Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 19:48:16

Player: Bananaman

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (88)      440
Value Destroyed (4009)     4009
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (3697)               3697
              TOTAL SCORE: 13866

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1846
Follower Combat Kills      991
Entered DSFs               500
Friendly Fire              -140

 Cogmind 
---------
Core Integrity             0/1300
Matter                     66/300
Energy                     98/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Coolant Injector
    Medium Storage Unit
   Layered Medium Armor Plating
   Layered Medium Armor Plating

 Peak State 
------------
>            --- POWER ------------
       Light Antimatter Reactor
>            --- PROPULSION -------
       Heavy Treads
       Heavy Treads
>            --- UTILITY ----------
    Advanced Cryofiber Web
    Advanced Heat Sink
    Advanced Coolant Injector
      Medium Storage Unit
    Advanced Signal Interpreter
    Advanced Targeting Computer
    Advanced Targeting Computer
    Advanced Targeting Computer
             Core Analyzer
     Layered Medium Armor Plating
  Long-range Tractor Beam
>            --- WEAPON -----------
             Phase Gun
             Railgun
             Hardcell Cannon
>            --- INVENTORY --------
     Armored Medium Treads
     Layered Medium Armor Plating
     Layered Medium Armor Plating
     Layered Medium Armor Plating
    Enhanced Gauss Cannon
             Micro-nuke Launcher
[Rating: 101]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Heavy Treads
  Wheel                    Armored Wheel
Utility                    Advanced Targeting Computer
  Device                   Long-range Tractor Beam
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Coil Gun
  Energy Gun               Cooled Phase Gun
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Micro-nuke Launcher

 Build                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  10   | .   .   2   1   2   2   .   2   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   1   
Parts Attached             92   | 7   2   7   7   14  7   3   7   14  .   19  5   
  Power                    8    | 1   .   1   .   2   .   .   .   3   .   1   .   
    Engine                 4    | 1   .   1   .   2   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               22   | 2   .   2   3   6   1   1   1   3   .   2   1   
    Treads                 5    | .   .   .   .   .   .   .   .   2   .   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  17   | 2   .   2   3   6   1   1   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | 1   2   2   2   5   5   .   6   3   .   9   .   
    Device                 10   | .   1   .   1   1   1   .   1   1   .   4   .   
    Storage                3    | 1   .   1   .   .   .   .   .   .   .   1   .   
    Processor              12   | .   1   .   1   3   2   .   5   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             9    | .   .   1   .   1   2   .   .   1   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 3   .   2   2   1   1   2   .   5   .   7   4   
    Energy Gun             7    | 1   .   1   .   .   .   .   .   .   .   1   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | 2   .   1   2   1   1   2   .   3   .   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   2   .   4   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 36   | .   .   .   3   5   .   .   5   2   .   13  8   
  Power                    3    | .   .   .   .   .   .   .   1   1   .   1   .   
  Propulsion               7    | .   .   .   2   1   .   .   .   .   .   3   1   
  Utility                  18   | .   .   .   1   3   .   .   4   .   .   6   4   
  Weapon                   8    | .   .   .   .   1   .   .   .   1   .   3   3   
  Highest Loss Streak      8    | .   .   .   3   2   .   .   5   1   .   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   95  96  96  98  100 100 97  84  84  83  41  
  Engine                   4    | .   14  11  9   7   6   6   4   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   4   5   3   .   
  Treads                   3    | .   .   .   .   .   .   .   .   5   10  10  3   
  Wheel                    11   | .   28  22  23  22  20  20  15  7   .   .   .   
  Device                   8    | .   9   11  9   6   6   6   10  5   5   12  3   
  Storage                  5    | .   5   11  9   7   6   6   5   5   5   4   .   
  Processor                27   | .   8   11  18  32  40  40  40  31  31  26  18  
  Hackware                 1    | .   .   .   .   .   .   .   .   4   5   2   .   
  Protection               4    | .   .   7   9   4   6   6   4   5   5   5   .   
  Energy Gun               2    | .   .   6   7   .   .   .   .   .   .   .   14  
  Ballistic Gun            8    | .   28  15  10  15  13  13  11  11  5   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   3   10  11  .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             70   | 13  15  28  29  33  31  34  38  60  56  70  26  
  Greatest Support         140  | 26  26  32  42  48  36  40  40  140 140 140 27  
  Greatest Overweight (x)  4    | .   .   1   2   1   1   .   .   1   .   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   8   8   8   8   10  5   
  Average Capacity         7    | 7   6   8   8   8   8   8   8   8   8   9   5   
  Most Carried             10   | 2   5   8   8   8   7   8   8   7   7   10  5   
  Average Carried          5    | .   4   5   7   6   6   7   6   4   7   5   4   
  Final Capacity           8    | 8   5   8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 2   5   8   8   8   7   8   8   7   7   5   4   

 Class Distribution 
--------------------
 50% | Mutant
 26% | Gunner
 14% | Scavenger-Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/DSF
           Mutant | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Waste
           Gunner | -4/Factory
           Gunner | -3/Research

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Res  
Matter Collected           2692 | 175  40   63   343  261  .    60   257  388  60   1045 .    
  Remotely                 1400 | .    .    .    .    .    .    .    .    388  60   952  .    
Salvage Created            3364 | .    40   121  503  432  .    60   322  343  .    1543 .    
  Parts                    139  | .    1    10   19   19   .    4    26   14   .    46   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res 
Combat Hostiles Destroyed  63   | .   1   2   6   7   .   1   4   5   .   37  .   
  Guns                     28   | .   1   2   6   7   .   1   4   3   .   4   .   
  Cannons                  25   | .   .   .   .   .   .   .   .   2   .   23  .   
  AOE                      10   | .   .   .   .   .   .   .   .   .   .   10  .   
Classes Destroyed          15   | .   1   2   4   2   .   1   .   .   .   5   .   
  Worker                   10   | .   .   .   1   4   .   .   2   .   .   3   .   
  Builder                  5    | .   .   .   1   1   .   .   2   .   .   1   .   
  Recycler                 5    | .   .   .   2   2   .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  3    | .   .   1   1   .   .   .   .   .   .   1   .   
  Swarmer                  12   | .   .   .   .   4   .   .   .   .   .   8   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    21   | .   1   .   5   .   .   .   .   3   .   12  .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Sentry                   8    | .   .   2   .   1   .   .   1   1   .   3   .   
  Specialist               3    | .   .   .   .   .   .   1   .   .   .   2   .   
  Hunter                   5    | .   .   .   1   1   .   .   1   1   .   1   .   
  Programmer               5    | .   .   .   .   1   .   .   2   .   .   2   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   1   1   7   6   .   1   4   3   .   12  .   
  Combat Bots Only         9    | .   1   1   4   4   .   1   2   3   .   9   .   
Max Kills in Single Turn   5    | .   1   1   1   5   .   1   1   1   .   3   .   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Res  
Hostile Shots Fired        613   | .    9    24   24   53   .    2    76   56   .    213  156  
  Missed                   181   | .    2    4    7    12   .    1    17   20   .    64   54   
Damage Taken               9455  | .    74   286  252  845  .    19   1027 673  .    3976 2303 
  Core                     2135  | .    11   103  26   160  .    .    183  .    .    351  1301 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    140   | .    .    .    .    .    .    .    .    .    .    140  .    
  Ignored by Resistances   71    | .    .    .    .    .    .    .    .    .    .    71   .    
Core Remaining (%)         86    | 100  95   74   95   77   .    100  81   .    .    69   .    
Volleys Fired              167   | .    7    16   22   20   .    2    17   23   .    59   1    
  Largest                  4     | .    2    2    2    2    .    2    2    3    .    3    4    
  Hottest                  214   | .    40   68   70   53   .    60   60   125  .    214  104  
Shots Fired                390   | .    14   31   44   38   .    4    34   67   .    154  4    
  Gun                      242   | .    14   31   44   38   .    4    34   52   .    21   4    
  Cannon                   135   | .    .    .    .    .    .    .    .    15   .    120  .    
  Launcher                 13    | .    .    .    .    .    .    .    .    .    .    13   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  333   | .    14   22   24   38   .    4    34   67   .    130  .    
  Thermal                  15    | .    .    .    .    .    .    .    .    .    .    11   4    
  Explosive                13    | .    .    .    .    .    .    .    .    .    .    13   .    
  Electromagnetic          29    | .    .    9    20   .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | .    10   12   5    11   .    10   13   14   .    21   1    
  Robot Miss Streak        4     | .    2    2    4    3    .    .    1    2    .    2    4    
  Penetration Max          1     | .    .    .    .    .    .    1    1    1    .    1    .    
  Secondary Targets        2     | .    .    .    .    1    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    1    .    .    .    .    
Shots Hit Robots           280   | .    11   22   26   30   .    3    28   55   .    104  1    
  Core Hits                173   | .    2    5    21   23   .    2    13   17   .    88   2    
  Critical Kills           3     | .    .    .    .    .    .    .    2    1    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    .    .    .    .    1    1    .    .    .    
  Critical Strikes         22    | .    .    2    .    .    .    .    3    4    .    12   1    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                6     | .    .    1    .    .    .    .    3    2    .    .    .    
    Blast                  14    | .    .    .    .    .    .    .    .    2    .    12   .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10105 | .    119  307  517  1043 .    85   701  1425 .    5843 65   
  Guns                     3704  | .    119  307  517  522  .    85   696  968  .    464  26   
  Cannons                  3575  | .    .    .    .    .    .    .    .    457  .    3118 .    
  Explosions               2741  | .    .    .    .    521  .    .    .    .    .    2220 .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  85    | .    .    .    .    .    .    .    5    .    .    41   39   
  Kinetic                  6724  | .    119  256  275  522  .    85   696  1425 .    3346 .    
  Thermal                  927   | .    .    .    .    521  .    .    .    .    .    380  26   
  Explosive                2076  | .    .    .    .    .    .    .    .    .    .    2076 .    
  Electromagnetic          293   | .    .    51   242  .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    5    .    .    2    9    
  Average Corruption       1     | .    .    .    .    .    .    .    1    .    .    2    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3     | .    .    .    .    .    .    .    2    .    .    .    1    
    Message Errors         2     | .    .    .    .    .    .    .    1    .    .    .    1    
    Energy Discharges      1     | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            299   | .    .    .    .    106  .    .    .    6    .    187  .    
  Projectiles              88    | .    .    .    .    .    .    .    .    6    .    82   .    
  Explosions               211   | .    .    .    .    106  .    .    .    .    .    105  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    .    .    .    .    .    .    2    .    11   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11    | .    .    .    .    .    .    .    .    2    .    9    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    2    .    
Self-Inflicted Damage      798   | .    .    .    .    372  .    .    2    .    .    411  13   
  Shots                    13    | .    .    .    .    4    .    .    .    .    .    9    .    
  Rammed                   19    | .    .    .    .    .    .    .    1    .    .    10   8    
Targets Rammed             20    | .    .    .    .    .    .    .    1    .    .    11   8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    1    .    
Highest Temperature        550   | .    6    273  265  38   .    .    .    313  .    550  .    
  Average Temperature      108   | .    6    119  117  14   .    .    .    102  .    118  .    
  Received Heat Transfer   1008  | .    36   90   144  42   .    9    .    123  .    393  171  
  Effects                  5     | .    .    3    .    .    .    .    .    .    .    2    .    
    Interference           3     | .    .    3    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Total Turns              37    | .    .    .    .    .    .    .    .    .    .    37   .    
  Longest Duration         20    | .    .    .    .    .    .    .    .    .    .    20   .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    1    1    .    .    .    .    .    1    .    
  Heat Transferred         944   | .    .    .    .    400  .    .    .    .    .    433  111  
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    4    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Res  
Peak Influence             2493 | .    45   161  249  452  149  124  182  204  71   2493 1303 
  Initial                  1283 | .    .    18   67   112  123  104  65   21   71   49   1283 
  Average                  576  | .    7    84   150  241  128  116  73   159  71   1484 1284 
Maximum Alert Level        5    | .    .    .    1    2    .    .    .    1    .    5    4    
  Low Security (%)         55   | 100  100  100  69   54   100  100  100  45   100  8    .    
  Level 1                  10   | .    .    .    30   20   .    .    .    54   .    2    .    
  Level 2                  5    | .    .    .    .    25   .    .    .    .    .    9    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    9    .    
  Level 4                  14   | .    .    .    .    .    .    .    .    .    .    21   100  
  Level 5                  12   | .    .    .    .    .    .    .    .    .    .    48   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    2    .    1    2    .    2    4    3    .    15   2    
  Investigation            3    | .    1    .    1    .    .    .    .    1    .    .    .    
  Extermination            5    | .    .    .    .    1    .    .    2    .    .    1    1    
  Reinforcement            12   | .    1    .    .    1    .    2    1    2    .    5    .    
  Assault                  6    | .    .    .    .    .    .    .    .    .    .    5    1    
  Garrison                 5    | .    .    .    .    .    .    .    1    .    .    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    .    .    1    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    1    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res 
Distress Signals           7    | .   1   .   2   .   .   .   1   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   4   4   9   12  .   5   11  8   .   70  21  
  Peak Tracking Total      19   | .   2   2   3   4   .   4   5   4   .   10  19  
  Tactical Retreats        7    | .   1   .   1   1   .   .   2   1   .   .   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res 
Traps Triggered            5    | .   1   .   .   .   2   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res 
Machines Disabled          33   | .   .   .   .   8   .   .   .   1   .   24  .   
  Max in Single Turn       8    | .   .   .   .   8   .   .   .   1   .   5   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res 
Machines Accessed          17   | .   1   1   2   1   4   .   4   2   .   1   1   
  Terminals                15   | .   1   1   2   1   4   .   3   2   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                28   | .   1   1   4   1   8   .   6   4   .   2   1   
  Successful               22   | .   .   .   3   1   7   .   6   2   .   2   1   
  Failed                   6    | .   1   1   1   .   1   .   .   2   .   .   .   
    Catastrophic           2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   1   .   1   .   .   1   1   .   1   .   
  Terminals                24   | .   1   1   4   1   8   .   4   4   .   .   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             17   | .   .   .   3   .   7   .   4   2   .   .   1   
  Record                   14   | .   .   .   3   .   6   .   2   2   .   .   1   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   1   .   .   1   .   .   1   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   1   2   .   3   .   2   2   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Res  
Total Allies               20   | .    .    .    .    .    .    .    .    .    20   .    .    
  Largest Group            20   | .    .    .    .    .    .    .    .    .    20   20   .    
  Highest-Rated Group      839  | .    .    .    .    .    .    .    .    .    839  839  .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    50   50   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               181  | .    .    .    .    .    .    .    .    .    .    181  .    
  Total Damage             6671 | .    .    .    .    .    .    .    .    .    .    6671 .    
  Kills                    36   | .    .    .    .    .    .    .    .    .    .    36   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -5   -4   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  DSF  Fac  Fac  Was  Fac  Res  
Turns Passed               4116 | 41   168  303  275  455  276  126  535  399  117  1050 371  
Spaces Moved               2857 | 33   159  253  206  392  291  121  369  231  73   500  229  
  Core                     91   | 3    .    .    .    .    .    .    .    .    .    30   58   
  Treads                   830  | .    .    .    .    .    .    .    .    116  73   470  171  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   1936 | 30   159  253  206  392  291  121  369  115  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   86   86   90   90   93   96   160  50   50   
  Average Speed            112  | 85   90   93   92   94   90   91   93   128  160  158  140  
  Slowest Speed            250  | 90   90   105  110  105  105  93   95   160  160  245  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    41   27   23   19   11   91   11   5    63   24   8    
  Regions Visited          11
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7    | .    1    1    1    1    1    .    1    .    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          271  | .    .    .    .    22   .    .    2    3    .    244  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               35   | .    .    .    .    .    .    .    2    3    .    30   .    
  AOE                      236  | .    .    .    .    22   .    .    .    .    .    214  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Was Fac Res 
Total                      3397 | 42  170 291 246 434 303 133 525 283 73  627 270 
  Wait                     184  | 1   .   4   3   2   3   .   125 4   .   15  27  
  Move                     2847 | 32  158 252 205 391 290 120 368 231 72  499 229 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  33   | 1   2   6   5   3   1   3   1   4   .   7   .   
  Fast Attach              47   | 7   2   3   4   3   4   2   5   6   .   7   4   
  Attach                   33   | .   .   1   3   5   3   1   2   6   .   11  1   
  Detach                   13   | 1   1   .   .   .   1   .   1   2   .   7   .   
  Swap                     12   | .   .   3   .   6   .   .   .   2   .   1   .   
  Drop                     40   | .   .   6   4   4   1   5   5   5   .   10  .   
  Fire                     167  | .   7   16  22  20  .   2   17  23  .   59  1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   1   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    15   | .   .   .   .   .   .   .   .   .   .   11  4   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-4/Factory
-4/Waste
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 14)
   42 | -11/Scrapyard | Entered Materials
   70 | -10/Materials | Discovered new exit (range 6)
  114 | -10/Materials | Discovered new exit (range 13)
  125 | -10/Materials | Identified exit to Mines
  207 | -10/Materials | Discovered new exit (range 4)
  209 | -10/Materials | Identified exit to Materials
  210 | -10/Materials | Entered another Materials area
  210 | -9/Materials  | Evolved 2 slots: Utility x2
  358 | -9/Materials  | Build established: Mutant
  509 | -9/Materials  | Discovered new exit (range 3)
  512 | -9/Materials  | Identified exit to Materials
  513 | -9/Materials  | Entered another Materials area
  513 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  753 | -8/Materials  | Lost 3 parts (2n1u)
  758 | -8/Materials  | Discovered new exit (range 12)
  766 | -8/Materials  | Identified exit to Factory
  788 | -8/Materials  | Entered Factory
  788 | -7/Factory    | Evolved 2 slots: Utility x2
 1229 | -7/Factory    | Discovered new exit (range 15)
 1242 | -7/Factory    | Identified exit to Factory
 1243 | -7/Factory    | Entered another Factory area
 1243 | -6/Factory    | Evolved 2 slots: Utility x2
 1518 | -6/Factory    | Identified exit to DSF
 1519 | -6/Factory    | Entered DSF
 1520 | -6/DSF        | Joined Warlord attack on 0b10 via DSF
 1537 | -6/DSF        | Additional patrols routed to DSF
 1630 | -6/DSF        | Discovered new exit (range 16)
 1644 | -6/DSF        | Identified exit to Factory
 1645 | -6/DSF        | Entered Factory
 1645 | -5/Factory    | Evolved 2 slots: Utility x2
 2101 | -5/Factory    | Spotted B-75 Beast
 2147 | -5/Factory    | Discovered new exit (range 12)
 2179 | -5/Factory    | Identified exit to Factory
 2180 | -5/Factory    | Entered another Factory area
 2180 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2209 | -4/Factory    | Lost 5 parts (1p4u)
 2579 | -4/Factory    | Sucked down chute
 2579 | -4/Factory    | Entered Waste
 2580 | -4/Waste      | Joined by Warlord forces that had cleared the area
 2586 | -4/Waste      | Build established: Scavenger-Gunner
 2659 | -4/Waste      | Discovered new exit (range 16)
 2693 | -4/Waste      | Identified exit to Factory
 2696 | -4/Waste      | Entered Factory
 2696 | -4/Factory    | Accompanied by 20 allies
 2945 | -4/Factory    | Lost 3 allies
 2946 | -4/Factory    | First assault squad dispatched
 3051 | -4/Factory    | Build established: Gunner
 3089 | -4/Factory    | Lost 5 allies
 3227 | -4/Factory    | Lost 8 allies
 3566 | -4/Factory    | Lost 4 parts (1n3u)
 3570 | -4/Factory    | Destroyed 9 combat bots
 3741 | -4/Factory    | Discovered new exit (range 15)
 3742 | -4/Factory    | High security lockdown imminent
 3745 | -4/Factory    | Identified exit to Research
 3746 | -4/Factory    | Entered Research
 3746 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 3773 | -3/Research   | Lost 4 parts (1n1u2w)
 4040 | -3/Research   | First assault squad dispatched
 4098 | -3/Research   | Core integrity fell below 50%
 4111 | -3/Research   | Core integrity fell below 20%
 4117 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04090_ G-73 Enforcer unfolds itself.
04090_ B-74 Champion unfolds itself.
04090_ G-67 Veteran unfolds itself. <x2>
04090_ I-47 Archangel unfolds itself.
04090_ K-01 Serf collects debris. <x2>
04093_ P-80 Master resets B-74 Champion, system corruption cleaned.
04094_ Slammed into S-43 Plague.
04094_ G-73 Enforcer suffers critical hit (Burn).
04094_ K-01 Serf collects debris.
04095_ Slammed into S-43 Plague.
04098_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
04106_ Particle Synthesizer disabled.
04106_ Adv. Targeting Computer destroyed.
04108_ MRHIRJQ46=Q&C#<6KH=MLVWK>:N2Y&ZL,WH1%LY
04109_ Slammed into P-80 Master.
04109_ W-44 Eye sends out distress signal.
04110_ Slammed into P-80 Master.
04110_ Adv. Signal Interpreter destroyed.
04110_ System corrupted by crushing effect (+2).
04113_ P-80 Master resets P-80 Master, system corruption cleaned.

 Map 
-----
+----------------------------------------------------+
| ??????????????????#       #??????????????????????? |
| ??????????????????#       #   ???????????????????? |
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| ??????????????????#       #    #            #????? |
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| ??????????????????#       #    #            ###### |
| ??????#######+########/####    #            ##  !  |
| ?????                          #      """"  ##     |
| ?????                          #      """"  ##  !  |
| ?????                          /%     """   ##!    |
| ?????                          #    = """"  ###### |
| ???????######+######g###########      " ""  +      |
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| ?????????????????????????????????????????????????# |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Coolant Potential          100
Energy Generation          21
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       200
Armor Coverage             675
Resistance: KI             25
Evasion (%)                50
Targeting Accuracy         32
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Kinecelleration            30
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oh No You Don't!
Respectable Loadout
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              GlidesysLobotomyAxe
  Manual?         0
Play Time         01:08:16
  Cumulative      14.4 hours
  Start           2024.04.22 @ 18:38:15
  End             2024.04.22 @ 19:48:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          79%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76c06101-68c7-4504-8a54-cd5ce971aeae