Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.28 @ 11:54:51 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (375) 1875 Value Destroyed (11408) 11408 Prototype IDs (22) 440 Alien Tech Used (2) 400 Bonus (820) 820 TOTAL SCORE: 20243 Bonus ------- High Alert Combat Kills 20 Entered DSFs 500 Met Zhirov 300 Cogmind --------- Core Integrity 838/1000 Matter 18/300 Energy 415/415 System Corruption 9% Temperature Warm (184) Movement Walking (330) Ox3 Location -5/Zhirov Parts ------- > --- POWER (2) -------- Cold Fusion Reactor Neutrino Core > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Advanced Cooling System Huge Storage Unit Advanced Targeting Computer Improved Kinecellerator Experimental Core Shielding > --- WEAPON (6) ------- Enhanced Autogun Enhanced Autogun KE Penetrator KE Penetrator Hypervelocity Coil Gun Hypervelocity Gauss Cannon > --- INVENTORY (25) --- Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Carbon-fiber Leg VSS Leg Flexi-carbon Leg Improved Cooling System Improved Matter Compressor (95) Advanced Sensor Array Improved Target Analyzer Power Shielding Weapon Shielding Shield Generator Advanced System Shield Enhanced Autogun Gauss Rifle Flak Gun Hypervelocity Gauss Rifle KE Penetrator Advanced Assault Cannon Mini Assault Cannon Tri-rail Accelerator Lance Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Improved Matter Compressor Advanced Targeting Computer Improved Kinecellerator Experimental Core Shielding Advanced System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun KE Penetrator KE Penetrator Hypervelocity Coil Gun Hypervelocity Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Carbon-fiber Leg VSS Leg Flexi-carbon Leg Improved Cooling System Advanced Cooling System Advanced Sensor Array Improved Target Analyzer Power Shielding Weapon Shielding Shield Generator Advanced System Shield Integrated Reactor Enhanced Autogun Gauss Rifle Flak Gun Hypervelocity Gauss Rifle KE Penetrator Advanced Assault Cannon Mini Assault Cannon Tri-rail Accelerator Lance [Rating: 106] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Power Shielding Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Slots Evolved 11 | . 1 2 2 2 . . . 2 . . 2 . . . Power 1 | . . 1 . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . Utility 4 | . 1 . 1 . . . . . . . 2 . . . Weapon 4 | . . . . 2 . . . 2 . . . . . . Parts Attached 160 | 7 16 14 20 32 8 . 3 14 7 1 28 2 3 5 Power 23 | 1 3 5 4 5 1 . . 2 . . 2 . . . Engine 17 | 1 3 3 3 5 . . . 2 . . . . . . Core 5 | . . 2 1 . 1 . . . . . 1 . . . Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 48 | 2 5 4 6 8 4 . 3 7 4 . 5 . . . Treads . | . . . . . . . . . . . . . . . Leg 48 | 2 5 4 6 8 4 . 3 7 4 . 5 . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 39 | 2 2 1 3 6 2 . . 1 2 . 12 1 2 5 Device 23 | 1 . . 2 3 . . . 1 2 . 9 1 2 2 Storage 8 | 1 1 . 1 2 1 . . . . . 1 . . 1 Processor 5 | . 1 1 . 1 1 . . . . . 1 . . . Hackware 1 | . . . . . . . . . . . . . . 1 Protection 2 | . . . . . . . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 6 4 7 13 1 . . 4 1 1 9 1 1 . Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . . . Ballistic Gun 39 | 1 5 4 5 9 1 . . 4 1 . 8 . 1 . Ballistic Cannon 6 | . . . 1 2 . . . . . 1 1 1 . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 1 . . . . 1 . 4 . . 4 Parts Lost 20 | . . 2 2 6 3 . 1 1 . 1 2 . . 2 Power 3 | . . . . 2 1 . . . . . . . . . Propulsion 6 | . . . . 2 2 . 1 . . . . . . 1 Utility 6 | . . 1 . 2 . . . . . . 2 . . 1 Weapon 5 | . . 1 2 . . . . 1 . 1 . . . . Highest Loss Streak 3 | . . 1 1 2 3 . 1 1 . 1 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 99 94 100 99 99 100 99 94 100 100 99 Engine 9 | . 11 11 13 13 11 7 7 8 12 12 5 . . . Core 2 | . . 8 2 . 2 7 7 3 . . 2 5 5 5 Reactor 1 | . . . . . . . . . . . 2 5 5 5 Leg 26 | . 24 29 32 27 25 28 27 24 25 25 21 22 22 21 Device 9 | . 12 5 7 4 7 7 7 6 6 6 14 16 16 12 Storage 11 | . 12 10 8 13 13 14 14 12 12 12 11 11 11 8 Processor 8 | . 12 14 16 9 7 7 7 6 6 6 5 5 5 5 Ballistic Gun 24 | . 21 19 15 27 27 28 28 37 37 33 17 27 27 27 Ballistic Cannon 2 | . . . . . . . . . . 3 10 5 5 5 Peak Build Rating 106 | 7 9 20 32 51 50 42 48 67 75 72 91 92 95 106 Average Rating 56 | 5 8 18 25 45 44 42 45 63 69 71 84 91 93 98 On Entrance 48 | . 7 9 20 32 50 42 42 48 66 72 71 87 92 94 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 150 | 19 29 43 65 118 118 113 113 130 132 135 150 147 149 149 Greatest Support 68 | 20 20 33 50 68 68 45 47 68 67 67 67 67 67 67 Greatest Overweight (x) 8 | . 2 1 1 2 8 2 3 3 2 2 2 2 2 3 Average Overweight (x) 1 | . . 1 . 1 1 2 2 1 1 1 2 2 2 2 Largest Inventory Capacity 25 | 10 15 15 20 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 8 13 15 19 24 22 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 15 15 20 25 22 18 22 25 25 25 25 25 25 25 Average Carried 21 | 1 10 14 18 21 17 18 20 23 24 24 24 25 24 24 Final Capacity 25 | 10 15 15 20 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 15 15 20 22 18 18 22 24 25 24 25 25 24 24 Class Distribution -------------------- 48% | Hacker-Executioner 24% | Hacker-Mutant 16% | Hacker-Gunner 10% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Hacker-Gunner | -7/Factory Hacker-Gunner | -7/DSF Hacker-Executioner | -6/Factory Hacker-Executioner | -6/Lower Caves Hacker-Executioner | -6/Lower Caves Hacker-Executioner | -5/Factory Hacker-Executioner | -5/Upper Caves Hacker-Executioner | -5/Upper Caves Hacker-Executioner | -5/Zhirov Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Matter Collected 11210 | 159 588 857 1087 2802 122 . 234 1203 612 301 2363 293 589 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 17769 | . 932 1473 2322 4924 286 . 319 2265 785 432 3374 132 525 . Parts 911 | . 54 114 131 255 1 . 15 81 37 23 172 6 22 . Haulers Intercepted 20 | . 1 4 6 5 . . . . 1 . 3 . . . Recyclers Shooed 11 | . 2 . 2 1 . . . 5 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Combat Hostiles Destroyed 226 | . 14 23 33 54 1 . 6 15 16 10 42 2 10 . Guns 189 | . 9 23 28 54 1 . 6 15 16 10 17 2 8 . Cannons 37 | . 5 . 5 . . . . . . . 25 . 2 . Classes Destroyed 18 | . 6 5 . 2 1 . 2 . 1 . . . 1 . Worker 35 | . 4 2 2 17 . . . 1 . . 9 . . . Builder 21 | . . 3 1 5 . . . 2 . . 10 . . . Tunneler 5 | . . 3 . . . . . . . . 2 . . . Hauler 20 | . 1 4 6 5 . . . . 1 . 3 . . . Recycler 48 | . 3 2 6 20 . . . 11 . . 6 . . . Mechanic 2 | . . 1 1 . . . . . . . . . . . Operator 8 | . . 1 4 2 . . . . . . 1 . . . Watcher 22 | . 3 4 3 5 . . . 3 . . 4 . . . Swarmer 40 | . 1 9 8 5 . . . 5 5 3 . . 4 . Grunt 119 | . 13 8 19 36 . . 2 5 5 7 19 2 3 . Brawler 2 | . . . . . . . . . . . . . 2 . Sentry 22 | . . 6 6 4 . . . . 1 . 4 . 1 . Specialist 2 | . . . . . . . 2 . . . . . . . Hunter 8 | . . . . 2 . . . 2 1 . 3 . . . Programmer 28 | . . . . 7 . . 1 3 1 . 16 . . . Heavy 1 | . . . . . . . 1 . . . . . . . Compactor 1 | . . . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . Butcher 2 | . . . . . . . . . 2 . . . . . Best Kill Streak 15 | . 5 11 5 8 1 . 3 6 4 7 15 2 4 . Combat Bots Only 7 | . 2 6 5 6 1 . 3 3 4 7 4 2 4 . Max Kills in Single Turn 2 | . 2 2 2 2 1 . 1 2 2 2 2 1 1 . Gunslinging 1 | . . 1 1 1 . . . 1 1 . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Hostile Shots Fired 904 | . 48 107 181 175 3 . 17 33 31 24 91 2 23 169 Missed 238 | . 17 27 48 59 . . 6 11 15 4 22 1 9 19 Damage Taken 5726 | . 236 582 1156 917 91 . 136 324 177 233 1024 11 149 690 Core 675 | . 85 99 181 111 37 . 5 30 12 12 58 11 8 26 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 16 | . . . . . . . . . . . 5 . . 11 Ignored by Resistances 3569 | . 148 373 714 566 50 . 82 194 103 134 599 7 89 510 Regen/Repaired (Parts) 1038 | . 13 134 254 153 . . . . . . 484 . . . Core Remaining (%) 79 | 100 66 75 67 . . . 78 . . 93 . . . . Volleys Fired 678 | . 75 94 141 158 3 . 13 42 22 12 91 3 15 9 Largest 6 | . 2 2 2 4 4 . 4 6 6 6 6 6 6 6 Hottest 212 | . 80 46 67 100 100 . 100 151 161 161 187 204 212 212 Shots Fired 2362 | . 148 188 277 622 10 . 51 251 132 71 450 20 88 54 Gun 2121 | . 111 188 255 622 10 . 51 251 132 71 295 17 73 45 Cannon 241 | . 37 . 22 . . . . . . . 155 3 15 9 Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 2325 | . 111 188 277 622 10 . 51 251 132 71 450 20 88 54 Thermal 37 | . 37 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 68 | . 13 68 44 51 11 . 16 30 22 20 40 10 13 28 Robot Miss Streak 6 | . 2 1 3 5 1 . 1 4 2 2 6 1 4 1 Penetration Max 1 | . . . . . . . . . 1 . 1 . 1 . Secondary Targets 37 | . 2 4 6 11 . . 2 2 9 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 1 1 . . . . Shots Hit Robots 1676 | . 116 164 223 408 8 . 46 163 106 53 277 14 47 51 Core Hits 841 | . 50 62 115 182 3 . 13 77 58 34 214 5 17 11 Critical Kills 13 | . 1 1 . 1 . . . 1 1 1 1 1 5 . Critical Parts Destroyed 17 | . 1 1 1 1 . . . 1 2 . 2 1 4 3 Critical Strikes 36 | . 2 2 1 2 . . . 2 3 1 5 2 9 7 Destroy 34 | . 2 2 1 2 . . . 2 3 1 3 2 9 7 Blast 2 | . . . . . . . . . . . 2 . . . Melee Attacks 4 | . . . 1 3 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 4 | . . . 1 3 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32306 | . 1315 2453 3584 7331 173 . 876 3252 1994 998 8002 295 1010 1023 Guns 26750 | . 706 2453 3146 7214 173 . 876 3138 1981 998 3982 277 923 883 Cannons 4981 | . 596 . 438 . . . . . . . 3702 18 87 140 Explosions 429 | . . . . 51 . . . 114 . . 264 . . . Melee . | . . . . . . . . . . . . . . . Ramming 146 | . 13 . . 66 . . . . 13 . 54 . . . Kinetic 31135 | . 706 2453 3584 7214 173 . 876 3138 1981 998 7684 295 1010 1023 Thermal 1025 | . 596 . . 51 . . . 114 . . 264 . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . 1 1 1 2 . . . 5 5 5 9 Average Corruption 2 | . . . . 1 1 1 1 . . . 1 5 5 5 Corruption Purged 4 | . . . . 1 . . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 131 | . . . . 24 4 . 2 . . . 23 32 35 11 Message Errors 32 | . . . . 3 1 . . . . . 8 9 9 2 Matter Fused 31 | . . . . 4 . . 1 . . . 5 8 10 3 Heat Flow Errors 20 | . . . . 5 2 . . . . . 2 3 5 3 Energy Discharges 16 | . . . . 6 . . . . . . 1 5 3 1 Data Loss (minor) 15 | . . . . 1 . . . . . . 5 5 4 . Misfires 7 | . . . . 2 . . . . . . 1 2 1 1 Alerts 3 | . . . . 2 . . . . . . 1 . . . Weapon Failures 7 | . . . . 1 1 . 1 . . . . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 111 | . . . 1 13 . . . . . . 97 . . . Projectiles 44 | . . . 1 . . . . . . . 43 . . . Explosions 65 | . . . . 11 . . . . . . 54 . . . Melee 2 | . . . . 2 . . . . . . . . . . Knockbacks 55 | . . . 8 . . . . . . . 46 . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 55 | . . . 8 . . . . . . . 46 . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 214 | . . . . . . . . 45 . . 169 . . . Shots 6 | . . . . . . . . 1 . . 5 . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 16 | . 4 2 . 3 . . . . 1 . 6 . . . Kicked 16 | . 4 2 . 3 . . . . 1 . 6 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 700 | . 255 129 313 602 170 . 146 700 192 235 207 211 226 258 Average Temperature 86 | . 85 23 62 107 96 . 68 164 85 104 50 74 59 160 Received Heat Transfer 2499 | . 216 378 954 390 . . 9 72 66 144 162 9 36 63 Effects 38 | . 2 . . 17 . . . 16 . . . . . 3 Shutdowns 9 | . . . . 4 . . . 5 . . . . . . Energy Bleed 3 | . . . . 1 . . . 2 . . . . . . Interference 14 | . 2 . . 9 . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 . . . . . . Short Circuit 4 | . . . . 1 . . . 3 . . . . . . Damage (minor) 4 | . . . . . . . . 4 . . . . . . Damage (major) 3 | . . . . 2 . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . . . . . . . Heat Transferred 1508 | . 1258 . . 50 . . . 50 . . 150 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Peak Influence 483 | . 229 483 313 308 2 . 140 244 . . 365 . . . Initial 54 | . . . 52 4 2 . . 54 . . . . . . Average 89 | . 54 165 89 61 1 . 92 120 . . 117 . . . Maximum Alert Level 2 | . 1 2 1 1 . . . 1 . . 1 . . . Low Security (%) 86 | 100 96 62 86 95 100 100 100 69 . . 79 . . . Level 1 13 | . 3 30 13 4 . . . 30 . . 20 . . . Level 2 . | . . 6 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 57 | . 3 4 7 17 . . 2 4 . 1 19 . . . Investigation 26 | . 3 2 2 9 . . . 2 . 1 7 . . . Extermination 17 | . . . . 7 . . . 2 . . 8 . . . Reinforcement 13 | . . 2 4 1 . . 2 . . . 4 . . . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . . 3 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Distress Signals 15 | . 2 4 1 3 . . . 3 . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 294 | . 22 37 51 63 1 . 6 22 17 12 46 1 10 6 Peak Tracking Total 7 | . 3 6 4 4 1 . 2 4 5 7 4 . 4 3 Tactical Retreats 7 | . . 1 1 1 . . . 2 . 1 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Traps Triggered 13 | . 2 . 1 6 . . . 2 . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . . 1 . . . . . . . . . . . . Reprogrammed 23 | . 19 . 4 . . . . . . . . . . . Reused 3 | . 3 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . 3 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Machines Disabled 41 | . . . 1 4 . . . 5 . . 30 . . 1 Max in Single Turn 6 | . . . 1 4 . . . 5 . . 6 . . 1 Garrison Access 2 | . . . 1 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Machines Accessed 65 | . 9 6 10 13 . 1 . 3 3 2 8 1 . 9 Terminals 38 | . 8 5 6 6 . 1 . 3 1 1 6 1 . . Fabricators 2 | . . . . 1 . . . . . . 1 . . . Repair Stations 7 | . 1 1 2 2 . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 3 . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . . . Total Hacks 247 | . 37 25 41 42 . 1 . 8 8 9 27 1 . 48 Successful 197 | . 28 20 32 26 . 1 . 6 8 9 18 1 . 48 Failed 50 | . 9 5 9 16 . . . 2 . . 9 . . . Catastrophic 6 | . . . 3 1 . . . 1 . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 . . . . Terminals 132 | . 33 21 23 19 . 1 . 8 1 8 17 1 . . Fabricators 6 | . . . . 3 . . . . . . 3 . . . Repair Stations 34 | . 4 4 11 8 . . . . . . 7 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 5 11 . . . . . . . . . . Garrison Access 3 | . . . 2 1 . . . . . . . . . . Terminal Hacks 146 | . 24 16 15 10 . 1 . 6 8 9 8 1 . 48 Record 68 | . 3 4 2 1 . . . 3 7 8 3 1 . 36 Part Schematic 9 | . . . . 3 . . . . . . 2 . . 4 Robot Schematic 1 | . . . . 1 . . . . . . . . . . Robot Analysis 6 | . . 2 . . . . . . . . . . . 4 Prototype ID Bank 6 | . 1 1 . . . . . . . . . . . 4 Open Door 3 | . . . . . . . . . 1 1 1 . . . Open DSF 4 | . . . . 1 . 1 . 1 . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 3 | . 2 . 1 . . . . . . . . . . . Machine Index 1 | . . . 1 . . . . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . . Alert Level 3 | . 2 1 . . . . . . . . . . . . Locate Traps 9 | . 5 1 2 . . . . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . Reprogram Traps 5 | . 4 . 1 . . . . . . . . . . . Dispatch Records 3 | . 2 . 1 . . . . . . . . . . . Maintenance Status 3 | . 1 . 1 1 . . . . . . . . . . Security Status 3 | . 1 1 . 1 . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . Transport Status 2 | . 1 . 1 . . . . . . . . . . . Assault Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . Zone Layout 7 | . 1 1 2 2 . . . . . . 1 . . . Fabricator Hacks 4 | . . . . 1 . . . . . . 3 . . . Load Schematic 3 | . . . . 1 . . . . . . 2 . . . Build 1 | . . . . . . . . . . . 1 . . . Repair Station Hacks 32 | . 4 4 11 6 . . . . . . 7 . . . Scan Component 18 | . 2 2 6 4 . . . . . . 4 . . . Repair 14 | . 2 2 5 2 . . . . . . 3 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 13 | . . . 5 8 . . . . . . . . . . Insert Component 7 | . . . 2 5 . . . . . . . . . . Analyze 6 | . . . 3 3 . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 2 2 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . Hacking Detections 42 | . 7 6 9 10 . . . 2 . 1 7 . . . Full Trace Events 36 | . 7 4 6 9 . . . 2 . 1 7 . . . Feedback Events 2 | . . . . 1 . . . . . . 1 . . . Corruption 2 | . . . . 1 . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 1 6 . . . . . . 2 . . 4 Parts Built 1 | . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . . 116 . . . Total Part Build Rating 3 | . . . . . . . . . . . 3 . . . Parts Repaired 14 | . 2 2 5 2 . . . . . . 3 . . . Time 570 | . 52 83 205 60 . . . . . . 170 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 3 . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Robot Analysis Total 6 | . . 2 . . . . . . . . . . . 4 Derelict Logs Recovered 2 | . . . . . . . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Turns Passed 24299 | 73 1694 1411 2807 5715 429 11 265 1282 1290 2007 4063 1533 1269 450 Spaces Moved 9043 | 59 693 524 1024 2212 188 5 90 463 536 788 1284 563 467 147 Core 24 | 17 . . . . 7 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 9019 | 42 693 524 1024 2212 181 5 90 463 536 788 1284 563 467 147 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 186 120 260 260 187 190 190 260 260 260 260 Average Speed 224 | 99 161 190 186 225 212 260 264 249 225 224 260 260 260 260 Slowest Speed 450 | 120 260 190 190 262 450 260 330 349 262 260 260 260 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . 1 Exploration Rate (%) 57 | 4 98 53 77 39 83 . 71 15 67 93 30 58 57 62 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 5 | . . . . . . . . . 2 . . . . 3 Known Exits Taken 11 | 1 1 1 1 . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . . . . . 2 4 . 4 2 . Spaces Dug 88 | . . . 1 3 . . . . . . 83 . 1 . Terrain Destroyed 365 | . . . 1 24 . . . 66 2 2 259 2 9 . Melee 4 | . . . 1 3 . . . . . . . . . . Projectile 88 | . . . . . . . . . 2 2 73 2 9 . AOE 273 | . . . . 21 . . . 66 . . 186 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac DSF Fac Low Low Fac Upp Upp Zhi Total 12033 | 69 1137 751 1640 2779 212 4 106 556 587 1012 1865 629 492 194 Wait 1668 | . 339 104 430 338 . . . 28 5 . 421 1 2 . Move 9030 | 58 692 523 1023 2212 187 4 89 462 535 787 1283 562 466 147 Hop . | . . . . . . . . . . . . . . . Pick Up 69 | 4 6 3 12 6 13 . 1 3 2 3 10 . 2 4 Fast Attach 52 | 7 8 8 9 3 8 . . . 2 . 6 . . 1 Attach 45 | . 1 3 4 16 . . 1 7 . 1 9 . 1 2 Detach 16 | . 2 1 1 6 . . . 2 . . 4 . . . Swap 66 | . 7 4 7 13 . . 2 7 5 . 13 2 2 4 Drop 73 | . 3 9 12 6 1 . . 5 8 3 17 2 4 3 Fire 678 | . 75 94 141 158 3 . 13 42 22 12 91 3 15 9 Melee 4 | . . . 1 3 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 16 | . 4 2 . 3 . . . . 1 . 6 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 21 | . . . . 15 . . . . . . 5 . . 1 Rewire 295 | . . . . . . . . . 7 206 . 59 . 23 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x3) -7/Waste -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -5/Factory (discovered 6 exits: Fac x2 / *Upp x2 / *Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov (discovered 1 exit: *Pro) History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 14) 74 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Evolved 1 slot: Utility x1 265 | -10/Materials | Identified exit to Materials 265 | -10/Materials | Discovered exit to Materials (range 15) 310 | -10/Materials | Build established: Hacker-Mutant 369 | -10/Materials | Repaired Ion Engine 396 | -10/Materials | Repaired Lgt. Assault Rifle 591 | -10/Materials | Identified exit to Mines 591 | -10/Materials | Discovered exit to Mines (range 10) 1080 | -10/Materials | Discovered exit to Materials (range 3) 1561 | -10/Materials | Discovered exit to Materials (range 3) 1768 | -10/Materials | Entered another Materials area 1768 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2377 | -9/Materials | Identified exit to Mines 2377 | -9/Materials | Discovered exit to Mines (range 9) 2898 | -9/Materials | Repaired Imp. Aluminum Leg 2951 | -9/Materials | Repaired Imp. Assault Rifle 3110 | -9/Materials | Identified exit to Materials 3110 | -9/Materials | Discovered exit to Materials (range 16) 3179 | -9/Materials | Entered another Materials area 3179 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3548 | -8/Materials | Repaired Hvy. Ion Engine 3600 | -8/Materials | Repaired Hvy. Ion Engine 3653 | -8/Materials | Repaired Imp. Assault Rifle 3839 | -8/Materials | Identified exit to Factory 3839 | -8/Materials | Discovered exit to Factory (range 5) 4237 | -8/Materials | Discovered exit to Factory (range 4) 4432 | -8/Materials | Repaired Aluminum Leg 4459 | -8/Materials | Repaired Terrain Scanner 5547 | -8/Materials | Garrison activated, responded to threat 5986 | -8/Materials | Entered Factory 5986 | -7/Factory | Evolved 2 slots: Weapon x2 6514 | -7/Factory | Build established: Scavenger-Gunner 6822 | -7/Factory | Identified exit to Factory 6822 | -7/Factory | Discovered exit to Factory (range 2) 6970 | -7/Factory | Discovered exit to Factory (range 16) 8476 | -7/Factory | Build established: Hacker-Gunner 9031 | -7/Factory | Repaired Enh. Autogun 9410 | -7/Factory | Build established: Scavenger-Gunner 9484 | -7/Factory | Repaired Enh. Autogun 9930 | -7/Factory | Build established: Hacker-Gunner 10005 | -7/Factory | Discovered exit to Factory (range 13) 11701 | -7/Factory | Sucked down chute 11701 | -7/Factory | Entered Waste 11701 | -7/Waste | The area was eerily silent 11841 | -7/Waste | A Compactor rumbled back to life 11842 | -7/Waste | Spotted C-40 Crusher 11947 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11953 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11956 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11958 | -7/Waste | Destroyed C-40 Crusher 11987 | -7/Waste | Lost 3 parts (1p2n) 12091 | -7/Waste | Identified exit to Factory 12091 | -7/Waste | Discovered exit to Factory (range 10) 12130 | -7/Waste | Entered Factory 12141 | -7/Factory | Identified exit to DSF 12141 | -7/Factory | Entered DSF 12184 | -7/DSF | Additional patrols routed to DSF 12263 | -7/DSF | Found Prototype Device 12300 | -7/DSF | Discovered exit to Factory (range 16) 12406 | -7/DSF | Entered Factory 12406 | -6/Factory | Evolved 2 slots: Weapon x2 12718 | -6/Factory | Build established: Hacker-Executioner 12763 | -6/Factory | Identified exit to Lower Caves 13688 | -6/Factory | Entered Lower Caves 14165 | -6/Lower Caves | Learned location of Armory (-4) 14165 | -6/Lower Caves | Learned location of 1 exit from Factory 14165 | -6/Lower Caves | Learned Factory trap positions 14165 | -6/Lower Caves | Learned Research trap positions 14518 | -6/Lower Caves | Ambushed by wild Derelicts 14962 | -6/Lower Caves | Identified exit to Lower Caves 14962 | -6/Lower Caves | Discovered exit to Lower Caves (range 9) 14978 | -6/Lower Caves | Entered another Lower Caves area 15262 | -6/Lower Caves | Encountered a Warlord checkpoint 15551 | -6/Lower Caves | Identified exit to Zion 15551 | -6/Lower Caves | Discovered exit to Zion (range 10) 15568 | -6/Lower Caves | Learned Factory emergency access door positions 15583 | -6/Lower Caves | Attracted the attention of an 0b10 base 15622 | -6/Lower Caves | Learned location of 1 exit from Research 15622 | -6/Lower Caves | Learned 8 Factory zone layouts 15622 | -6/Lower Caves | Learned Factory terminal intel 15622 | -6/Lower Caves | Learned Research terminal intel 15637 | -6/Lower Caves | Destroyed 7 combat bots 16949 | -6/Lower Caves | Identified exit to Factory 16949 | -6/Lower Caves | Discovered exit to Factory (range 8) 16985 | -6/Lower Caves | Entered Factory 16985 | -5/Factory | Evolved 2 slots: Utility x2 16986 | -5/Factory | Identified exit to Factory 16987 | -5/Factory | Identified exit to Upper Caves 16987 | -5/Factory | Identified exit to Extension 16988 | -5/Factory | Loaded intel: 94 trap records 16990 | -5/Factory | Loaded intel: 27 terminal locations 17247 | -5/Factory | Fabricated Enh. Autogun (x1) 17948 | -5/Factory | Repaired Enh. Autogun 17999 | -5/Factory | Repaired Arm. Leg 18074 | -5/Factory | Repaired Enh. Autogun 18298 | -5/Factory | Discovered exit to Extension (range 6) 20868 | -5/Factory | Discovered exit to Upper Caves (range 16) 21048 | -5/Factory | Entered Upper Caves 21685 | -5/Upper Caves | Learned 4 Factory zone layouts 22181 | -5/Upper Caves | Identified exit to Upper Caves 22181 | -5/Upper Caves | Discovered exit to Upper Caves (range 8) 22581 | -5/Upper Caves | Entered another Upper Caves area 22667 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 23597 | -5/Upper Caves | Identified exit to Zhirov 23597 | -5/Upper Caves | Discovered exit to Zhirov (range 13) 23850 | -5/Upper Caves | Entered Zhirov 23850 | -5/Zhirov | Identified exit to Proximity Caves 23850 | -5/Zhirov | Discovered exit to Proximity Caves (range 3) 23897 | -5/Zhirov | Met Zhirov 23962 | -5/Zhirov | Found Alien Artifact 23963 | -5/Zhirov | Identified Transdimensional Reconstructor 23963 | -5/Zhirov | Warped through subspace 24140 | -5/Zhirov | Found Alien Artifact 24141 | -5/Zhirov | Identified Integrated Reactor 24141 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 24206 | -5/Zhirov | Learned location of Quarantine (-2) 24206 | -5/Zhirov | Learned location of Testing (-3) 24206 | -5/Zhirov | Learned location of Command (-1) 24258 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24271 | -5/Zhirov | Attacked by Zhirov 24300 | -5/Zhirov | Self-destructed Last Messages --------------- 24290_ HV Slug penetrates Reinforced Barrier. 24290_ HV Slug penetrates Svarog. 24290_ Svarog suffers critical hit (Destroy). 24290_ Destroyed Prototype Reactor. 24291_ Held in stasis. 24293_ Slug penetrates Svarog. 24293_ Svarog suffers critical hit (Destroy). 24293_ Slug penetrates Svarog. 24293_ HV Slug penetrates Svarog. 24293_ HV Slug penetrates Reinforced Barrier. 24293_ HV Slug penetrates Svarog. 24296_ Slug penetrates Svarog. 24296_ Destroyed Adv. Particle Charger. 24296_ HV Slug penetrates Svarog. 24296_ Svarog suffers critical hit (Destroy). 24296_ Destroyed Nova Cannon. 24296_ Held in stasis. 24297_ Overheating: System interference. 24297_ Enh. Autogun temporarily disabled. 24297_ Hyp. Coil Gun temporarily disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????#""#??????????? | | ??????????????????????????##""##?????????? | | ????????????????????###??##""""##????????? | | ????????????#########P##?#""""""#??????### | | ????????????#"" """" #?# """" #?????## | | ????#######?#" 1 ### ##?#### > | | ????#"X"X"#?#" ### | | ????#X X#?#"% | | ????#" "#### @ | | ????#"" S ###### | | ????#####+#### %% ### ##????#### | | ????????# #?#"" % #?# """" #????????? | | ????##### #?##" ####%##?#""""""#????????? | | ????# + #??#" #??###??##""""##????????? | | ????# ###??## #????????##""##?????????? | | ????#XXX#?????# #?????????#""#??????????? | | ????#####?????# #??????????""???????????? | | ???????######## ########????????????????? | | ???????#"X # # """"#????????????????? | | ???????#" # # """"#????????????????? | | ???????#"" # # """#????????????????? | | ???????#""= + + ""#????????????????? | | ???????#"" ""# # """#????????????????? | | ???????#"""""# # """"#????????????????? | | ???????#"""""# #X""""#????????????????? | | ???????########++########????????????????? | | ???????#" """"#????????????????? | | ???????#"" "#????????????????? | | ???????#" " " " " "#????????????????? | | ???????# " " " !" "#????????????????? | | ???????# " " "[ " "#????????????????? | | ???????##################????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 41 Energy Capacity 500 Matter Stores 450 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 40 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Enh. Autogun | -7/Factory | Scanalyzed Aluminum Leg | -7/Factory | Scanalyzed Hyp. Gauss Cannon | -7/Factory | Hacked Imp. Weapon Cycler | -7/Factory | Hacked Imp. Medium Treads | -7/Factory | Hacked Mni. Assault Cannon | -7/Factory | Scanalyzed Adv. Coolant Injector | -5/Factory | Hacked Antigrav Array | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Enh. Autogun | x1 | -5/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletPortableEngine Manual? 0 Play Time 02:07:25 Cumulative 1883.7 hours Start 2024.11.27 @ 18:25:52 End 2024.11.28 @ 11:54:51 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 996 Rogue 62 Adventurer 0 Explorer 934 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 77 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a27fd02f-ed3f-4c66-a71b-f3a1bfab8763