Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.21 @ 19:55:19 Player: Marco Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1752) 1752 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 5560 Bonus ------- High Alert Combat Kills 159 Follower Combat Kills 54 Cogmind --------- Core Integrity 727/850 Matter 168/300 Energy 7/100 System Corruption 0% Temperature Cool (9) Movement Treading (145) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Advanced Treads > --- UTILITY (5) ------ Improved Cryofiber Web Weight Redist. System Enhanced Optical Array Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON (4) ------- Coil Gun Spear > --- INVENTORY (4) ---- Improved Carbon-fiber Leg Gravmag System Nuclear Pulse Thruster Force Field Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Improved Cryofiber Web Weight Redist. System Enhanced Optical Array Improved Particle Charger Improved Medium Armor Plating > --- WEAPON ----------- Force Rifle Improved EM Pulse Cannon Coil Gun Spear > --- INVENTORY -------- Improved Carbon-fiber Leg Gravmag System Nuclear Pulse Thruster Force Field [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Enhanced Optical Array Device Weight Redist. System Storage Large Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Minigun Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Impact Weapon Great Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . 1 . Utility 3 | . . 1 1 . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 118 | 8 13 8 13 21 41 14 Power 11 | 1 . . 1 2 6 1 Engine 3 | 1 . . . 1 1 . Core 8 | . . . 1 1 5 1 Reactor . | . . . . . . . Propulsion 38 | 4 8 5 3 6 10 2 Treads 10 | . 5 . 3 1 . 1 Leg 17 | 2 2 2 . 4 7 . Wheel 6 | 2 1 3 . . . . Hover 4 | . . . . 1 3 . Flight 1 | . . . . . . 1 Utility 32 | 1 3 1 2 8 10 7 Device 11 | . . 1 . 1 3 6 Storage 9 | 1 1 . . 5 2 . Processor 6 | . 2 . 1 . 3 . Hackware . | . . . . . . . Protection 6 | . . . 1 2 2 1 Artifact . | . . . . . . . Weapon 37 | 2 2 2 7 5 15 4 Energy Gun 14 | 2 . 1 2 2 5 2 Energy Cannon 7 | . 1 . 2 . 3 1 Ballistic Gun 6 | . . . 1 . 4 1 Ballistic Cannon . | . . . . . . . Launcher 8 | . 1 1 2 2 2 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 2 1 . Parts Lost 44 | . . . 1 16 23 4 Power 9 | . . . . 3 5 1 Propulsion 9 | . . . . 5 4 . Utility 10 | . . . . 3 7 . Weapon 16 | . . . 1 5 7 3 Highest Loss Streak 13 | . . . 1 7 13 2 Average Slot Usage (%) 72 | . 97 87 94 82 56 59 Engine 2 | . 14 11 6 . . . Core 4 | . . . 2 7 5 4 Treads 7 | . 16 2 20 12 . 6 Leg 7 | . . 9 . 7 14 . Wheel 2 | . 10 10 4 . . . Device 7 | . . 10 9 9 3 11 Storage 7 | . 14 11 9 10 6 . Processor 8 | . 11 11 10 7 6 10 Protection 3 | . . . 6 6 2 5 Energy Gun 5 | . 6 5 8 7 2 4 Energy Cannon 3 | . 10 5 4 . 2 3 Ballistic Gun 3 | . . . 2 5 6 2 Launcher 4 | . 10 11 9 5 . . Piercing Weapon 1 | . . . . . . 6 Naked Turns . | . . . . . . . Heaviest Build 41 | 12 26 26 38 37 41 37 Greatest Support 66 | 20 40 46 66 66 56 28 Greatest Overweight (x) 3 | . . 1 1 2 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 14 | 6 10 10 10 14 6 4 Average Capacity 6 | 5 8 10 10 9 4 4 Most Carried 10 | 6 7 9 9 10 6 4 Average Carried 4 | 2 6 6 5 7 3 3 Final Capacity 10 | 6 10 10 10 4 4 4 Final Carried 9 | 6 5 9 6 3 3 4 Class Distribution -------------------- 55% | Mutant 18% | Bomber 12% | Gunner 6% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Bomber | -8/Materials Bomber | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 1459 | 238 . 102 185 464 470 . Remotely 11 | . . . . . 11 . Salvage Created 1659 | . 26 118 261 759 495 . Parts 93 | . 5 3 25 32 28 . Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 43 | . 2 1 9 18 13 . Melee 2 | . . . . 1 1 . Guns 12 | . . . . 5 7 . Cannons 5 | . . . 2 . 3 . AOE 24 | . 2 1 7 12 2 . Classes Destroyed 11 | . 2 2 2 4 1 . Worker 6 | . . . . 6 . . Builder 6 | . 1 . 1 . 4 . Hauler 1 | . . . . 1 . . Recycler 2 | . . 1 . 1 . . Watcher 1 | . . . . 1 . . Swarmer 13 | . . . 4 3 6 . Grunt 18 | . 2 . . 11 5 . Brawler 1 | . . . . 1 . . Sentry 9 | . . 1 4 3 1 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 11 | . 3 2 5 11 6 . Combat Bots Only 10 | . 2 1 5 10 3 . Max Kills in Single Turn 5 | . 1 1 4 5 3 . Gunslinging . | . . . . . . . Exploded 4 | . 1 1 4 4 1 . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 5914 | . 53 163 294 1928 2688 788 Core 1271 | . 31 62 10 476 569 123 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 87 84 . 11 18 . Volleys Fired 83 | . 5 4 11 25 35 3 Largest 3 | . 2 2 3 3 3 3 Hottest 189 | . 86 86 151 145 189 179 Shots Fired 196 | . 10 8 25 54 90 9 Gun 117 | . . 2 9 40 60 6 Cannon 40 | . 5 2 9 . 21 3 Launcher 39 | . 5 4 7 14 9 . Special . | . . . . . . . Kinetic 60 | . . . . 14 43 3 Thermal 67 | . . 2 9 26 27 3 Explosive 39 | . 5 4 7 14 9 . Electromagnetic 30 | . 5 2 9 . 11 3 Robot Hit Streak 11 | . 3 5 7 9 11 7 Robot Miss Streak 4 | . 1 2 4 2 3 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . . 2 2 . Max Gunslinging Chain 1 | . . . . 1 1 . Shots Hit Robots 144 | . 7 6 16 48 60 7 Core Hits 104 | . 10 3 17 39 34 1 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 12 | . . . . 8 4 . Impact 8 | . . . . 8 . . Slashing . | . . . . . . . Piercing 4 | . . . . . 4 . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5272 | . 383 212 593 2095 1757 232 Guns 1211 | . . 33 87 398 542 151 Cannons 551 | . 70 38 114 . 248 81 Explosions 3098 | . 313 132 392 1484 777 . Melee 285 | . . . . 199 86 . Ramming 127 | . . 9 . 14 104 . Kinetic 555 | . . . . 90 390 75 Thermal 733 | . . 33 87 308 229 76 Explosive 3098 | . 313 132 392 1484 777 . Electromagnetic 474 | . 70 38 114 . 171 81 Impact 199 | . . . . 199 . . Slashing . | . . . . . . . Piercing 86 | . . . . . 86 . Highest Corruption 11 | . 2 . . 4 11 . Average Corruption 5 | . 2 . . 4 6 . Corruption Purged . | . . . . . . . Effects 27 | . . . . 10 17 . Message Errors 4 | . . . . 2 2 . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 3 | . . . . 2 1 . Energy Discharges 3 | . . . . . 3 . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 1 3 . Data Loss (major) 2 | . . . . . 2 . Misdirections 6 | . . . . . 6 . Targeting Errors 3 | . . . . 3 . . Overload Shots . | . . . . . . . Overflow Damage 183 | . 17 8 . 95 63 . Projectiles 8 | . . 8 . . . . Explosions 106 | . 17 . . 27 62 . Melee 69 | . . . . 68 1 . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 645 | . 21 53 125 169 277 . Shots 24 | . 2 2 4 9 7 . Rammed 11 | . . 1 . 3 7 . Targets Rammed 35 | . . 2 . 4 29 . Kicked 23 | . . 1 . . 22 . Crushed 1 | . . . . 1 . . Highest Temperature 504 | . 138 30 258 480 504 129 Average Temperature 157 | . 74 13 100 177 193 67 Received Heat Transfer 1707 | . 18 18 36 738 594 303 Effects 17 | . . . . 5 12 . Shutdowns 7 | . . . . 1 6 . Energy Bleed 1 | . . . . . 1 . Interference 6 | . . . . 3 3 . Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . . 1 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 2 1 1 . Impact Corruptions 4 | . . . . 3 1 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 1556 | . . 74 222 666 483 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 735 | . 85 115 425 735 428 200 Initial 282 | . . 35 48 179 282 185 Average 271 | . 63 57 308 475 329 143 Maximum Alert Level 3 | . . . 2 3 2 1 Low Security (%) 36 | 100 100 100 10 4 . 90 Level 1 43 | . . . 51 24 94 9 Level 2 18 | . . . 37 64 5 . Level 3 1 | . . . . 6 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 . 2 6 2 3 Investigation 2 | . . . . 1 . 1 Extermination 2 | . . . . . 1 1 Reinforcement 8 | . 1 . 2 3 1 1 Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 6 | . . 1 1 2 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 3 6 12 35 38 13 Peak Tracking Total 10 | . 2 3 5 10 9 7 Tactical Retreats 13 | . . . . 2 7 4 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 5 | . 1 . . 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 6 | . 1 . . 4 1 . Max in Single Turn 1 | . 1 . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 3 | . 2 . 1 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 9 . 1 . . . Successful 6 | . 6 . . . . . Failed 4 | . 3 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 7 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 6 . . . . . Recycle Component 2 | . 2 . . . . . Process 2 | . 2 . . . . . Retrieve Matter 2 | . 2 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 192 | . 192 . . . . . Retrieved Matter 192 | . 192 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . 16 . . Total Damage 269 | . . . . 269 . . Kills 2 | . . . . 2 . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 3118 | 88 225 277 352 623 1007 546 Spaces Moved 2143 | 70 149 225 209 343 864 283 Core 407 | 6 . . . 67 300 34 Treads 667 | . 81 19 152 167 . 248 Legs 611 | 38 . 82 . 109 382 . Wheels 275 | 26 68 124 57 . . . Hover 182 | . . . . . 182 . Flight 1 | . . . . . . 1 Fastest Speed 50 | 50 80 90 90 50 50 50 Average Speed 112 | 99 123 106 141 130 87 149 Slowest Speed 200 | 120 160 160 160 180 150 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 5 26 22 18 70 21 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 382 | . 17 39 100 156 70 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 382 | . 17 39 100 156 70 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 2640 | 84 177 250 247 456 1028 398 Wait 148 | . . 5 . 28 27 88 Move 2137 | 69 148 224 208 342 863 283 Hop . | . . . . . . . Pick Up 53 | 7 5 4 5 15 13 4 Fast Attach 55 | 5 2 3 6 4 25 10 Attach 32 | 1 . . 6 9 12 4 Detach 8 | . . 1 . 2 3 2 Swap 31 | 2 11 5 1 8 4 . Drop 46 | . 6 2 10 11 13 4 Fire 83 | . 5 4 11 25 35 3 Melee 12 | . . . . 8 4 . Ram 1 | . . . . . 1 . Kick 30 | . . 2 . . 28 . Crush 4 | . . . . 4 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 313 | -10/Materials | Identified exit to Materials 314 | -10/Materials | Entered another Materials area 314 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 574 | -9/Materials | Discovered new exit (range 4) 590 | -9/Materials | Identified exit to Materials 591 | -9/Materials | Entered another Materials area 591 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 785 | -8/Materials | Discovered new exit (range 16) 943 | -8/Materials | Entered Storage 1007 | -8/Storage | Build established: Bomber 1331 | -8/Storage | Lost 7 parts (1p2n1u3w) 1339 | -8/Storage | Destroyed 10 combat bots 1410 | -8/Storage | Met a pair of Derelict thieves 1506 | -8/Storage | Core integrity fell below 50% 1558 | -8/Storage | Discovered new exit (range 16) 1560 | -8/Storage | Lost 6 parts (1p2n1u2w) 1565 | -8/Storage | Core integrity fell below 20% 1566 | -8/Storage | Entered Factory 1566 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2182 | -7/Factory | System corruption reached 10% 2280 | -7/Factory | Lost 13 parts (3p3n2u5w) 2377 | -7/Factory | Core integrity fell below 50% 2402 | -7/Factory | Discovered new exit (range 15) 2427 | -7/Factory | Build established: Mutant 2573 | -7/Factory | Core integrity fell below 20% 2573 | -7/Factory | Entered another Factory area 2573 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3119 | -6/Factory | Self-destructed Last Messages --------------- 02935_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F013. 03000_ Slug penetrates Wall. 03008_ Slug penetrates Y-54 Guardian. 03011_ Y-54 Guardian misfires. 03015_ Slug penetrates Y-54 Guardian. 03028_ Imp. EM Pulse Cannon destroyed. 03037_ Force Rifle destroyed. 03040_ Y-54 Guardian IFF system glitched. 03052_ Y-54 Guardian system corruption misinterpreted. 03052_ Y-54 Guardian triggered Alarm Trap. 03052_ An alarm sounds. 03052_ ALERT: Alarm triggered, dispatching investigation squad. 03073_ ALERT: Rogue bot located, Programmers report to Factory Zone 1B. 03089_ Mic. Nuclear Core destroyed. 03095_ Dropped Imp. Particle Charger. 03095_ Acquired Imp. Transmission Jammer. 03101_ Acquired Electrolaser. 03109_ Electrolaser destroyed. 03119_ R-10 Processor collects Imp. Particle Charger. 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