Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.11 @ 10:41:25 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (6499) 6499 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1226) 1226 TOTAL SCORE: 13180 Bonus ------- High Alert Combat Kills 1151 Follower Combat Kills 75 Cogmind --------- Core Integrity 618/1150 Matter 8/300 Energy 170/170 System Corruption 3% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Myomer Leg Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Enhanced Optical Array Armor Integrity Analyzer Graphene Brace Hacking Suite > --- WEAPON (4) ------- Guided EMP Blaster Micro-nuke Launcher > --- INVENTORY (5) ---- Neutrino Core Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Core Analyzer Armor Integrity Analyzer Improved Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Coil Gun KE Penetrator Enhanced Gauss Cannon Spear > --- INVENTORY -------- Light Fission Core Reinforced Fission Core Graphene Brace Hacking Suite Tesla Rifle Heavy Laser Long-range Proton Cannon [Rating: 85] Favorites ----------- Power Fission Core Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Medium Treads Leg Improved Titanium Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Micro-nuke Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 8 | . . . 1 2 1 2 2 Weapon 2 | . . . 1 . 1 . . Parts Attached 158 | 6 2 17 19 12 13 68 21 Power 13 | 1 . 2 1 1 2 5 1 Engine 4 | 1 . 2 . . 1 . . Core 8 | . . . 1 1 1 5 . Reactor 1 | . . . . . . . 1 Propulsion 60 | 2 . 12 7 4 3 22 10 Treads 9 | . . 3 . . . 6 . Leg 43 | 2 . 4 5 4 3 16 9 Wheel 5 | . . 3 2 . . . . Hover 1 | . . . . . . . 1 Flight 2 | . . 2 . . . . . Utility 38 | 1 1 2 3 4 3 23 1 Device 15 | . . 2 1 1 . 10 1 Storage 3 | 1 1 . . 1 . . . Processor 7 | . . . . 1 1 5 . Hackware 2 | . . . . 1 . 1 . Protection 11 | . . . 2 . 2 7 . Artifact . | . . . . . . . . Weapon 47 | 2 1 1 8 3 5 18 9 Energy Gun 16 | 2 . 1 4 2 3 2 2 Energy Cannon 4 | . 1 . . . . 2 1 Ballistic Gun 20 | . . . 3 . 1 12 4 Ballistic Cannon 3 | . . . . 1 . 2 . Launcher 3 | . . . 1 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 1 . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 2 | . . . . . . . 2 Parts Lost 69 | . . 4 2 . 4 38 21 Power 3 | . . . . . 1 1 1 Propulsion 25 | . . 4 . . . 14 7 Utility 19 | . . . 1 . . 14 4 Weapon 22 | . . . 1 . 3 9 9 Highest Loss Streak 15 | . . 1 1 . 1 6 15 To Critical Strikes 3 | . . . . . . 3 . Average Slot Usage (%) 94 | . 85 91 100 100 99 94 50 Engine 2 | . 14 11 1 . 1 . . Core 4 | . . . 7 7 4 5 . Treads 2 | . . 9 . . . 3 . Leg 22 | . 28 23 27 30 26 17 11 Device 7 | . . 7 9 7 6 7 8 Storage 6 | . 14 11 9 7 6 4 . Processor 13 | . . . . 7 13 25 13 Hackware 2 | . . . . 7 6 . 5 Protection 4 | . . . 9 7 5 3 . Energy Gun 8 | . 15 11 11 15 12 1 . Energy Cannon 2 | . 12 11 2 . . . . Ballistic Gun 6 | . . . 12 1 . 12 4 Ballistic Cannon 2 | . . . . 5 5 1 . Piercing Weapon 2 | . . . . . 6 4 . Naked Turns . | . . . . . . . . Heaviest Build 69 | 14 20 25 35 34 40 69 34 Greatest Support 95 | 20 20 60 48 75 80 80 95 Greatest Overweight (x) 2 | 1 . 1 1 . . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 10 10 10 10 9 5 Most Carried 10 | 5 7 10 10 10 10 10 5 Average Carried 8 | 2 4 8 9 9 9 8 2 Final Capacity 10 | 8 10 10 10 10 10 5 5 Final Carried 10 | 2 7 10 10 10 10 5 2 Class Distribution -------------------- 32% | Gunner 21% | Scavenger-Gunner 17% | Scavenger-Mutant 12% | Mutant 8% | Scavenger-Tank 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 3848 | 236 34 170 441 258 278 2198 233 Remotely . | . . . . . . . . Salvage Created 7453 | . 154 846 1227 558 807 3256 605 Parts 387 | . 7 45 66 22 50 149 48 Haulers Intercepted 10 | . 1 3 4 . . 1 1 Recyclers Shooed 4 | . 1 . . . 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 113 | . 2 14 19 13 14 44 7 Melee 4 | . . . . . 2 2 . Guns 58 | . . 7 10 4 4 30 3 Cannons 31 | . 2 6 5 4 5 9 . AOE 17 | . . . 3 4 3 3 4 Classes Destroyed 17 | . 3 3 4 2 1 4 . Worker 6 | . . . 1 . . 3 2 Builder 15 | . . . 2 . 5 1 7 Tunneler 1 | . . . . . . 1 . Hauler 10 | . 1 3 4 . . 1 1 Recycler 10 | . . 4 2 1 1 1 1 Operator 3 | . . . 1 . . 2 . Watcher 5 | . 1 . . . 1 2 1 Swarmer 13 | . . 8 3 . 2 . . Grunt 52 | . 2 1 12 10 6 19 2 Brawler 2 | . . . . . . 2 . Duelist 1 | . . . . . 1 . . Protector 1 | . . . . 1 . . . Sentry 13 | . . 5 2 1 2 3 . Specialist 4 | . . . . . . 4 . Hunter 14 | . . . 2 . . 10 2 Programmer 11 | . . . . 1 3 4 3 Heavy 2 | . . . . . . 2 . Best Kill Streak 8 | . 2 5 8 5 7 4 6 Combat Bots Only 5 | . 1 5 4 5 3 4 2 Max Kills in Single Turn 5 | . 2 1 3 4 5 2 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 4 2 2 1 Melee 1 | . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 12122 | . 141 522 612 382 1194 6831 2440 Core 1646 | . 14 46 75 23 195 761 532 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 253 | . . . . 42 122 89 . Core Remaining (%) 80 | 100 94 88 86 96 77 23 . Volleys Fired 346 | . 15 43 46 23 31 150 38 Largest 4 | . 2 2 3 3 3 3 4 Hottest 216 | . 110 116 150 170 189 190 216 Shots Fired 898 | . 29 86 137 69 92 416 69 Gun 690 | . 15 43 105 46 70 356 55 Cannon 193 | . 14 43 28 23 22 60 3 Launcher 15 | . . . 4 . . . 11 Special . | . . . . . . . . Kinetic 508 | . . . 53 23 31 359 42 Thermal 351 | . 29 86 80 46 61 38 11 Explosive 13 | . . . 4 . . . 9 Electromagnetic 26 | . . . . . . 19 7 Robot Hit Streak 19 | . 8 14 15 19 7 16 5 Robot Miss Streak 9 | . 5 3 9 1 3 7 7 Penetration Max 2 | . . . 1 1 . 1 2 Secondary Targets 4 | . . . 1 . . 2 1 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 568 | . 17 57 88 50 69 249 38 Core Hits 293 | . 5 26 46 21 39 121 35 Critical Kills 9 | . . . . . . 8 1 Critical Parts Destroyed 11 | . . . . . 1 9 1 Critical Strikes 54 | . 1 1 6 6 7 31 2 Burn 19 | . 1 1 6 4 4 3 . Destroy 20 | . . . . . 1 17 2 Blast 13 | . . . . 2 2 9 . Corrupt 2 | . . . . . . 2 . Melee Attacks 17 | . . . . . 6 11 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 17 | . . . . . 6 11 . Sneak Attacks 3 | . . . . . 1 2 . Combat Hostiles 1 | . . . . . 1 . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16269 | . 274 890 1861 1757 2421 6949 2117 Guns 9016 | . 99 451 1163 699 1042 4769 793 Cannons 3445 | . 175 439 331 461 454 1563 22 Explosions 3329 | . . . 367 597 775 288 1302 Melee 439 | . . . . . 150 289 . Ramming 40 | . . . . . . 40 . Kinetic 7429 | . . . 539 461 634 5122 673 Thermal 5203 | . 274 890 955 1296 862 830 96 Explosive 2573 | . . . 367 . 775 138 1293 Electromagnetic 585 | . . . . . . 530 55 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 439 | . . . . . 150 289 . Highest Corruption 16 | . . . . . 2 16 3 Average Corruption 8 | . . . . . 1 10 2 Corruption Purged 3 | . . . . . . . 3 Corruption Blocked . | . . . . . . . . Effects 73 | . . . . . 1 69 3 Message Errors 14 | . . . . . . 13 1 Matter Fused 17 | . . . . . 1 14 2 Heat Flow Errors 5 | . . . . . . 5 . Energy Discharges 14 | . . . . . . 14 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . . 6 . Data Loss (major) 1 | . . . . . . 1 . Misfires 4 | . . . . . . 4 . Alerts 1 | . . . . . . 1 . Weapon Failures 10 | . . . . . . 10 . Overload Shots . | . . . . . . . . Overflow Damage 210 | . . . 2 38 55 76 39 Projectiles 60 | . . . 1 . 13 46 . Explosions 120 | . . . 1 38 42 . 39 Melee 30 | . . . . . . 30 . Knockbacks 17 | . . . . 1 4 12 . Impact 1 | . . . . . . 1 . Kinetic 16 | . . . . 1 4 11 . Secondary . | . . . . . . . . Self-Inflicted Damage 508 | . . . . 66 57 320 65 Shots 7 | . . . . 1 1 4 1 Rammed . | . . . . . . . . Targets Rammed 2 | . . . . . . 2 . Kicked 2 | . . . . . . 2 . Crushed . | . . . . . . . . Highest Temperature 409 | . 273 204 209 87 45 409 13 Average Temperature 75 | . 123 71 61 27 14 90 4 Received Heat Transfer 2358 | . 84 171 261 123 261 1284 174 Effects 5 | . 2 . . . . 3 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . . 1 . Interference 3 | . 2 . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 11 | . . . . . . 11 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 3 | . . 1 1 1 . . . Combat Hostiles 3 | . . 1 1 1 . . . Parts Melted 21 | . . 5 6 3 7 . . Heat Transferred 11260 | . 740 2220 2627 2040 2040 1408 185 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 954 | . 134 488 680 636 547 954 834 Initial 466 | . . 56 166 273 279 267 466 Average 422 | . 64 312 454 353 331 547 495 Maximum Alert Level 3 | . . 2 2 2 2 3 3 Low Security (%) 10 | 100 100 12 9 21 . . . Level 1 39 | . . 73 21 32 75 26 27 Level 2 43 | . . 14 68 46 24 54 64 Level 3 7 | . . . . . . 18 7 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 34 | . . . 4 5 5 16 4 Investigation 10 | . . . 2 1 2 5 . Extermination 7 | . . . . 1 2 3 1 Reinforcement 12 | . . . 2 2 . 6 2 Assault 3 | . . . . 1 . 1 1 Garrison 2 | . . . . . 1 1 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 Haulers Reinforced 1 | . . . . . . 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 7 | . . 2 1 1 . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 179 | . 5 20 27 20 34 59 14 Peak Tracking Total 10 | . 3 6 5 5 10 5 4 Tactical Retreats 11 | . 1 2 1 . 3 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 8 | . . 1 . . 2 3 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 39 | . . . . 18 2 12 7 Max in Single Turn 5 | . . . . 4 1 5 5 Garrison Access 2 | . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 27 | . 1 2 3 9 3 9 . Terminals 12 | . 1 2 1 4 . 4 . Fabricators 4 | . . . . 2 1 1 . Repair Stations 4 | . . . . 1 1 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . 1 1 . . . Garrison Access 4 | . . . 1 1 1 1 . Total Hacks 78 | . 4 6 10 28 6 24 . Successful 44 | . 2 5 7 16 3 11 . Failed 34 | . 2 1 3 12 3 13 . Catastrophic 8 | . . . 1 2 1 4 . Database Lockouts . | . . . . . . . . Manual 23 | . 1 2 1 16 . 3 . Terminals 43 | . 4 6 3 18 . 12 . Fabricators 5 | . . . . 3 1 1 . Repair Stations 12 | . . . . 2 4 6 . Recycling Units 3 | . . . . . . 3 . Scanalyzers 7 | . . . 5 2 . . . Garrison Access 8 | . . . 2 3 1 2 . Terminal Hacks 17 | . 1 3 1 8 . 4 . Robot Analysis 4 | . . . . 4 . . . Prototype ID Bank 4 | . 1 1 . 1 . 1 . Level Access Points 1 | . . . . 1 . . . Terminal Index 2 | . . . . 1 . 1 . Locate Traps 2 | . . 1 1 . . . . Zone Layout 4 | . . 1 . 1 . 2 . Fabricator Hacks 3 | . . . . 1 1 1 . Network Status 3 | . . . . 1 1 1 . Repair Station Hacks 7 | . . . . 2 2 3 . Scan Component 4 | . . . . 1 1 2 . Repair 3 | . . . . 1 1 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer 5 | . . . 5 . . . . Insert Component 2 | . . . 2 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Seal Access 2 | . . . . 1 . 1 . Unauthorized Hacks 9 | . 1 2 1 4 . 1 . Terminals 8 | . 1 2 1 3 . 1 . Track 1 | . . . . 1 . . . Assimilate 1 | . . 1 . . . . . Botnet 6 | . 1 1 1 2 . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Extract 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 25 | . 1 2 3 8 3 8 . Full Trace Events 7 | . . . 2 . 1 4 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . . 1 1 1 . Time 66 | . . . . 22 19 25 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 2 | . . 1 . 1 . . . Largest Group 1 | . . 1 . 1 . . . Highest-Rated Group 32 | . . 10 . 32 . . . Highest-Rated Ally 32 | . . 10 . 32 . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . . . 5 . . . Total Damage 416 | . . . . 416 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 4 | . . . . 4 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 6884 | 45 229 795 605 1241 1044 2574 351 Spaces Moved 3931 | 32 135 410 336 873 667 1260 218 Core 96 | 17 . . . . . . 79 Treads 331 | . . 76 . . . 255 . Legs 3375 | 15 135 291 250 873 667 1005 139 Wheels 129 | . . 43 86 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 100 100 120 125 105 50 Average Speed 131 | 103 120 149 115 125 125 144 100 Slowest Speed 330 | 120 120 240 190 127 130 330 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 19 40 34 25 22 36 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 333 | . . . 17 29 57 128 102 Melee . | . . . . . . . . Projectile 36 | . . . . 3 3 26 4 AOE 297 | . . . 17 26 54 102 98 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4917 | 42 172 514 463 975 798 1669 284 Wait 270 | . 16 16 32 29 59 115 3 Move 3924 | 31 134 409 335 872 666 1259 218 Hop . | . . . . . . . . Pick Up 87 | 5 4 12 12 7 9 35 3 Fast Attach 59 | 3 1 11 6 . 5 20 13 Attach 52 | 3 . 2 4 2 4 30 7 Detach 8 | . 1 . . . . 6 1 Swap 48 | . 1 4 9 10 5 18 1 Drop 83 | . . 17 19 12 13 22 . Fire 346 | . 15 43 46 23 31 150 38 Melee 17 | . . . . . 6 11 . Ram . | . . . . . . . . Kick 2 | . . . . . . 2 . Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . 1 . Rewire 20 | . . . . 20 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 549 | -9/Materials | Discovered new exit (range 8) 872 | -9/Materials | Build established: Scavenger-Mutant 996 | -9/Materials | Discovered new exit (range 8) 1070 | -9/Materials | Entered another Materials area 1070 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1351 | -8/Materials | Build established: Scavenger-Tank 1630 | -8/Materials | Discovered new exit (range 16) 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Utility x2 1977 | -7/Factory | Build established: Scavenger-Gunner 2009 | -7/Factory | Repaired Gauss Rifle 2400 | -7/Factory | Build established: Gunner 2475 | -7/Factory | First assault squad dispatched 2778 | -7/Factory | Identified exit to Factory 2916 | -7/Factory | Entered another Factory area 2916 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3335 | -6/Factory | Repaired Imp. Light Armor Plating 3926 | -6/Factory | Garrison activated, responded to threat 3945 | -6/Factory | Discovered new exit (range 15) 3960 | -6/Factory | Entered another Factory area 3960 | -5/Factory | Evolved 2 slots: Utility x2 4031 | -5/Factory | Spotted B-75 Beast 4158 | -5/Factory | Garrison activated, responded to threat 4300 | -5/Factory | Repaired Flexi-carbon Leg 4681 | -5/Factory | Lost 5 parts (1n3u1w) 5072 | -5/Factory | Lost 5 parts (3n1u1w) 5277 | -5/Factory | Cargo convoy interrupted 5284 | -5/Factory | Lost 6 parts (1n3u2w) 5438 | -5/Factory | System corruption reached 10% 5559 | -5/Factory | Core integrity fell below 50% 5594 | -5/Factory | Build established: Scavenger-Assassin 5760 | -5/Factory | First assault squad dispatched 5842 | -5/Factory | Lost 4 parts (1n1u2w) 6089 | -5/Factory | Lost 3 parts (1p1n1w) 6238 | -5/Factory | Lost 4 parts (2n2u) 6403 | -5/Factory | Discovered new exit (range 15) 6517 | -5/Factory | Identified exit to Factory 6521 | -5/Factory | Lost 6 parts (2n3u1w) 6534 | -5/Factory | Entered another Factory area 6534 | -4/Factory | Evolved 2 slots: Utility x2 6637 | -4/Factory | Lost 15 parts (1p4n3u7w) 6751 | -4/Factory | Lost 3 parts (2n1w) 6834 | -4/Factory | First assault squad dispatched 6885 | -4/Factory | Self-destructed Last Messages --------------- 06870_ U-05 Engineer lays Concrete. Guided weapons can set waypoints, but cannot fire with other weapons in the same volley. 06872_ U-05 Engineer lays Concrete. 06872_ U-05 Engineer builds a Wall. 06873_ U-05 Engineer lays Concrete. 06873_ Chain reaction triggered in Corrupted Imp. Ion Engine. 06874_ U-05 Engineer lays Concrete. 06876_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06876_ U-05 Engineer lays Concrete. 06877_ Destroyed Welding Torch. 06877_ U-05 Engineer lays Concrete. 06879_ Destroyed Welding Torch. 06879_ U-05 Engineer destroyed. 06880_ The unstable cave ceiling collapses. 06880_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06881_ P-70 Sage destroyed. 06881_ U-05 Engineer destroyed. 06882_ The unstable cave ceiling collapses. 06883_ Fabricator disabled. Map ----- +----------------------------------------------------+ | ???????????? ?????????????????????????????????? | | ???????????? #????????????????????????????????? | | ???????????? #????????????????????????????????? | | ???????????+ +????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #????????????????????????????????? | | ############ #????????????????????????????????? | | #???######???????????????????????? | | ????# ???????????????????????? | | """ """ """ ?????# ???????????????????????? | | """ """ """ #??????# ???????????????????????? | | """ "" """ #??????# "???????????????????????? | | ! #??????# "???????????????????????? | | | ####?# " #???????????##+#??????? | | #?# " #?????????? ??????? | | #?# " #????????? ??????? | | #?# " #???????? ?????? | | ?#"" " #??????? ?????? | | ##" " #????? ????? | | =! #"F " #???? ????? | | =| ! " ???? ????? | | ## ### # * ???? #???? | | # +#### #???? | | ### # = % #???? | | #?##### * p #???? | | #??????# # @ #???? | | #?????# ] #???? | | #?????# ]] = k#???? | | #?????# = % #???? | | #?????## %=!= #???? | | #????#### # #= ########### ????? | | ?????# * ?????????? ????? | | ?????# #??????????? ????? | | ?????# # #?????????????????? | | ?????# # #?????????????????? | | ?????# # #?????????????????? | | ?????# # #?????????????????? | | ?????# # #?????????????????? | | ?????# # #?????????????????? | | ?????# # #?????????????????? | | ?????# # #?????????????????? | | ?????# # #?????????????????? | | ?????# # #?????????????????? | | ?????###########################?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 25 Evasion (%) 55 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Salvage Targeting Computer | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetGammaBeam Manual? 0 Play Time 01:37:43 Cumulative 151.3 hours Start 2022.09.10 @ 09:18:32 End 2022.09.11 @ 10:41:25 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 207 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0600f43c-6f34-4d1c-b8f3-b1a1ba6fac99