Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.06 @ 12:36:06 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (136) 680 Value Destroyed (3462) 3462 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-116) -116 TOTAL SCORE: 6886 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 7 Friendly Fire -134 Cogmind --------- Core Integrity 685/700 Matter 449/500 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Matter Pod Weight Redist. System Improved Targeting Computer Advanced Targeting Computer Weapon Shielding > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (5) ---- Deuterium Engine Carbon-fiber Leg Titanium Leg Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Weight Redist. System Improved Targeting Computer Advanced Targeting Computer Weapon Shielding Hardlight Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Deuterium Engine Deuterium Engine Carbon-fiber Leg Titanium Leg Titanium Leg VSS Leg Improved Titanium Leg Improved Titanium Leg Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Improved Assault Rifle Flak Cannon Flak Cannon Flak Cannon Flak Cannon [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Weapon Shielding Device Cooling System Storage High-capacity Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Flak Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 7 | . 1 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion . | . . . . . . . Utility 6 | . 1 2 . 1 2 . Weapon . | . . . . . . . Parts Attached 66 | 7 5 17 . 32 4 1 Power 13 | 1 1 2 . 8 1 . Engine 10 | 1 . . . 8 1 . Core 3 | . 1 2 . . . . Reactor . | . . . . . . . Propulsion 20 | 2 . 6 . 11 1 . Treads . | . . . . . . . Leg 20 | 2 . 6 . 11 1 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 2 1 5 . 10 2 . Device 5 | . . . . 3 2 . Storage 4 | 1 . 2 . 1 . . Processor 6 | 1 . 1 . 4 . . Hackware . | . . . . . . . Protection 5 | . 1 2 . 2 . . Artifact . | . . . . . . . Weapon 13 | 2 3 4 . 3 . 1 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 7 | 2 3 . . 2 . . Ballistic Cannon 5 | . . 4 . 1 . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 7 | . . . . 3 . 4 Power 2 | . . . . 1 . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . 2 . . Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . . . 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 100 99 100 98 94 94 Engine 8 | . 5 . . 15 13 12 Core 4 | . 6 9 10 . . . Leg 17 | . 25 19 20 15 14 12 Device 4 | . . . . 8 17 19 Storage 12 | . 12 10 10 14 14 14 Processor 14 | . 12 20 20 11 14 14 Protection 15 | . 12 19 20 13 7 7 Ballistic Gun 7 | . 25 2 . 8 14 7 Ballistic Cannon 10 | . . 17 20 7 . . Peak Build Rating 42 | 7 10 17 17 35 42 42 Average Rating 22 | 5 9 16 17 28 39 39 On Entrance 18 | . 7 10 17 17 35 42 Naked Turns . | . . . . . . . Heaviest Build 77 | 16 20 59 59 71 76 77 Greatest Support 46 | 20 20 20 20 46 46 46 Greatest Overweight (x) 20 | . . 3 2 20 1 1 Average Overweight (x) 1 | . . 1 2 1 1 1 Largest Inventory Capacity 20 | 10 10 20 20 20 20 20 Average Capacity 16 | 8 10 13 20 20 20 19 Most Carried 20 | 4 9 12 12 19 20 20 Average Carried 13 | 1 4 10 12 16 19 19 Final Capacity 20 | 10 10 20 20 20 20 5 Final Carried 20 | 4 9 12 12 19 20 5 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 3311 | 220 244 1275 215 1289 30 38 Remotely . | . . . . . . . Salvage Created 4463 | . 461 1624 357 1991 30 . Parts 276 | . 25 125 17 105 4 . Haulers Intercepted 9 | . . 4 . 5 . . Recyclers Shooed 5 | . . 3 . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 83 | . 8 41 3 31 . . Guns 27 | . 8 3 . 16 . . Cannons 56 | . . 38 3 15 . . Classes Destroyed 14 | . 4 6 . 4 . . Worker 6 | . 1 2 . 3 . . Builder 4 | . . 2 1 1 . . Tunneler 1 | . . . . 1 . . Hauler 9 | . . 4 . 5 . . Recycler 16 | . 1 5 5 5 . . Mechanic 1 | . . 1 . . . . Operator 6 | . . 4 . 1 1 . Watcher 11 | . 1 5 . 5 . . Swarmer 12 | . . 5 3 4 . . Grunt 47 | . 8 26 . 13 . . Brawler 1 | . . . . 1 . . Sentry 20 | . . 10 . 10 . . Hunter 3 | . . . . 3 . . Zionite 1 | . . . . 1 . . Thug 1 | . . . . 1 . . Best Kill Streak 9 | . 3 7 6 9 1 . Combat Bots Only 8 | . 2 7 3 8 . . Max Kills in Single Turn 2 | . 1 2 1 2 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 270 | . 43 95 4 125 . 3 Missed 72 | . 14 27 1 30 . . Damage Taken 1774 | . 228 468 17 862 . 199 Core 302 | . 59 61 6 161 . 15 Absorbed by Shields 4 | . . . . . . 4 Redirected to Shielding 193 | . 1 61 1 99 . 31 Ignored by Resistances 1103 | . 142 306 11 527 . 117 Regen/Repaired (Parts) 377 | . . 164 . 159 54 . Core Remaining (%) 82 | 100 76 . 83 70 . . Volleys Fired 268 | . 38 90 9 124 3 4 Largest 2 | . 2 2 2 2 2 2 Hottest 88 | . 40 88 88 88 46 56 Shots Fired 537 | . 76 180 18 249 6 8 Gun 285 | . 76 26 . 173 6 4 Cannon 248 | . . 154 18 76 . . Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 533 | . 76 180 18 249 6 4 Thermal . | . . . . . . . Explosive 4 | . . . . . . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 28 | . 22 28 8 26 17 23 Robot Miss Streak 8 | . 2 8 3 4 . 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 444 | . 63 147 14 208 5 7 Core Hits 377 | . 28 182 23 140 3 1 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 2 | . . . . 2 . . Destroy 2 | . . . . 2 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8544 | . 655 3144 275 3764 84 622 Guns 3258 | . 654 275 . 2185 84 60 Cannons 4713 | . . 2869 275 1569 . . Explosions 562 | . . . . . . 562 Melee . | . . . . . . . Ramming 11 | . 1 . . 10 . . Kinetic 7971 | . 654 3144 275 3754 84 60 Thermal . | . . . . . . . Explosive 562 | . . . . . . 562 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . 10 . . Message Errors 2 | . . . . 2 . . Matter Fused 2 | . . . . 2 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 2 | . . . . 2 . . Misfires 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . . . 5 Projectiles . | . . . . . . . Explosions 5 | . . . . . . 5 Melee . | . . . . . . . Knockbacks 64 | . . 48 7 9 . . Impact . | . . . . . . . Kinetic 61 | . . 45 7 9 . . Secondary 3 | . . 3 . . . . Self-Inflicted Damage 105 | . . . . . . 105 Shots 4 | . . . . . . 4 Rammed . | . . . . . . . Targets Rammed 2 | . 1 . . 1 . . Kicked 2 | . 1 . . 1 . . Crushed . | . . . . . . . Highest Temperature 222 | . 20 156 48 222 . . Average Temperature 38 | . 8 47 18 36 . . Received Heat Transfer 936 | . 213 327 . 396 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 422 | . 225 422 127 283 32 18 Initial 34 | . . 8 12 34 27 7 Average 99 | . 82 138 79 83 27 6 Maximum Alert Level 2 | . 1 2 . 1 . . Low Security (%) 84 | 100 87 76 100 87 100 100 Level 1 13 | . 12 20 . 12 . . Level 2 1 | . . 3 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . . 8 . 7 1 . Investigation 11 | . . 7 . 4 . . Extermination . | . . . . . . . Reinforcement 4 | . . 1 . 2 1 . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 8 | . . 3 . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 113 | . 12 49 3 44 1 4 Peak Tracking Total 4 | . 4 3 3 3 1 4 Tactical Retreats 3 | . . 1 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 6 | . . 1 . 4 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 23 | . 2 10 . 9 2 . Terminals 17 | . 2 9 . 6 . . Fabricators . | . . . . . . . Repair Stations 4 | . . 1 . 2 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 100 | . 10 52 . 35 3 . Successful 80 | . 7 41 . 29 3 . Failed 20 | . 3 11 . 6 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 76 | . 10 43 . 23 . . Fabricators . | . . . . . . . Repair Stations 21 | . . 9 . 10 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 2 1 . Terminal Hacks 60 | . 7 33 . 20 . . Record 18 | . 1 10 . 7 . . Robot Analysis 2 | . 1 1 . . . . Prototype ID Bank 4 | . 1 2 . 1 . . Level Access Points 2 | . . 1 . 1 . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 4 | . . 2 . 2 . . Terminal Index 1 | . . 1 . . . . Recycling Unit Index 2 | . 1 1 . . . . Alert Level 1 | . . 1 . . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 5 | . 1 1 . 3 . . Maintenance Status 1 | . . 1 . . . . Transport Status 3 | . 1 2 . . . . Investigation Status 2 | . . 2 . . . . Reinforcement Status 3 | . . 1 . 2 . . Hauler Manifests 3 | . 1 1 . 1 . . Registered Components 1 | . . . . 1 . . Zone Layout 6 | . . 5 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 18 | . . 8 . 8 2 . Scan Component 10 | . . 4 . 5 1 . Repair 8 | . . 4 . 3 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . Seal Access 2 | . . . . 1 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . . 3 . . . . Used . | . . . . . . . Hacking Detections 19 | . 2 9 . 8 . . Full Trace Events 13 | . 1 7 . 5 . . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 8 | . . 4 . 3 1 . Time 256 | . . 128 . 90 38 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 47 | . . . 47 47 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 19 | . . . . 19 . . Total Damage 168 | . . . . 168 . . Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total 2 | . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 6873 | 83 510 2529 243 3146 279 83 Spaces Moved 2718 | 64 326 1040 84 1056 114 34 Core 14 | 11 . . . 3 . . Treads . | . . . . . . . Legs 2704 | 53 326 1040 84 1053 114 34 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 260 190 200 200 Average Speed 204 | 107 120 204 260 232 200 200 Slowest Speed 1050 | 120 120 330 260 1050 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 49 86 25 81 4 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | . . . . . . 20 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 20 | . . . . . . 20 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 3489 | 74 373 1262 92 1488 159 41 Wait 398 | . . 102 . 258 38 . Move 2713 | 63 325 1039 83 1055 114 34 Hop . | . . . . . . . Pick Up 25 | 4 4 5 . 11 . 1 Fast Attach 30 | 7 . 8 . 12 3 . Attach 12 | . 1 3 . 8 . . Detach 2 | . . 2 . . . . Swap 24 | . 4 6 . 12 1 1 Drop 15 | . . 7 . 7 . 1 Fire 268 | . 38 90 9 124 3 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . 1 . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 339 | -10/Materials | Identified exit to Mines 339 | -10/Materials | Discovered exit to Mines (range 8) 557 | -10/Materials | Identified exit to Materials 557 | -10/Materials | Discovered exit to Materials (range 14) 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Utility x2 1331 | -9/Materials | Identified exit to Materials 1331 | -9/Materials | Discovered exit to Materials (range 14) 1692 | -9/Materials | Identified exit to Mines 1918 | -9/Materials | Repaired Lgt. Nuclear Core 1945 | -9/Materials | Repaired Weapon Shielding 1985 | -9/Materials | Repaired Flak Cannon 2012 | -9/Materials | Repaired Aluminum Leg 2455 | -9/Materials | Destroyed 7 combat bots 3123 | -9/Materials | Entered Mines 3332 | -9/Mines | Discovered exit to Materials (range 13) 3366 | -9/Mines | Entered Materials 3366 | -8/Materials | Accompanied by 2 allies 3366 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3371 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3528 | -8/Materials | Garrison activated, responded to threat 3578 | -8/Materials | Destroyed 8 combat bots 4305 | -8/Materials | Repaired Weapon Shielding 4345 | -8/Materials | Repaired Flak Cannon 4694 | -8/Materials | Identified exit to Factory 4694 | -8/Materials | Discovered exit to Factory (range 3) 5545 | -8/Materials | Discovered exit to Factory (range 9) 6432 | -8/Materials | Repaired Weapon Shielding 6512 | -8/Materials | Entered Factory 6512 | -7/Factory | Evolved 2 slots: Utility x2 6771 | -7/Factory | Repaired Deuterium Engine 6791 | -7/Factory | Sucked down chute 6791 | -7/Factory | Entered Waste 6856 | -7/Waste | Spotted C-40 Crusher 6857 | -7/Waste | Spotted C-40 Crusher 6865 | -7/Waste | Spotted C-40 Crusher 6866 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6866 | -7/Waste | Spotted C-40 Crusher 6869 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6872 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6874 | -7/Waste | Self-destructed Last Messages --------------- repairs. 06771_ Acquired Deuterium Engine. 06788_ O-24 Administrator destroyed. 06791_ Triggered Chute Trap. 06791_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 06799_ Dropped Assault Rifle. 06800_ Acquired Rocket Launcher. 06814_ Acquired 38 matter. 06866_ Imp. Titanium Leg crushed. 06866_ Imp. Cooling System crushed. 06868_ Deuterium Engine destroyed. 06868_ Destroyed Deuterium Engine. 06869_ Imp. Titanium Leg crushed. 06869_ Hardlight Generator crushed. 06869_ Deuterium Engine crushed. 06872_ Rocket Launcher crushed. 06872_ Hcp. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# ! #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????#[ #### #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# #??????????????????????? | | ???????# % #### #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# ##?????????????????????? | | ???????????????????# ###???????????????????? | | ???????????????????## === #???????????????????? | | ????????????????????# ]*= #???????????????????? | | ????????????????????# =[@*]#????????????????????? | | ????????????????????# CC]* #???????????????????? | | ????????????????????# CC #???????????????????? | | ???????????????????# CCCC ??????????????????? | | ???????????????????# CCCC ????????????????? | | ???????????????????# CC ???????????????? | | ???????????????????# CC ?????????????? | | ???????????????????### ######## ????????????? | | ?????????????????????# #???????? ???????????? | | ?????????????????????# ! #????????? #??????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ???????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipTachyonCleaver Manual? 0 Play Time 00:41:55 Cumulative 1717.1 hours Start 2024.08.06 @ 11:47:04 End 2024.08.06 @ 12:36:06 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 964 Rogue 62 Adventurer 0 Explorer 902 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c6f0bcd-37a3-4bb0-aa05-b7dd8da95f9b