . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 4 | 1 1 . . . 2 Destroy 3 | 1 . . . . 2 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4131 | 184 507 1069 45 . 2326 Guns 1414 | 184 460 436 45 . 289 Cannons 534 | . . . . . 534 Explosions 2173 | . 47 623 . . 1503 Melee . | . . . . . . Ramming 10 | . . 10 . . . Kinetic 1283 | 184 190 358 45 . 506 Thermal 374 | . 47 10 . . 317 Explosive 2126 | . . 623 . . 1503 Electromagnetic 338 | . 270 68 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 1 . 3 3 . Average Corruption 1 | . 1 . 3 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 3 . 2 1 . Message Errors 2 | . 1 . 1 . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 2 | . 1 . . 1 . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 71 | . . 32 . . 39 Projectiles 7 | . . . . . 7 Explosions 64 | . . 32 . . 32 Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 142 | . . 36 . . 106 Shots 9 | . . 3 . . 6 Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . 252 23 . 91 149 Average Temperature 42 | . 132 9 . 25 43 Received Heat Transfer 505 | . . 132 . . 373 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 225 | . . 25 . . 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 90 | 100 100 71 100 . . Level 1 9 | . . 28 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 246 | 10 56 246 56 . . Initial 51 | . . 6 51 . . Average 40 | 1 14 103 10 . . Influence Increases 1407 | 20 273 450 10 . 654 Destroy 0b10 Robot/C 920 | . 160 260 . . 500 Destroy 0b10 Robot/NC 110 | 20 40 20 10 . 20 Destroy Leader 178 | . 46 92 . . 40 Allied During Kill 64 | . . . . . 64 Successful Hack 24 | . 21 3 . . . Destroy Structure 81 | . 6 75 . . . Lose Combat Pursuer 30 | . . . . . 30 Influence Decreases 1407 | 20 251 286 196 . 654 Entered New Map 151 | . . 16 135 . . Time Decay 1091 | 20 251 250 61 . 509 Lost Part 85 | . . 20 . . 65 Lost Ally 80 | . . . . . 80 Squads Dispatched 6 | . . 5 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 4 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 7 | . 3 3 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 60 | . 11 18 . . 31 Peak Tracking Total 8 | . 3 4 . . 8 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 6 | . 2 . 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . 3 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . . . . 2 Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 4 3 1 1 . Terminals 5 | . 4 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 31 | . 15 9 1 6 . Successful 23 | . 12 4 1 6 . Failed 8 | . 3 5 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 11 | . 2 . . 9 . Terminals 18 | . 15 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 20 | . 12 1 1 6 . Record 3 | . 3 . . . . Part Schematic 6 | . . . . 6 . Open Door 1 | . . . 1 . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Transport Status 2 | . 1 1 . . . Assault Status 1 | . 1 . . . . Hauler Manifests 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Retrieve Study 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 3 2 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 21 | . . . . 21 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 3 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 6 | . . . . 6 . Largest Group 6 | . . . . 6 6 Highest-Rated Group 350 | . . . . 350 350 Highest-Rated Ally 96 | . . . . 96 96 Total Orders . | . . . . . . Ally Attacks 87 | . . . . . 87 Total Damage 2930 | . . . . . 2930 Kills 14 | . . . . . 14 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4690 | 104 533 423 261 2176 1193 Terrain 691 | . 533 158 . . . Structural 4052 | . . 422 261 2176 1193 Seismic 3577 | 104 533 423 261 2176 80 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 1 . 3 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4843 | 114 533 423 261 2176 1336 Spaces Moved 3773 | 64 394 291 225 1902 897 Core 24 | 13 . . . . 11 Treads . | . . . . . . Legs . | . . . . . . Wheels 3749 | 51 394 291 225 1902 886 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 110 110 110 Average Speed 112 | 101 105 102 110 110 127 Slowest Speed 950 | 300 110 110 110 110 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 58 | 4 66 29 70 87 94 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 1 2 Known Exits Taken 4 | 1 1 1 . 1 . Unknown Exits Taken 1 | . . . 1 . . Scrap Searched 3 | . . . . 2 1 Spaces Dug 1 | . . . . . 1 Terrain Destroyed 186 | . 6 75 . . 105 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 178 | . 6 75 . . 97 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4145 | 96 458 356 232 1982 1021 Wait 152 | . 23 . 2 73 54 Move 3768 | 63 393 290 224 1901 897 Hop . | . . . . . . Pick Up 46 | 8 9 18 2 3 6 Fast Attach 3 | 2 1 . . . . Attach 24 | 6 2 6 . . 10 Detach 1 | . . . . . 1 Swap 21 | . 1 6 1 1 12 Drop 10 | 1 2 4 . 1 2 Fire 118 | 16 27 30 3 3 39 Melee . | . . . . . . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 376 | -10/Materials | Identified exit to Materials 376 | -10/Materials | Discovered exit to Materials (range 16) 542 | -10/Materials | Discovered exit to Materials (range 5) 648 | -10/Materials | Entered another Materials area 648 | -9/Materials | Evolved 2 slots: Utility x2 1047 | -9/Materials | Identified exit to Mines 1047 | -9/Materials | Discovered exit to Mines (range 16) 1071 | -9/Materials | Entered Mines 1184 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1195 | -9/Mines | Identified exit to Materials 1195 | -9/Mines | Discovered exit to Materials (range 3) 1208 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1292 | -9/Mines | Discovered exit to Materials (range 11) 1314 | -9/Mines | Identified exit to Exiles 1326 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1332 | -9/Mines | Entered Zion 1375 | -7/Zion | Given A8's code to call for help 1391 | -7/Zion | System corruption cleaned by Quarantine Array 1405 | -7/Zion | Learned Factory scanalyzer intel 1593 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1601 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1733 | -7/Zion | Met Imprinter 1751 | -7/Zion | Imprinted 1753 | -7/Zion | Declared Zion's savior 2238 | -7/Zion | Learned location of Warlord (-5) 3443 | -7/Zion | Identified exit to Proximity Caves 3443 | -7/Zion | Discovered exit to Proximity Caves (range 16) 3508 | -7/Zion | Entered Proximity Caves 3508 | -6/Proximity Caves | Accompanied by 6 allies 3568 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3614 | -6/Proximity Caves | Lost 3 allies 3697 | -6/Proximity Caves | Spotter reported a threat 4006 | -6/Proximity Caves | Learned location of Extension (-4) 4071 | -6/Proximity Caves | Spotted B-75 Beast 4515 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4516 | -6/Proximity Caves | Core integrity fell below 50% 4537 | -6/Proximity Caves | Core integrity fell below 20% 4566 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 4812 | -6/Proximity Caves | Learned location of 1 exit from Factory 4844 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04524_ Slug Cannon destroyed. 04527_ Y-54 Guardian destroyed. 04531_ Destroyed Carbon-fiber Leg. 04531_ G-50 Soldier destroyed. 04535_ Imp. Deuterium Engine destroyed. 04537_ S-27 Virus destroyed. 04608_ The unstable cave ceiling collapses. 04632_ Acquired 25 matter. 04660_ Acquired 30 matter. 04679_ Acquired Lgt. Nuclear Core. 04689_ Acquired 24 matter. 04698_ Acquired Imp. Heat Sink. 04699_ Acquired 14 matter. 04812_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 04830_ C-30 ARC bursts open, deploying its payload. 04830_ G-50 Soldier unfolds itself. 04843_ EM Disruption Field destroyed. 04843_ Knocked back. Map ----- +----------------------------------------------------+ | ???? ###### ## ### #####????? | | ##### #### ## #### ### #####?????? | | ###### ??## ## #### ## ######?????? | | ## # #??####### ## #######????? | | ## # ###?####### #### ###????? | | ##" ########### #### ## ##????? | | # ######### ######## #### ##????? | | ## ####### ####### ##????? | | % ################ ###????? | | % ##### ### ##### ##?#### ###????? | | % #### ##??#### ###????? | | ### ##???### ###????? | | #### ### ##### ####???### ##????? | | ##### ### ##### #####?### ##????? | | # ##### ########## ######### ##????? | | ## ##### ######### ##### ###????? | | == ###### ### ####????? | | [ === ##### ### ####?????? | | ### #### #### ####??????? | | #### #### ### ###???????? | | #### ##?# ### ######????????? | | #### ###?# ### ## ######????????? | | #### #####?# ### ##; ###??????????? | | #### ####??# ####### ### ##??????????? | | #### ##????############ ##??????????? | | ### ##?????####???### @ BB##??????????? | | ## ##?????????????## % ######" ####????? | | ## ##????????????? ## ######## ## ####????? | | ### ##????????????? ### ####??### ##????? | | #### ##### ?????????### ###???## ##????? | | #### ###### ???????##### ###???### ###????? | | ??? #######g;######## ######? | | ??? ### #####""" "######? | | ############# "%" ## ### | | ############# " ## ########### ### | | ## ############ # #############?? ## | | ############ # # ####????????????? ## | | # ## ### #### ##?????######????## | | ## # ### ?#### ???????######????##" % | | %# ## ## ### ?## ##?????## ?????##% ## | | ## ##?? ## ###???### ##?????## #### | | ### ##?? ### ######## ##?????## #### | | #### ###? ###### ##?????## ##?? | | ##### ### ### ######### ##?? | | ######## ###?### ######### ###? | | #######% ##?#### # ###? | | ###?### % ##???#### ##? | | # ########% ##?????### #### ##? | | ###### ###?######## #### ##? | | % %###?######### #### ####? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 44 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Matter Compressor | -7/Zion | Archive Microactuators | -7/Zion | Archive Chainsword | -7/Zion | Archive Force Field | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Flak Gun | -7/Zion | Archive Mass Driver | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Help From High Places Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed ScrapoidMissileFilter Manual? 0 Play Time 00:40:33 Cumulative 10.1 hours Start 2025.10.27 @ 17:59:44 End 2025.10.27 @ 19:33:38 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 32 Rogue 25 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbbb2fc4-fe07-4e48-a221-b430072c27f8