Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 19:48:16 Player: Bananaman Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (88) 440 Value Destroyed (4009) 4009 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (3697) 3697 TOTAL SCORE: 13866 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1846 Follower Combat Kills 991 Entered DSFs 500 Friendly Fire -140 Cogmind --------- Core Integrity 0/1300 Matter 66/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Medium Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Coolant Injector Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Layered Medium Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Phase Gun Railgun Hardcell Cannon > --- INVENTORY -------- Armored Medium Treads Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Enhanced Gauss Cannon Micro-nuke Launcher [Rating: 101] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Heavy Treads Wheel Armored Wheel Utility Advanced Targeting Computer Device Long-range Tractor Beam Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Cooled Phase Gun Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Slots Evolved 14 | . . 2 2 2 2 . 2 2 . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . . . Utility 10 | . . 2 1 2 2 . 2 . . . 1 Weapon 2 | . . . . . . . . 1 . . 1 Parts Attached 92 | 7 2 7 7 14 7 3 7 14 . 19 5 Power 8 | 1 . 1 . 2 . . . 3 . 1 . Engine 4 | 1 . 1 . 2 . . . . . . . Core 3 | . . . . . . . . 3 . . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 22 | 2 . 2 3 6 1 1 1 3 . 2 1 Treads 5 | . . . . . . . . 2 . 2 1 Leg . | . . . . . . . . . . . . Wheel 17 | 2 . 2 3 6 1 1 1 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 35 | 1 2 2 2 5 5 . 6 3 . 9 . Device 10 | . 1 . 1 1 1 . 1 1 . 4 . Storage 3 | 1 . 1 . . . . . . . 1 . Processor 12 | . 1 . 1 3 2 . 5 . . . . Hackware 1 | . . . . . . . . 1 . . . Protection 9 | . . 1 . 1 2 . . 1 . 4 . Artifact . | . . . . . . . . . . . . Weapon 27 | 3 . 2 2 1 1 2 . 5 . 7 4 Energy Gun 7 | 1 . 1 . . . . . . . 1 4 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 13 | 2 . 1 2 1 1 2 . 3 . 1 . Ballistic Cannon 6 | . . . . . . . . 2 . 4 . Launcher 1 | . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . 1 Parts Lost 36 | . . . 3 5 . . 5 2 . 13 8 Power 3 | . . . . . . . 1 1 . 1 . Propulsion 7 | . . . 2 1 . . . . . 3 1 Utility 18 | . . . 1 3 . . 4 . . 6 4 Weapon 8 | . . . . 1 . . . 1 . 3 3 Highest Loss Streak 8 | . . . 3 2 . . 5 1 . 4 8 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 95 96 96 98 100 100 97 84 84 83 41 Engine 4 | . 14 11 9 7 6 6 4 . . . . Core 1 | . . . . . . . . 4 5 3 . Treads 3 | . . . . . . . . 5 10 10 3 Wheel 11 | . 28 22 23 22 20 20 15 7 . . . Device 8 | . 9 11 9 6 6 6 10 5 5 12 3 Storage 5 | . 5 11 9 7 6 6 5 5 5 4 . Processor 27 | . 8 11 18 32 40 40 40 31 31 26 18 Hackware 1 | . . . . . . . . 4 5 2 . Protection 4 | . . 7 9 4 6 6 4 5 5 5 . Energy Gun 2 | . . 6 7 . . . . . . . 14 Ballistic Gun 8 | . 28 15 10 15 13 13 11 11 5 . . Ballistic Cannon 3 | . . . . . . . . 3 10 11 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 70 | 13 15 28 29 33 31 34 38 60 56 70 26 Greatest Support 140 | 26 26 32 42 48 36 40 40 140 140 140 27 Greatest Overweight (x) 4 | . . 1 2 1 1 . . 1 . 1 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 5 Average Capacity 7 | 7 6 8 8 8 8 8 8 8 8 9 5 Most Carried 10 | 2 5 8 8 8 7 8 8 7 7 10 5 Average Carried 5 | . 4 5 7 6 6 7 6 4 7 5 4 Final Capacity 8 | 8 5 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 5 8 8 8 7 8 8 7 7 5 4 Class Distribution -------------------- 50% | Mutant 26% | Gunner 14% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Gunner | -4/Factory Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Matter Collected 2692 | 175 40 63 343 261 . 60 257 388 60 1045 . Remotely 1400 | . . . . . . . . 388 60 952 . Salvage Created 3364 | . 40 121 503 432 . 60 322 343 . 1543 . Parts 139 | . 1 10 19 19 . 4 26 14 . 46 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Combat Hostiles Destroyed 63 | . 1 2 6 7 . 1 4 5 . 37 . Guns 28 | . 1 2 6 7 . 1 4 3 . 4 . Cannons 25 | . . . . . . . . 2 . 23 . AOE 10 | . . . . . . . . . . 10 . Classes Destroyed 15 | . 1 2 4 2 . 1 . . . 5 . Worker 10 | . . . 1 4 . . 2 . . 3 . Builder 5 | . . . 1 1 . . 2 . . 1 . Recycler 5 | . . . 2 2 . . . . . 1 . Operator 1 | . . . . . . . . . . 1 . Watcher 3 | . . 1 1 . . . . . . 1 . Swarmer 12 | . . . . 4 . . . . . 8 . Saboteur 1 | . . . . . . . . . . 1 . Grunt 21 | . 1 . 5 . . . . 3 . 12 . Brawler 4 | . . . . . . . . . . 4 . Duelist 3 | . . . . . . . . . . 3 . Sentry 8 | . . 2 . 1 . . 1 1 . 3 . Specialist 3 | . . . . . . 1 . . . 2 . Hunter 5 | . . . 1 1 . . 1 1 . 1 . Programmer 5 | . . . . 1 . . 2 . . 2 . Heavy 1 | . . . . . . . . . . 1 . Wasp 1 | . . . . . . . . . . 1 . Best Kill Streak 12 | . 1 1 7 6 . 1 4 3 . 12 . Combat Bots Only 9 | . 1 1 4 4 . 1 2 3 . 9 . Max Kills in Single Turn 5 | . 1 1 1 5 . 1 1 1 . 3 . Gunslinging 1 | . . . . 1 . . . . . . . Exploded 3 | . . . . . . . . . . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Hostile Shots Fired 613 | . 9 24 24 53 . 2 76 56 . 213 156 Missed 181 | . 2 4 7 12 . 1 17 20 . 64 54 Damage Taken 9455 | . 74 286 252 845 . 19 1027 673 . 3976 2303 Core 2135 | . 11 103 26 160 . . 183 . . 351 1301 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 140 | . . . . . . . . . . 140 . Ignored by Resistances 71 | . . . . . . . . . . 71 . Core Remaining (%) 86 | 100 95 74 95 77 . 100 81 . . 69 . Volleys Fired 167 | . 7 16 22 20 . 2 17 23 . 59 1 Largest 4 | . 2 2 2 2 . 2 2 3 . 3 4 Hottest 214 | . 40 68 70 53 . 60 60 125 . 214 104 Shots Fired 390 | . 14 31 44 38 . 4 34 67 . 154 4 Gun 242 | . 14 31 44 38 . 4 34 52 . 21 4 Cannon 135 | . . . . . . . . 15 . 120 . Launcher 13 | . . . . . . . . . . 13 . Special . | . . . . . . . . . . . . Kinetic 333 | . 14 22 24 38 . 4 34 67 . 130 . Thermal 15 | . . . . . . . . . . 11 4 Explosive 13 | . . . . . . . . . . 13 . Electromagnetic 29 | . . 9 20 . . . . . . . . Robot Hit Streak 21 | . 10 12 5 11 . 10 13 14 . 21 1 Robot Miss Streak 4 | . 2 2 4 3 . . 1 2 . 2 4 Penetration Max 1 | . . . . . . 1 1 1 . 1 . Secondary Targets 2 | . . . . 1 . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . Shots Hit Robots 280 | . 11 22 26 30 . 3 28 55 . 104 1 Core Hits 173 | . 2 5 21 23 . 2 13 17 . 88 2 Critical Kills 3 | . . . . . . . 2 1 . . . Critical Parts Destroyed 3 | . . 1 . . . . 1 1 . . . Critical Strikes 22 | . . 2 . . . . 3 4 . 12 1 Burn 1 | . . . . . . . . . . . 1 Destroy 6 | . . 1 . . . . 3 2 . . . Blast 14 | . . . . . . . . 2 . 12 . Corrupt 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10105 | . 119 307 517 1043 . 85 701 1425 . 5843 65 Guns 3704 | . 119 307 517 522 . 85 696 968 . 464 26 Cannons 3575 | . . . . . . . . 457 . 3118 . Explosions 2741 | . . . . 521 . . . . . 2220 . Melee . | . . . . . . . . . . . . Ramming 85 | . . . . . . . 5 . . 41 39 Kinetic 6724 | . 119 256 275 522 . 85 696 1425 . 3346 . Thermal 927 | . . . . 521 . . . . . 380 26 Explosive 2076 | . . . . . . . . . . 2076 . Electromagnetic 293 | . . 51 242 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 5 . . 2 9 Average Corruption 1 | . . . . . . . 1 . . 2 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 3 | . . . . . . . 2 . . . 1 Message Errors 2 | . . . . . . . 1 . . . 1 Energy Discharges 1 | . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 299 | . . . . 106 . . . 6 . 187 . Projectiles 88 | . . . . . . . . 6 . 82 . Explosions 211 | . . . . 106 . . . . . 105 . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . . . . . . 2 . 11 . Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . . 2 . 9 . Secondary 2 | . . . . . . . . . . 2 . Self-Inflicted Damage 798 | . . . . 372 . . 2 . . 411 13 Shots 13 | . . . . 4 . . . . . 9 . Rammed 19 | . . . . . . . 1 . . 10 8 Targets Rammed 20 | . . . . . . . 1 . . 11 8 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . 1 . Highest Temperature 550 | . 6 273 265 38 . . . 313 . 550 . Average Temperature 108 | . 6 119 117 14 . . . 102 . 118 . Received Heat Transfer 1008 | . 36 90 144 42 . 9 . 123 . 393 171 Effects 5 | . . 3 . . . . . . . 2 . Interference 3 | . . 3 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Siege Activations 2 | . . . . . . . . . . 2 . Total Turns 37 | . . . . . . . . . . 37 . Longest Duration 20 | . . . . . . . . . . 20 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 1 1 . . . . . 1 . Heat Transferred 944 | . . . . 400 . . . . . 433 111 Parts Sabotaged 4 | . . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Peak Influence 2493 | . 45 161 249 452 149 124 182 204 71 2493 1303 Initial 1283 | . . 18 67 112 123 104 65 21 71 49 1283 Average 576 | . 7 84 150 241 128 116 73 159 71 1484 1284 Maximum Alert Level 5 | . . . 1 2 . . . 1 . 5 4 Low Security (%) 55 | 100 100 100 69 54 100 100 100 45 100 8 . Level 1 10 | . . . 30 20 . . . 54 . 2 . Level 2 5 | . . . . 25 . . . . . 9 . Level 3 2 | . . . . . . . . . . 9 . Level 4 14 | . . . . . . . . . . 21 100 Level 5 12 | . . . . . . . . . . 48 . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 1 2 . 2 4 3 . 15 2 Investigation 3 | . 1 . 1 . . . . 1 . . . Extermination 5 | . . . . 1 . . 2 . . 1 1 Reinforcement 12 | . 1 . . 1 . 2 1 2 . 5 . Assault 6 | . . . . . . . . . . 5 1 Garrison 5 | . . . . . . . 1 . . 4 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . Haulers Reinforced 3 | . . . . . . . . 1 . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Distress Signals 7 | . 1 . 2 . . . 1 . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 144 | . 4 4 9 12 . 5 11 8 . 70 21 Peak Tracking Total 19 | . 2 2 3 4 . 4 5 4 . 10 19 Tactical Retreats 7 | . 1 . 1 1 . . 2 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Traps Triggered 5 | . 1 . . . 2 . . 1 . 1 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Machines Disabled 33 | . . . . 8 . . . 1 . 24 . Max in Single Turn 8 | . . . . 8 . . . 1 . 5 . Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Machines Accessed 17 | . 1 1 2 1 4 . 4 2 . 1 1 Terminals 15 | . 1 1 2 1 4 . 3 2 . . 1 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 28 | . 1 1 4 1 8 . 6 4 . 2 1 Successful 22 | . . . 3 1 7 . 6 2 . 2 1 Failed 6 | . 1 1 1 . 1 . . 2 . . . Catastrophic 2 | . . 1 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 6 | . 1 1 . 1 . . 1 1 . 1 . Terminals 24 | . 1 1 4 1 8 . 4 4 . . 1 Fabricators 2 | . . . . . . . . . . 2 . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . . . 3 . 7 . 4 2 . . 1 Record 14 | . . . 3 . 6 . 2 2 . . 1 Open DSF 2 | . . . . . 1 . 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . . 1 . . 1 . Terminals 1 | . . . . 1 . . . . . . . Operators 1 | . . . . 1 . . . . . . . Fabricators 1 | . . . . . . . . . . 1 . Report 1 | . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . Monitor 1 | . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 1 1 2 . 3 . 2 2 . . . Full Trace Events 2 | . . . 1 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . 1 . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Total Allies 20 | . . . . . . . . . 20 . . Largest Group 20 | . . . . . . . . . 20 20 . Highest-Rated Group 839 | . . . . . . . . . 839 839 . Highest-Rated Ally 50 | . . . . . . . . . 50 50 . Total Orders . | . . . . . . . . . . . . Ally Attacks 181 | . . . . . . . . . . 181 . Total Damage 6671 | . . . . . . . . . . 6671 . Kills 36 | . . . . . . . . . . 36 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Turns Passed 4116 | 41 168 303 275 455 276 126 535 399 117 1050 371 Spaces Moved 2857 | 33 159 253 206 392 291 121 369 231 73 500 229 Core 91 | 3 . . . . . . . . . 30 58 Treads 830 | . . . . . . . . 116 73 470 171 Legs . | . . . . . . . . . . . . Wheels 1936 | 30 159 253 206 392 291 121 369 115 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 86 86 90 90 93 96 160 50 50 Average Speed 112 | 85 90 93 92 94 90 91 93 128 160 158 140 Slowest Speed 250 | 90 90 105 110 105 105 93 95 160 160 245 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 3 41 27 23 19 11 91 11 5 63 24 8 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 . 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 271 | . . . . 22 . . 2 3 . 244 . Melee . | . . . . . . . . . . . . Projectile 35 | . . . . . . . 2 3 . 30 . AOE 236 | . . . . 22 . . . . . 214 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res Total 3397 | 42 170 291 246 434 303 133 525 283 73 627 270 Wait 184 | 1 . 4 3 2 3 . 125 4 . 15 27 Move 2847 | 32 158 252 205 391 290 120 368 231 72 499 229 Hop . | . . . . . . . . . . . . Pick Up 33 | 1 2 6 5 3 1 3 1 4 . 7 . Fast Attach 47 | 7 2 3 4 3 4 2 5 6 . 7 4 Attach 33 | . . 1 3 5 3 1 2 6 . 11 1 Detach 13 | 1 1 . . . 1 . 1 2 . 7 . Swap 12 | . . 3 . 6 . . . 2 . 1 . Drop 40 | . . 6 4 4 1 5 5 5 . 10 . Fire 167 | . 7 16 22 20 . 2 17 23 . 59 1 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . 1 . . . 4 Kick . | . . . . . . . . . . . . Crush 15 | . . . . . . . . . . 11 4 Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 6) 114 | -10/Materials | Discovered new exit (range 13) 125 | -10/Materials | Identified exit to Mines 207 | -10/Materials | Discovered new exit (range 4) 209 | -10/Materials | Identified exit to Materials 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Utility x2 358 | -9/Materials | Build established: Mutant 509 | -9/Materials | Discovered new exit (range 3) 512 | -9/Materials | Identified exit to Materials 513 | -9/Materials | Entered another Materials area 513 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 753 | -8/Materials | Lost 3 parts (2n1u) 758 | -8/Materials | Discovered new exit (range 12) 766 | -8/Materials | Identified exit to Factory 788 | -8/Materials | Entered Factory 788 | -7/Factory | Evolved 2 slots: Utility x2 1229 | -7/Factory | Discovered new exit (range 15) 1242 | -7/Factory | Identified exit to Factory 1243 | -7/Factory | Entered another Factory area 1243 | -6/Factory | Evolved 2 slots: Utility x2 1518 | -6/Factory | Identified exit to DSF 1519 | -6/Factory | Entered DSF 1520 | -6/DSF | Joined Warlord attack on 0b10 via DSF 1537 | -6/DSF | Additional patrols routed to DSF 1630 | -6/DSF | Discovered new exit (range 16) 1644 | -6/DSF | Identified exit to Factory 1645 | -6/DSF | Entered Factory 1645 | -5/Factory | Evolved 2 slots: Utility x2 2101 | -5/Factory | Spotted B-75 Beast 2147 | -5/Factory | Discovered new exit (range 12) 2179 | -5/Factory | Identified exit to Factory 2180 | -5/Factory | Entered another Factory area 2180 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2209 | -4/Factory | Lost 5 parts (1p4u) 2579 | -4/Factory | Sucked down chute 2579 | -4/Factory | Entered Waste 2580 | -4/Waste | Joined by Warlord forces that had cleared the area 2586 | -4/Waste | Build established: Scavenger-Gunner 2659 | -4/Waste | Discovered new exit (range 16) 2693 | -4/Waste | Identified exit to Factory 2696 | -4/Waste | Entered Factory 2696 | -4/Factory | Accompanied by 20 allies 2945 | -4/Factory | Lost 3 allies 2946 | -4/Factory | First assault squad dispatched 3051 | -4/Factory | Build established: Gunner 3089 | -4/Factory | Lost 5 allies 3227 | -4/Factory | Lost 8 allies 3566 | -4/Factory | Lost 4 parts (1n3u) 3570 | -4/Factory | Destroyed 9 combat bots 3741 | -4/Factory | Discovered new exit (range 15) 3742 | -4/Factory | High security lockdown imminent 3745 | -4/Factory | Identified exit to Research 3746 | -4/Factory | Entered Research 3746 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3773 | -3/Research | Lost 4 parts (1n1u2w) 4040 | -3/Research | First assault squad dispatched 4098 | -3/Research | Core integrity fell below 50% 4111 | -3/Research | Core integrity fell below 20% 4117 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04090_ G-73 Enforcer unfolds itself. 04090_ B-74 Champion unfolds itself. 04090_ G-67 Veteran unfolds itself. 04090_ I-47 Archangel unfolds itself. 04090_ K-01 Serf collects debris. 04093_ P-80 Master resets B-74 Champion, system corruption cleaned. 04094_ Slammed into S-43 Plague. 04094_ G-73 Enforcer suffers critical hit (Burn). 04094_ K-01 Serf collects debris. 04095_ Slammed into S-43 Plague. 04098_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 04106_ Particle Synthesizer disabled. 04106_ Adv. Targeting Computer destroyed. 04108_ MRHIRJQ46=Q&C#<6KH=MLVWK>:N2Y&ZL,WH1%LY 04109_ Slammed into P-80 Master. 04109_ W-44 Eye sends out distress signal. 04110_ Slammed into P-80 Master. 04110_ Adv. Signal Interpreter destroyed. 04110_ System corrupted by crushing effect (+2). 04113_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????????# #??????????????????????? | | ??????????????????# # ???????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# """# +?????????????????? | | ??????????????????# """# #?????????????????? | | ??????????????????# """# #?????????????????? | | ??????????????????# """# #?????????????????? | | ??????????????????# ""# #?????????????????? | | ??????????????????# # #?????????????????? | | ??????????????????# ! # ##############????? | | ??????????????????# # # #????? | | ??????????????????# # # #????? | | ??????????????????# # # ###### | | ??????#######+########/#### # ## ! | | ????? # """" ## | | ????? # """" ## ! | | ????? /% """ ##! | | ????? # = """" ###### | | ???????######+######g########### " "" + | | ??????????????????# #???# ###### | | ??????????????????# #???# #????? | | ??????????????????# """"s #???# #????? | | ??????????????????# """" #???##########+###?###? | | ??????????????????# """" #????????????? ??? | | ??????????????????#! """"@ #???????????????????? | | ??????????????????# """" #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 675 Resistance: KI 25 Evasion (%) 50 Targeting Accuracy 32 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Respectable Loadout We Are Legion Challenges ------------ None Game ------ Seed GlidesysLobotomyAxe Manual? 0 Play Time 01:08:16 Cumulative 14.4 hours Start 2024.04.22 @ 18:38:15 End 2024.04.22 @ 19:48:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 79% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76c06101-68c7-4504-8a54-cd5ce971aeae