Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.04 @ 10:52:30 Player: rapskalian Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1510) 1510 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3275 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 18/160 System Corruption 5% Temperature Hot (200) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (2) ------ Medium Storage Unit Makeshift Ablative Armor > --- WEAPON (3) ------- Pulse Rifle Heavy Assault Rifle Thermoblaster > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Targeting Computer Pulse Rifle Pulse Rifle Heavy Assault Rifle Thermoblaster Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Makeshift Ablative Armor > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle Thermoblaster > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Targeting Computer Pulse Rifle Pulse Rifle Heavy Assault Rifle Thermoblaster Mining Laser [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 46 | 6 8 25 . 1 6 Power 5 | 1 1 3 . . . Engine 3 | 1 1 1 . . . Core 2 | . . 2 . . . Reactor . | . . . . . . Propulsion 17 | 2 3 11 . . 1 Treads . | . . . . . . Leg 17 | 2 3 11 . . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 2 1 . . 1 Device . | . . . . . . Storage 2 | 1 1 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 19 | 2 2 10 . 1 4 Energy Gun 7 | 1 . 4 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 1 6 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . . . 2 Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . 1 . . . System Corruption 4 | . . 4 . . . Parts Lost 13 | . 2 10 . . 1 Power 4 | . 1 2 . . 1 Propulsion 2 | . . 2 . . . Utility 1 | . . 1 . . . Weapon 6 | . 1 5 . . . Highest Loss Streak 4 | . 2 4 . . 1 To Critical Strikes . | . . . . . . Average Backups 8 | 2 7 9 10 10 9 Power . | . 1 1 1 1 . Propulsion 3 | 1 4 4 3 3 3 Utility . | . . . 1 1 1 Weapon 3 | . 2 3 5 5 4 Tool/Special . | . . . . . . Unused Backups 9 | . 2 3 . . 4 Power 1 | . . 1 . . . Propulsion 5 | . 2 2 . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 93 95 100 100 100 Engine 5 | . 12 4 . . . Core 5 | . . 5 11 11 11 Leg 31 | . 28 32 33 33 33 Storage 11 | . 14 11 11 11 11 Processor 5 | . . 7 11 11 6 Protection 4 | . 9 1 . . 4 Energy Gun 13 | . 10 13 11 11 21 Ballistic Gun 17 | . 17 18 22 20 11 Peak Build Rating 28 | 6 7 17 17 17 28 Average Rating 12 | 5 6 13 17 17 21 On Entrance 10 | . 6 7 17 17 17 Naked Turns . | . . . . . . Heaviest Build 37 | 12 20 26 24 24 37 Greatest Support 35 | 20 20 30 30 30 35 Greatest Overweight (x) 2 | 2 . 1 . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 6 9 10 10 10 10 Average Carried 8 | 2 7 9 9 10 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 10 10 10 10 Class Distribution -------------------- 55% | Scavenger-Gunner 35% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1338 | 245 266 652 . . 175 Remotely . | . . . . . . Salvage Created 1653 | . 383 1017 . . 253 Parts 124 | . 33 77 . . 14 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 47 | . 13 25 . . 9 Guns 40 | . 13 25 . . 2 AOE 6 | . . . . . 6 Classes Destroyed 9 | . 4 3 . . 2 Worker 3 | . 1 2 . . . Hauler 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 18 | . 6 7 . . 5 Grunt 19 | . 7 11 . . 1 Sentry 7 | . . 7 . . . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 3 5 . . 3 Combat Bots Only 5 | . 3 5 . . 3 Max Kills in Single Turn 2 | . 2 2 . . 2 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . . . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 300 | . 72 173 . . 55 Missed 88 | . 26 46 . . 16 Hits 212 | . 46 127 . . 39 Projectile 212 | . 46 127 . . 39 Critical Strikes 5 | . . 4 . . 1 Damage Taken 2660 | . 451 1555 . . 654 Core 462 | . 62 279 . . 121 Absorbed by Shields . | . . . . . . Redirected to Shielding 53 | . 32 21 . . . Core Remaining (%) 87 | 100 75 . . . . Volleys Fired 136 | . 46 74 . 1 15 Largest 3 | . 2 3 . 1 3 Hottest 260 | . 70 110 . 100 260 Shots Fired 322 | . 90 190 . 1 41 Gun 317 | . 90 190 . . 37 Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special 1 | . . . . 1 . Kinetic 190 | . 57 120 . . 13 Thermal 130 | . 33 70 . 1 26 Explosive 2 | . . . . . 2 Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 9 12 . . 6 Robot Miss Streak 8 | . 6 8 . . 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 4 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 198 | . 53 118 . . 27 Core Hits 85 | . 23 45 . . 17 Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed 4 | . 1 3 . . . Critical Strikes 9 | . 2 5 . . 2 Burn 3 | . . 1 . . 2 Destroy 4 | . 2 2 . . . Smash 2 | . . 2 . . . Melee Attacks 8 | . 2 6 . . . Impact 8 | . 2 6 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3270 | . 680 1828 . . 762 Guns 2847 | . 680 1742 . . 425 Cannons . | . . . . . . Explosions 337 | . . . . . 337 Melee 82 | . . 82 . . . Ramming 4 | . . 4 . . . Kinetic 1638 | . 479 1055 . . 104 Thermal 1331 | . 201 687 . . 443 Explosive 215 | . . . . . 215 Electromagnetic . | . . . . . . Impact 82 | . . 82 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 4 4 4 5 Average Corruption 4 | . . 4 4 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 28 | . . 18 1 4 5 Message Errors 7 | . . 4 . . 3 Matter Fused 6 | . . 4 . 2 . Heat Flow Errors 3 | . . 2 . 1 . Energy Discharges 2 | . . 1 . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (major) 2 | . . . 1 . 1 Misfires 1 | . . 1 . . . Alerts 2 | . . 2 . . . Weapon Failures 4 | . . 4 . . . Overload Shots . | . . . . . . Overflow Damage 51 | . . 51 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 51 | . . 51 . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 5 | . . . . . 5 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed 2 | . . 2 . . . Kicked 2 | . . 2 . . . Crushed . | . . . . . . Highest Temperature 442 | . 99 442 . 84 281 Average Temperature 96 | . 27 120 . 29 108 Received Heat Transfer 783 | . 153 576 . . 54 Effects 4 | . . 4 . . . Shutdowns 1 | . . 1 . . . Energy Bleed 2 | . . 2 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . 2 . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . 1 1 . . 2 Heat Transferred 3369 | . 592 1766 . . 1011 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 81 | 100 100 67 100 . . Level 1 18 | . . 32 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 362 | . 192 362 126 . . Initial 126 | . . 70 126 . . Average 103 | . 59 139 117 . . Influence Increases 1348 | . 361 727 . . 260 Destroy 0b10 Robot/C 940 | . 260 500 . . 180 Destroy 0b10 Robot/NC 30 | . 10 20 . . . Destroy Leader 184 | . 30 134 . . 20 Successful Hack 5 | . . 5 . . . Destroy Structure 9 | . 1 8 . . . Lose Combat Pursuer 180 | . 60 60 . . 60 Influence Decreases 1268 | . 193 569 220 106 180 Entered New Map 404 | . . 98 200 106 . Time Decay 734 | . 173 371 20 . 170 Lost Part 130 | . 20 100 . . 10 Squads Dispatched 3 | . 2 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 7 | . 4 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 27 37 . . 16 Peak Tracking Total 7 | . 6 7 . . 4 Tactical Retreats 7 | . 3 2 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . 6 3 . . . Successful 6 | . 4 2 . . . Failed 2 | . 1 1 . . . Catastrophic . | . . . . . . Database Lockouts 1 | . 1 . . . . Manual 10 | . 6 1 . 3 . Terminals 9 | . 6 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 4 2 . . . Record 6 | . 4 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . . . 13 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 1 Highest-Rated Group 31 | . . . 31 31 31 Highest-Rated Ally 31 | . . . 31 31 31 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 43 | . . . . . 43 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2460 | 82 716 1086 49 182 345 Spaces Moved 1411 | 59 418 542 40 137 215 Core 11 | 11 . . . . . Treads . | . . . . . . Legs 1400 | 48 418 542 40 137 215 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 120 | 114 120 120 120 120 120 Slowest Speed 190 | 150 120 190 120 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 47 43 15 11 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 2 | . . 2 . . . Terrain Destroyed 32 | . . 2 . . 30 Melee 2 | . . 2 . . . Projectile . | . . . . . . AOE 30 | . . . . . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1879 | 70 539 810 41 150 269 Wait 219 | . 55 129 . 11 24 Move 1406 | 58 417 541 39 136 215 Hop . | . . . . . . Pick Up 26 | 6 5 11 1 . 3 Fast Attach 13 | 6 2 4 . . 1 Attach 11 | . 1 8 . . 2 Detach 1 | . . . . . 1 Swap 34 | . 6 20 . 2 6 Drop 23 | . 5 15 1 . 2 Fire 136 | . 46 74 . 1 15 Melee 8 | . 2 6 . . . Ram . | . . . . . . Kick 2 | . . 2 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Met a group of wandering Federalists 272 | -10/Materials | Central database locked down 310 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 13) 799 | -10/Materials | Entered another Materials area 799 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 863 | -9/Materials | Discovered new exit (range 16) 1000 | -9/Materials | Lost 3 parts (1p1u1w) 1147 | -9/Materials | Discovered new exit (range 12) 1360 | -9/Materials | Lost 4 parts (1p1n2w) 1534 | -9/Materials | Core integrity fell below 50% 1642 | -9/Materials | Build established: Scavenger-Gunner 1885 | -9/Materials | Entered Mines 1888 | -9/Mines | Received a Mining Laser from a helpful Derelict 1925 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1934 | -9/Mines | Entered Zion 1934 | -7/Zion | Accompanied by 1 ally 2079 | -7/Zion | Received a visual enhancement algorithm 2080 | -7/Zion | Ran a visual enhancement algorithm 2094 | -7/Zion | Ran a visual enhancement algorithm 2102 | -7/Zion | Discovered new exit (range 11) 2116 | -7/Zion | Entered Proximity Caves 2116 | -6/Proximity Caves | Accompanied by 1 ally 2118 | -6/Proximity Caves | Ambushed by research squad 2138 | -6/Proximity Caves | Core integrity fell below 20% 2219 | -6/Proximity Caves | Spotter reported a threat 2323 | -6/Proximity Caves | Encountered a Derelict sapper outpost 2461 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02217_ O5AW|D QWJT< TZV|:0L LA7N C6O5 02217_ N-01 Spotter is scanning... 02219_ ALERT: Unidentified potential threat approaching Complex 0b10. 02232_ XI6NL:GA,Y YMZHG>GMWKB 02323_ IC-SW5(g): "Complex 0b10 has too few safe entrances... Need to make some more." 02323_ Discarded Imp. Targeting Computer. 02327_ Acquired Mak. Ablative Armor. 02328_ System corrupted: Substantial component data lost. 02336_ Dropped Rocket Launcher. 02337_ Adv. Heat Sink fries itself beyond repair. 02337_ Acquired Thermoblaster. 02338_ Plasma Rifle fries itself beyond repair. 02339_ Acquired Thermoblaster. 02351_ ZK&XDN3,DTIVZ6RQLK8PZF/V07K2L/G1 02358_ Acquired 10 matter. 02393_ G-50 Soldier destroyed. 02401_ Adv. Heat Sink fries itself beyond repair. 02402_ Acquired 12 matter. 02461_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????###?????????????????????????????????????? | | ????????## ##?????????????####??????????????????? | | ????????# ##??##??####### ##?????????????????? | | ???##???# ### #?## ## #?????????????????? | | ??## #### #?# #?????????????????? | | ??# #?# #?# ##?????????????????? | | ??# #?# #?# #??????????????????? | | ??# ?# ##?# #??????????????????? | | ???# ## ####%* s@ #??????????????????? | | ???# =% #### ##??????????????????? | | ???# # * #??###???????????????????? | | ???# ## #????????????????????????? | | ???# ### #????????????????????????? | | ???# ##### ##### ##????????????????????????? | | #### ### ##???## #?????????????????????????? | | % #????? #?????????????????????????? | | #????# ##?????????????????????????? | | #### ### #????# #??????????????????????????? | | ???### ##?# #????# #??????????????????????????? | | ?????# #??# #????# #??????????????????????????? | | ?????# #??# #????# #??????????????????????????? | | ?????# #??# ????# ??????????????????????????? | | ?????# #?? ????# ??????????????????????????? | | ?????# #??? ##??? ??????????????????????????? | | ?????# ??? ##????? ??????????????????????????? | | ?????# ????#?????? ##??????????????????????????? | | ????? ????????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ?????# ???????????????????????????????????????? | | ?????## ???????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Chainsword | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Arc Projector | -7/Zion | Archive Force Booster | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptorHardcellRifle Manual? 0 Play Time 00:39:43 Cumulative 10.7 hours Start 2025.10.04 @ 10:09:17 End 2025.10.04 @ 10:52:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 184ef8ed-1ad2-42b7-8cd0-db49cd7e3bb6