Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.27 @ 18:19:02 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1332) 1332 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4017 Bonus ------- None Cogmind --------- Core Integrity 533/700 Matter 11/300 Energy 70/100 System Corruption 7% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (5) ------ Medium Storage Unit Advanced Visual Processing Unit Target Analyzer Transmission Jammer > --- WEAPON (3) ------- Advanced Beam Cannon Gauss Cannon Gauss Cannon > --- INVENTORY (10) --- Armored Huge Wheel Improved Heat Sink Compact Matter Pod (150) Shock Rifle Gauss Cannon Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Transmission Jammer Hardlight Generator > --- WEAPON ----------- Advanced Beam Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Compact Matter Pod Improved Light Armor Plating Gauss Cannon [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Huge Wheel Leg Aluminum Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 34 | 2 3 11 15 3 Power 2 | . . 1 1 . Engine 2 | . . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | . . 3 2 1 Treads . | . . . . . Leg 2 | . . 2 . . Wheel 4 | . . 1 2 1 Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 1 4 5 1 Device 7 | 2 . 2 3 . Storage 1 | . 1 . . . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 3 | . . 1 2 . Artifact . | . . . . . Weapon 13 | . 2 3 7 1 Energy Gun 1 | . 1 . . . Energy Cannon 1 | . . . 1 . Ballistic Gun 1 | . . . 1 . Ballistic Cannon 4 | . . . 3 1 Launcher 5 | . . 3 2 . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 19 | . . 10 3 6 Power 2 | . . 1 . 1 Propulsion 4 | . . 2 . 2 Utility 6 | . . 2 1 3 Weapon 7 | . . 5 2 . Highest Loss Streak 3 | . . 3 1 3 To Critical Strikes 1 | . . 1 . . Average Backups 7 | 6 8 7 7 6 Power . | 1 1 1 . . Propulsion 1 | 3 1 . 2 1 Utility 2 | 1 3 3 2 3 Weapon 2 | 1 2 2 2 1 Tool/Special . | . . . . . Unused Backups 20 | 8 1 4 4 3 Power 3 | 1 . 1 1 . Propulsion 8 | 4 1 1 1 1 Utility 4 | 1 . . 2 1 Weapon 5 | 2 . 2 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 79 | . 100 81 78 71 Engine 8 | . 14 11 9 2 Leg 7 | . 28 18 1 . Wheel 10 | . . . 16 12 Device 12 | . 14 10 12 15 Storage 9 | . 14 11 9 7 Processor 8 | . . 10 9 8 Protection 3 | . . 3 4 . Energy Gun 1 | . 5 5 . . Energy Cannon 1 | . . . . 7 Ballistic Gun 6 | . 14 7 7 . Ballistic Cannon 6 | . . . 7 15 Launcher 1 | . . 3 . . Special Weapon 1 | . 8 . . . Peak Build Rating 46 | 8 8 16 41 46 Average Rating 26 | 7 8 12 35 40 On Entrance 14 | 6 8 8 9 40 Naked Turns . | . . . . . Heaviest Build 44 | 13 18 33 37 44 Greatest Support 56 | 20 20 20 56 56 Greatest Overweight (x) 2 | . . 2 2 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 8 8 10 10 10 Most Carried 10 | 8 8 9 10 10 Average Carried 8 | 6 8 7 8 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 8 8 6 10 6 Class Distribution -------------------- 83% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1429 | 341 . 318 727 43 Remotely 103 | 103 . . . . Salvage Created 1620 | 208 . 802 548 62 Parts 93 | 17 . 54 20 2 Haulers Intercepted 3 | . . 2 1 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 29 | . . 16 11 2 Guns 8 | . . 4 4 . Cannons 8 | . . . 6 2 AOE 12 | . . 11 1 . Classes Destroyed 14 | 3 . 8 2 1 Worker 2 | 2 . . . . Builder 4 | . . 3 1 . Tunneler 5 | 5 . . . . Hauler 3 | . . 2 1 . Recycler 2 | 1 . 1 . . Operator 2 | . . 1 1 . Watcher 2 | . . 1 1 . Swarmer 4 | . . 4 . . Grunt 15 | . . 8 7 . Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 6 | . . 3 2 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 15 | 4 . 15 5 1 Combat Bots Only 7 | . . 7 4 1 Max Kills in Single Turn 2 | 1 . 2 1 1 Gunslinging . | . . . . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 306 | . . 66 143 97 Missed 102 | . . 24 40 38 Hits 204 | . . 42 103 59 Melee 2 | . . 2 . . Projectile 202 | . . 40 103 59 Critical Strikes 7 | . . 2 5 . Damage Taken 3240 | . . 893 1502 845 Core 474 | . . 143 164 167 Absorbed by Shields 160 | . . 8 152 . Core Remaining (%) 83 | 100 100 64 70 . Volleys Fired 134 | 18 5 36 51 24 Largest 3 | 2 1 2 2 3 Hottest 148 | 70 100 72 108 148 Shots Fired 239 | 36 5 64 91 43 Gun 122 | 36 3 47 36 . Cannon 92 | . . . 49 43 Launcher 22 | . . 17 5 . Special 3 | . 2 . 1 . Kinetic 172 | 18 3 32 83 36 Thermal 30 | 18 2 . 3 7 Explosive 8 | . . 8 . . Electromagnetic 29 | . . 24 5 . Robot Hit Streak 9 | 9 2 7 6 5 Robot Miss Streak 3 | 2 1 2 3 3 Penetration Max 1 | . . . 1 . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 131 | 23 2 35 56 15 Core Hits 81 | 9 1 37 31 3 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | 2 . . . . Critical Strikes 12 | 4 . 1 5 2 Burn 2 | 2 . . . . Destroy 3 | 2 . 1 . . Blast 7 | . . . 5 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3673 | 298 21 1278 1672 404 Guns 1038 | 298 21 319 400 . Cannons 1455 | . . . 1051 404 Explosions 1180 | . . 959 221 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2047 | 123 21 179 1411 313 Thermal 505 | 175 . 199 40 91 Explosive 465 | . . 465 . . Electromagnetic 656 | . . 435 221 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 11 2 7 Average Corruption 5 | . . 7 2 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . 9 2 1 Message Errors 3 | . . 2 1 . Matter Fused 3 | . . 2 . 1 Data Loss (minor) 2 | . . 1 1 . Misfires 1 | . . 1 . . Alerts 1 | . . 1 . . Weapon Failures 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage 18 | . . . . 18 Projectiles 18 | . . . . 18 Explosions . | . . . . . Melee . | . . . . . Knockbacks 9 | . . . 8 1 Impact . | . . . . . Kinetic 9 | . . . 8 1 Secondary . | . . . . . Self-Inflicted Damage 131 | . . 100 31 . Shots 6 | . . 3 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 354 | 81 40 51 354 200 Average Temperature 77 | 32 20 9 135 71 Received Heat Transfer 1078 | . . 195 748 135 Effects 6 | . . . 6 . Shutdowns 1 | . . . 1 . Interference 5 | . . . 5 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 3 | . . 2 1 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 3 . . . . Heat Transferred 1088 | 666 . 200 74 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 4 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 89 | 100 100 54 100 100 Level 1 10 | . . 45 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 322 | 10 5 322 150 63 Initial 99 | . 3 . 99 63 Average 66 | 2 . 144 62 21 Influence Increases 1039 | 40 6 502 409 82 Destroy 0b10 Robot/C 580 | . . 320 220 40 Destroy 0b10 Robot/NC 100 | 40 . 40 20 . Destroy Leader 160 | . . 86 54 20 Successful Hack 21 | . 4 5 7 5 Disable Machine 75 | . . . 75 . Destroy Structure 88 | . 2 51 18 17 Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1008 | 35 11 266 506 190 Entered New Map 215 | . 2 . 137 76 Time Decay 621 | 35 9 166 339 72 Lost Part 172 | . . 100 30 42 Squads Dispatched 6 | . 1 2 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 5 | . 1 2 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . . 3 . . Communications Jammed 25 | . . . 25 . Distress Signals 25 | . . . 25 . Times Spotted 49 | . 2 18 26 3 Peak Tracking Total 8 | . 1 4 8 2 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 3 . Indirectly 1 | . . . 1 . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 5 | . . . 5 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 9 | . 2 1 5 1 Terminals 9 | . 2 1 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 3 7 12 4 Successful 11 | . 1 4 4 2 Failed 15 | . 2 3 8 2 Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 6 | . 2 3 1 . Terminals 26 | . 3 7 12 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 1 3 4 2 Part Schematic 1 | . . . . 1 Prototype ID Bank 2 | . . 1 . 1 Alert Level 2 | . . 1 1 . Locate Traps 2 | . 1 . 1 . Transport Status 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Hauler Manifests 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Botnet 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 9 | . 2 1 5 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 1712 | 32 118 439 826 297 Optics 1549 | . . 426 826 297 Sensors 234 | . . . 110 124 Terrain 165 | . . 165 . . Seismic 312 | 32 118 162 . . Jamming 522 | . . . 386 136 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 1825 | 136 118 439 835 297 Spaces Moved 984 | 32 81 166 540 165 Core . | . . . . . Treads . | . . . . . Legs 269 | 32 81 156 . . Wheels 715 | . . 10 540 165 Hover . | . . . . . Flight . | . . . . . Fastest Speed 100 | 120 120 110 100 100 Average Speed 124 | 120 120 190 108 113 Slowest Speed 260 | 120 120 260 115 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 2 | . . 1 . 1 Exploration Rate (%) 22 | 4 29 20 57 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . 2 . 1 8 Terrain Destroyed 101 | . 2 63 17 19 Melee . | . . . . . Projectile 38 | . 2 . 17 19 AOE 63 | . . 63 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1339 | 93 93 223 693 237 Wait 134 | 32 2 6 53 41 Move 980 | 31 80 165 539 165 Hop . | . . . . . Pick Up 22 | 4 1 2 13 2 Fast Attach 10 | 1 . 4 5 . Attach 17 | 1 . 5 6 5 Detach 6 | 1 . 1 4 . Swap 21 | 3 3 3 12 . Drop 15 | 2 2 1 10 . Fire 134 | 18 5 36 51 24 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 3) 137 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 16) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 518 | -9/Materials | Destroyed 7 combat bots 529 | -9/Materials | Discovered new exit (range 20) 567 | -9/Materials | Lost 3 parts (1u2w) 572 | -9/Materials | Crushed by falling debris 572 | -9/Materials | System corruption reached 10% 603 | -9/Materials | Lost 3 parts (1n2w) 645 | -9/Materials | Discovered new exit (range 19) 694 | -9/Materials | Entered another Materials area 694 | -8/Materials | Evolved 2 slots: Propulsion x2 891 | -8/Materials | Discovered new exit (range 4) 1520 | -8/Materials | Discovered new exit (range 10) 1529 | -8/Materials | Entered Factory 1529 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1689 | -7/Factory | Crushed by falling debris 1720 | -7/Factory | Lost 3 parts (1n2u) 1826 | -7/Factory | Self-destructed Last Messages --------------- 01689_ System corrupted by crushing effect (+1). 01689_ Imp. Sensor Array destroyed. 01689_ System corrupted by crushing effect (+3). 01689_ Hardlight Generator destroyed. 01689_ System corrupted by crushing effect (+1). 01733_ System corrupted: Matter fused (-7). 01791_ ALERT: All DSF locations entering lockdown mode. 01791_ Slug penetrates Wall. 01795_ Slug penetrates Y-54 Guardian. 01800_ Slug penetrates Wall. 01804_ Imp. Light Armor Plating destroyed. 01806_ U-05 Engineer builds a Wall. 01807_ Slug penetrates Wall. 01807_ Arm. Huge Wheel destroyed. 01815_ K-01 Serf collects debris. 01816_ Y-54 Guardian Imp. Heat Sink blasted off. 01819_ Y-54 Guardian Lgt. Treads blasted off. 01819_ Y-54 Guardian destroyed. 01821_ K-01 Serf collects debris. 01826_ Connecting with Terminal... 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