Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 19:45:57

Player: celerysam

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (71)      355
Value Destroyed (2442)     2442
Prototype IDs (18)         360
Alien Tech Used (3)        600
Bonus (1098)               1098
              TOTAL SCORE: 11455

 Bonus
-------
High Alert Combat Kills    198
Follower Combat Kills      400
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     12/300
Energy                     370/370
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (3) --------
     Light Antimatter Reactor
>          --- PROPULSION (10) --
               (None)
>          --- UTILITY (6) ------
   Compact Battery
  Improved Armor Integrity Analyzer
  Improved Hacking Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Subatomic Replicator
           Core Cannon
           Helical Railgun

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Light Antimatter Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
           Impulse Thruster
  Advanced Surge Thruster
  Advanced Surge Thruster
  Advanced Surge Thruster
           Q-thruster
           Q-thruster
>          --- UTILITY ----------
  Advanced Heat Sink
  Advanced Weight Redist. System
           System Shield
>          --- WEAPON -----------
  Improved Matter Neutralizer
           Perforator
           Plasma Sword
>          --- INVENTORY --------
           Antigrav Array
    Cooled VTOL Module
           Impulse Thruster
  Improved Datajack
[Rating: 146]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Flight Unit
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Armor Integrity Analyzer
  Hackware                 System Shield
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace
  Slashing Weapon          Carbide Saw
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Slots Evolved              16   | .   .   2   .   2   2   2   2   2   .   2   .   2   .   
  Power                    2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Propulsion               8    | .   .   2   .   1   1   .   1   1   .   2   .   .   .   
  Utility                  4    | .   .   .   .   1   .   1   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Parts Attached             220  | 6   2   12  39  34  18  35  10  1   1   16  4   29  13  
  Power                    39   | 1   .   2   3   6   5   5   4   1   .   3   .   6   3   
    Engine                 16   | 1   .   2   3   4   2   2   2   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   2   3   3   2   1   .   1   .   1   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   2   .   5   3   
  Propulsion               91   | 2   1   7   17  14  6   16  2   .   .   10  1   9   6   
    Treads                 9    | .   .   1   .   7   1   .   .   .   .   .   .   .   .   
    Leg                    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 2   1   1   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  11   | .   .   .   .   .   2   8   .   .   .   1   .   .   .   
    Flight                 64   | .   .   3   17  7   3   8   2   .   .   9   1   9   5   
  Utility                  27   | 1   1   .   1   4   1   6   3   .   .   1   .   8   1   
    Device                 19   | .   1   .   1   2   1   6   2   .   .   1   .   5   .   
    Storage                4    | 1   .   .   .   2   .   .   .   .   .   .   .   .   1   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   63   | 2   .   3   18  10  6   8   1   .   1   2   3   6   3   
    Energy Gun             14   | .   .   1   2   5   3   2   .   .   1   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   1   .   .   .   .   .   1   1   3   1   
    Ballistic Gun          12   | 2   .   1   3   2   .   2   .   .   .   1   .   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   3   1   .   .   .   .   1   1   .   
    Launcher               8    | .   .   1   3   1   .   1   .   .   .   .   .   .   2   
    Special Weapon         6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   4   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   1   .   1   1   .   .   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   3   2   1   4   .   .   .   1   3   3   4   
Parts Lost                 83   | .   .   .   3   12  2   9   7   .   3   8   1   18  20  
  Power                    16   | .   .   .   .   2   .   1   2   .   1   2   .   4   4   
  Propulsion               41   | .   .   .   1   7   2   5   2   .   1   3   1   9   10  
  Utility                  13   | .   .   .   .   1   .   2   2   .   1   .   .   3   4   
  Weapon                   13   | .   .   .   2   2   .   1   1   .   .   3   .   2   2   
  Highest Loss Streak      20   | .   .   .   1   7   2   7   6   .   3   7   1   17  20  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   94  94  91  90  89  70  66  68  64  52  71  56  44  
  Engine                   6    | .   14  10  11  7   6   6   4   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   7   3   3   10  6   3   4   2   .   
  Treads                   5    | .   .   .   .   34  3   3   .   .   .   .   .   .   .   
  Leg                      1    | .   .   15  .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    2    | .   28  21  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Flight                   23   | .   .   1   42  7   36  10  31  31  27  28  37  23  12  
  Device                   12   | .   8   11  11  15  15  18  15  15  15  4   9   7   6   
  Storage                  6    | .   14  11  11  9   7   1   .   .   .   .   .   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   2   5   5   4   4   6   5   
  Energy Gun               4    | .   .   10  1   7   6   4   1   .   3   1   .   .   .   
  Ballistic Gun            2    | .   28  8   .   6   .   .   .   .   .   1   3   .   .   
  Special Weapon           1    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   6   .   .   3   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             100  | 14  15  19  23  100 27  27  33  28  28  38  44  68  39  
  Greatest Support         110  | 26  26  20  20  110 28  28  33  33  33  49  59  75  42  
  Greatest Overweight (x)  4    | 1   .   4   1   1   .   4   .   .   .   1   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  8   8   5   5   5   5   5   5   5   
  Average Capacity         8    | 7   8   8   8   19  8   5   5   5   5   5   5   5   5   
  Most Carried             25   | 8   8   8   8   25  8   8   5   5   5   5   5   5   5   
  Average Carried          7    | 4   7   7   7   13  7   5   4   4   4   4   4   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   8   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 33% | Scavenger-Sprinter
 33% | Mutant
 17% | Sprinter
  9% | Scavenger-Mutant
  6% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -9/Storage
             Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
             Mutant | -6/Factory
           Sprinter | -5/Factory
           Sprinter | -4/Factory
           Sprinter | -4/DSF
           Sprinter | -3/Research
           Sprinter | -3/Testing
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -2/Quarantine

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
-----------                Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Matter Collected           2337 | 155 .   368 382 391 40  313 78  .   .   144 152 219 95  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2283 | .   22  540 136 663 22  151 78  .   .   180 27  261 203 
  Parts                    149  | .   3   47  11  40  4   2   5   .   .   8   1   14  14  
Haulers Intercepted        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Combat Hostiles Destroyed  56   | .   .   14  5   17  1   3   1   .   .   5   1   5   4   
  Melee                    8    | .   .   .   1   .   .   .   1   .   .   .   .   2   4   
  Guns                     22   | .   .   7   1   12  .   2   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   1   .   1   .   .   .   .   5   1   2   .   
  AOE                      14   | .   .   7   2   5   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   1   6   .   2   1   1   .   .   .   .   .   1   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  8    | .   .   5   1   2   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  24   | .   .   7   3   5   .   .   .   .   .   5   1   .   3   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    14   | .   .   4   1   7   .   1   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   3   1   3   .   .   1   .   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   1   .   .   .   .   .   .   2   1   
Best Kill Streak           14   | .   1   14  2   7   1   3   1   .   .   5   1   2   2   
  Combat Bots Only         6    | .   .   5   2   6   1   3   1   .   .   5   1   2   2   
Max Kills in Single Turn   4    | .   1   4   2   3   1   1   1   .   .   1   1   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   2   3   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   1   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  DSF  Res  Tes  Res  Qua  
Hostile Shots Fired        840   | .    .    66   40   182  24   54   32   .    6    85   60   138  153  
  Missed                   319   | .    .    23   22   52   5    13   11   .    2    44   35   60   52   
Damage Taken               10486 | .    .    547  270  2226 290  783  561  .    214  933  506  1916 2240 
  Core                     2626  | .    .    144  74   359  48   101  128  .    27   246  65   466  968  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         80    | 100  100  .    45   34   93   88   87   .    97   .    76   .    .    
Volleys Fired              213   | .    1    32   53   61   5    13   2    .    2    30   4    8    2    
  Largest                  2     | .    2    2    2    2    1    2    1    .    1    2    2    2    1    
  Hottest                  223   | .    40   86   140  131  48   128  60   .    88   143  213  223  49   
Shots Fired                288   | .    2    56   54   98   5    16   2    .    2    34   7    10   2    
  Gun                      191   | .    2    48   7    92   .    15   2    .    2    22   1    .    .    
  Cannon                   38    | .    .    .    .    4    5    1    .    .    .    12   6    10   .    
  Launcher                 13    | .    .    8    1    2    .    .    .    .    .    .    .    .    2    
  Special                  46    | .    .    .    46   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  95    | .    2    24   6    47   5    3    .    .    .    4    3    1    .    
  Thermal                  158   | .    .    24   46   32   .    13   .    .    2    30   4    7    .    
  Explosive                13    | .    .    8    1    2    .    .    .    .    .    .    .    .    2    
  Electromagnetic          22    | .    .    .    1    17   .    .    2    .    .    .    .    2    .    
  Robot Hit Streak         13    | .    1    7    7    12   3    13   2    .    1    4    2    7    1    
  Robot Miss Streak        11    | .    .    6    1    4    1    3    .    .    1    2    4    11   1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           220   | .    1    34   8    79   4    14   16   .    1    20   2    20   21   
  Core Hits                124   | .    1    36   7    40   1    10   4    .    .    7    4    5    9    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    .    .    .    .    3    2    .    .    
  Critical Strikes         17    | .    .    .    .    2    .    .    4    .    .    3    2    3    3    
    Burn                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Destroy                6     | .    .    .    .    .    .    .    .    .    .    3    2    1    .    
    Sever                  5     | .    .    .    .    .    .    .    4    .    .    .    .    1    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Melee Attacks              128   | .    .    .    71   .    .    3    14   .    .    .    .    14   26   
  Impact                   74    | .    .    .    71   .    .    3    .    .    .    .    .    .    .    
  Slashing                 28    | .    .    .    .    .    .    .    14   .    .    .    .    14   .    
  Piercing                 26    | .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Sneak Attacks            2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6809  | .    14   1159 341  1816 133  402  340  .    27   671  58   826  1022 
  Guns                     2427  | .    14   442  39   1204 .    307  39   .    27   355  .    .    .    
  Cannons                  924   | .    .    .    .    75   133  26   .    .    .    316  58   316  .    
  Explosions               1473  | .    .    717  96   527  .    .    .    .    .    .    .    .    133  
  Melee                    1951  | .    .    .    182  .    .    69   301  .    .    .    .    510  889  
  Ramming                  10    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Kinetic                  1111  | .    14   184  39   604  133  26   .    .    .    85   19   7    .    
  Thermal                  2062  | .    .    258  24   547  .    307  .    .    27   586  39   274  .    
  Explosive                1337  | .    .    717  96   391  .    .    .    .    .    .    .    .    133  
  Electromagnetic          338   | .    .    .    .    264  .    .    39   .    .    .    .    35   .    
  Impact                   251   | .    .    .    182  .    .    69   .    .    .    .    .    .    .    
  Slashing                 811   | .    .    .    .    .    .    .    301  .    .    .    .    510  .    
  Piercing                 889   | .    .    .    .    .    .    .    .    .    .    .    .    .    889  
Highest Corruption         15    | .    .    .    1    .    2    .    .    .    .    2    3    1    15   
  Average Corruption       2     | .    .    .    1    .    1    .    .    .    .    2    3    1    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17    | .    .    .    8    .    3    .    .    .    .    .    3    .    3    
    Message Errors         4     | .    .    .    2    .    1    .    .    .    .    .    1    .    .    
    Matter Fused           4     | .    .    .    3    .    .    .    .    .    .    .    1    .    .    
    Heat Flow Errors       3     | .    .    .    1    .    1    .    .    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (major)      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            175   | .    .    .    15   13   .    15   11   .    .    .    .    84   37   
  Projectiles              63    | .    .    .    .    .    .    6    .    .    .    .    .    57   .    
  Explosions               23    | .    .    .    10   13   .    .    .    .    .    .    .    .    .    
  Melee                    89    | .    .    .    5    .    .    9    11   .    .    .    .    27   37   
Knockbacks                 2     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      220   | .    .    94   1    125  .    .    .    .    .    .    .    .    .    
  Shots                    7     | .    .    3    1    3    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        625   | .    .    138  394  347  69   18   36   .    .    58   54   625  159  
  Average Temperature      105   | .    .    73   120  92   52   8    16   .    .    21   22   161  90   
  Received Heat Transfer   1822  | .    .    138  39   639  .    183  99   .    .    48   51   625  .    
  Effects                  11    | .    .    .    4    1    .    .    .    .    .    .    .    6    .    
    Shutdowns              5     | .    .    .    2    .    .    .    .    .    .    .    .    3    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             6     | .    .    1    .    1    .    1    .    .    .    1    1    1    .    
  Heat Transferred         3503  | .    .    555  50   1236 .    700  .    .    37   666  37   222  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Peak Influence             864  | .   28  480 864 636 416 151 65  31  57  242 472 526 321 
  Initial                  310  | .   .   11  142 310 289 51  7   31  32  26  135 265 211 
  Average                  319  | .   20  236 617 436 263 56  33  31  30  122 233 394 276 
Maximum Alert Level        3    | .   .   2   3   2   2   .   .   .   .   1   2   2   1   
  Low Security (%)         32   | 100 100 21  4   .   23  100 100 100 100 63  62  .   .   
  Level 1                  34   | .   .   71  4   45  66  .   .   .   .   36  22  67  100 
  Level 2                  22   | .   .   6   44  54  9   .   .   .   .   .   14  32  .   
  Level 3                  10   | .   .   .   46  .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   .   1   2   4   3   4   2   1   1   2   1   6   1   
  Investigation            6    | .   .   .   .   1   1   1   .   1   .   .   1   1   .   
  Extermination            4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   
  Reinforcement            17   | .   .   1   2   2   .   2   2   .   1   2   .   4   1   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Distress Signals           6    | .   .   1   .   1   .   .   .   .   .   3   1   .   .   
Communications Jammed      4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              188  | .   1   23  27  31  3   13  7   .   5   22  18  25  13  
  Peak Tracking Total      15   | .   1   7   5   7   3   4   5   .   4   11  11  15  8   
  Tactical Retreats        25   | .   .   1   1   3   1   4   .   .   1   4   3   6   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Traps Triggered            12   | .   .   .   6   .   1   1   .   .   2   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Machines Disabled          12   | .   .   .   3   2   1   .   .   .   .   1   2   .   3   
  Max in Single Turn       1    | .   .   .   1   1   1   .   .   .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Machines Accessed          31   | .   1   3   2   1   6   2   2   1   .   .   5   5   3   
  Terminals                27   | .   1   3   2   1   5   1   .   1   .   .   5   5   3   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                53   | .   2   8   6   2   9   2   2   3   .   .   6   10  3   
  Successful               20   | .   1   3   2   .   4   1   1   1   .   .   1   3   3   
  Failed                   33   | .   1   5   4   2   5   1   1   2   .   .   5   7   .   
    Catastrophic           6    | .   .   1   1   1   3   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   2   6   1   .   2   .   .   .   .   .   1   1   .   
  Terminals                48   | .   2   8   6   2   7   1   .   3   .   .   6   10  3   
  Fabricators              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   .   3   2   .   3   .   .   1   .   .   1   2   3   
  Record                   4    | .   .   .   .   .   1   .   .   .   .   .   .   1   2   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   2   2   1   5   1   1   1   .   .   2   4   .   
  Full Trace Events        5    | .   .   .   .   1   1   .   .   1   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
------------               Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  DSF  Res  Tes  Res  Qua  
Total Allies               1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Largest Group            1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      100  | .    .    .    100  .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       100  | .    .    .    100  .    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               27   | .    .    .    27   .    .    .    .    .    .    .    .    .    .    
  Total Damage             1030 | .    .    .    1030 .    .    .    .    .    .    .    .    .    .    
  Kills                    17   | .    .    .    17   .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -4  -4  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Fac Fac Fac DSF Res Tes Res Qua 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  DSF  Res  Tes  Res  Qua  
Turns Passed               4322 | 51   83   462  988  598  521  591  149  32   31   203  127  281  205  
Spaces Moved               6280 | 38   83   297  1371 322  1007 752  373  142  106  394  411  750  234  
  Core                     6    | 4    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Treads                   417  | .    .    .    .    172  144  101  .    .    .    .    .    .    .    
  Legs                     237  | .    .    224  13   .    .    .    .    .    .    .    .    .    .    
  Wheels                   202  | 34   83   71   .    .    .    .    .    .    .    .    .    .    14   
  Hover                    384  | .    .    .    .    .    .    384  .    .    .    .    .    .    .    
  Flight                   5034 | .    .    2    1358 150  863  267  373  142  106  394  411  750  218  
  Fastest Speed            13   | 50   80   80   31   28   25   24   20   20   20   19   20   13   22   
  Average Speed            42   | 88   86   112  32   93   44   64   20   20   21   23   23   22   33   
  Slowest Speed            370  | 100  90   370  120  225  160  295  26   20   23   94   26   27   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            36   | .    .    .    3    3    3    1    2    .    .    10   4    4    6    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       32   | 4    25   34   98   33   25   21   10   4    76   11   60   27   20   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    .    1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 92   | .    .    .    92   .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          219  | .    .    60   100  24   .    .    .    .    .    3    3    2    27   
  Melee                    50   | .    .    .    50   .    .    .    .    .    .    .    .    .    .    
  Projectile               47   | .    .    .    42   1    .    .    .    .    .    3    .    1    .    
  AOE                      118  | .    .    60   8    23   .    .    .    .    .    .    .    .    27   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -4   -4   -3   -3   -2   -2   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Fac  Fac  Fac  DSF  Res  Tes  Res  Qua  
Total                      7254 | 55   92   370  1633 516  1074 835  412  146  111  458  426  828  298  
  Wait                     192  | .    .    17   73   63   1    .    7    .    2    6    9    1    13   
  Move                     6202 | 37   82   296  1364 316  1000 749  369  142  105  373  402  743  224  
  Hop                      31   | .    .    .    3    2    3    1    2    .    .    10   4    2    4    
  Pick Up                  117  | 12   4    3    7    27   12   12   6    2    1    9    .    16   6    
  Fast Attach              79   | .    1    5    19   5    3    12   1    .    .    9    3    13   8    
  Attach                   81   | 6    .    1    4    15   7    14   7    1    1    7    1    10   7    
  Detach                   22   | .    .    1    4    .    4    7    1    .    .    .    1    1    3    
  Swap                     63   | .    1    6    16   14   8    9    2    .    .    1    .    6    .    
  Drop                     99   | .    3    8    19   12   13   15   1    1    .    6    2    14   5    
  Fire                     213  | .    1    32   53   61   5    13   2    .    2    30   4    8    2    
  Melee                    128  | .    .    .    71   .    .    3    14   .    .    .    .    14   26   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            25   | .    .    .    .    .    18   .    .    .    .    7    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: Min / *Sto x2)
-9/Storage (discovered 2 exits: *Mat / [*Rec])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/DSF
-3/Research
-3/Testing
-2/Research
-2/Quarantine

 History 
---------
 Turn | Location      | Event
   38 | -11/Scrapyard | Discovered new exit (range 15)
   52 | -11/Scrapyard | Entered Materials
  123 | -10/Materials | Discovered new exit (range 15)
  135 | -10/Materials | Entered another Materials area
  135 | -9/Materials  | Evolved 2 slots: Propulsion x2
  154 | -9/Materials  | Identified exit to Mines
  154 | -9/Materials  | Identified exit to Storage
  316 | -9/Materials  | Build established: Mutant
  597 | -9/Materials  | Entered Storage
  605 | -9/Storage    | Met 01-MTF
  711 | -9/Storage    | Found Prototype Launcher
  711 | -9/Storage    | Identified Gui. Missile Launcher
  899 | -9/Storage    | Build established: Scavenger-Sprinter
 1014 | -9/Storage    | Discovered new exit (range 6)
 1113 | -9/Storage    | Core integrity fell below 50%
 1171 | -9/Storage    | Discovered new exit (range 13)
 1585 | -9/Storage    | Entered Materials
 1585 | -8/Materials  | Accompanied by 1 ally (01-MTF)
 1585 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1590 | -8/Materials  | 01-MTF left
 1636 | -8/Materials  | Lost 3 parts (3n)
 1892 | -8/Materials  | Build established: Mutant
 1985 | -8/Materials  | First assault squad dispatched
 2101 | -8/Materials  | Core integrity fell below 50%
 2129 | -8/Materials  | Lost 7 parts (1p4n1u1w)
 2182 | -8/Materials  | Discovered new exit (range 5)
 2183 | -8/Materials  | Entered Factory
 2183 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2433 | -7/Factory    | Build established: Scavenger-Sprinter
 2698 | -7/Factory    | Discovered new exit (range 5)
 2704 | -7/Factory    | Entered another Factory area
 2704 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2767 | -6/Factory    | Build established: Scavenger-Mutant
 2933 | -6/Factory    | Lost 7 parts (1p3n2u1w)
 3168 | -6/Factory    | Build established: Mutant
 3294 | -6/Factory    | Discovered new exit (range 7)
 3295 | -6/Factory    | Entered another Factory area
 3295 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3370 | -5/Factory    | Lost 6 parts (1p2n2u1w)
 3410 | -5/Factory    | Discovered new exit (range 12)
 3444 | -5/Factory    | Entered another Factory area
 3444 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3476 | -4/Factory    | Identified exit to DSF
 3476 | -4/Factory    | Entered DSF
 3480 | -4/DSF        | Build established: Sprinter
 3498 | -4/DSF        | Additional patrols routed to DSF
 3499 | -4/DSF        | Discovered new exit (range 15)
 3507 | -4/DSF        | Entered Research
 3507 | -3/Research   | Evolved 2 slots: Propulsion x2
 3537 | -3/Research   | Lost 3 parts (1p1n1u)
 3699 | -3/Research   | Lost 7 parts (2p3n2w)
 3702 | -3/Research   | Discovered new exit (range 9)
 3710 | -3/Research   | Entered Testing
 3754 | -3/Testing    | Spotted Striker
 3818 | -3/Testing    | Found Prototype Ballistic Cannon
 3818 | -3/Testing    | Identified Perforator
 3830 | -3/Testing    | Discovered new exit (range 12)
 3837 | -3/Testing    | Entered Research
 3837 | -2/Research   | Evolved 2 slots: Utility x2
 3979 | -2/Research   | Spotted B-90 Cyclops
 4026 | -2/Research   | Lost 17 parts (4p8n3u2w)
 4115 | -2/Research   | Search patrols dispatched
 4116 | -2/Research   | Discovered new exit (range 6)
 4118 | -2/Research   | Entered Quarantine
 4126 | -2/Quarantine | Found Alien Energy Cannon
 4149 | -2/Quarantine | Found Alien Artifact
 4160 | -2/Quarantine | Identified Core Cannon
 4220 | -2/Quarantine | Core integrity fell below 50%
 4248 | -2/Quarantine | System corruption reached 10%
 4277 | -2/Quarantine | Identified Subatomic Replicator
 4290 | -2/Quarantine | Found Alien Artifact
 4291 | -2/Quarantine | Identified Transdimensional Reconstructor
 4291 | -2/Quarantine | Warped through subspace
 4298 | -2/Quarantine | Core integrity fell below 20%
 4323 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
04296_ Xenon Bombardment Thruster destroyed.
04297_ Penetrated by Slug. <x2>
04297_ Xenon Bombardment Thruster destroyed.
04298_ Research Terminal disabled.
04300_ Penetrated by Slug. <x2>
04301_ Slug penetrates Terminal.
04301_ Terminal disabled.
04301_ Penetrated by Slug. <x2>
04303_ Cld. Q-thruster destroyed.
04303_ Slug penetrates Wall.
04303_ Acquired Wheel.
04304_ Slug penetrates Wall. <x2>
04306_ Slug penetrates Terminal.
04306_ Lgt. Antimatter Reactor destroyed.
04306_ Penetrated by Slug.
04306_ Micro-nuke Launcher destroyed.
04308_ Slug penetrates Terminal. <x2>
04308_ Adv. Weight Redist. System destroyed.
04310_ Slug penetrates Wall. <x2>
04318_ Wheel destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          65
Energy Generation          55
Energy Capacity            1150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Evasion (%)                78
Melee Accuracy             8
Armor Integrity Analysis   40
Recoil Reduction           5
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Cannon
Subatomic Replicator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LongswordTractorSubcomponent
  Manual?         0
Play Time         02:09:14
  Cumulative      114.5 hours
  Start           2024.07.28 @ 16:09:17
  End             2024.07.28 @ 19:45:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          160
  Rogue           160
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          59
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e8ba02d-0603-48ca-b19b-bc167471e342