Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.07 @ 23:26:13 Player: mephiles96 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (14) 70 Value Destroyed (230) 230 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1400 Bonus ------- None Cogmind --------- Core Integrity 366/400 Matter 204/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Aluminum Leg Small Storage Unit Medium Matter Pod (99) Sensor Array Improved Terrain Scanner Targeting Computer Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Seismic Detector > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Medium Matter Pod Sensor Array Improved Terrain Scanner EM Pulse Gun Assault Rifle Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 18 | 10 5 3 . Power 2 | 2 . . . Engine 2 | 2 . . . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 1 2 . Treads 2 | 2 . . . Leg 1 | . . 1 . Wheel 2 | . 1 1 . Hover . | . . . . Flight . | . . . . Utility 4 | 3 1 . . Device 2 | 2 . . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 3 3 1 . Energy Gun 4 | 2 2 . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 12 | . 2 7 3 Power 2 | . 1 1 . Propulsion 4 | . . 2 2 Utility 1 | . . 1 . Weapon 5 | . 1 3 1 Highest Loss Streak 7 | . 1 7 3 To Critical Strikes . | . . . . Average Backups 7 | 5 8 8 6 Power . | . 1 . . Propulsion 2 | 2 2 1 1 Utility 2 | . 2 4 4 Weapon 2 | 1 3 3 1 Tool/Special . | . . . . Unused Backups 5 | 1 1 . 3 Power . | . . . . Propulsion 2 | 1 1 . . Utility 2 | . . . 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 89 | . 94 90 53 Engine 9 | . 10 10 . Treads 17 | . 21 13 11 Leg 1 | . . 2 . Wheel 8 | . 6 10 11 Device 11 | . 14 10 . Storage 13 | . 14 14 11 Energy Gun 16 | . 16 20 . Ballistic Gun 9 | . 10 7 20 Peak Build Rating 10 | 9 10 10 5 Average Rating 7 | 6 8 8 4 On Entrance 5 | . 8 9 5 Avg Prop Armor Cover (%) 12 | . 12 11 14 Naked Turns . | . . . . Heaviest Build 52 | 15 52 50 43 Greatest Support 40 | 40 40 20 10 Greatest Overweight (x) 4 | 2 3 4 4 Average Overweight (x) 1 | . 1 2 4 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 15 | 7 14 20 20 Most Carried 11 | 8 11 10 7 Average Carried 7 | 5 8 8 6 Final Capacity 20 | 8 20 20 20 Final Carried 11 | 8 11 6 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 543 | 346 176 21 . Remotely . | . . . . Salvage Created 281 | 73 176 21 11 Parts 24 | 10 12 1 1 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 10 | . 8 1 1 Guns 10 | . 8 1 1 Classes Destroyed 5 | 2 2 1 . Worker 2 | 1 . 1 . Tunneler 2 | 2 . . . Swarmer 7 | . 6 . 1 Grunt 2 | . 2 . . Demolisher 1 | . . 1 . Best Kill Streak 3 | 1 3 1 1 Combat Bots Only 3 | . 3 1 1 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 75 | . 28 12 35 Missed 20 | . 6 1 13 Hits 55 | . 22 11 22 Projectile 55 | . 22 11 22 AOE 12 | . . 12 . Damage Taken 997 | . 294 530 173 Core 179 | . 37 108 34 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 . 42 . Volleys Fired 53 | 14 24 6 9 Largest 2 | 1 2 2 2 Hottest 90 | 20 90 45 40 Shots Fired 79 | 14 39 11 15 Gun 79 | 14 39 11 15 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 61 | 14 22 10 15 Thermal . | . . . . Explosive . | . . . . Electromagnetic 18 | . 17 1 . Robot Hit Streak 4 | 3 4 4 4 Robot Miss Streak 3 | 2 3 1 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 40 | 6 23 6 5 Core Hits 19 | 3 12 3 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 536 | 106 319 63 48 Guns 536 | 106 319 63 48 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 366 | 106 158 54 48 Thermal . | . . . . Explosive . | . . . . Electromagnetic 170 | . 161 9 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 81 | . 81 4 . Average Temperature 37 | . 39 3 . Received Heat Transfer 81 | . 81 . . Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 130 | 5 130 30 20 Initial 19 | . . 19 . Average 29 | . 75 4 2 Influence Increases 290 | 15 220 35 20 Destroy 0b10 Robot/C 200 | . 160 20 20 Destroy 0b10 Robot/NC 20 | 15 . 5 . Destroy Leader 40 | . 30 10 . Disable Machine 15 | . 15 . . Lose Combat Pursuer 15 | . 15 . . Influence Decreases 290 | 15 170 85 20 Entered New Map 31 | . . 31 . Time Decay 219 | 15 150 54 . Lost Part 40 | . 20 . 20 Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 3 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 19 | . 13 2 4 Peak Tracking Total 4 | . 3 2 4 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 633 | 69 337 227 . Terrain 4 | 4 . . . Seismic 629 | 65 337 227 . Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 920 | 215 337 314 54 Spaces Moved 474 | 105 169 178 22 Core 12 | 12 . . . Treads 174 | 93 65 16 . Legs . | . . . . Wheels 288 | . 104 162 22 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 130 130 140 Average Speed 152 | 155 144 160 140 Slowest Speed 320 | 160 160 320 140 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 5 33 25 3 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 588 | 139 222 195 32 Wait 19 | . 17 2 . Move 471 | 104 168 177 22 Hop . | . . . . Pick Up 16 | 9 5 1 1 Fast Attach 8 | 7 1 . . Attach 6 | . . 6 . Detach . | . . . . Swap 10 | 3 4 3 . Drop 5 | 2 3 . . Fire 53 | 14 24 6 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 216 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 10) 553 | -10/Materials | Entered Mines 563 | -10/Mines | Learned location of Zion (-7) 677 | -10/Mines | Discovered new exit (range 10) 752 | -10/Mines | Assembled infested the area 757 | -10/Mines | Assisted by a Guerilla fighting off Assembled 784 | -10/Mines | Core integrity fell below 50% 813 | -10/Mines | Lost 7 parts (1p2n1u3w) 867 | -10/Mines | Entered Materials 867 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 921 | -9/Materials | Self-destructed Last Messages --------------- 00785_ D-53 Grenadier destroyed. 00790_ The unstable cave ceiling collapses. 00808_ U-05 Engineer lays Concrete. 00810_ U-05 Engineer builds a Wall. 00815_ U-05 Engineer lays Concrete. 00819_ The unstable cave ceiling collapses. 00819_ U-05 Engineer builds a Wall. 00821_ The unstable cave ceiling collapses. 00835_ K-01 Serf collects debris. 00840_ K-01 Serf destroyed. 00843_ Acquired 21 matter. 00849_ Acquired Wheel. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 00880_ Acquired Targeting Computer. 00913_ S-10 Pest destroyed. 00916_ Assault Rifle destroyed. 00921_ Lgt. Treads destroyed. 00921_ Wheel destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###+#?# ??????????????????????????????????? | | ???????# ##/######???????????????????????????? | | ???????# m #????????#??????????????????? | | ??????????T #?????## ###????????????????? | | ???????????? ###### s%= #????????????????? | | ?????????????????# s s #????????????????? | | ??????????######## @ " #????????????????? | | ??????????# # #????????????????? | | ??????????# # ###### #????????????????? | | ??????????# """ + #?????##+###????????????????? | | ??????????# R" # #???????????????????????????? | | ??????????# """ # #???????????????????????????? | | ??????????# #####???????????????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeaponVisualDeflector Manual? 0 Play Time 00:08:01 Cumulative 31.1 hours Start 2026.01.07 @ 23:18:42 End 2026.01.07 @ 23:26:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1e7b369-11c3-44c6-b2b5-e66081e19750