Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.08 @ 20:54:32 Player: Mogwok Wargfriend Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (310) 1550 Value Destroyed (10863) 10863 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4269) 4269 TOTAL SCORE: 22582 Bonus ------- High Alert Combat Kills 1023 Follower Combat Kills 750 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 2124 Friendly Fire -928 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 224/350 System Corruption 31% Temperature Cool (9) Movement Core (100) Ox1 Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- High-capacity Battery Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer System Shield Authchip [Propulsion] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink High-capacity Battery Advanced Signal Interpreter Melee Analysis Suite Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer System Shield Authchip [Propulsion] Authchip [Device] > --- WEAPON ----------- Ionic Axe Ionic Axe Ionic Axe > --- INVENTORY -------- Light Quantum Reactor Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster Makeshift Ablative Armor [Rating: 109] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Experimental Hacking Suite Protection Makeshift Ablative Armor Weapon Magnetic Acceleration Cannon Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Thermoblaster Impact Weapon Power Maul Slashing Weapon Ionic Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . 2 . . . 6 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 3 | . . 1 . . . 1 1 . . . . . . Utility 8 | . . 1 . . . 4 1 . . . . 2 . Weapon 1 | . . . . . . 1 . . . . . . . Parts Attached 208 | 7 18 23 1 2 2 64 21 . 4 13 3 24 26 Power 22 | 1 2 3 . . . 7 2 . . 1 1 1 4 Engine 10 | 1 2 2 . . . 3 2 . . . . . . Core 8 | . . 1 . . . 3 . . . 1 1 1 1 Reactor 4 | . . . . . . 1 . . . . . . 3 Propulsion 59 | 2 5 9 1 . 2 17 2 . 2 1 1 7 10 Treads 8 | . . 1 . . . 1 2 . 1 1 1 1 . Leg 25 | 2 5 6 1 . 2 6 . . 1 . . 1 1 Wheel 11 | . . 1 . . . 9 . . . . . 1 . Hover 3 | . . . . . . 1 . . . . . 2 . Flight 12 | . . 1 . . . . . . . . . 2 9 Utility 72 | 2 5 4 . 2 . 21 10 . 1 8 . 11 8 Device 29 | 1 3 . . . . 13 4 . 1 2 . 4 1 Storage 5 | 1 1 1 . . . . . . . 1 . . 1 Processor 21 | . . 3 . 1 . 5 4 . . 1 . 4 3 Hackware 5 | . . . . 1 . 1 . . . . . . 3 Protection 12 | . 1 . . . . 2 2 . . 4 . 3 . Artifact . | . . . . . . . . . . . . . . Weapon 55 | 2 6 7 . . . 19 7 . 1 3 1 5 4 Energy Gun 18 | 1 5 4 . . . 6 . . . . 1 1 . Energy Cannon 4 | . . 2 . . . 1 1 . . . . . . Ballistic Gun 15 | 1 1 1 . . . 5 3 . 1 2 . 1 . Ballistic Cannon 5 | . . . . . . 3 2 . . . . . . Launcher 6 | . . . . . . 2 1 . . 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 1 4 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 7 . 1 . 4 . . . 2 . . 1 Corrupted Parts 2 | . . . . . . 2 . . . . . . . System Corruption 10 | . . . . . . 10 . . . . . . . Parts Lost 102 | . 7 2 . . 1 31 9 . 5 . 1 19 27 Power 13 | . 1 . . . . 5 1 . . . 1 . 5 Propulsion 34 | . 2 1 . . 1 11 . . 2 . . 7 10 Utility 33 | . 1 . . . . 9 6 . 2 . . 7 8 Weapon 22 | . 3 1 . . . 6 2 . 1 . . 5 4 Highest Loss Streak 21 | . 5 1 . . 1 8 7 . 2 . 1 9 21 To Critical Strikes 2 | . . . . . . . . . . . . 2 . Average Backups 13 | 4 13 14 15 14 15 13 14 14 12 13 13 13 4 Power 1 | . . 1 2 2 2 1 1 2 2 2 1 . . Propulsion 1 | 2 3 2 2 1 . . . 1 . . 1 . 2 Utility 5 | . 5 5 6 6 7 6 4 4 3 3 5 5 . Weapon 5 | 1 4 4 5 5 5 6 7 7 6 7 6 5 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 51 | 1 11 12 . 3 5 5 3 . . 3 . 3 5 Power 6 | . . 4 . 1 . . . . . 1 . . . Propulsion 14 | 1 5 1 . 1 . . . . . 1 . . 5 Utility 13 | . 2 2 . 1 2 3 1 . . . . 2 . Weapon 18 | . 4 5 . . 3 2 2 . . 1 . 1 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 96 100 100 98 88 92 94 89 92 93 93 75 Engine 5 | . 13 8 11 11 11 3 3 5 5 3 . . . Core 1 | . . 2 . . . 2 1 . . 1 5 5 2 Treads 6 | . . . . . . . 15 17 12 12 17 18 . Leg 14 | . 27 28 33 33 31 12 . . 2 3 . 1 . Wheel 2 | . . . . . . 6 5 5 5 5 5 1 . Device 10 | . 12 10 11 5 . 11 11 11 12 8 10 12 4 Storage 7 | . 14 11 11 11 11 6 5 5 5 5 5 4 4 Processor 15 | . . 10 11 11 11 12 23 23 23 20 23 20 26 Hackware 2 | . . . . 5 11 8 . . . . . . 5 Protection 2 | . 1 . . . . 2 3 5 . 8 5 10 1 Energy Gun 5 | . 14 14 . . . 7 3 . . . . . . Energy Cannon 3 | . . 5 11 11 11 1 . 5 5 2 . . . Ballistic Gun 7 | . 13 2 11 11 11 5 6 5 4 7 11 12 . Ballistic Cannon 2 | . . . . . . 2 4 5 5 5 4 1 . Peak Build Rating 109 | 7 9 19 18 30 33 68 75 75 77 88 85 103 109 Average Rating 49 | 5 8 15 18 25 32 52 66 75 72 80 81 94 86 On Entrance 45 | . 7 8 18 18 30 32 54 75 75 72 85 81 87 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 86 | 15 31 36 36 36 35 55 55 55 55 71 71 86 35 Greatest Support 100 | 20 20 30 30 30 35 61 28 28 28 28 28 100 39 Greatest Overweight (x) 12 | 1 2 1 1 1 1 12 1 1 1 2 2 3 2 Average Overweight (x) 1 | . . . 1 1 . 1 1 1 1 1 2 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 14 | 4 13 14 15 14 14 13 14 15 13 14 14 14 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 15 15 15 15 15 15 15 15 14 15 15 5 3 Class Distribution -------------------- 25% | Scavenger-Mutant 21% | Gunner 18% | Mutant 11% | Scavenger-Skirmisher 10% | Scavenger-Gunner 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Scavenger-Sprinter | -4/Armory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Matter Collected 9092 | 309 640 466 37 20 84 1807 1507 59 470 1071 473 1752 397 Remotely . | . . . . . . . . . . . . . . Salvage Created 14566 | 159 964 2539 52 . 244 3626 1460 90 401 1481 590 2314 646 Parts 603 | 15 47 115 2 . 5 133 57 6 8 60 27 107 21 Haulers Intercepted 9 | . 1 6 . . . 2 . . . . . . . Recyclers Shooed 25 | . 3 6 . . . 9 3 . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . 5 . . 6 15 . 29 . . Prevented 5 | . . . . . 3 . . . . . 2 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 184 | . 22 32 1 . 3 31 21 1 8 16 10 28 11 Melee 11 | . . . . . . . . . . . . . 11 Guns 109 | . 22 21 . . 1 15 15 1 1 11 7 15 . Cannons 42 | . . 9 1 . 2 6 6 . 6 5 3 4 . AOE 13 | . . . . . . 4 . . . . . 9 . Classes Destroyed 20 | 3 5 4 . . 1 2 . 1 . 3 . . 1 Worker 26 | 2 2 7 . . . 10 3 . . . . 2 . Builder 22 | . 1 4 . . . 8 2 . . . . 7 . Tunneler 5 | 3 . 1 . . . 1 . . . . . . . Hauler 9 | . 1 6 . . . 2 . . . . . . . Recycler 33 | 1 2 9 . . . 12 3 . . . . 6 . Minesweeper 1 | . . . . . . . . 1 . . . . . Mechanic 5 | . . 1 . . 1 1 1 . . 1 . . . Operator 4 | . . 1 . . . . 1 . . . . . 2 Watcher 15 | . 2 4 . . . 5 3 . . . . 1 . Swarmer 30 | . 9 10 . . . . 4 . 2 2 3 . . Cutter 4 | . . . . . . . . . . . . . 4 Grunt 61 | . 13 11 . . 1 15 5 . 2 2 4 7 1 Brawler 8 | . . 1 1 . 1 . . . 1 2 2 . . Duelist 4 | . . . . . . 1 . . 2 1 . . . Protector 3 | . . . . . . . . . . 3 . . . Sentry 19 | . . 10 . . . 2 2 . 1 . 1 1 2 Hunter 20 | . . . . . 1 6 4 1 . 1 . 5 2 Programmer 33 | . . . . . . 7 6 . . 3 . 15 2 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . Executioner 3 | . . . . . . . . . . 3 . . . Surgeon 1 | . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . 1 . . . Butcher 1 | . . . . . . . . . . 1 . . . Mutant 1 | . . . . . . . . . . 1 . . . Best Kill Streak 12 | 3 4 8 1 . 2 10 12 1 3 5 6 11 6 Combat Bots Only 11 | . 4 7 1 . 1 3 11 1 3 5 6 7 5 Max Kills in Single Turn 6 | 1 2 2 1 . 1 4 2 1 1 2 1 6 2 Gunslinging 1 | . 1 1 . . . . . . . . . . . Exploded 4 | . . . . . . 2 . . . . . 4 . Melee 2 | . . . . . . . . . . . . . 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Hostile Shots Fired 1550 | . 163 128 7 . 40 386 163 11 63 33 51 275 230 Missed 483 | . 40 46 . . 12 110 42 2 22 12 16 101 80 Hits 1067 | . 123 82 7 . 28 276 121 9 41 21 35 174 150 Melee 28 | . . . . . . 4 . . . 1 . . 23 Projectile 1039 | . 123 82 7 . 28 272 121 9 41 20 35 174 127 AOE 3 | . . . . . . . . . . . . 1 2 Critical Strikes 41 | . . 2 . . 1 10 4 1 1 3 . 6 13 Damage Taken 18139 | . 1261 985 76 . 543 4206 2311 161 757 504 710 3849 2776 Core 2928 | . 247 199 23 . 75 737 196 14 138 72 49 361 817 Absorbed by Shields 111 | . . . . . . . . . . 111 . . . Redirected to Shielding 345 | . 11 . . . . . 114 56 53 . . 89 22 Ignored by Resistances 80 | . . . . . . 80 . . . . . . . Regen/Repaired (Parts) 794 | . . 114 . . . 128 368 . . 184 . . . Core Remaining (%) 38 | 100 1 . . . 25 13 . . . . 53 . . Volleys Fired 797 | 13 106 162 3 . 25 163 84 6 40 66 24 105 . Largest 3 | 2 2 2 2 . 2 3 3 3 3 3 3 3 . Hottest 216 | 70 85 118 91 . 91 214 157 172 177 117 117 216 . Shots Fired 1935 | 26 210 325 7 1 50 412 247 17 116 166 73 285 . Gun 1450 | 26 210 284 4 . 25 303 162 5 36 101 48 246 . Cannon 468 | . . 41 3 1 25 106 85 12 80 65 25 25 . Launcher 17 | . . . . . . 3 . . . . . 14 . Special . | . . . . . . . . . . . . . . Kinetic 1181 | 13 106 10 4 . 25 246 204 11 76 166 73 247 . Thermal 737 | 13 104 315 3 1 25 163 43 6 40 . . 24 . Explosive 17 | . . . . . . 3 . . . . . 14 . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 22 | 9 22 15 7 . 16 12 17 5 14 19 16 19 . Robot Miss Streak 6 | 5 6 5 1 2 6 5 3 3 3 4 3 3 . Penetration Max 3 | . . . . . . 1 2 . 1 3 1 1 . Secondary Targets 8 | . 4 2 . . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . 1 . Shots Hit Robots 1209 | 14 130 216 6 . 32 267 170 6 44 88 42 142 52 Core Hits 542 | 7 46 93 1 . 10 116 70 3 21 53 22 83 17 Critical Kills 24 | . . 1 . . 1 . 2 . 1 11 3 5 . Critical Parts Destroyed 46 | . . . . . . 5 7 . 2 15 2 15 . Critical Strikes 141 | 1 5 26 . . 1 21 14 . 4 33 6 21 9 Burn 45 | 1 5 25 . . . 10 3 . . . . 1 . Meltdown 3 | . . 1 . . 1 . . . 1 . . . . Destroy 68 | . . . . . . . 9 . 2 32 5 20 . Blast 11 | . . . . . . 6 2 . 1 1 1 . . Smash 5 | . . . . . . 5 . . . . . . . Sever 9 | . . . . . . . . . . . . . 9 Melee Attacks 108 | . . . . . . 26 . . . . . . 82 Impact 29 | . . . . . . 26 . . . . . . 3 Slashing 79 | . . . . . . . . . . . . . 79 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . 9 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . 2 . . . . . . 16 Damage Inflicted 33934 | 185 1773 3365 108 . 573 7832 4332 162 1404 3121 1191 7264 2624 Guns 17283 | 185 1760 2687 46 . 246 3528 2739 30 225 1650 722 3465 . Cannons 8584 | . . 676 62 . 327 2026 1593 132 1179 1471 469 649 . Explosions 4241 | . . . . . . 1091 . . . . . 3150 . Melee 3808 | . . . . . . 1187 . . . . . . 2621 Ramming 18 | . 13 2 . . . . . . . . . . 3 Kinetic 17624 | 86 810 111 46 . 246 3848 3678 61 800 3121 1191 3626 . Thermal 9738 | 99 950 3252 62 . 327 1706 654 101 604 . . 1983 . Explosive 2746 | . . . . . . 1091 . . . . . 1655 . Electromagnetic . | . . . . . . . . . . . . . . Impact 1296 | . . . . . . 1187 . . . . . . 109 Slashing 2512 | . . . . . . . . . . . . . 2512 Piercing . | . . . . . . . . . . . . . . Highest Corruption 31 | . . 7 7 7 . 12 8 8 8 8 1 25 31 Average Corruption 7 | . . 4 7 7 . 7 5 8 8 3 1 11 26 Corruption Purged 3 | . . . . . . 3 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 359 | . . 49 7 10 . 90 39 16 37 5 10 74 22 Message Errors 82 | . . 12 2 4 . 20 7 4 12 . 4 12 5 Matter Fused 71 | . . 13 1 . . 19 4 4 6 2 3 14 5 Heat Flow Errors 34 | . . 6 2 2 . 12 2 1 4 . 1 4 . Energy Discharges 49 | . . 8 . 1 . 15 7 1 7 . . 7 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 10 | . . 1 . . . . 1 2 . . . 6 . Data Loss (minor) 35 | . . 3 1 1 . 7 7 3 1 . 1 9 2 Data Loss (major) 20 | . . 2 . . . 5 2 1 4 1 . 3 2 Misfires 22 | . . 2 1 1 . 2 3 . 1 2 1 9 . Alerts 9 | . . 2 . 1 . 2 3 . . . . 1 . Misdirections 4 | . . . . . . . . . . . . . 4 Weapon Failures 22 | . . . . . . 8 3 . 2 . . 9 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1376 | . . 10 . . . 775 30 13 28 29 . 318 173 Projectiles 190 | . . 10 . . . 17 30 13 28 29 . 63 . Explosions 390 | . . . . . . 135 . . . . . 255 . Melee 796 | . . . . . . 623 . . . . . . 173 Knockbacks 56 | . . . . . . 30 16 . 3 3 1 3 . Impact 13 | . . . . . . 13 . . . . . . . Kinetic 40 | . . . . . . 15 15 . 3 3 1 3 . Secondary 3 | . . . . . . 2 1 . . . . . . Self-Inflicted Damage 42 | . . . . . . 41 . . . . . . 1 Shots 2 | . . . . . . 2 . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 3 | . 1 1 . . . . . . . . . . 1 Kicked 2 | . 1 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 446 | 45 253 223 251 225 120 446 360 184 222 2 144 425 . Average Temperature 69 | 18 68 38 81 91 51 87 102 57 58 2 25 126 . Received Heat Transfer 3077 | . 528 390 42 . 99 1050 273 9 207 41 102 213 123 Effects 10 | . 2 . . . . 3 1 . . . . 4 . Shutdowns 3 | . . . . . . 2 . . . . . 1 . Energy Bleed 5 | . 2 . . . . 1 1 . . . . 1 . Interference 1 | . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 9 . . . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . Parts Fried 28 | . . . . . . 26 . . . 1 . . 1 Impact Corruptions 20 | . . . . . . 16 1 . . . . . 3 Robots Melted 8 | . . 3 . . 1 3 . . 1 . . . . Combat Hostiles 6 | . . 2 . . . 3 . . 1 . . . . Parts Melted 70 | 1 6 28 . . 3 18 6 . 2 . . 6 . Heat Transferred 23744 | 370 2865 9694 111 . 592 5062 2050 150 900 . . 1950 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Maximum Alert Level 3 | . . 2 1 . . 3 2 . . . . 3 3 Low Security (%) 46 | 100 100 21 21 . . 64 . . . . . 70 . Level 1 22 | . . 45 78 . . 4 55 . . . . . . Level 2 23 | . . 32 . . . 11 44 . . . . 17 99 Level 3 6 | . . . . . . 20 . . . . . 11 . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1014 | 10 109 534 284 . . 1014 641 . . . . 1004 708 Initial 476 | . . 40 201 . . . 468 . . . . . 476 Average 265 | 1 31 293 228 . . 267 432 . . . . 206 531 Influence Increases 7998 | 30 616 1142 93 . 170 1714 852 35 377 529 304 1534 602 Destroy 0b10 Robot/C 4180 | . 440 640 60 . 140 860 420 20 260 320 240 560 220 Destroy 0b10 Robot/NC 660 | 30 40 165 . . 5 230 65 5 . 30 . 80 10 Destroy Leader 846 | . 86 180 10 . 10 232 106 10 10 . 10 142 50 Allied During Kill 92 | . . . 8 . 15 14 . . 17 29 9 . . Successful Hack 186 | . 34 30 . . . 33 74 . . . . 15 . Disable Machine 720 | . . 30 15 . . 150 165 . . . . 315 45 Destroy Structure 594 | . 1 7 . . . 120 22 . . . . 422 22 Lose Combat Pursuer 720 | . 15 90 . . . 75 . . 90 150 45 . 255 Influence Decreases 7436 | 30 519 722 436 174 170 758 1198 424 577 243 611 562 1012 Entered New Map 2128 | . . 57 316 174 . . 488 226 43 21 307 . 496 Time Decay 3999 | 30 449 645 100 . 130 371 620 198 464 152 254 380 206 Lost Part 959 | . 70 20 . . . 267 90 . 50 . 10 182 270 Lost Ally 350 | . . . 20 . 40 120 . . 20 70 40 . 40 Squads Dispatched 53 | . 4 1 . . 1 17 7 . 1 . 1 13 8 Investigation 10 | . 3 . . . . 4 1 . . . . 2 . Extermination 19 | . . . . . . 8 4 . . . . 6 1 Reinforcement 21 | . 1 1 . . . 5 2 . . . . 5 7 Assault 3 | . . . . . 1 . . . 1 . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 2 . . . . . 3 . Haulers Reinforced 2 | . . . . . . 1 . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Distress Signals 17 | . 2 4 . . . 6 . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 390 | . 33 52 3 . 7 48 31 3 19 99 16 37 42 Peak Tracking Total 19 | . 6 4 3 . 5 6 6 2 5 19 9 9 16 Tactical Retreats 28 | . 1 4 . . . 4 . . 4 7 2 . 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Traps Triggered 12 | . 2 4 . . . 3 2 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Machines Disabled 49 | . . 3 1 . . 10 11 . . . . 21 3 Max in Single Turn 11 | . . 1 1 . . 2 1 . . . . 11 1 Garrison Access 2 | . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Machines Accessed 52 | . 7 12 . . . 14 8 . . 3 . 6 2 Terminals 22 | . 5 7 . . . 4 2 . . . . 3 1 Fabricators 6 | . . . . . . 4 1 . . . . . 1 Repair Stations 7 | . . 2 . . . 3 1 . . . . 1 . Recycling Units 7 | . 2 1 . . . 2 2 . . . . . . Scanalyzers 5 | . . 2 . . . 1 1 . . . . 1 . Garrison Access 2 | . . . . . . . 1 . . . . 1 . Total Hacks 151 | . 28 46 . . . 32 23 . . 6 . 10 6 Successful 91 | . 17 32 . . . 20 13 . . 6 . 3 . Failed 58 | . 10 13 . . . 12 10 . . . . 7 6 Catastrophic 12 | . . 3 . . . 2 3 . . . . 3 1 Database Lockouts 2 | . 1 1 . . . . . . . . . . . Manual 81 | . 22 18 . . . 17 13 . . . . 5 6 Terminals 57 | . 19 17 . . . 7 4 . . . . 5 5 Fabricators 10 | . . . . . . 7 2 . . . . . 1 Repair Stations 18 | . . 9 . . . 5 2 . . . . 2 . Recycling Units 29 | . 9 4 . . . 6 10 . . . . . . Scanalyzers 28 | . . 16 . . . 7 3 . . . . 2 . Garrison Access 3 | . . . . . . . 2 . . . . 1 . Terminal Hacks 15 | . 5 3 . . . 1 . . . 6 . . . Record 5 | . . . . . . . . . . 5 . . . Robot Analysis 3 | . 1 2 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . 1 . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . Network Status 2 | . . . . . . 2 . . . . . . . Repair Station Hacks 11 | . . 8 . . . 1 2 . . . . . . Scan Component 7 | . . 5 . . . 1 1 . . . . . . Repair 4 | . . 3 . . . . 1 . . . . . . Recycling Unit Hacks 9 | . 3 2 . . . 2 2 . . . . . . Report Inventory 5 | . 2 1 . . . 1 1 . . . . . . Retrieve Components 4 | . 1 1 . . . 1 1 . . . . . . Scanalyzer 23 | . . 14 . . . 6 2 . . . . 1 . Insert Component 12 | . . 7 . . . 3 1 . . . . 1 . Analyze 11 | . . 7 . . . 3 1 . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . 1 . Unauthorized Hacks 28 | . 8 5 . . . 8 6 . . . . 1 . Terminals 13 | . 5 4 . . . 1 2 . . . . 1 . Assimilate 1 | . . . . . . . 1 . . . . . . Botnet 10 | . 4 4 . . . . 1 . . . . 1 . Operators 2 | . 1 . . . . 1 . . . . . . . Fabricators 4 | . . . . . . 3 1 . . . . . . Liberate 4 | . . . . . . 3 1 . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . Patch 2 | . . . . . . 2 . . . . . . . Recycling Units 9 | . 3 1 . . . 2 3 . . . . . . Reject 7 | . 2 1 . . . 2 2 . . . . . . Mask 2 | . 1 . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . Hacking Detections 43 | . 5 12 . . . 11 8 . . . . 5 2 Full Trace Events 4 | . 1 . . . . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . 6 . . . 2 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 4 | . . 3 . . . . 1 . . . . . . Time 159 | . . 103 . . . . 56 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 24 | . 10 10 . . . 2 2 . . . . . . Parts Scanalyzed 10 | . . 6 . . . 2 1 . . . . 1 . Part Schematics Acquired 9 | . . 6 . . . 2 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . 1 . . . 1 5 2 . 4 Allies Hacked 4 | . . . . . . 1 . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Total Allies 26 | . . . 2 3 1 8 . . 1 5 2 . 4 Largest Group 5 | . . . 2 3 3 4 . . 1 5 2 . 4 Highest-Rated Group 256 | . . . 56 71 71 128 . . 49 236 96 . 256 Highest-Rated Ally 64 | . . . 31 31 31 41 . . 49 64 48 . 64 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 135 | . . . 4 . 20 53 . . 17 28 13 . . Total Damage 4886 | . . . 44 . 464 2106 . . 507 1259 506 . . Kills 39 | . . . 2 . 4 21 . . 5 5 2 . . Allies Corrupted 2 | . . . . . . . . . . 1 1 . . Allies Melted 2 | . . . . . . . . . . 2 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Active Infowar (turns) 13890 | 7 349 . . 1625 688 3523 1967 411 1164 1354 977 1825 . Optics 3285 | . . . . . . . . . . 571 977 1737 . Sensors 8779 | . . . . . . 1711 1967 411 1164 783 920 1823 . Seismic 356 | 7 349 . . . . . . . . . . . . Decoding 5148 | . . . . 1625 688 2835 . . . . . . . Robot Analysis Total 3 | . 1 2 . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 2 2 . . 1 . . 3 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 55 | . . . . . . 55 . . . . . . . Garrisons 1 | . . . . . . 1 . . . . . . . Patrols 17 | . . . . . . 17 . . . . . . . Investigations 1 | . . . . . . 1 . . . . . . . Reinforcements 8 | . . . . . . 8 . . . . . . . Guards 28 | . . . . . . 28 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Turns Passed 19918 | 169 1734 3436 204 1791 688 3528 2091 411 1164 1359 977 1929 437 Spaces Moved 10992 | 95 718 1453 90 934 447 1905 1228 310 836 805 657 1009 505 Core 11 | 8 . . . . . 2 . . . . . . 1 Treads 491 | . . . . . . . . . . . . 491 . Legs 4252 | 87 718 1453 90 934 447 521 . . . . . 2 . Wheels 5595 | . . . . . . 1382 1228 310 836 805 657 377 . Hover . | . . . . . . . . . . . . . . Flight 643 | . . . . . . . . . . . . 139 504 Fastest Speed 26 | 50 120 120 190 190 120 86 115 115 115 115 130 37 26 Average Speed 142 | 117 189 188 190 190 130 139 115 115 115 126 130 144 33 Slowest Speed 650 | 120 260 190 190 190 190 650 115 115 115 130 130 360 197 Overloaded Moves 1 | . . . . . . . . . . . . . 1 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . 1 10 Potential Cave-ins 13 | . . . . . . . . 2 4 . . 7 . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 4 79 90 22 87 66 37 22 44 66 80 70 18 30 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 4 | . . . . 3 1 . . . . . . . . Known Exits Taken 7 | . . . . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 10 | . . . 1 4 1 . . . 1 . 3 . . Spaces Dug 141 | . . . . . . 3 . 5 8 . 3 111 11 Terrain Destroyed 464 | . . . . . . 89 10 9 34 16 15 280 11 Melee 13 | . . . . . . 2 . . . . . . 11 Projectile 157 | . . . . . . 14 10 9 33 16 15 60 . AOE 293 | . . . . . . 73 . . . . . 220 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp War Pro Fac Arm Total 13530 | 124 897 1837 118 954 509 2408 1727 351 949 1012 726 1262 656 Wait 993 | . 9 135 24 9 21 162 347 36 55 73 20 89 13 Move 10960 | 94 717 1452 89 933 446 1904 1227 309 835 804 656 1005 489 Hop 7 | . . . . . . . . . . . . 1 6 Pick Up 130 | 9 24 16 . 4 6 28 16 . 3 6 3 7 8 Fast Attach 142 | 6 3 21 . 2 . 46 12 . . 9 2 16 25 Attach 67 | 1 6 3 . . . 21 8 . 4 1 2 14 7 Detach 28 | . 1 3 . 1 . 9 3 . . 5 . 6 . Swap 44 | . 9 8 1 . 2 9 4 . . 5 2 3 1 Drop 163 | 1 21 36 1 5 7 36 18 . . 12 4 15 7 Fire 797 | 13 106 162 3 . 25 163 84 6 40 66 24 105 . Melee 84 | . . . . . . 22 . . . . . . 62 Ram 1 | . . . . . . . . . . . . . 1 Kick 2 | . 1 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . 8 8 . . . . 1 . Rewire 95 | . . . . . 2 . . . 12 31 13 . 37 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: [*Res] / *Arm) -4/Armory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 170 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 7) 703 | -10/Materials | Core integrity fell below 50% 735 | -10/Materials | Lost 5 parts (1p1n1u2w) 1076 | -10/Materials | Discovered new exit (range 16) 1312 | -10/Materials | Discovered new exit (range 12) 1334 | -10/Materials | Central database locked down 1361 | -10/Materials | Build established: Scavenger-Mutant 1595 | -10/Materials | Core integrity fell below 20% 1694 | -10/Materials | Discovered new exit (range 4) 1747 | -10/Materials | Discovered new exit (range 8) 1904 | -10/Materials | Entered another Materials area 1904 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2177 | -9/Materials | Build established: Mutant 2425 | -9/Materials | Destroyed 7 combat bots 2446 | -9/Materials | Discovered new exit (range 7) 2718 | -9/Materials | Build established: Scavenger-Mutant 2878 | -9/Materials | Discovered new exit (range 15) 3825 | -9/Materials | Discovered new exit (range 13) 3844 | -9/Materials | Central database locked down 4486 | -9/Materials | Repaired Heat Sink 4539 | -9/Materials | Repaired Cld. Ion Engine 4688 | -9/Materials | Discovered new exit (range 4) 4872 | -9/Materials | Repaired Aluminum Leg 5228 | -9/Materials | Discovered new exit (range 13) 5340 | -9/Materials | Entered Mines 5343 | -9/Mines | Core integrity fell below 50% 5438 | -9/Mines | Found DCF Scrap (13 items) 5448 | -9/Mines | Discovered new exit (range 9) 5451 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5544 | -9/Mines | Entered Zion 5544 | -7/Zion | Accompanied by 1 ally 5594 | -7/Zion | Led the pair of lost Derelicts to a safe place 5628 | -7/Zion | Gained Derelict followers 5651 | -7/Zion | Discovered new exit (range 10) 5818 | -7/Zion | System corruption cleaned by Quarantine Array 6103 | -7/Zion | Learned location of Armory (-4) 6508 | -7/Zion | Found Prototype Hackware 6508 | -7/Zion | Identified Exp. Hacking Suite 6642 | -7/Zion | Learned Factory terminal intel 6798 | -7/Zion | Build established: Mutant 6883 | -7/Zion | Learned location of Warlord (-5) 6931 | -7/Zion | Learned 4 Factory zone layouts 6965 | -7/Zion | Met Imprinter 7335 | -7/Zion | Entered Proximity Caves 7335 | -6/Proximity Caves | Accompanied by 3 allies 7352 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8004 | -6/Proximity Caves | Discovered new exit (range 10) 8023 | -6/Proximity Caves | Entered Factory 8023 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 8024 | -6/Factory | Identified exit to Lower Caves 8026 | -6/Factory | Loaded intel: 26 terminal locations 8141 | -6/Factory | Identified exit to DSF 8399 | -6/Factory | Build established: Scavenger-Tank 8671 | -6/Factory | Lost 4 parts (1p1u2w) 9313 | -6/Factory | Lost 4 parts (2n2u) 9624 | -6/Factory | Build established: Scavenger-Gunner 9896 | -6/Factory | Lost 6 parts (3n2u1w) 9957 | -6/Factory | Core integrity fell below 50% 10015 | -6/Factory | Lost 8 parts (2p2n3u1w) 10108 | -6/Factory | System corruption reached 10% 10409 | -6/Factory | Core integrity fell below 20% 10682 | -6/Factory | Lost 3 parts (1n2w) 10694 | -6/Factory | Found Prototype Launcher 10694 | -6/Factory | Identified Rocket Array 11330 | -6/Factory | Build established: Gunner 11458 | -6/Factory | Discovered new exit (range 15) 11550 | -6/Factory | Identified exit to Factory 11551 | -6/Factory | Entered another Factory area 11551 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12920 | -5/Factory | Lost 7 parts (1p4u2w) 12933 | -5/Factory | Destroyed 11 combat bots 13251 | -5/Factory | Build established: Scavenger-Gunner 13269 | -5/Factory | Discovered new exit (range 14) 13366 | -5/Factory | Repaired Arm. Medium Treads 13572 | -5/Factory | Identified exit to Upper Caves 13642 | -5/Factory | Entered Upper Caves 13769 | -5/Upper Caves | Build established: Gunner 13852 | -5/Upper Caves | Identified exit to Upper Caves 14053 | -5/Upper Caves | Entered another Upper Caves area 14202 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15204 | -5/Upper Caves | Discovered new exit (range 4) 15209 | -5/Upper Caves | Identified exit to Warlord 15217 | -5/Upper Caves | Entered Warlord 15251 | -5/Warlord | Discovered new exit (range 8) 15282 | -5/Warlord | System corruption cleaned by Quarantine Array 15610 | -5/Warlord | Met Warlord 15635 | -5/Warlord | Warlord's base attacked by MAIN.C 15852 | -5/Warlord | Build established: Commander-Gunner 15985 | -5/Warlord | Warlord forces counterattacked 16021 | -5/Warlord | Spotted Executioner 16023 | -5/Warlord | Spotted Executioner 16042 | -5/Warlord | Spotted Striker 16044 | -5/Warlord | Spotted Executioner 16054 | -5/Warlord | Allies destroyed Executioner 16070 | -5/Warlord | Spotted Executioner 16078 | -5/Warlord | Destroyed Executioner 16123 | -5/Warlord | Lost 16 allies 16135 | -5/Warlord | Spotted Executioner 16135 | -5/Warlord | Spotted Executioner 16159 | -5/Warlord | Destroyed Executioner 16168 | -5/Warlord | Destroyed Executioner 16220 | -5/Warlord | Lost 12 allies 16266 | -5/Warlord | P-70 Sage assimilated allied 3W-SQC(m) 16295 | -5/Warlord | Lost 3 allies 16310 | -5/Warlord | Warlord base infiltrated, sounded retreat 16324 | -5/Warlord | Spotted Executioner 16353 | -5/Warlord | Build established: Scavenger-Gunner 16362 | -5/Warlord | Spotted B-86 Titan 16402 | -5/Warlord | Spotted Striker 16460 | -5/Warlord | Lost 5 allies 16463 | -5/Warlord | Spotted Striker 16480 | -5/Warlord | Spotted Executioner 16481 | -5/Warlord | Spotted Executioner 16535 | -5/Warlord | Spotted Striker 16569 | -5/Warlord | Identified exit to Proximity Caves 16576 | -5/Warlord | Entered Proximity Caves 16580 | -4/Proximity Caves | Lost 19 allies 16659 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 16961 | -4/Proximity Caves | Build established: Scavenger-Skirmisher 17231 | -4/Proximity Caves | Discovered new exit (range 19) 17267 | -4/Proximity Caves | Identified exit to Factory 17276 | -4/Proximity Caves | Learned Research interactive machine intel 17418 | -4/Proximity Caves | Learned Research terminal intel 17553 | -4/Proximity Caves | Entered Factory 17553 | -4/Factory | Evolved 2 slots: Utility x2 17670 | -4/Factory | Found Imp. Powered Armor 18703 | -4/Factory | System corruption reached 10% 18739 | -4/Factory | Lost 3 parts (2u1w) 18788 | -4/Factory | Found Imp. Powered Armor 18790 | -4/Factory | Found Imp. Powered Armor 18922 | -4/Factory | Discovered new exit (range 19) 19072 | -4/Factory | Crushed by falling debris 19103 | -4/Factory | Lost 3 parts (2n1u) 19282 | -4/Factory | Build established: Scavenger-Tank 19311 | -4/Factory | Lost 3 parts (1u2w) 19404 | -4/Factory | Destroyed 7 combat bots 19450 | -4/Factory | Lost 9 parts (4n3u2w) 19479 | -4/Factory | Discovered new exit (range 9) 19482 | -4/Factory | Identified exit to Armory 19482 | -4/Factory | Entered Armory 19613 | -4/Armory | Lost 3 parts (1p1n1u) 19800 | -4/Armory | Core integrity fell below 50% 19888 | -4/Armory | Core integrity fell below 20% 19913 | -4/Armory | System corruption reached 30% 19919 | -4/Armory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 19897_ Ionic Axe destroyed. 19897_ Acquired 138 matter. 19898_ Acquired Q-thruster. 19898_ Q-thruster destroyed. 19900_ Penetrated by Slug. 19900_ Slug penetrates Reinforced Shell. 19900_ Acquired Q-thruster. 19902_ Acquired 15 matter. 19906_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 19912_ System corrupted: Slammed into wall. 19912_ Melee Analysis Suite destroyed. 19912_ System corrupted by crushing effect (+3). 19914_ System corrupted: Substantial component data lost. 19915_ Q-thruster destroyed. 19916_ Slammed into C-35 Carver. 19917_ Q-thruster severed. 19918_ Acquired Q-thruster. 19919_ Q-thruster destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????# """ #??????????? | | ??????????????????????????# #??????????? | | ???????????????????????#### #??????????? | | ???????????????????????# !! #??????????? | | ???????????????????????# ! #??????????? | | ???????????????????????# #??????????? | | ???????????????????????# #??????????? | | ???????????????????????## ########## #??????????? | | ????????????????????????# ??????????# #??????????? | | ????????????????????????#???????????# ######?????? | | ?????????????????????????????????#### # #?????? | | ?????????????????????????????????# # #?????? | | ?????????????????????????????????# # #?????? | | ?????????????????????????????????# # ] #?????? | | ?????????????????????????????????# + #?????? | | ?????????????????????????????????###### /[#?????? | | ?????????????????????????????????###### / #?????? | | ?????????????????????????????????# =+ #?????? | | ?????????????????????????????????# ####| #?????? | | ????????????????????????????######/#########?????? | | ????????????????????????????# #??????????? | | ????????????????#??????###### #??????????? | | ???????????? ### ##### ]!*# ]]] #??????????? | | ???????????+ =/%*# ]]] #??????????? | | ???????????+ c"Tcc #??????????? | | ???????????? #######/##c@cc# [[[ #??????????? | | ???????????????????????## c## [[[ #??????????? | | ????????????????????????# ## #??????????? | | ????????????????????????# ########+######???????? | | ????????????????????????# # #???????? | | ????????????????????????# # """"" #???????? | | ????????????????????????# Y# "[=%" #???????? | | ?????????????????????H??# l# """[" #???????? | | ????????????????????????# + """ " #???????? | | ???????????????????????+ #%=== " #???????? | | ???????????????????????## # """"" #???????? | | ????????????????????????# # #???????? | | ????????????????????????# # #???????? | | ????????????????????????# # #???????? | | ????????????????????????# # #???????? | | ????????????????????????# ###############???????? | | ????????????????????????#+##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 25 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 850 Resistance: TH 20 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 20 Melee Accuracy 15 Target Analysis 9 Recoil Reduction 4 Offensive Hacking 16 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Heat Sink | -6/Factory | Scanalyzed Neutrino Core | -6/Factory | Scanalyzed Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Heat Sink | 63% | -9/Materials Cld. Ion Engine | 70% | -9/Materials Aluminum Leg | 21% | -9/Materials Arm. Medium Treads | 18% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None Game ------ Seed AntimatterSpectralJammer Manual? 0 Play Time 02:59:03 Cumulative 291.4 hours Start 2025.08.08 @ 02:28:42 End 2025.08.08 @ 20:54:32 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 257 Rogue 257 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c6e5f4e-49ff-4727-ac56-4191d1f1dde2