Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 06:57:38 Player: NikedNOGsing_in_can't Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1102) 1102 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 3667 Bonus ------- Follower Combat Kills 321 Met Imprinter 300 Was Imprinted 300 Friendly Fire -286 Cogmind --------- Core Integrity 0/400 Matter 281/300 Energy 99/100 System Corruption 0% Temperature Cool (34) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Plasma Cutter > --- INVENTORY (10) --- Cooled Ion Engine Improved Heat Sink Makeshift System Shield Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON ----------- Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Aluminum Leg Improved Heat Sink Makeshift Light Armor Plating Makeshift System Shield Improved Assault Rifle Plasma Cutter Maul Self-destruct Interrupter [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Makeshift Light Armor Plating Weapon Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Impact Weapon Maul Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 43 | 6 9 . 5 3 2 18 Power 5 | 1 2 . . . . 2 Engine 5 | 1 2 . . . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 . . 2 3 . 4 Treads . | . . . . . . . Leg 11 | 2 . . 2 3 . 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 4 . 2 . . 1 Device 3 | . 2 . 1 . . . Storage 2 | 1 1 . . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 19 | 2 3 . 1 . 2 11 Energy Gun 2 | 2 . . . . . . Energy Cannon 3 | . 2 . . . . 1 Ballistic Gun 7 | . . . 1 . 1 5 Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon 3 | . . . . . . 3 Impact Weapon 3 | . . . . . 1 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . 1 . 1 . . . Corrupted Parts 1 | . 1 . . . . . System Corruption 1 | . 1 . . . . . Parts Lost 13 | . 1 . . . . 12 Power 2 | . . . . . . 2 Propulsion 4 | . . . . . . 4 Utility 2 | . . . . . . 2 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 6 | . 1 . . . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 82 85 96 100 100 83 Engine 11 | . 13 14 11 11 11 10 Leg 27 | . 17 14 29 33 33 24 Device 9 | . 9 14 11 11 11 5 Storage 11 | . 14 14 11 11 11 11 Processor 8 | . . . 11 11 11 10 Energy Gun 1 | . 10 . . . . . Energy Cannon 11 | . 10 28 18 11 11 5 Ballistic Gun 8 | . . . 3 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 28 | 13 25 25 25 25 25 28 Greatest Support 40 | 20 20 10 35 35 35 40 Greatest Overweight (x) 2 | . 2 2 1 . . 1 Average Overweight (x) . | . . 2 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 10 | 5 8 7 9 10 10 10 Average Carried 8 | . 6 7 6 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | . 7 7 9 10 10 4 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 796 | 78 275 47 64 67 . 265 Remotely . | . . . . . . . Salvage Created 1534 | . 559 110 338 183 . 344 Parts 84 | . 39 5 17 8 . 15 Haulers Intercepted 3 | . 2 . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 27 | . . . . . . 27 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 28 | . 12 . 6 4 . 6 Melee 1 | . . . . . . 1 Guns 6 | . 1 . 1 2 . 2 Cannons 18 | . 11 . 4 1 . 2 Classes Destroyed 14 | . 5 2 1 1 . 5 Worker 1 | . . 1 . . . . Hauler 3 | . 2 . 1 . . . Recycler 1 | . . 1 . . . . Minesweeper 1 | . . . . . . 1 Operator 1 | . 1 . . . . . Drone 2 | . . . . . . 2 Watcher 3 | . 2 . 1 . . . Swarmer 4 | . 3 . 1 . . . Grunt 19 | . 9 . 4 3 . 3 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Demolisher 1 | . . . . . . 1 Best Kill Streak 6 | . 6 2 2 2 . 1 Combat Bots Only 6 | . 6 . 2 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 155 | . 44 . 26 8 . 77 Missed 53 | . 14 . 11 5 . 23 Damage Taken 2157 | . 383 . 219 37 . 1518 Core 514 | . 108 . 62 . . 344 Absorbed by Shields 32 | . . . . . . 32 Core Remaining (%) 78 | 100 . 56 . . . . Volleys Fired 129 | 2 36 3 26 9 . 53 Largest 2 | 2 2 2 2 2 . 2 Hottest 120 | 80 120 120 120 83 . 103 Shots Fired 241 | 4 63 7 52 18 . 97 Gun 85 | 4 16 . 8 9 . 48 Cannon 149 | . 47 7 44 9 . 42 Launcher . | . . . . . . . Special 7 | . . . . . . 7 Kinetic 75 | . 10 . 8 9 . 48 Thermal 148 | 2 37 7 44 9 . 49 Explosive . | . . . . . . . Electromagnetic 18 | 2 16 . . . . . Robot Hit Streak 13 | 3 13 4 10 5 . 10 Robot Miss Streak 3 | 1 2 1 3 1 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 160 | 3 38 5 34 14 . 66 Core Hits 66 | 1 21 2 8 4 . 30 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 2 . 1 1 . 1 Meltdown 2 | . . . 1 1 . . Blast 2 | . 2 . . . . . Sever 1 | . . . . . . 1 Melee Attacks 4 | . . . . . 1 3 Impact 4 | . . . . . 1 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2709 | 36 727 87 595 224 . 1040 Guns 887 | 36 146 . 89 99 . 517 Cannons 1648 | . 523 87 506 125 . 407 Explosions 58 | . 58 . . . . . Melee 38 | . . . . . . 38 Ramming . | . . . . . . . Kinetic 825 | . 120 . 89 99 . 517 Thermal 1687 | 23 461 87 506 125 . 485 Explosive . | . . . . . . . Electromagnetic 159 | 13 146 . . . . . Impact 38 | . . . . . . 38 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 3 3 . . . . Message Errors 1 | . 1 . . . . . Matter Fused 2 | . 1 1 . . . . Data Loss (minor) 1 | . 1 . . . . . Data Loss (major) 1 | . . 1 . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 12 | . 1 . . . . 11 Projectiles 12 | . 1 . . . . 11 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 39 | . 39 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 119 | 36 66 24 15 . . 119 Average Temperature 22 | 20 20 12 4 . . 60 Received Heat Transfer 642 | . 174 . 63 21 . 384 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 1 . 1 Combat Hostiles 3 | . . . 1 1 . 1 Parts Melted 7 | . . . 3 1 . 3 Heat Transferred 3572 | 50 951 185 1073 259 . 1054 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 319 | . 238 102 319 239 . . Initial 124 | . . 92 39 124 . . Average 120 | . 102 97 173 202 . . Maximum Alert Level 1 | . 1 . 1 1 . . Low Security (%) 77 | 100 83 100 48 61 . . Level 1 22 | . 16 . 51 38 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 22 | . 2 . . . . 20 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 18 . 17 4 . 30 Peak Tracking Total 11 | . 5 . 7 2 . 11 Tactical Retreats 8 | . 1 . 2 . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . 1 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 1 . 1 . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 1 . 1 . 4 . Successful 6 | . 1 . 1 . 4 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 1 . 1 . 3 . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 1 . 1 . 4 . Part Schematic 4 | . . . . . 4 . Alert Level 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 20 | . . . . . 20 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 9 | . . 2 . . 7 . Largest Group 7 | . . 2 2 . 7 7 Highest-Rated Group 233 | . . 41 41 . 233 233 Highest-Rated Ally 41 | . . 31 31 . 41 41 Total Orders . | . . . . . . . Ally Attacks 123 | . . . 9 . . 114 Total Damage 1883 | . . . 106 . . 1777 Kills 14 | . . . 3 . . 11 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5375 | 53 754 308 379 90 2567 1224 Spaces Moved 3254 | 40 353 116 184 47 1861 653 Core 17 | 17 . . . . . . Treads . | . . . . . . . Legs 3237 | 23 353 116 184 47 1861 653 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 120 120 120 120 Average Speed 134 | 90 175 260 137 120 120 135 Slowest Speed 260 | 120 260 260 190 120 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 3 59 44 20 20 92 64 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 4 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 5 | . 3 . . . . 2 Melee 2 | . . . . . . 2 Projectile . | . . . . . . . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3994 | 53 427 118 257 62 2193 884 Wait 517 | . 10 . 38 . 324 145 Move 3248 | 39 352 115 183 46 1860 653 Hop . | . . . . . . . Pick Up 34 | 6 14 . 5 2 3 4 Fast Attach 2 | . 2 . . . . . Attach 20 | 6 2 . 3 . . 9 Detach . | . . . . . . . Swap 21 | . 5 . 2 3 2 9 Drop 16 | . 6 . . 2 3 5 Fire 129 | 2 36 3 26 9 . 53 Melee 4 | . . . . . 1 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 3 | . . . . . . 3 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 689 | -10/Materials | Discovered new exit (range 11) 808 | -10/Materials | Entered Mines 976 | -10/Mines | Discovered new exit (range 13) 1116 | -10/Mines | Entered Materials 1116 | -9/Materials | Accompanied by 2 allies 1116 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1121 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1196 | -9/Materials | Discovered new exit (range 16) 1495 | -9/Materials | Entered Mines 1567 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1577 | -9/Mines | Assembled infested the area 1585 | -9/Mines | Entered Zion 1833 | -7/Zion | Build established: Scavenger-Mutant 1920 | -7/Zion | Learned Factory emergency access door positions 2018 | -7/Zion | Gained Derelict followers 2048 | -7/Zion | Learned Factory terminal intel 2061 | -7/Zion | Learned location of Recycling (-7) 2113 | -7/Zion | Learned location of Armory (-3) 2119 | -7/Zion | Learned location of Quarantine (-3) 2265 | -7/Zion | Learned location of Warlord (-4) 3369 | -7/Zion | Imprinted 3371 | -7/Zion | Declared Zion's savior 4025 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4027 | -7/Zion | Discovered new exit (range 7) 4152 | -7/Zion | Entered Proximity Caves 4152 | -6/Proximity Caves | Accompanied by 7 allies 4154 | -6/Proximity Caves | Spotter reported a threat 4634 | -6/Proximity Caves | Lost 3 allies 4694 | -6/Proximity Caves | Lost 3 allies 4780 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4831 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 4840 | -6/Proximity Caves | Lost 5 allies 4925 | -6/Proximity Caves | Core integrity fell below 50% 5100 | -6/Proximity Caves | Build established: Mutant 5359 | -6/Proximity Caves | Core integrity fell below 20% 5376 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05274_ Target Drone destroyed. 05300_ Acquired Enh. Flamer. 05356_ Enh. Flamer destroyed. 05357_ Targeting Computer destroyed. 05358_ Imp. Assault Rifle destroyed. 05359_ G-50 Soldier Adv. Heat Sink severed. 05360_ Imp. Assault Rifle destroyed. 05364_ G-50 Soldier suffers critical hit (Burn). 05364_ G-50 Soldier destroyed. 05366_ G-50 Soldier critical meltdown. 05366_ Lgt. Angular Momentum Engine melted. 05367_ Critical hit (Burn: +50). 05367_ M-28 Smith repairs G-50 Soldier. 05369_ Dropped Self-destruct Interrupter. 05370_ Cld. Ion Engine destroyed. 05374_ Self-destruct Interrupter emitting active interruption sequence. 05374_ Carbon-fiber Leg destroyed. 05375_ Self-destruct Interrupter emitting active interruption sequence. Map ----- +----------------------------------------------------+ | ??????????????????# #????????????????? | | ????????????##+#### #????????????????? | | ??????????? " " ?????????????????? | | ?????????? ??????????????????? | | ????????? #??????????????????? | | ??????? #??????????????????? | | ??? #??????????????????? | | ? #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | % #??????????????????? | | #### #??????????????????? | | #????#??????????????????? | | % #???????????????????????? | | " "#???????????????????????? | | % %% "%#???????????????????????? | | % " % %" "#???????????????????????? | | % #???????????????????????? | | #???????????????????????? | | % #???????????????????????? | | !%= #???????????????????????? | | #???????????????????????? | | %= % ######??????????????????? | | %@ #??????????????????? | | gg!= #??????????????????? | | m % #??????????????????? | | % #??????????????????? | | % #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #### ######### ######??????????????????? | | ???# #???????# #???????????????????????? | | ???###########???????#++#???????????????????????? | | ?????????????????????#%%#???????????????????????? | | ?????????????????????#=%#???????????????????????? | | ?????????????????????#!% ??????????????????????? | | ???????????????????? ????????????????????? | | ??????????????????? ??????????????????? | | ?????????????????? #?????????????????? | | ???????????????? % ????????????????? | | ???????????????###### ####### #???????????????? | | ????????????????????# ???????? #???????????????? | | ????????????????????# ?????????#???????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Component Analysis Suite | -7/Zion | Archive Beamcaster | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Gravmag System | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Remote Shield | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed PoweredNeutrinoBeamcaster Manual? 0 Play Time 00:56:20 Cumulative 15.7 hours Start 2024.04.05 @ 15:51:03 End 2024.04.06 @ 06:57:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c1c444b3-6ceb-4a66-b19d-4ef03bae588f