Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.24 @ 15:43:32 Player: Moebi Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1412) 1412 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4132 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads Medium Matter Pod (100) High-capacity Matter Pod (200) Beam Rifle Light Assault Rifle Heavy Assault Rifle Assault Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Propulsion Shielding Weapon Shielding Light Armor Plating High-powered Tractor Beam > --- WEAPON ----------- Beam Rifle Pulse Rifle Heavy Assault Rifle Proton Missile Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Light Treads Medium Matter Pod High-capacity Matter Pod EM Shotgun Beam Rifle Light Assault Rifle Heavy Assault Rifle Assault Cannon Assault Cannon [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Propulsion Shielding Device High-powered Tractor Beam Storage High-capacity Storage Unit Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 4 | . 1 . 2 1 . Weapon 2 | . . 1 . 1 . Parts Attached 39 | 6 6 11 6 7 3 Power 6 | 1 1 2 2 . . Engine 4 | 1 1 2 . . . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 4 | 2 . 2 . . . Treads 4 | 2 . 2 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 2 2 2 3 1 . Device 3 | . . . 2 1 . Storage 2 | . 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | 2 . 2 1 . . Artifact . | . . . . . . Weapon 19 | 1 3 5 1 6 3 Energy Gun 12 | 1 1 2 1 6 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 3 . . . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 14 | . . . . . 14 Power 2 | . . . . . 2 Propulsion 2 | . . . . . 2 Utility 5 | . . . . . 5 Weapon 5 | . . . . . 5 Highest Loss Streak 14 | . . . . . 14 Average Slot Usage (%) 97 | . 99 98 95 96 88 Engine 9 | . 12 20 3 . . Core 4 | . . . 12 14 12 Treads 19 | . 24 19 16 14 12 Device 3 | . . . 8 11 12 Storage 9 | . 11 10 8 7 7 Protection 21 | . 25 19 20 21 17 Energy Gun 9 | . 12 5 8 13 11 Ballistic Gun 16 | . 12 24 16 14 11 Naked Turns . | . . . . . . Heaviest Build 68 | 7 43 53 62 68 68 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 17 | . 2 2 1 1 17 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 12 | 4 12 12 12 12 12 Average Capacity 11 | 4 11 12 12 12 12 Most Carried 12 | 4 9 12 12 12 12 Average Carried 9 | 2 7 9 11 11 11 Final Capacity 12 | 4 12 12 12 12 12 Final Carried 12 | 4 9 11 12 12 11 Class Distribution -------------------- 39% | Hacker-Mutant 36% | Scavenger-Tank 24% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1187 | 202 301 412 144 106 22 Remotely 272 | . . . 144 106 22 Salvage Created 1845 | . 713 607 329 131 65 Parts 101 | . 29 45 14 8 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 38 | . 12 15 6 3 2 Guns 36 | . 11 15 6 3 1 AOE 1 | . . . . . 1 Classes Destroyed 10 | . 6 1 1 1 1 Worker 2 | . 2 . . . . Builder 1 | . 1 . . . . Recycler 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 9 | . 2 5 . 1 1 Grunt 19 | . 10 5 3 1 . Duelist 1 | . . . . 1 . Sentry 7 | . . 5 2 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 5 4 1 3 1 Combat Bots Only 3 | . 3 3 1 3 1 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 2487 | . 284 240 240 94 1629 Core 777 | . 32 11 21 19 694 Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 87 97 96 . . Volleys Fired 102 | . 46 29 14 6 7 Largest 4 | . 2 3 3 4 4 Hottest 181 | . 65 96 115 165 181 Shots Fired 272 | . 92 87 42 24 27 Gun 267 | . 92 87 42 24 22 Cannon 3 | . . . . . 3 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 177 | . 46 79 28 12 12 Thermal 40 | . . 4 14 12 10 Explosive . | . . . . . . Electromagnetic 55 | . 46 4 . . 5 Robot Hit Streak 67 | . 27 45 56 67 8 Robot Miss Streak 2 | . 2 1 . 1 1 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 1 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 208 | . 67 64 37 16 24 Core Hits 85 | . 29 28 15 7 6 Critical Hits 3 | . . 2 . . 1 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 1 . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2692 | . 848 708 591 195 350 Guns 2514 | . 848 705 591 195 175 Cannons 53 | . . . . . 53 Explosions 120 | . . . . . 120 Melee . | . . . . . . Ramming 5 | . . 3 . . 2 Kinetic 1464 | . 247 598 351 126 142 Thermal 420 | . . 57 240 69 54 Explosive . | . . . . . . Electromagnetic 803 | . 601 50 . . 152 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 14 | . . . . . 14 Shots 1 | . . . . . 1 Rammed 6 | . . 1 . . 5 Targets Rammed 6 | . . 1 . . 5 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 606 | . 88 102 310 493 606 Average Temperature 101 | . 30 32 96 206 264 Received Heat Transfer 1077 | . 198 123 126 9 621 Effects 19 | . . . . 3 16 Shutdowns 6 | . . . . 3 3 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 1 | . . . . . 1 Damage (major) 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 5 | . 5 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 888 | . . 148 481 148 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 232 | . 172 232 180 60 . Average Influence 66 | . 61 90 79 32 . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 93 100 100 . Level 1 1 | . . 6 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 2 1 1 . Investigation 1 | . 1 . . . . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 2 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 23 22 12 5 6 Peak Tracking Total 5 | . 5 3 3 3 5 Tactical Retreats 5 | . . 3 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 5 | . 3 . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 9 | . 4 2 2 1 . Terminals 7 | . 3 1 2 1 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 11 8 2 1 . Successful 19 | . 9 7 2 1 . Failed 3 | . 2 1 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . 6 1 2 1 . Fabricators . | . . . . . . Repair Stations 12 | . 5 7 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 6 1 2 1 . Record 9 | . 5 1 2 1 . Scanalyzer Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . 3 6 . . . Scan Component 6 | . 2 4 . . . Repair 3 | . 1 2 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 1 1 1 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 2 . . . Time 78 | . 26 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 4054 | 85 1467 987 631 585 299 Spaces Moved 1815 | 61 698 375 260 305 116 Core 26 | 25 . . . . 1 Treads 1789 | 36 698 375 260 305 115 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 Average Speed 177 | 114 178 181 180 180 186 Slowest Speed 900 | 160 200 200 180 180 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 98 22 24 5 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 1 | . . . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 2416 | 76 840 627 392 325 156 Wait 402 | . 76 193 105 3 25 Move 1810 | 60 697 374 259 304 116 Hop . | . . . . . . Pick Up 41 | 10 11 13 4 3 . Fast Attach 4 | . 1 . 2 1 . Attach 19 | 6 4 5 1 2 1 Detach . | . . . . . . Swap 16 | . 1 6 3 4 2 Drop 16 | . 4 6 4 2 . Fire 102 | . 46 29 14 6 7 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 45 | -11/Scrapyard | Identified exit to Materials 45 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 392 | -10/Materials | Identified exit to Materials 392 | -10/Materials | Discovered exit to Materials (range 15) 629 | -10/Materials | Identified exit to Mines 629 | -10/Materials | Discovered exit to Mines (range 16) 765 | -10/Materials | Discovered exit to Materials (range 14) 1211 | -10/Materials | Discovered exit to Mines (range 12) 1427 | -10/Materials | Discovered exit to Materials (range 15) 1543 | -10/Materials | Repaired Lgt. Treads? 1553 | -10/Materials | Entered another Materials area 1553 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1852 | -9/Materials | Build established: Hacker-Tank 1862 | -9/Materials | Repaired Propulsion Shielding 1890 | -9/Materials | Repaired Weapon Shielding 2411 | -9/Materials | Identified exit to Materials 2411 | -9/Materials | Discovered exit to Materials (range 6) 2540 | -9/Materials | Entered another Materials area 2540 | -8/Materials | Evolved 2 slots: Utility x2 2823 | -8/Materials | Build established: Scavenger-Tank 3139 | -8/Materials | Identified exit to Factory 3139 | -8/Materials | Discovered exit to Factory (range 15) 3171 | -8/Materials | Entered Factory 3171 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3599 | -7/Factory | Identified exit to Lower Caves 3599 | -7/Factory | Discovered exit to Lower Caves (range 14) 3756 | -7/Factory | Entered Lower Caves 3991 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4037 | -7/Lower Caves | Core integrity fell below 50% 4047 | -7/Lower Caves | Core integrity fell below 20% 4055 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Broken Lgt. Treads destroyed. Slammed into L-41 Fighter. G-47 Trooper IFF system glitched. Slug penetrates Wall. Assault Cannon destroyed. Broken Kinecellerator destroyed. Nuclear Core destroyed. Penetrated by Slug. Slammed into L-41 Fighter. Destabilizing: System corrupted (+1). Penetrated by Slug. Slammed into L-41 Fighter. Penetrated by Slug. Slug penetrates Wall. G-47 Trooper misfires. Slammed into L-41 Fighter. System corrupted: Heat flow error (+190). Penetrated by Slug. Slammed into L-41 Fighter. Slug penetrates G-47 Trooper. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????????## # | | ????????????????????????????????? ????????????# | | ?????????????????????????????????? ??#??###### | | ???????????????????###??????????? #### | | ????????????? ????? ;#?????????? | | ???????????? ????#; ????###??? ## | | ??????????? ???# ##?## ##???? #??# # | | ??????????? % ### ;## ##?? #??# # # | | ?????????? ;### #??## # # | | ????????????? % #?## ### # | | ??????????????????### ### ## # # | | ?????????????????##" Y ###### ^ # ### | | ????????????????# %g ##??# # # #? | | ???????????????# ##;%g;## ##### # #? | | ???????????????# ?# %@l # ## | | ???????????????## ??# =%*# # | | ????????????????###?? # # ### | | ???????????????????# ## "# # ### ## | | ???????????????????## ; ?? "# ######### #### | | ????????????????????# # ?? "# #?????## #### | | ???????????????????? ###??### #????## ## | | ??????????????????? ???????? #????# | | ?????????????????? ???????? ##???# | | ????????????????? ?????????#? ### | | ???????????????? ??????????# ## #??# | | ???????????????## ???????????## ??###???## ##### | | ????????????????#??????????????#??????????####???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyTiamatActivator Manual? 0 Play Time 01:01:14 Cumulative 12.7 hours Start 2020.04.24 @ 00:33:32 End 2020.04.24 @ 15:43:32 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 19 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 61757f86-7edb-4fc2-9557-06f7433aa28d