Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.04.02 @ 14:11:54 Player: Sharded of Serpulo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (98) 490 Value Destroyed (2322) 2322 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5452 Bonus ------- None Cogmind --------- Core Integrity 626/700 Matter 275/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Location -7/Storage Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (5) --- Compact Wheel Compact Wheel Aerolev Unit > --- UTILITY (5) ------ Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON (2) ------- Light Assault Rifle Minigun > --- INVENTORY (10) --- Micro Nuclear Core Improved Airjet Hacking Suite Hacking Suite Hacking Suite System Shield Minigun Mining Claw Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Aerolev Unit Improved Airjet > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Light Assault Rifle Minigun > --- INVENTORY -------- Deuterium Engine Micro Nuclear Core Improved Sensor Array Hacking Suite Hacking Suite System Shield System Shield System Restoration Module Minigun Mining Claw [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Compact Wheel Hover Unit Aerolev Unit Utility Hardened Light Armor Plating Device Improved Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 2 . 1 . Utility 3 | . . . 2 1 . Weapon . | . . . . . . Parts Attached 68 | 5 7 9 20 27 . Power 7 | 1 1 . 2 3 . Engine 6 | 1 1 . 2 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 25 | 2 . 4 7 12 . Treads 14 | 2 . 4 7 1 . Leg . | . . . . . . Wheel 2 | . . . . 2 . Hover 9 | . . . . 9 . Flight . | . . . . . . Utility 22 | 1 4 1 6 10 . Device 2 | . . . 1 1 . Storage 5 | 1 2 1 . 1 . Processor 2 | . 1 . . 1 . Hackware 4 | . . . . 4 . Protection 9 | . 1 . 5 3 . Artifact . | . . . . . . Weapon 14 | 1 2 4 5 2 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 12 | 1 1 4 4 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 14 | . . . 4 10 . Power 2 | . . . 1 1 . Propulsion 8 | . . . . 8 . Utility 4 | . . . 3 1 . Weapon . | . . . . . . Highest Loss Streak 5 | . . . 1 5 . To Critical Strikes . | . . . . . . Average Backups 16 | . 6 19 24 9 9 Power 1 | . 1 1 1 1 1 Propulsion 3 | . . 3 7 . 1 Utility 4 | . . 6 5 5 4 Weapon 6 | . 4 8 10 2 3 Tool/Special . | . . . . . . Unused Backups 18 | . 2 1 3 6 6 Power 2 | . . . 1 . 1 Propulsion 4 | . . . . 4 . Utility 6 | . 1 . . 1 4 Weapon 6 | . 1 1 2 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 93 | . 88 99 96 87 84 Engine 9 | . 14 11 8 6 7 Treads 27 | . 28 43 35 . . Hover 5 | . . . . 23 7 Device 1 | . . . . 4 7 Storage 9 | . 14 11 9 6 7 Processor 4 | . . 11 2 4 7 Hackware 3 | . . . . 14 15 Protection 9 | . 3 . 22 5 . Ballistic Gun 18 | . 24 21 17 13 15 Peak Build Rating 40 | 5 8 24 29 40 28 Average Rating 23 | 4 6 23 26 32 28 On Entrance 15 | . 5 8 24 27 28 Avg Prop Armor Cover (%) 4 | . . . 4 4 6 Naked Turns . | . . . . . . Heaviest Build 113 | 11 31 91 113 109 24 Greatest Support 80 | 40 40 80 80 80 32 Greatest Overweight (x) 3 | . . 1 1 3 . Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 25 | 8 15 25 25 25 10 Average Capacity 18 | 7 9 23 25 10 10 Most Carried 25 | 1 12 25 25 25 9 Average Carried 16 | . 6 19 24 9 9 Final Capacity 25 | 8 15 25 25 10 10 Final Carried 25 | 1 12 25 25 9 9 Class Distribution -------------------- 61% | Mutant 21% | Hacker-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 2304 | 220 172 506 905 501 . Remotely . | . . . . . . Salvage Created 4147 | . 495 954 2064 634 . Parts 235 | . 40 61 110 24 . Haulers Intercepted 12 | . 2 5 5 . . Recyclers Shooed 4 | . . 2 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 57 | . 12 14 24 7 . Guns 57 | . 12 14 24 7 . Classes Destroyed 12 | . 5 2 4 1 . Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Hauler 12 | . 2 5 5 . . Recycler 15 | . 1 3 6 5 . Operator 3 | . . . 3 . . Watcher 9 | . 3 3 3 . . Swarmer 20 | . 9 8 . 3 . Grunt 21 | . 3 3 15 . . Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 13 | . . 3 7 3 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 3 6 7 5 . Combat Bots Only 5 | . 3 5 3 3 . Max Kills in Single Turn 2 | . 1 2 1 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 611 | . 60 74 251 226 . Missed 182 | . 13 22 58 89 . Hits 429 | . 47 52 193 137 . Melee 4 | . . . 4 . . Projectile 425 | . 47 52 189 137 . AOE 2 | . . . . 2 . Critical Strikes 12 | . . 2 9 1 . Damage Taken 4396 | . 343 460 2308 1285 . Core 296 | . 90 63 69 74 . Absorbed by Shields . | . . . . . . Redirected to Shielding 1 | . . . . 1 . Ignored by Resistances 1299 | . 107 137 659 396 . Regen/Repaired (Parts) 58 | . . . . 58 . Core Remaining (%) 83 | 100 64 84 87 . . Volleys Fired 324 | . 63 52 160 49 . Largest 2 | . 2 2 2 2 . Hottest 50 | . 40 50 46 45 . Shots Fired 635 | . 116 104 317 98 . Gun 635 | . 116 104 317 98 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 635 | . 116 104 317 98 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 52 | . 29 17 52 52 . Robot Miss Streak 3 | . 3 2 3 1 . Penetration Max . | . . . . . . Secondary Targets 12 | . 2 4 6 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 538 | . 81 83 285 89 . Core Hits 194 | . 32 33 98 31 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 6 | . 1 2 1 2 . Critical Strikes 8 | . 1 2 2 3 . Destroy 8 | . 1 2 2 3 . Melee Attacks 9 | . 1 . 5 3 . Impact . | . . . . . . Slashing 6 | . 1 . 2 3 . Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6111 | . 651 1372 3143 945 . Guns 6111 | . 651 1372 3143 945 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 6111 | . 651 1372 3143 945 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 361 | . 12 31 361 137 . Average Temperature 108 | . 6 5 136 39 . Received Heat Transfer 2172 | . 54 213 1557 348 . Effects 14 | . . . 14 . . Shutdowns 6 | . . . 6 . . Energy Bleed 3 | . . . 3 . . Interference 2 | . . . 2 . . Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 190 | . 190 151 126 60 . Initial 10 | . . . 10 7 . Average 37 | . 70 36 43 9 . Influence Increases 1903 | . 367 456 751 329 . Destroy 0b10 Robot/C 1140 | . 240 280 480 140 . Destroy 0b10 Robot/NC 205 | . 30 60 90 25 . Destroy Leader 292 | . 50 56 136 50 . Successful Hack 54 | . 8 25 . 21 . Disable Machine 54 | . 9 18 9 18 . Destroy Structure 8 | . . 2 6 . . Partial Spotted 15 | . . . . 15 . Lose Combat Pursuer 135 | . 30 15 30 60 . Influence Decreases 1903 | . 367 425 761 350 . Entered New Map 35 | . . . 21 14 . Time Decay 1804 | . 367 425 710 302 . Lost Part 64 | . . . 30 34 . Squads Dispatched 12 | . 1 . 5 6 . Investigation 3 | . 1 . 1 1 . Extermination 2 | . . . . 2 . Reinforcement 4 | . . . 4 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 5 | . 1 . 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 25 25 38 16 2 Peak Tracking Total 5 | . 5 4 5 5 5 Tactical Retreats 8 | . 2 1 2 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 6 | . 2 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 6 | . 1 2 1 2 . Max in Single Turn 1 | . 1 1 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 20 | . 4 7 1 8 . Terminals 11 | . 3 6 1 1 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units 4 | . 1 . . 3 . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 48 | . 6 13 4 25 . Successful 29 | . 4 9 1 15 . Failed 19 | . 2 4 3 10 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 7 | . 2 . 4 1 . Terminals 23 | . 5 11 4 3 . Fabricators 3 | . . . . 3 . Repair Stations 7 | . . . . 7 . Recycling Units 9 | . 1 . . 8 . Scanalyzers 6 | . . 2 . 4 . Garrison Access . | . . . . . . Terminal Hacks 13 | . 3 7 1 2 . Part Schematic 1 | . . . 1 . . Robot Analysis 3 | . . 3 . . . Prototype ID Bank 2 | . 1 1 . . . Level Access Points 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Zone Layout 5 | . 2 2 . 1 . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 5 | . . . . 5 . Scan Component 3 | . . . . 3 . Repair 2 | . . . . 2 . Recycling Unit Hacks 5 | . 1 . . 4 . Retrieve Components 5 | . 1 . . 4 . Scanalyzer 4 | . . 2 . 2 . Retrieve Study 4 | . . 2 . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 12 | . 1 4 1 6 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 73 | . . . . 73 . Total Part Build Rating 3 | . . . . 3 . Part Studies Acquired 4 | . . 2 . 2 . Parts Repaired 2 | . . . . 2 . Time 64 | . . . . 64 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 8 | . 2 . . 6 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat 1 | . . . 1 . . Combat . | . . . . . . Robot Hacks Applied 3 | . . . 3 . . parse_system 2 | . . . 2 . . check_alert 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Active Infowar (turns) 764 | . . . . 735 29 Sensors 764 | . . . . 735 29 Robot Analysis Total 3 | . . 3 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5110 | 82 830 1250 1733 1186 29 Spaces Moved 2426 | 49 380 460 488 1020 29 Core 4 | 4 . . . . . Treads 1380 | 45 380 460 488 7 . Legs . | . . . . . . Wheels 211 | . . . . 182 29 Hover 831 | . . . . 831 . Flight . | . . . . . . Fastest Speed 40 | 50 160 160 240 40 100 Average Speed 148 | 151 160 231 246 60 100 Slowest Speed 250 | 160 160 250 250 247 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 53 50 49 24 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . Scrap Searched . | . . . . . . Spaces Dug 2 | . . . 2 . . Terrain Destroyed 2 | . . . 2 . . Melee 2 | . . . 2 . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3388 | 55 507 556 738 1503 29 Wait 413 | . 36 17 14 346 . Move 2421 | 48 379 459 487 1019 29 Hop . | . . . . . . Pick Up 71 | 2 16 12 22 19 . Fast Attach 27 | 4 1 4 6 12 . Attach 28 | 1 2 . 9 16 . Detach 3 | . . 2 . 1 . Swap 28 | . 4 5 11 8 . Drop 57 | . 5 5 24 23 . Fire 324 | . 63 52 160 49 . Melee 9 | . 1 . 5 3 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 7 | . . . . 7 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 5 exits: Fac x4 / *Sto) -7/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 13) 761 | -10/Materials | Discovered new exit (range 16) 911 | -10/Materials | Identified exit to Materials 913 | -10/Materials | Entered another Materials area 913 | -9/Materials | Evolved 2 slots: Propulsion x2 1019 | -9/Materials | Discovered new exit (range 12) 1162 | -9/Materials | Identified exit to Mines 2083 | -9/Materials | Discovered new exit (range 5) 2128 | -9/Materials | Identified exit to Materials 2163 | -9/Materials | Entered another Materials area 2163 | -8/Materials | Evolved 2 slots: Utility x2 3257 | -8/Materials | Build established: Scavenger-Mutant 3388 | -8/Materials | Discovered new exit (range 16) 3896 | -8/Materials | Entered Factory 3896 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3959 | -7/Factory | Identified exit to Factory 4022 | -7/Factory | Repaired Imp. Hover Unit 4100 | -7/Factory | Lost 5 parts (5n) 4206 | -7/Factory | Repaired Imp. Hover Unit 4308 | -7/Factory | Build established: Hacker-Mutant 4488 | -7/Factory | Garrison activated, responded to threat 4653 | -7/Factory | Fabricated Hacking Suite? 5077 | -7/Factory | Discovered new exit (range 6) 5081 | -7/Factory | Identified exit to Storage 5082 | -7/Factory | Entered Storage 5111 | -7/Storage | Self-destructed Last Messages --------------- R-06 Scavenger collects Tractor Beam. K-01 Serf collects debris. R-06 Scavenger collects Com. Wheel. K-01 Serf collects debris. Triggered Heavy Explosive Trap. An explosion rips through the floor. Power Conduit explodes. W-25 Informer destroyed. Aerolev Unit destroyed. Power Conduit explodes. Imp. Deuterium Engine destroyed. Power Conduit explodes. U-05 Engineer lays Concrete. Acquired Scythe. Dropped Imp. Medium Armor Plating. Connecting with Recycling Unit... EXIT=FOUND EXIT=IDENTIFIED: STORAGE LOCATION=STORAGE GOAL=ESCAPE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????????????????????????????### | | ????????????????????????#####?? # | | ????????????????????????# #?? # | | ???# ################ #? # | | ???# k r #? # | | ???# ##/############# #! # | | ?????????????????######?# # # | | ????????????????? ?# + # | | ?????????????????"" """ # # ! # | | ?????????????????"" """ # ^ #! [# | | ?????????????????"" """ + + ! # | | ????????????????""" #@ # # | | ??????????????? """ # #?? # | | ??????????????# ?# #??#### | | ??????????????# ?# #?????? | | ??????????????########??# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# +?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????? #?????? | | ?????????????????????????w ??????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 33 Evasion (%) 57 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Imp. Hover Unit | 11% | -7/Factory Imp. Hover Unit | 22% | -7/Factory Studied --------- Imp. Ion Engine | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Minigun | -7/Factory | Hacked Imp. Hover Unit | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed PoweredVampiricBeacon Manual? 0 Play Time 00:45:49 Cumulative 45.6 hours Start 2026.04.02 @ 12:17:11 End 2026.04.02 @ 14:11:54 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 47 Rogue 0 Adventurer 47 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2159eb8c-6247-457f-a444-07d801b80548