Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 17:45:54 Player: Fazzonamite Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (71) 355 Value Destroyed (1843) 1843 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3798 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 264/300 Energy 239/265 System Corruption 2% Temperature Warm (150) Movement Treading (240) Ox1 Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Wheel > --- UTILITY (3) ------ Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Beam Rifle Beam Rifle > --- INVENTORY (20) --- Ion Engine Medium Storage Unit Large Matter Pod (150) Structural Scanner Machine Analyzer Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Heavy EM Pulse Gun Beam Rifle Beam Rifle Heavy Assault Rifle Missile Launcher Missile Launcher Plasma Cutter Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Wheel Heat Sink Disposable Heat Sink Medium Storage Unit Large Matter Pod Structural Scanner Machine Analyzer Sensor Array Improved Utility Shielding Heavy EM Pulse Gun Medium Laser Beam Rifle Beam Rifle Beam Rifle Missile Launcher Missile Launcher Mace [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Utility Shielding Weapon Improved Assault Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Impact Weapon Mace Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 53 | 6 14 22 11 . Power 8 | 1 3 2 2 . Engine 8 | 1 3 2 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 4 9 4 . Treads 9 | 1 2 3 3 . Leg . | . . . . . Wheel 10 | 1 2 6 1 . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 4 6 3 . Device 4 | 1 . 2 1 . Storage 1 | . 1 . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 7 | . 3 2 2 . Artifact . | . . . . . Weapon 12 | 2 3 5 2 . Energy Gun 7 | . 2 3 2 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 16 | . 1 8 7 . Power 2 | . . 1 1 . Propulsion 8 | . . 4 4 . Utility 3 | . 1 1 1 . Weapon 3 | . . 2 1 . Highest Loss Streak 5 | . 1 5 3 . To Critical Strikes . | . . . . . Average Backups 14 | 3 10 18 18 16 Power . | . . 1 . 1 Propulsion 2 | 1 3 2 . . Utility 6 | . 4 8 8 7 Weapon 5 | . 2 6 7 7 Tool/Special . | . . . . . Unused Backups 25 | . 3 6 1 15 Power 3 | . . 2 . 1 Propulsion . | . . . . . Utility 11 | . 2 2 . 7 Weapon 10 | . 1 2 1 6 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 99 | . 99 98 99 100 Engine 12 | . 14 11 11 11 Treads 14 | . 14 10 21 22 Wheel 15 | . 14 22 11 11 Device 6 | . 7 5 7 11 Storage 9 | . 7 11 11 11 Processor 4 | . . 10 7 . Protection 9 | . 13 6 7 11 Energy Gun 14 | . 13 10 18 22 Ballistic Gun 10 | . 14 10 3 . Peak Build Rating 19 | 8 11 17 19 16 Average Rating 12 | 4 9 15 16 16 On Entrance 10 | . 8 11 17 16 Naked Turns . | . . . . . Heaviest Build 59 | 7 53 56 59 59 Greatest Support 44 | 20 20 44 12 10 Greatest Overweight (x) 5 | . 3 2 5 5 Average Overweight (x) 1 | . 1 1 4 5 Largest Inventory Capacity 20 | 5 20 20 20 20 Average Capacity 16 | 5 12 20 20 20 Most Carried 20 | 5 20 20 20 17 Average Carried 14 | 3 10 18 18 16 Final Capacity 20 | 5 20 20 20 20 Final Carried 19 | 5 18 19 17 16 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1359 | 284 372 535 168 . Remotely . | . . . . . Salvage Created 2643 | 95 563 1166 801 18 Parts 143 | 2 33 69 37 2 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 2 | . . 2 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 55 | . 14 21 19 1 Guns 55 | . 14 21 19 1 Classes Destroyed 11 | 2 4 4 1 . Worker 1 | . . . 1 . Builder 2 | . 1 1 . . Tunneler 1 | 1 . . . . Hauler 2 | . . 1 1 . Recycler 5 | 1 1 3 . . Mechanic 1 | . . 1 . . Watcher 4 | . 1 2 1 . Swarmer 14 | . 6 4 3 1 Grunt 28 | . 8 9 11 . Duelist 2 | . . 2 . . Sentry 11 | . . 6 5 . Best Kill Streak 8 | 2 3 5 8 1 Combat Bots Only 7 | . 3 5 7 1 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 334 | . 91 131 90 22 Missed 90 | . 22 37 25 6 Hits 244 | . 69 94 65 16 Melee 7 | . . 7 . . Projectile 237 | . 69 87 65 16 Critical Strikes 6 | . . 4 2 . Actively Blocked 1 | . . 1 . . Damage Taken 2923 | . 729 1311 759 124 Core 515 | . 110 224 143 38 Absorbed by Shields . | . . . . . Redirected to Shielding 118 | . 6 84 28 . Core Remaining (%) 78 | 100 56 . . . Volleys Fired 200 | 6 54 80 54 6 Largest 2 | 2 2 2 2 2 Hottest 112 | 40 73 88 112 112 Shots Fired 395 | 12 108 155 108 12 Gun 395 | 12 108 155 108 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 155 | 12 54 76 13 . Thermal 240 | . 54 79 95 12 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 32 | 6 8 32 17 1 Robot Miss Streak 3 | 2 3 3 3 3 Penetration Max . | . . . . . Secondary Targets 7 | . . 3 3 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 279 | 7 67 118 84 3 Core Hits 112 | 4 27 45 35 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 19 | . 5 8 6 . Burn 18 | . 5 7 6 . Destroy 1 | . . 1 . . Melee Attacks 2 | . . 1 1 . Impact 2 | . . 1 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4116 | 79 901 1831 1262 43 Guns 4116 | 79 901 1831 1262 43 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1696 | 79 480 954 183 . Thermal 2420 | . 421 877 1079 43 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 2 Average Corruption 1 | . . . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . 1 3 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 391 | . 222 391 199 232 Average Temperature 83 | . 54 84 100 96 Received Heat Transfer 1128 | . 279 450 399 . Effects 2 | . . 2 . . Interference 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 14 | . 4 3 7 . Heat Transferred 7562 | . 1568 2701 3182 111 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 92 | 100 100 92 78 94 Level 1 7 | . . 7 21 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 279 | 10 104 228 279 250 Initial 155 | . . 33 86 155 Average 78 | 1 30 100 139 163 Influence Increases 1698 | 10 466 610 517 95 Destroy 0b10 Robot/C 1100 | . 280 420 380 20 Destroy 0b10 Robot/NC 80 | 10 15 40 15 . Destroy Leader 272 | . 52 126 94 . Successful Hack 43 | . 27 5 11 . Disable Machine 30 | . . 15 15 . Destroy Structure 8 | . 2 4 2 . Lose Combat Pursuer 165 | . 90 . . 75 Influence Decreases 1448 | 10 387 483 484 84 Entered New Map 250 | . . 46 120 84 Time Decay 1038 | 10 377 357 294 . Lost Part 160 | . 10 80 70 . Squads Dispatched 9 | . 2 3 4 . Investigation 4 | . 1 1 2 . Extermination . | . . . . . Reinforcement 5 | . 1 2 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 7 | . 2 4 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 28 30 24 4 Peak Tracking Total 6 | . 4 6 5 6 Tactical Retreats 6 | . 5 . . 1 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 5 | . 1 1 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 21 | . 8 6 7 . Terminals 16 | . 6 5 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 44 | . 14 16 14 . Successful 22 | . 6 9 7 . Failed 22 | . 8 7 7 . Catastrophic 3 | . 1 1 1 . Database Lockouts . | . . . . . Manual 21 | . 7 10 4 . Terminals 37 | . 11 15 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 3 1 2 . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 3 6 2 . Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . 1 1 . . Level Access Points 2 | . 1 . 1 . Branch Access Points 1 | . . 1 . . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . . 1 . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . 1 1 . Report Inventory 2 | . . 1 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 8 | . 3 2 3 . Terminals 5 | . 1 2 2 . Botnet 5 | . 1 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Mask 3 | . 2 . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 6 3 5 . Full Trace Events 5 | . 1 2 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 1070 | 24 639 393 12 2 Sensors 407 | . . 393 12 2 Terrain 663 | 24 639 . . . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 3085 | 80 1289 972 640 104 Spaces Moved 1491 | 36 679 499 225 52 Core 2 | 2 . . . . Treads 90 | 17 65 8 . . Legs . | . . . . . Wheels 1399 | 17 614 491 225 52 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 105 150 155 Average Speed 128 | 125 128 114 153 155 Slowest Speed 240 | 160 160 240 155 155 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 85 45 47 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 1 | . . 1 . . Melee 1 | . . 1 . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 2271 | 60 991 744 410 66 Wait 404 | 3 209 97 90 5 Move 1488 | 35 678 498 225 52 Hop . | . . . . . Pick Up 68 | 10 22 25 11 . Fast Attach 4 | 1 3 . . . Attach 30 | 5 2 13 9 1 Detach . | . . . . . Swap 30 | . 9 14 6 1 Drop 37 | . 14 16 6 1 Fire 200 | 6 54 80 54 6 Melee 2 | . . 1 1 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 8 | . . . 8 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: Mat / Gar) -9/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 12) 208 | -10/Materials | Discovered new exit (range 12) 307 | -10/Materials | Build established: Mutant 1220 | -10/Materials | Discovered new exit (range 9) 1351 | -10/Materials | Identified exit to Materials 1370 | -10/Materials | Entered another Materials area 1370 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1504 | -9/Materials | Discovered new exit (range 15) 1520 | -9/Materials | Identified exit to Mines 1810 | -9/Materials | Discovered exit to Mines (range 13) 1913 | -9/Materials | Lost 5 parts (1p2n1u1w) 2080 | -9/Materials | Identified exit to Storage 2138 | -9/Materials | Core integrity fell below 50% 2342 | -9/Materials | Entered Storage 2827 | -9/Storage | Core integrity fell below 20% 2906 | -9/Storage | Build established: Scavenger-Mutant 2908 | -9/Storage | Lost 3 parts (1p2n) 2914 | -9/Storage | Destroyed 7 combat bots 2940 | -9/Storage | Identified exit to Materials 2982 | -9/Storage | Identified exit to Garrison 2982 | -9/Storage | Entered Garrison 3086 | -9/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02940_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Materials: (67,63) Map updated. 02940_ Connecting with Terminal... 02950_ System corrupted: Energy discharge (-84). 02953_ K-01 Serf cleans the Component Storage. 02982_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02982_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 03002_ System corrupted: Matter fused (-8). 03003_ Dropped Sensor Array. 03033_ System corrupted: Heat flow error (+259). 03080_ S-10 Pest destroyed. 03080_ Switching to secondary target: S-10 Pest. 03084_ System corrupted: Matter fused (-8). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#####"""##### | | ???????????????????????????????????# | | ???????????????????????????????????# ! | | ?????????????????????????????????????????###### # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ??????????????????????????????????????????????# # | | ?????????????????????????????????????########## # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# # | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ??????????????????????################ #????????? | | ??????????????????????# #????????? | | ??????????????????????# =@ #????????? | | ??????????????????????#ss################????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????## ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????# ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulatedNetworkPurifier Manual? 0 Play Time 01:05:52 Cumulative 213.7 hours Start 2025.07.25 @ 16:16:23 End 2025.07.25 @ 17:45:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 60 Gallery% 57 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9774aad4-489b-485c-a542-54992a99a4e0