Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 13:49:13 Player: NOGames Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (63) 315 Value Destroyed (1949) 1949 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 7530 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 49 Met Data Miner 300 Friendly Fire -324 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Armored Leg Armored Leg > --- UTILITY (9) ------ Machine Analyzer Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Salvage Targeting Computer Improved Power Shielding System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Hypervelocity Gauss Cannon Lance Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Leg Armored Leg > --- UTILITY ---------- Machine Analyzer Improved Signal Interpreter 0b10 Decoder Chip [Skirmisher] Salvage Targeting Computer Reaction Control System Cloaking Device Improved Power Shielding Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Lance > --- INVENTORY -------- Advanced Signal Interpreter Hypervelocity Gauss Cannon [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Layered Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Slots Evolved 10 | . . . . . 4 2 2 . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 . Utility 7 | . . . . . 2 2 2 . . . 1 . Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 78 | 2 7 5 2 . 18 5 8 3 . 6 9 13 Power 11 | . . 2 1 . 3 . 3 . . 1 . 1 Engine 7 | . . 2 1 . 1 . 2 . . . . 1 Core 3 | . . . . . 2 . 1 . . . . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 20 | 2 . . . . 4 1 . 2 . 3 3 5 Treads 10 | 2 . . . . 4 1 . 1 . . 1 1 Leg 8 | . . . . . . . . . . 2 2 4 Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . . Flight 1 | . . . . . . . . . . 1 . . Utility 28 | . 3 1 1 . 3 3 4 1 . 1 4 7 Device 8 | . 1 1 1 . 1 . . . . . 2 2 Storage 2 | . 1 . . . . . . . . 1 . . Processor 8 | . 1 . . . 1 1 . . . . 2 3 Hackware 2 | . . . . . . . 2 . . . . . Protection 8 | . . . . . 1 2 2 1 . . . 2 Artifact . | . . . . . . . . . . . . . Weapon 19 | . 4 2 . . 8 1 1 . . 1 2 . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon 6 | . 3 1 . . 1 . . . . . 1 . Launcher 4 | . 1 1 . . 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 3 . 1 . . . . . Slashing Weapon 4 | . . . . . 3 1 . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . . . 2 1 . Parts Lost 34 | . . . . . 2 1 4 6 . 2 14 5 Power 3 | . . . . . . . 1 . . . 1 1 Propulsion 10 | . . . . . 1 1 . 3 . 1 3 1 Utility 16 | . . . . . 1 . 2 3 . 1 6 3 Weapon 5 | . . . . . . . 1 . . . 4 . Highest Loss Streak 13 | . . . . . 2 1 4 6 . 1 13 3 To Critical Strikes 2 | . . . . . . . 1 . . . 1 . Average Slot Usage (%) 84 | . 93 100 94 100 97 91 86 66 66 67 53 64 Engine 6 | . 14 14 13 14 4 . . 6 6 1 . 3 Core 1 | . . . . . 3 7 5 . . . . . Treads 19 | . 28 28 28 28 26 23 20 6 6 . 1 4 Leg 2 | . . . . . . . . . . 6 13 12 Device 7 | . 4 13 9 14 12 7 4 . . . . 7 Storage 8 | . 14 14 14 14 9 7 6 6 6 6 3 . Processor 6 | . 4 . . . 3 15 11 6 6 6 4 17 Hackware 3 | . . . . . . . 8 13 13 13 8 5 Protection 5 | . . . . . 9 13 13 12 13 8 2 4 Ballistic Cannon 10 | . 17 27 28 28 11 . . . . . . . Impact Weapon 2 | . . . . . 6 1 1 6 6 6 3 . Slashing Weapon 4 | . . . . . 8 15 11 6 6 6 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 61 | 12 24 28 28 28 41 51 61 33 33 40 39 24 Greatest Support 76 | 40 40 40 40 40 64 64 64 22 20 44 76 52 Greatest Overweight (x) 10 | . . . . . 1 . . 1 1 10 . . Average Overweight (x) . | . . . . . . . . 1 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 8 5 Most Carried 10 | 6 10 10 10 10 10 10 10 6 4 5 7 4 Average Carried 7 | 6 8 9 9 10 8 8 8 4 4 4 5 1 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 10 10 10 10 10 9 6 4 4 4 5 3 Class Distribution -------------------- 47% | Mutant 14% | Gladiator 11% | Derelict-Mutant 9% | Scavenger-Mutant 8% | Hacker-Mutant 4% | Hacker-Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Matter Collected 1541 | 200 62 241 1 . 606 41 54 30 . 53 58 195 Remotely 763 | . 31 241 1 . 490 . . . . . . . Salvage Created 1954 | . 67 140 . . 1026 82 190 184 . 94 117 54 Parts 116 | . 10 15 . . 57 3 13 2 . 8 3 5 Haulers Intercepted 4 | . 1 . . . 3 . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . . 9 . 5 Prevented 6 | . . . . . . . . 2 . 2 . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Combat Hostiles Destroyed 50 | . 3 7 . . 24 2 3 3 . 5 2 1 Melee 16 | . . . . . 9 2 3 . . . 1 1 Cannons 15 | . 1 4 . . 10 . . . . . . . AOE 14 | . 2 3 . . 5 . . . . 4 . . Classes Destroyed 13 | . 3 2 . . 7 . 1 . . . . . Worker 1 | . . 1 . . . . . . . . . . Builder 2 | . . . . . 1 . 1 . . . . . Tunneler 2 | . 1 1 . . . . . . . . . . Hauler 4 | . 1 . . . 3 . . . . . . . Recycler 2 | . . . . . 2 . . . . . . . Operator 1 | . . . . . 1 . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . Swarmer 17 | . 3 3 . . 7 . . . . 4 . . Grunt 22 | . . 4 . . 10 2 2 2 . . 2 . Brawler 1 | . . . . . 1 . . . . . . . Duelist 3 | . . . . . 2 . . 1 . . . . Sentry 4 | . . . . . 4 . . . . . . . Hunter 3 | . . . . . . . 1 . . 1 . 1 Best Kill Streak 7 | . 3 5 . . 7 1 3 3 . 4 2 1 Combat Bots Only 5 | . 3 3 . . 5 1 2 3 . 4 2 1 Max Kills in Single Turn 3 | . 1 3 . . 3 1 1 1 . 2 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 3 . . 3 . . . . 2 . . Melee 1 | . . . . . 1 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Hostile Shots Fired 548 | . 7 31 . . 90 14 68 37 . 38 135 128 Missed 160 | . 3 6 . . 29 5 12 6 . 8 41 50 Damage Taken 7032 | . 81 328 . . 992 217 629 647 . 476 2264 1398 Core 1252 | . . 65 . . 45 . 44 59 . 26 757 256 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 23 | . . . . . . . . . . . . 23 Ignored by Resistances 273 | . . . . . . . 273 . . . . . Core Remaining (%) 89 | 100 . . . 74 91 100 . . . 84 . . Volleys Fired 70 | . 8 15 . . 37 . . . . 6 4 . Largest 3 | . 2 2 . . 3 . . . . 1 1 . Hottest 117 | . 78 78 . . 117 . . . . 30 39 . Shots Fired 136 | . 16 30 2 . 78 . . . . 6 4 . Gun 6 | . 6 . . . . . . . . . . . Cannon 118 | . 7 29 2 . 76 . . . . . 4 . Launcher 12 | . 3 1 . . 2 . . . . 6 . . Special . | . . . . . . . . . . . . . Kinetic 121 | . 10 29 2 . 76 . . . . . 4 . Thermal 3 | . 3 . . . . . . . . . . . Explosive 12 | . 3 1 . . 2 . . . . 6 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | . 2 6 8 . 11 . . . . 1 . . Robot Miss Streak 3 | . 2 2 . . 3 . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 165 | . 9 19 2 . 88 7 9 10 . 6 13 2 Core Hits 85 | . 7 10 . . 42 2 5 2 . 9 6 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . 1 . . 3 . . 1 . Critical Strikes 14 | . . . . . 7 . . 4 . . 3 . Blast 2 | . . . . . 2 . . . . . . . Smash 5 | . . . . . 1 . . 3 . . 1 . Sever 7 | . . . . . 4 . . 1 . . 2 . Melee Attacks 137 | . . . . . 45 14 28 13 . 5 30 2 Impact 25 | . . . . . 5 . 1 4 . 1 14 . Slashing 110 | . . . . . 40 14 27 9 . 4 16 . Piercing 2 | . . . . . . . . . . . . 2 Sneak Attacks 15 | . . . . . 9 1 2 1 . 2 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Follow-up Attacks 12 | . . . . . 2 1 1 4 . 1 3 . Damage Inflicted 6176 | . 256 536 17 . 2862 395 541 436 . 540 526 67 Guns 39 | . 39 . . . . . . . . . . . Cannons 1557 | . 68 408 17 . 1064 . . . . . . . Explosions 771 | . 149 128 . . 259 . . . . 235 . . Melee 3802 | . . . . . 1539 395 541 436 . 305 519 67 Ramming 7 | . . . . . . . . . . . 7 . Kinetic 1573 | . 84 408 17 . 1064 . . . . . . . Thermal 23 | . 23 . . . . . . . . . . . Explosive 771 | . 149 128 . . 259 . . . . 235 . . Electromagnetic . | . . . . . . . . . . . . . Impact 799 | . . . . . 266 . 63 143 . 58 269 . Slashing 2936 | . . . . . 1273 395 478 293 . 247 250 . Piercing 67 | . . . . . . . . . . . . 67 Highest Corruption 13 | . 3 3 3 3 . . . . . . 13 13 Average Corruption 6 | . 2 3 3 3 . . . . . . 11 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 72 | . 7 11 19 1 . . . . . . 5 29 Message Errors 19 | . 4 1 3 . . . . . . . 1 10 Matter Fused 18 | . 2 2 4 1 . . . . . . . 9 Heat Flow Errors 7 | . . 2 1 . . . . . . . 1 3 Energy Discharges 9 | . . 4 2 . . . . . . . 2 1 Parts Rejected 3 | . . . 2 . . . . . . . . 1 Parts Fused 1 | . . 1 . . . . . . . . . . Data Loss (minor) 9 | . 1 . 3 . . . . . . . . 5 Data Loss (major) 2 | . . 1 1 . . . . . . . . . Misfires 2 | . . . 2 . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 623 | . . 10 . . 244 87 . 143 . 91 48 . Projectiles 10 | . . 10 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 613 | . . . . . 244 87 . 143 . 91 48 . Knockbacks 41 | . 1 8 1 . 28 . . . . 1 2 . Impact 4 | . . . . . 1 . . . . 1 2 . Kinetic 36 | . 1 7 1 . 27 . . . . . . . Secondary 1 | . . 1 . . . . . . . . . . Self-Inflicted Damage 48 | . 48 . . . . . . . . . . . Shots 2 | . 2 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . 4 . Kicked 4 | . . . . . . . . . . . 4 . Crushed . | . . . . . . . . . . . . . Highest Temperature 317 | . 27 255 214 . 317 . . 34 . . 69 211 Average Temperature 104 | . 13 100 88 . 126 . . 15 . . 28 98 Received Heat Transfer 1716 | . . 198 . . 423 81 27 288 . . 453 246 Effects 2 | . . . . . 2 . . . . . . . Interference 2 | . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 8 | . . . . . 2 . . 5 . 1 . . Impact Corruptions 11 | . . . . . 4 . . 4 . 1 2 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 50 | . 50 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Peak Influence 537 | . 95 222 . . 537 307 96 . . . 213 . Initial 244 | . . 5 . . . 244 51 . . . 69 . Average 149 | . 27 109 . . 274 258 59 . . . 96 . Maximum Alert Level 2 | . . 1 . . 2 1 . . . . 1 . Low Security (%) 65 | 100 100 94 . 100 22 9 100 . . . 97 . Level 1 29 | . . 5 . . 57 90 . . . . 2 . Level 2 5 | . . . . . 19 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . 1 . . 2 . 2 . . . 3 . Investigation 1 | . . 1 . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . 1 . Reinforcement 4 | . . . . . 1 . 1 . . . 2 . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Distress Signals 7 | . 1 . . . 4 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 98 | . 5 7 . . 34 4 6 4 . 6 19 13 Peak Tracking Total 9 | . 6 3 . . 5 2 4 4 . 4 9 7 Tactical Retreats 10 | . . . . . . 1 1 1 . . 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Traps Triggered 4 | . 2 . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Machines Disabled 3 | . . 1 . . 2 . . . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Machines Accessed 20 | . 4 1 1 . 4 . 2 . 4 . 4 . Terminals 13 | . 4 . . . 3 . 2 . . . 4 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . Total Hacks 72 | . 10 1 4 . 12 . 7 . 28 . 10 . Successful 43 | . 1 1 4 . 4 . 3 . 28 . 2 . Failed 29 | . 9 . . . 8 . 4 . . . 8 . Catastrophic 7 | . 4 . . . 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 9 . . . 7 . 2 . . . 9 . Terminals 36 | . 10 . . . 9 . 7 . . . 10 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . Terminal Hacks 37 | . . 1 4 . 1 . 2 . 28 . 1 . Record 16 | . . . 4 . 1 . . . 11 . . . Part Schematic 9 | . . . . . . . . . 9 . . . Robot Schematic 5 | . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . Open Door 1 | . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . 1 . Alert Level 1 | . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 1 . . . 2 . 1 . . . 1 . Terminals 5 | . 1 . . . 2 . 1 . . . 1 . Botnet 5 | . 1 . . . 2 . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 4 . . . 3 . 2 . . . 4 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . 9 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Total Allies 1 | . . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . . 2 . . Total Damage 98 | . . . . . . . . . . 98 . . Kills 1 | . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . . . . . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Turns Passed 5428 | 3 475 416 1005 68 794 444 530 119 183 348 293 750 Spaces Moved 3160 | 1 271 219 624 43 336 250 298 38 77 175 211 617 Core 110 | . . . . . . . . . . 2 86 22 Treads 2173 | 1 271 219 624 43 336 250 298 38 77 16 . . Legs 877 | . . . . . . . . . . 157 125 595 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 150 150 150 225 240 120 50 50 Average Speed 148 | 160 160 160 160 160 155 150 150 239 240 179 91 117 Slowest Speed 550 | 160 160 160 160 160 240 150 150 240 240 550 120 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 36 | 1 42 58 71 23 43 9 12 10 68 38 10 83 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 1 . . . . 1 . . . Known Exits Taken 3 | . 1 . . . . . 1 . . . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 1 1 . 1 1 1 . . Scrap Searched 8 | . . 1 . . . . . 1 . 1 . 5 Spaces Dug 23 | . . . . . 3 3 10 . . . 7 . Terrain Destroyed 69 | . 12 7 . . 17 3 10 . . 13 7 . Melee 23 | . . . . . 3 3 10 . . . 7 . Projectile 4 | . 1 2 . . 1 . . . . . . . AOE 42 | . 11 5 . . 13 . . . . 13 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Dat Pro Fac Upp Total 3541 | 2 296 255 630 42 467 297 337 50 76 194 260 635 Wait 71 | . . 7 1 . 26 25 8 . . 2 2 . Move 3148 | . 270 218 623 42 335 249 297 37 76 174 210 617 Hop . | . . . . . . . . . . . . . Pick Up 30 | . 6 5 1 . 9 4 1 . . . 2 2 Fast Attach 31 | . 4 . 2 . 3 . 1 1 . 4 8 8 Attach 24 | . . . . . 6 4 5 2 . 1 1 5 Detach 2 | . . . . . . . . . . . 1 1 Swap 23 | 2 3 5 . . 9 1 2 . . 1 . . Drop 26 | . 5 5 1 . 6 3 1 1 . 2 2 . Fire 70 | . 8 15 . . 37 . . . . 6 4 . Melee 109 | . . . . . 36 11 22 9 . 4 25 2 Ram 1 | . . . . . . . . . . . 1 . Kick 4 | . . . . . . . . . . . 4 . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat / *Exi / Sub) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Build established: Mutant 357 | -10/Materials | Identified exit to Materials 460 | -10/Materials | Discovered new exit (range 13) 477 | -10/Materials | Identified exit to Mines 479 | -10/Materials | Entered Mines 530 | -10/Mines | Identified exit to Subcaves 539 | -10/Mines | Met a Derelict shopkeep closing up shop 841 | -10/Mines | Discovered exit to Materials (range 10) 889 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 889 | -10/Mines | Discovered new exit (range 5) 895 | -10/Mines | Entered Exiles 895 | -10/Exiles | Found Exiles lab destroyed 947 | -10/Exiles | Discovered new exit (range 14) 1247 | -10/Exiles | Learned location of Zion (-7) 1364 | -10/Exiles | Discovered new exit (range 11) 1900 | -10/Exiles | Entered Mines 1913 | -9/Mines | Learned location of Storage (-7) 1948 | -9/Mines | Discovered new exit (range 14) 1968 | -9/Mines | Entered Materials 1968 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2590 | -8/Materials | Garrison activated, responded to threat 2734 | -8/Materials | Discovered new exit (range 12) 2762 | -8/Materials | Entered Factory 2762 | -7/Factory | Evolved 2 slots: Utility x2 2902 | -7/Factory | Build established: Gladiator 3170 | -7/Factory | Discovered new exit (range 7) 3206 | -7/Factory | Entered another Factory area 3206 | -6/Factory | Evolved 2 slots: Utility x2 3428 | -6/Factory | Identified exit to Lower Caves 3681 | -6/Factory | Lost 4 parts (1p2u1w) 3736 | -6/Factory | Entered Lower Caves 3789 | -6/Lower Caves | Lost 6 parts (3n3u) 3851 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3855 | -6/Lower Caves | Entered Data Miner 3855 | -6/Data Miner | Discovered new exit (range 6) 3901 | -6/Data Miner | Met Data Miner 3934 | -6/Data Miner | Build established: Hacker-Mutant 3944 | -6/Data Miner | Learned location of Section 7 (-2) 3944 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3985 | -6/Data Miner | Received God Mode back door access code from Data Miner 4038 | -6/Data Miner | Entered Proximity Caves 4062 | -5/Proximity Caves | Escorted by Enhanced Grunt 4368 | -5/Proximity Caves | Build established: Scavenger-Mutant 4369 | -5/Proximity Caves | Discovered new exit (range 15) 4386 | -5/Proximity Caves | Entered Factory 4386 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4585 | -5/Factory | System corruption reached 10% 4643 | -5/Factory | Found Prototype Processor 4643 | -5/Factory | Identified Exp. Targeting Computer 4648 | -5/Factory | Identified exit to Upper Caves 4648 | -5/Factory | Identified exit to Extension 4649 | -5/Factory | Lost 13 parts (1p3n5u4w) 4664 | -5/Factory | Core integrity fell below 50% 4679 | -5/Factory | Entered Upper Caves 5124 | -5/Upper Caves | Build established: Derelict-Mutant 5175 | -5/Upper Caves | Learned 8 Factory zone layouts 5221 | -5/Upper Caves | Core integrity fell below 20% 5224 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5248 | -5/Upper Caves | Lost 3 parts (1p2u) 5429 | -5/Upper Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05258_ Acquired Arm. Leg. 05268_ Slug penetrates Wall. 05272_ System corrupted: Arm. Leg rejected. 05287_ System corrupted: Heat flow error (+163). 05304_ =<>5TVBWZXOR%<>G>YYS21GEDQXEV&XFZ 05335_ Penetrated by Slug. 05339_ M&WPK0&E9N7BUXRZ7HMXAIN3|XT&M4/WQ 05340_ Penetrated by Slug. 05340_ Cloaking Device destroyed. 05340_ Penetrated by Slug. 05349_ Slug penetrates Abandoned Machinery. 05354_ FM7RKWKGQ1HGFS8Y7M0C6SMU#DM<3ZJEF>QAK 05355_ Acquired 5 matter. 05373_ Flexi-carbon Leg destroyed. 05402_ System corrupted: Matter fused (-10). 05411_ Penetrated by Slug. 05416_ Slug penetrates Wall. 05419_ System corrupted: Component data lost. 05422_ Penetrated by Slug. 05428_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????#####????? | | ????????????????????????????????????????# #?### | | ###?###?????????????????????????????????# ## | | # ? ??????????#######?????????????????# % | | # #?# #??????????# ???????????????????# | | # #?# #??????????# ???????????????????# | | # ### ####????????? #?????????????????## | | # ## ??????????? ##??????????????## % | | # #?????????????? ##????????????# | | #! #???####????????? ##??##???????# | | !%! ###?# ##????????? ??? #???????## | | ### ### #?????????? ??? #????????# ## | | #?# ## ##??????????# ##?? #????????## #? | | ??##### ##????????## ;#? #?????????# ##? | | ??????## ### ##??????## #? ##??????### ### | | ???????###?# ##?###?# #? #?????## | | ???????????## ## ###### ## #????## | | ???# ??????## ##### ##??## ## | | ?## ?????## ### ## #### ## | | # ???####### ### ## | | ??## ### #?## ## #### | | ???# ##??# ## ########### ## | | ????#### ##?## ## #?## ##? | | ?????????## ### ## ! #??### ##?? | | #???????????## #### ##### #????# #??? | | #????????????#### @ #### #???# #????# #??# | | #????????????????##ggg #???# ##???# #### | | #?????????????????# #########??## #???# | | ##?????????###????## #??????????# ##???# | | #?????????## #???## ##?????????# ##???###### | | ??????????# ##### ##????????# #####????? | | #???####### g #????????## #????? | | #??## h ##???????## #??### | | #?## #???????# #### | | ### #?????# ### ## | | # ### ##### ##?????## ##?## | | ### ##?####???# ## ##??????## ##??# | | ??######?????????####### ##???????# #?## #### | | ????????????????????????###????????# ### #??# | | ???????????????????????????????????## ### #### | | ????????????????????????????????????###?# ## | | ???????????????????????????????????###??# # | | ?????????????????????????????????### #??# | | ??????????????????????????????#### #### | | ?????????????????????????????## ## # | | ?????????????????????????????# ## # | | ?????????????????????????????# #### ## | | ?????????????????????????????# ### #" | | ?????????????????????????????# #" | | ?????????????????????????????## ## #" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 525 Resistance: KI 30 Resistance: EM 15 Power Shielding 66 Evasion (%) 59 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The Oracle Use The Force Challenges ------------ None Game ------ Seed DrainedSupersonicDetonator Manual? 0 Play Time 01:04:00 Cumulative 11.3 hours Start 2024.04.21 @ 12:45:42 End 2024.04.21 @ 13:49:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5473e2a8-7197-456f-b4fa-866584538599