Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.06 @ 12:36:06

Player: viper

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (136)     680
Value Destroyed (3462)     3462
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (-116)               -116
              TOTAL SCORE: 6886

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      7
Friendly Fire              -134

 Cogmind 
---------
Core Integrity             685/700
Matter                     449/500
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
  High-capacity Matter Pod
                Weight Redist. System
       Improved Targeting Computer
       Advanced Targeting Computer
                Weapon Shielding
>               --- WEAPON (2) -------
       Improved Assault Rifle
>               --- INVENTORY (5) ----
                Deuterium Engine
                Carbon-fiber Leg
                Titanium Leg
                Assault Rifle
       Improved Assault Rifle

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
                Deuterium Engine
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Matter Pod
                Weight Redist. System
       Improved Targeting Computer
       Advanced Targeting Computer
                Weapon Shielding
                Hardlight Generator
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
                Deuterium Engine
                Deuterium Engine
                Deuterium Engine
                Carbon-fiber Leg
                Titanium Leg
                Titanium Leg
                VSS Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Assault Rifle
                Assault Rifle
                Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
                Flak Cannon
                Flak Cannon
                Flak Cannon
                Flak Cannon
[Rating: 42]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Weapon Shielding
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Flak Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Slots Evolved              7    | .   1   2   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   1   2   .   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             66   | 7   5   17  .   32  4   1   
  Power                    13   | 1   1   2   .   8   1   .   
    Engine                 10   | 1   .   .   .   8   1   .   
    Core                   3    | .   1   2   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   6   .   11  1   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    20   | 2   .   6   .   11  1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  20   | 2   1   5   .   10  2   .   
    Device                 5    | .   .   .   .   3   2   .   
    Storage                4    | 1   .   2   .   1   .   .   
    Processor              6    | 1   .   1   .   4   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   1   2   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 2   3   4   .   3   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   3   .   .   2   .   .   
    Ballistic Cannon       5    | .   .   4   .   1   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   3   .   4   
  Power                    2    | .   .   .   .   1   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  2    | .   .   .   .   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 99  100 98  94  94  
  Engine                   8    | .   5   .   .   15  13  12  
  Core                     4    | .   6   9   10  .   .   .   
  Leg                      17   | .   25  19  20  15  14  12  
  Device                   4    | .   .   .   .   8   17  19  
  Storage                  12   | .   12  10  10  14  14  14  
  Processor                14   | .   12  20  20  11  14  14  
  Protection               15   | .   12  19  20  13  7   7   
  Ballistic Gun            7    | .   25  2   .   8   14  7   
  Ballistic Cannon         10   | .   .   17  20  7   .   .   
Peak Build Rating          42   | 7   10  17  17  35  42  42  
  Average Rating           22   | 5   9   16  17  28  39  39  
  On Entrance              18   | .   7   10  17  17  35  42  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             77   | 16  20  59  59  71  76  77  
  Greatest Support         46   | 20  20  20  20  46  46  46  
  Greatest Overweight (x)  20   | .   .   3   2   20  1   1   
  Average Overweight (x)   1    | .   .   1   2   1   1   1   
Largest Inventory Capacity 20   | 10  10  20  20  20  20  20  
  Average Capacity         16   | 8   10  13  20  20  20  19  
  Most Carried             20   | 4   9   12  12  19  20  20  
  Average Carried          13   | 1   4   10  12  16  19  19  
  Final Capacity           20   | 10  10  20  20  20  20  5   
  Final Carried            20   | 4   9   12  12  19  20  5   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -9/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Waste

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  
Matter Collected           3311 | 220  244  1275 215  1289 30   38   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4463 | .    461  1624 357  1991 30   .    
  Parts                    276  | .    25   125  17   105  4    .    
Haulers Intercepted        9    | .    .    4    .    5    .    .    
Recyclers Shooed           5    | .    .    3    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Combat Hostiles Destroyed  83   | .   8   41  3   31  .   .   
  Guns                     27   | .   8   3   .   16  .   .   
  Cannons                  56   | .   .   38  3   15  .   .   
Classes Destroyed          14   | .   4   6   .   4   .   .   
  Worker                   6    | .   1   2   .   3   .   .   
  Builder                  4    | .   .   2   1   1   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   
  Hauler                   9    | .   .   4   .   5   .   .   
  Recycler                 16   | .   1   5   5   5   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Operator                 6    | .   .   4   .   1   1   .   
  Watcher                  11   | .   1   5   .   5   .   .   
  Swarmer                  12   | .   .   5   3   4   .   .   
  Grunt                    47   | .   8   26  .   13  .   .   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   20   | .   .   10  .   10  .   .   
  Hunter                   3    | .   .   .   .   3   .   .   
  Zionite                  1    | .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   1   .   .   
Best Kill Streak           9    | .   3   7   6   9   1   .   
  Combat Bots Only         8    | .   2   7   3   8   .   .   
Max Kills in Single Turn   2    | .   1   2   1   2   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  
Hostile Shots Fired        270  | .    43   95   4    125  .    3    
  Missed                   72   | .    14   27   1    30   .    .    
Damage Taken               1774 | .    228  468  17   862  .    199  
  Core                     302  | .    59   61   6    161  .    15   
  Absorbed by Shields      4    | .    .    .    .    .    .    4    
  Redirected to Shielding  193  | .    1    61   1    99   .    31   
  Ignored by Resistances   1103 | .    142  306  11   527  .    117  
  Regen/Repaired (Parts)   377  | .    .    164  .    159  54   .    
Core Remaining (%)         82   | 100  76   .    83   70   .    .    
Volleys Fired              268  | .    38   90   9    124  3    4    
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  88   | .    40   88   88   88   46   56   
Shots Fired                537  | .    76   180  18   249  6    8    
  Gun                      285  | .    76   26   .    173  6    4    
  Cannon                   248  | .    .    154  18   76   .    .    
  Launcher                 4    | .    .    .    .    .    .    4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  533  | .    76   180  18   249  6    4    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         28   | .    22   28   8    26   17   23   
  Robot Miss Streak        8    | .    2    8    3    4    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           444  | .    63   147  14   208  5    7    
  Core Hits                377  | .    28   182  23   140  3    1    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    
  Critical Strikes         2    | .    .    .    .    2    .    .    
    Destroy                2    | .    .    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8544 | .    655  3144 275  3764 84   622  
  Guns                     3258 | .    654  275  .    2185 84   60   
  Cannons                  4713 | .    .    2869 275  1569 .    .    
  Explosions               562  | .    .    .    .    .    .    562  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  11   | .    1    .    .    10   .    .    
  Kinetic                  7971 | .    654  3144 275  3754 84   60   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                562  | .    .    .    .    .    .    562  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    .    
  Average Corruption       1    | .    .    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    10   .    .    
    Message Errors         2    | .    .    .    .    2    .    .    
    Matter Fused           2    | .    .    .    .    2    .    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    2    .    .    
    Data Loss (minor)      2    | .    .    .    .    2    .    .    
    Misfires               1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            5    | .    .    .    .    .    .    5    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               5    | .    .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 64   | .    .    48   7    9    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  61   | .    .    45   7    9    .    .    
  Secondary                3    | .    .    3    .    .    .    .    
Self-Inflicted Damage      105  | .    .    .    .    .    .    105  
  Shots                    4    | .    .    .    .    .    .    4    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    1    .    .    1    .    .    
  Kicked                   2    | .    1    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        222  | .    20   156  48   222  .    .    
  Average Temperature      38   | .    8    47   18   36   .    .    
  Received Heat Transfer   936  | .    213  327  .    396  .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Peak Influence             422  | .   225 422 127 283 32  18  
  Initial                  34   | .   .   8   12  34  27  7   
  Average                  99   | .   82  138 79  83  27  6   
Maximum Alert Level        2    | .   1   2   .   1   .   .   
  Low Security (%)         84   | 100 87  76  100 87  100 100 
  Level 1                  13   | .   12  20  .   12  .   .   
  Level 2                  1    | .   .   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   8   .   7   1   .   
  Investigation            11   | .   .   7   .   4   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   1   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was 
Distress Signals           8    | .   .   3   .   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              113  | .   12  49  3   44  1   4   
  Peak Tracking Total      4    | .   4   3   3   3   1   4   
  Tactical Retreats        3    | .   .   1   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Traps Triggered            6    | .   .   1   .   4   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was 
Machines Accessed          23   | .   2   10  .   9   2   .   
  Terminals                17   | .   2   9   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   .   2   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                100  | .   10  52  .   35  3   .   
  Successful               80   | .   7   41  .   29  3   .   
  Failed                   20   | .   3   11  .   6   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                76   | .   10  43  .   23  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          21   | .   .   9   .   10  2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   2   1   .   
Terminal Hacks             60   | .   7   33  .   20  .   .   
  Record                   18   | .   1   10  .   7   .   .   
  Robot Analysis           2    | .   1   1   .   .   .   .   
  Prototype ID Bank        4    | .   1   2   .   1   .   .   
  Level Access Points      2    | .   .   1   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Emergency Access Points  4    | .   .   2   .   2   .   .   
  Terminal Index           1    | .   .   1   .   .   .   .   
  Recycling Unit Index     2    | .   1   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Dispatch Records         5    | .   1   1   .   3   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   
  Transport Status         3    | .   1   2   .   .   .   .   
  Investigation Status     2    | .   .   2   .   .   .   .   
  Reinforcement Status     3    | .   .   1   .   2   .   .   
  Hauler Manifests         3    | .   1   1   .   1   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   
  Zone Layout              6    | .   .   5   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       18   | .   .   8   .   8   2   .   
  Scan Component           10   | .   .   4   .   5   1   .   
  Repair                   8    | .   .   4   .   3   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   1   .   
  Seal Access              2    | .   .   .   .   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   3   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   9   .   8   .   .   
  Full Trace Events        13   | .   1   7   .   5   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   
    Corruption             1    | .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             8    | .   .   4   .   3   1   .   
  Time                     256  | .   .   128 .   90  38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was 
Total Allies               2    | .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   
  Highest-Rated Group      47   | .   .   .   47  47  .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   19  .   .   
  Total Damage             168  | .   .   .   .   168 .   .   
  Kills                    1    | .   .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was 
Robot Analysis Total       2    | .   1   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  
Turns Passed               6873 | 83   510  2529 243  3146 279  83   
Spaces Moved               2718 | 64   326  1040 84   1056 114  34   
  Core                     14   | 11   .    .    .    3    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     2704 | 53   326  1040 84   1053 114  34   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  260  190  200  200  
  Average Speed            204  | 107  120  204  260  232  200  200  
  Slowest Speed            1050 | 120  120  330  260  1050 200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    49   86   25   81   4    26   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          20   | .    .    .    .    .    .    20   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      20   | .    .    .    .    .    .    20   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  
Total                      3489 | 74   373  1262 92   1488 159  41   
  Wait                     398  | .    .    102  .    258  38   .    
  Move                     2713 | 63   325  1039 83   1055 114  34   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  25   | 4    4    5    .    11   .    1    
  Fast Attach              30   | 7    .    8    .    12   3    .    
  Attach                   12   | .    1    3    .    8    .    .    
  Detach                   2    | .    .    2    .    .    .    .    
  Swap                     24   | .    4    6    .    12   1    1    
  Drop                     15   | .    .    7    .    7    .    1    
  Fire                     268  | .    38   90   9    124  3    4    
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     2    | .    1    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 15)
   84 | -11/Scrapyard | Entered Materials
   84 | -10/Materials | Evolved 1 slot: Utility x1
  314 | -10/Materials | Build established: Hacker-Mutant
  339 | -10/Materials | Identified exit to Mines
  339 | -10/Materials | Discovered exit to Mines (range 8)
  557 | -10/Materials | Identified exit to Materials
  557 | -10/Materials | Discovered exit to Materials (range 14)
  594 | -10/Materials | Entered another Materials area
  594 | -9/Materials  | Evolved 2 slots: Utility x2
 1331 | -9/Materials  | Identified exit to Materials
 1331 | -9/Materials  | Discovered exit to Materials (range 14)
 1692 | -9/Materials  | Identified exit to Mines
 1918 | -9/Materials  | Repaired Lgt. Nuclear Core
 1945 | -9/Materials  | Repaired Weapon Shielding
 1985 | -9/Materials  | Repaired Flak Cannon
 2012 | -9/Materials  | Repaired Aluminum Leg
 2455 | -9/Materials  | Destroyed 7 combat bots
 3123 | -9/Materials  | Entered Mines
 3332 | -9/Mines      | Discovered exit to Materials (range 13)
 3366 | -9/Mines      | Entered Materials
 3366 | -8/Materials  | Accompanied by 2 allies
 3366 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 3371 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 3528 | -8/Materials  | Garrison activated, responded to threat
 3578 | -8/Materials  | Destroyed 8 combat bots
 4305 | -8/Materials  | Repaired Weapon Shielding
 4345 | -8/Materials  | Repaired Flak Cannon
 4694 | -8/Materials  | Identified exit to Factory
 4694 | -8/Materials  | Discovered exit to Factory (range 3)
 5545 | -8/Materials  | Discovered exit to Factory (range 9)
 6432 | -8/Materials  | Repaired Weapon Shielding
 6512 | -8/Materials  | Entered Factory
 6512 | -7/Factory    | Evolved 2 slots: Utility x2
 6771 | -7/Factory    | Repaired Deuterium Engine
 6791 | -7/Factory    | Sucked down chute
 6791 | -7/Factory    | Entered Waste
 6856 | -7/Waste      | Spotted C-40 Crusher
 6857 | -7/Waste      | Spotted C-40 Crusher
 6865 | -7/Waste      | Spotted C-40 Crusher
 6866 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6866 | -7/Waste      | Spotted C-40 Crusher
 6869 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 6872 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 6874 | -7/Waste      | Self-destructed

 Last Messages 
---------------
  repairs.
06771_ Acquired Deuterium Engine.
06788_ O-24 Administrator destroyed.
06791_ Triggered Chute Trap.
06791_ A hatch slides open and sucks a vortex of air
  into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
06799_ Dropped Assault Rifle.
06800_ Acquired Rocket Launcher.
06814_ Acquired 38 matter.
06866_ Imp. Titanium Leg crushed.
06866_ Imp. Cooling System crushed.
06868_ Deuterium Engine destroyed.
06868_ Destroyed Deuterium Engine.
06869_ Imp. Titanium Leg crushed.
06869_ Hardlight Generator crushed.
06869_ Deuterium Engine crushed.
06872_ Rocket Launcher crushed.
06872_ Hcp. Storage Unit crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????#       %  ####    #??????????????????????? |
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| ???????????????????###    #??????????????????????? |
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| ????????????????????#   ]*=  #???????????????????? |
| ????????????????????#  =[@*]#????????????????????? |
| ????????????????????#   CC]* #???????????????????? |
| ????????????????????#   CC   #???????????????????? |
| ???????????????????#     CCCC  ??????????????????? |
| ???????????????????#     CCCC    ????????????????? |
| ???????????????????#    CC        ???????????????? |
| ???????????????????#    CC          ?????????????? |
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| ?????????????????????     ???????????????????????? |
| ???????????????????????   ???????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          23
Energy Capacity            450
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         14
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChipTachyonCleaver
  Manual?         0
Play Time         00:41:55
  Cumulative      1717.1 hours
  Start           2024.08.06 @ 11:47:04
  End             2024.08.06 @ 12:36:06
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          964
  Rogue           62
  Adventurer      0
  Explorer        902
Win Type          -
  Total           10
  Types           10/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          75
Achievement%      63
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          55x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c6f0bcd-37a3-4bb0-aa05-b7dd8da95f9b