Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.15 @ 01:50:39 Player: ThatBishHoly Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (50) 250 Value Destroyed (1524) 1524 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 6362 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/1000 Matter 201/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- Heavy Shock Bomb Launcher > --- INVENTORY (5) ---- Micro Fission Core Kinecellerator Wave Gun Improved Remote Datajack Fire Trap Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Terrain Scan Processor Melee Analysis Suite Hardened Medium Armor Plating Improved Hacking Suite System Shield > --- WEAPON ----------- Remote Datajack Carbide Saw > --- INVENTORY -------- Improved Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating Katana [Rating: 57] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Heavy Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Cannon Light Cannon Launcher Smartbomb Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . 2 2 . . . . . . Utility 5 | . . 2 . . . . 1 . . 2 Weapon . | . . . . . . . . . . . Parts Attached 90 | 6 4 13 26 4 2 . 11 15 . 9 Power 16 | 1 . 2 3 . . . 3 5 . 2 Engine 8 | 1 . 2 2 . . . 3 . . . Core 8 | . . . 1 . . . . 5 . 2 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . 2 14 2 . . . 5 . 2 Treads 3 | . . 2 1 . . . . . . . Leg 6 | . . . 6 . . . . . . . Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 16 | . . . 7 2 . . . 5 . 2 Utility 26 | 1 2 5 5 1 1 . 5 4 . 2 Device 6 | . 1 . 1 1 . . . 1 . 2 Storage 4 | 1 1 1 1 . . . . . . . Processor 6 | . . 1 2 . . . 1 2 . . Hackware 2 | . . . 1 . . . 1 . . . Protection 8 | . . 3 . . 1 . 3 1 . . Artifact . | . . . . . . . . . . . Weapon 21 | 2 2 4 4 1 1 . 3 1 . 3 Energy Gun 9 | 2 . 4 3 . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . Launcher 2 | . . . . . . . . . . 2 Special Weapon 2 | . . . . . 1 . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 6 | . . . 1 1 . . 3 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . Corrupted Parts 2 | . . . 2 . . . . . . . System Corruption 11 | . . . 11 . . . . . . . Parts Lost 40 | . . 2 8 . 2 . 7 15 . 6 Power 7 | . . . 1 . 1 . 2 2 . 1 Propulsion 17 | . . 1 5 . 1 . 1 7 . 2 Utility 11 | . . 1 1 . . . 3 4 . 2 Weapon 5 | . . . 1 . . . 1 2 . 1 Highest Loss Streak 7 | . . 2 3 . 2 . 7 5 . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 70 | . 91 82 71 91 89 84 84 45 13 29 Engine 6 | . 14 10 8 7 3 . 11 . . . Treads 2 | . . 7 5 . . . . . . . Leg 2 | . . . 10 . . . . . . . Wheel 4 | . 28 11 . . . . . . . . Flight 12 | . . . 1 46 41 38 31 17 . 5 Device 6 | . 5 11 6 5 7 7 2 . . 4 Storage 6 | . 14 11 9 7 2 . . . . . Processor 6 | . . . 8 8 7 7 10 10 13 11 Hackware 3 | . . . 4 7 7 7 7 4 . . Protection 3 | . . 8 2 . 4 7 6 3 . . Energy Gun 6 | . 8 20 9 . . . . . . . Ballistic Cannon 1 | . 19 1 . . . . . . . . Slashing Weapon 3 | . . . 4 6 7 7 6 3 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 47 | 12 20 47 47 28 31 14 29 25 . 16 Greatest Support 45 | 26 26 40 45 34 34 28 28 26 3 26 Greatest Overweight (x) 15 | 1 . 15 9 . 1 . 1 3 . 2 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 10 15 25 15 15 5 5 5 5 5 Average Capacity 10 | 7 9 14 15 15 8 5 5 5 5 5 Most Carried 12 | 5 8 9 12 11 9 4 5 5 3 5 Average Carried 5 | 1 4 7 8 9 5 4 3 2 3 3 Final Capacity 15 | 8 10 15 15 15 5 5 5 5 5 5 Final Carried 11 | . 8 5 11 8 4 4 4 3 3 5 Class Distribution -------------------- 71% | Mutant 20% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Matter Collected 1142 | 185 106 123 185 53 111 . 60 123 11 185 Remotely . | . . . . . . . . . . . Salvage Created 1874 | . 102 290 849 119 . . 229 208 . 77 Parts 111 | . 4 19 47 9 . . 9 16 . 7 Haulers Intercepted 3 | . 1 . 1 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 2 . 13 . . Prevented 1 | . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 40 | . 1 9 15 1 . . 2 6 . 6 Melee 12 | . . . 3 1 . . 2 6 . . Guns 20 | . 1 9 10 . . . . . . . AOE 7 | . . . 1 . . . . . . 6 Classes Destroyed 10 | . 3 3 3 . . . . 1 . . Worker 1 | . . . 1 . . . . . . . Hauler 3 | . 1 . 1 1 . . . . . . Recycler 3 | . . . 2 . . . 1 . . . Watcher 3 | . 1 1 . 1 . . . . . . Swarmer 19 | . . 5 3 . . . 1 6 . 4 Grunt 12 | . 1 1 8 1 . . . . . 1 Duelist 2 | . . 1 1 . . . . . . . Sentry 6 | . . 2 2 . . . 1 . . 1 Hunter 1 | . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . 1 . . Best Kill Streak 4 | . 1 3 3 1 . . 2 3 . 4 Combat Bots Only 4 | . 1 3 3 1 . . 1 3 . 4 Max Kills in Single Turn 2 | . 1 2 2 1 . . 1 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . . . 1 . . . . . . 2 Melee 1 | . . . 1 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 678 | . 6 90 111 . 15 1 162 102 50 141 Missed 265 | . 1 24 29 . 6 . 77 39 28 61 Damage Taken 6083 | . 52 871 1353 . 107 18 1031 1030 221 1400 Core 2110 | . 31 120 184 . . 18 127 393 221 1016 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 26 | . . . . 26 . . . . . . Core Remaining (%) 72 | 100 87 70 66 . . 97 . . 12 . Volleys Fired 86 | . 9 26 37 . . . . . . 14 Largest 2 | . 2 2 2 . . . . . . 1 Hottest 126 | . 100 126 124 . . . . . . 46 Shots Fired 152 | . 18 52 68 . . . . . . 14 Gun 132 | . 12 52 68 . . . . . . . Cannon 6 | . 6 . . . . . . . . . Launcher 14 | . . . . . . . . . . 14 Special . | . . . . . . . . . . . Kinetic 6 | . 6 . . . . . . . . . Thermal 108 | . 12 52 44 . . . . . . . Explosive 14 | . . . . . . . . . . 14 Electromagnetic 24 | . . . 24 . . . . . . . Robot Hit Streak 16 | . 5 16 8 . . . . . . 14 Robot Miss Streak 7 | . 1 7 3 . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . . 2 2 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 143 | . 10 28 61 6 . . 13 12 . 13 Core Hits 74 | . 4 13 29 3 . . 4 7 . 14 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 9 | . . 1 2 1 . . 4 1 . . Burn 2 | . . 1 1 . . . . . . . Sever 7 | . . . 1 1 . . 4 1 . . Melee Attacks 53 | . . . 16 6 . . 17 14 . . Impact . | . . . . . . . . . . . Slashing 53 | . . . 16 6 . . 17 14 . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . 1 3 . . 1 3 . . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4702 | . 134 481 1737 324 . . 502 369 . 1155 Guns 1466 | . 100 480 886 . . . . . . . Cannons 34 | . 34 . . . . . . . . . Explosions 1541 | . . . 386 . . . . . . 1155 Melee 1660 | . . . 465 324 . . 502 369 . . Ramming 1 | . . 1 . . . . . . . . Kinetic 34 | . 34 . . . . . . . . . Thermal 1490 | . 100 480 910 . . . . . . . Explosive 1155 | . . . . . . . . . . 1155 Electromagnetic 362 | . . . 362 . . . . . . . Impact . | . . . . . . . . . . . Slashing 1660 | . . . 465 324 . . 502 369 . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . 13 . . . 5 5 5 . Average Corruption 8 | . . . 11 . . . 5 5 5 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 37 | . . . 20 . . . 2 14 1 . Message Errors 6 | . . . 3 . . . . 3 . . Matter Fused 9 | . . . 5 . . . . 4 . . Heat Flow Errors 5 | . . . 3 . . . . 2 . . Energy Discharges 2 | . . . 1 . . . . 1 . . Parts Rejected 2 | . . . . . . . . 2 . . Data Loss (minor) 5 | . . . 3 . . . . 2 . . Data Loss (major) 5 | . . . 3 . . . 1 . 1 . Alerts 2 | . . . 1 . . . 1 . . . Misdirections 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 415 | . . . 327 . . . 19 42 . 27 Projectiles . | . . . . . . . . . . . Explosions 328 | . . . 301 . . . . . . 27 Melee 87 | . . . 26 . . . 19 42 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 158 | . . . 114 . . . . . . 44 Shots 4 | . . . 1 . . . . . . 3 Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 592 | . 225 592 414 110 132 . 221 255 . 20 Average Temperature 115 | . 80 217 126 40 49 . 92 124 . 8 Received Heat Transfer 1230 | . 30 174 504 . 12 9 147 168 42 144 Effects 16 | . 2 9 4 . . . . 1 . . Shutdowns 3 | . . 2 1 . . . . . . . Interference 6 | . 2 3 . . . . . 1 . . Short Circuit 3 | . . 2 1 . . . . . . . Damage (minor) 4 | . . 2 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 1 3 2 . . . . . . . Heat Transferred 2753 | . 296 1110 1347 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Peak Influence 746 | . 94 262 344 137 . . 504 . . 746 Initial 175 | . . 39 40 88 . . 39 . . 175 Average 193 | . 64 116 211 110 . . 240 . . 420 Maximum Alert Level 3 | . . 1 1 . . . 2 . . 3 Low Security (%) 65 | 100 100 78 55 100 . . 46 . . 25 Level 1 22 | . . 21 44 . . . 22 . . 13 Level 2 11 | . . . . . . . 31 . . 58 Level 3 . | . . . . . . . . . . 2 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . . 1 1 . . 1 . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . . 1 1 . . 1 . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Distress Signals 3 | . . 1 . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 136 | . 4 15 18 2 1 2 35 23 6 30 Peak Tracking Total 16 | . 2 5 4 1 1 3 16 5 6 13 Tactical Retreats 25 | . . 1 1 . 1 . 9 7 . 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Traps Triggered 5 | . . . 1 1 . . 1 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . . 2 . 1 1 . Most Traps Carried 1 | . . . . . . . . 1 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Disabled 7 | . 2 . 3 . . . . . . 2 Max in Single Turn 1 | . 1 . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Machines Accessed 7 | . 1 1 2 1 . . . . . 2 Terminals 5 | . 1 . 2 . . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 13 | . 1 1 5 2 . . . . . 4 Successful 8 | . 1 1 2 2 . . . . . 2 Failed 5 | . . . 3 . . . . . . 2 Catastrophic 2 | . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . 1 2 1 . . . . . . Terminals 10 | . 1 . 5 . . . . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 4 | . 1 . 1 . . . . . . 2 Zone Layout 4 | . 1 . 1 . . . . . . 2 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . . . . Terminals 1 | . . . 1 . . . . . . . Operators 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Researchers 1 | . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 2 | . . . 1 . . . . . . 1 Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 38 | . . . . 38 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Turns Passed 3989 | 49 362 657 1047 326 341 35 245 440 24 463 Spaces Moved 4513 | 48 333 352 391 495 553 76 542 772 47 904 Core 559 | 29 . 5 2 . . . . 248 47 228 Treads 194 | . . 112 82 . . . . . . . Legs 286 | . . . 286 . . . . . . . Wheels 587 | 19 333 235 . . . . . . . . Hover . | . . . . . . . . . . . Flight 2887 | . . . 21 495 553 76 542 524 . 676 Fastest Speed 17 | 50 90 90 94 23 23 26 26 17 50 34 Average Speed 63 | 73 90 152 207 23 24 26 30 44 50 44 Slowest Speed 800 | 100 90 800 500 23 117 26 100 275 50 150 Overloaded Moves 97 | . . . . . . . . 97 . . Propulsion Burnouts 2 | . . . . . . . . 2 . . Robots Hopped 8 | . . . . . 4 . . 1 . 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 3 45 23 28 11 97 20 18 83 11 22 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . 4 1 . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 137 | . . . 21 . . . . . . 116 Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 137 | . . . 21 . . . . . . 116 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Total 5371 | 62 376 425 535 698 752 90 592 843 46 952 Wait 490 | . 20 4 19 170 197 15 15 33 . 17 Move 4488 | 47 332 351 390 494 545 75 541 769 46 898 Hop 7 | . . . . . 3 . . 1 . 3 Pick Up 93 | 7 10 15 32 5 1 . 5 9 . 9 Fast Attach 4 | 1 . . . . . . . 2 . 1 Attach 60 | 5 2 8 16 3 1 . 6 11 . 8 Detach 5 | . . . 1 . . . 2 1 . 1 Swap 26 | . 2 5 10 1 1 . 5 2 . . Drop 43 | 2 1 15 14 4 4 . 1 1 . 1 Fire 86 | . 9 26 37 . . . . . . 14 Melee 53 | . . . 16 6 . . 17 14 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 15 | . . . . 15 . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 50 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 10) 275 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Utility x2 1050 | -9/Materials | Discovered new exit (range 8) 1069 | -9/Materials | Entered another Materials area 1069 | -8/Materials | Evolved 2 slots: Propulsion x2 1615 | -8/Materials | System corruption reached 10% 1632 | -8/Materials | Lost 3 parts (2n1w) 1695 | -8/Materials | Lost 3 parts (3n) 2015 | -8/Materials | Discovered new exit (range 16) 2115 | -8/Materials | Identified exit to Factory 2116 | -8/Materials | Entered Factory 2116 | -7/Factory | Evolved 2 slots: Propulsion x2 2358 | -7/Factory | Build established: Sprinter 2368 | -7/Factory | Repaired Katana 2438 | -7/Factory | Discovered new exit (range 11) 2442 | -7/Factory | Entered Lower Caves 2516 | -7/Lower Caves | Found DCF Scrap (12 items) 2577 | -7/Lower Caves | Spotted B-75 Beast 2672 | -7/Lower Caves | Learned 4 Factory zone layouts 2772 | -7/Lower Caves | Learned 4 Factory zone layouts 2779 | -7/Lower Caves | Discovered new exit (range 9) 2780 | -7/Lower Caves | Encountered a Warlord checkpoint 2783 | -7/Lower Caves | Entered another Lower Caves area 2785 | -7/Lower Caves | Discovered new exit (range 15) 2818 | -7/Lower Caves | Entered Factory 2818 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3060 | -6/Factory | Discovered new exit (range 7) 3063 | -6/Factory | Lost 7 parts (2p1n3u1w) 3063 | -6/Factory | Entered Lower Caves 3125 | -6/Lower Caves | Learned Factory terminal intel 3204 | -6/Lower Caves | Lost 4 parts (2n1u1w) 3370 | -6/Lower Caves | Lost 5 parts (3n1u1w) 3412 | -6/Lower Caves | Core integrity fell below 50% 3485 | -6/Lower Caves | Discovered new exit (range 10) 3488 | -6/Lower Caves | Encountered a Warlord checkpoint 3503 | -6/Lower Caves | Entered another Lower Caves area 3517 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3518 | -6/Lower Caves | Discovered new exit (range 14) 3524 | -6/Lower Caves | Core integrity fell below 20% 3527 | -6/Lower Caves | Entered Factory 3527 | -5/Factory | Evolved 2 slots: Utility x2 3528 | -5/Factory | Loaded intel: 24 terminal locations 3633 | -5/Factory | Build established: Mutant 3886 | -5/Factory | Core integrity fell below 50% 3907 | -5/Factory | Core integrity fell below 20% 3911 | -5/Factory | Lost 4 parts (2n2u) 3990 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03842_ Nuclear Pulse Array destroyed. 03846_ Triggered Ambush Trap. 03846_ L-41 Fighter emerges from a hatch in the floor. 03846_ B-60 Warrior emerges from a hatch in the floor. 03846_ S-27 Virus emerges from a hatch in the floor. 03846_ Imp. Focal Shield destroyed. 03853_ Acquired 168 matter. 03858_ VTOL Module destroyed. 03878_ Penetrated by Slug. 03880_ Adv. Weight Redist. System destroyed. 03881_ W-25 Informer sends out distress signal. 03882_ Slug penetrates Wall. 03887_ K-01 Serf destroyed. 03892_ Slug penetrates Wall. 03898_ U-05 Engineer destroyed. 03916_ Acquired Mic. Fission Core. 03933_ Acquired Hvy. Shock Bomb Launcher. 03990_ Triggered Ambush Trap. 03990_ G-50 Soldier emerges from a hatch in the floor. 03990_ S-27 Virus emerges from a hatch in the floor. 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" | | ????????????????????????? ?? | | ???????????????????????? ??? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 25 Evasion (%) 65 Melee Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Watch This! Challenges ------------ None Game ------ Seed RingPitchforkScrap Manual? 0 Play Time 01:02:26 Cumulative 72.3 hours Start 2024.07.14 @ 23:09:55 End 2024.07.15 @ 01:50:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 94% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: bebba476-fe47-44b5-83aa-5f72d1623f70