Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.16 @ 21:43:15

Player: Exp. Geonium Core

Result: Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (32)      160
Value Destroyed (590)      590
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 3370

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     193/300
Energy                     80/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Mines

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
      Advanced Myomer Leg
>              --- UTILITY (2) ------
               EX Chip 1
               EX Chip 1
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
    Reinforced Fission Core
      Advanced Launcher Guidance Computer
  Experimental Core Analyzer
               EX Chip 1
               System Purifier

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
      Makeshift Leg
      Makeshift Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
       Improved Assault Rifle
                Longsword +1
>               --- INVENTORY --------
   Experimental Heat Sink
          Large Storage Unit
                Gravity Neutralizer
      Makeshift Terrain Scan Processor
       Advanced Launcher Guidance Computer
   Experimental Core Analyzer
       Advanced Weapon Cycler
       Advanced Transmission Jammer
      Makeshift Armor Plating
                EX Chip 1
                EX Chip 1
                EX Chip 2
                System Purifier
                AS-neutralizer No. 17b
       Improved Assault Rifle
                Rocket Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Flight Unit              Improved Flight Unit
Utility                    Light Armor Plating
  Device                   Gravity Neutralizer
  Storage                  Large Storage Unit
  Hackware                 EX Chip 1
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             54   | .   .   2   16  2   26  8   
  Power                    1    | .   .   .   .   .   1   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | .   .   2   6   .   6   .   
    Treads                 9    | .   .   2   4   .   3   .   
    Leg                    4    | .   .   .   1   .   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   
  Utility                  16   | .   .   .   2   .   9   5   
    Device                 5    | .   .   .   .   .   4   1   
    Storage                4    | .   .   .   1   .   3   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   3   
    Protection             4    | .   .   .   1   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   23   | .   .   .   8   2   10  3   
    Energy Gun             1    | .   .   .   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   .   .   6   1   5   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   1   1   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   3   .   5   .   
Parts Lost                 12   | .   .   1   .   1   3   7   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   2   2   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   5    | .   .   1   .   .   .   4   
  Highest Loss Streak      7    | .   .   1   .   1   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  84  91  88  87  87  
  Engine                   3    | .   14  14  11  .   .   .   
  Core                     3    | .   .   .   .   .   5   9   
  Treads                   23   | .   .   23  27  33  22  .   
  Leg                      7    | .   28  4   1   .   8   33  
  Storage                  10   | .   14  14  12  11  9   9   
  Protection               8    | .   .   .   5   11  9   7   
  Energy Gun               1    | .   14  13  .   .   .   .   
  Ballistic Gun            27   | .   14  14  32  32  25  24  
  Slashing Weapon          2    | .   .   .   .   .   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             74   | 13  13  13  36  30  73  74  
  Greatest Support         82   | 20  20  40  60  60  72  82  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 35   | .   8   8   15  15  35  20  
  Average Capacity         14   | .   8   8   12  15  14  17  
  Most Carried             20   | .   7   8   15  14  20  20  
  Average Carried          11   | .   6   6   10  14  10  17  
  Final Capacity           20   | 8   8   8   15  15  20  5   
  Final Carried            19   | 6   7   7   14  14  19  5   

 Class Distribution 
--------------------
 55% | Scavenger-Tank
 24% | Scavenger-Mutant
 10% | Mutant
  8% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
 Scavenger-Tank | -9/Materials
 Scavenger-Tank | -9/Mines
 Scavenger-Tank | -9/Exiles
 Scavenger-Tank | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Exi Min 
Matter Collected           1132 | 186 .   39  150 182 494 81  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            900  | .   .   39  281 118 352 110 
  Parts                    88   | .   .   5   25  3   50  5   
Haulers Intercepted        1    | .   .   .   1   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  20   | .   .   3   8   3   3   3   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     11   | .   .   3   5   1   1   1   
  AOE                      8    | .   .   .   3   2   1   2   
Classes Destroyed          9    | .   .   1   4   1   3   .   
  Worker                   1    | .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Turret                   1    | .   .   .   .   .   1   .   
  Swarmer                  7    | .   .   3   4   .   .   .   
  Grunt                    8    | .   .   .   2   3   .   3   
  Sentry                   2    | .   .   .   2   .   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   
  Assembled                2    | .   .   .   .   .   2   .   
Best Kill Streak           9    | .   .   3   4   3   9   3   
  Combat Bots Only         4    | .   .   3   4   3   2   3   
Max Kills in Single Turn   3    | .   .   1   3   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   2   1   2   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   4   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  
Damage Taken               2339 | .    .    126  277  205  618  1113 
  Core                     416  | .    .    7    56   10   120  223  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         98   | 100  .    97   .    .    .    .    
Volleys Fired              66   | .    .    4    14   7    31   10   
  Largest                  3    | .    .    2    3    3    3    3    
  Hottest                  76   | .    .    60   63   76   69   69   
Shots Fired                158  | .    .    8    40   20   65   25   
  Gun                      139  | .    .    8    39   17   52   23   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 19   | .    .    .    1    3    13   2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  135  | .    .    4    39   17   52   23   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                19   | .    .    .    1    3    13   2    
  Electromagnetic          4    | .    .    4    .    .    .    .    
  Robot Hit Streak         14   | .    .    2    10   14   6    5    
  Robot Miss Streak        3    | .    .    2    3    3    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           107  | .    .    4    28   15   47   13   
  Core Hits                67   | .    .    3    17   8    31   8    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
  Critical Strikes         3    | .    .    .    .    .    3    .    
    Destroy                2    | .    .    .    .    .    2    .    
    Sever                  1    | .    .    .    .    .    1    .    
Melee Attacks              21   | .    .    .    .    .    21   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 21   | .    .    .    .    .    21   .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3311 | .    .    53   425  530  1936 367  
  Guns                     1119 | .    .    47   238  147  506  181  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1127 | .    .    .    180  382  379  186  
  Melee                    1051 | .    .    .    .    .    1051 .    
  Ramming                  14   | .    .    6    7    1    .    .    
  Kinetic                  1096 | .    .    24   238  147  506  181  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1127 | .    .    .    180  382  379  186  
  Electromagnetic          23   | .    .    23   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1051 | .    .    .    .    .    1051 .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    6    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    9    7    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    9    7    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      163  | .    .    .    .    112  31   20   
  Shots                    5    | .    .    .    .    3    1    1    
  Rammed                   4    | .    .    2    1    1    .    .    
Targets Rammed             5    | .    .    2    2    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    
Highest Temperature        301  | .    .    20   301  69   209  147  
  Average Temperature      66   | .    .    15   65   49   85   48   
  Received Heat Transfer   300  | .    .    30   99   54   .    117  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Peak Influence             139  | .   .   85  139 126 .   82  
  Initial                  49   | .   .   .   29  49  .   .   
  Average                  72   | .   .   82  78  78  .   66  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | .   100 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              55   | .   2   5   9   3   32  4   
  Peak Tracking Total      9    | .   2   2   4   3   9   4   
  Tactical Retreats        4    | .   .   .   .   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min 
Machines Disabled          7    | .   .   1   .   .   6   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min 
Machines Accessed          5    | .   .   .   4   .   1   .   
  Terminals                3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   .   .   9   .   1   .   
  Successful               3    | .   .   .   2   .   1   .   
  Failed                   7    | .   .   .   7   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                5    | .   .   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   4   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   1   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   4   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min 
Total Allies               1    | .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  Min  
Turns Passed               3498 | .    98   190  596  628  1845 141  
Spaces Moved               1839 | 1    80   107  281  377  911  82   
  Core                     32   | .    .    .    .    .    .    32   
  Treads                   1416 | .    .    97   281  377  661  .    
  Legs                     391  | 1    80   10   .    .    250  50   
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  120  160  160  133  50   
  Average Speed            163  | 120  120  156  160  160  174  115  
  Slowest Speed            240  | 120  120  160  160  160  240  203  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 1    23   23   32   94   88   16   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          68   | .    .    .    6    28   13   21   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      68   | .    .    .    6    28   13   21   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  
Total                      2202 | .    82   124  407  386  1096 107  
  Wait                     115  | .    2    .    60   .    50   3    
  Move                     1833 | .    79   106  280  376  910  82   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  55   | .    1    5    19   .    29   1    
  Fast Attach              22   | .    .    .    6    .    14   2    
  Attach                   13   | .    .    2    5    .    4    2    
  Detach                   2    | .    .    .    .    .    1    1    
  Swap                     19   | .    .    .    5    2    8    4    
  Drop                     51   | .    .    5    16   .    28   2    
  Fire                     66   | .    .    4    14   7    31   10   
  Melee                    21   | .    .    .    .    .    21   .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    5    | .    .    2    2    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
   21 | -10/Materials | Discovered new exit (range 15)
   99 | -10/Materials | Entered Mines
  160 | -10/Mines     | Learned location of Storage (-7)
  215 | -10/Mines     | Discovered new exit (range 7)
  289 | -10/Mines     | Entered Materials
  289 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  740 | -9/Materials  | Discovered new exit (range 15)
  871 | -9/Materials  | Build established: Scavenger-Tank
  885 | -9/Materials  | Entered Mines
 1201 | -9/Mines      | Learned Materials trap positions
 1204 | -9/Mines      | Discovered new exit (range 8)
 1215 | -9/Mines      | Learned location of Zion (-6)
 1313 | -9/Mines      | Discovered new exit (range 16)
 1327 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1505 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1506 | -9/Mines      | Discovered new exit (range 5)
 1513 | -9/Mines      | Entered Exiles
 1513 | -9/Exiles     | Accompanied by 1 ally
 1553 | -9/Exiles     | Met 8R-AWN
 1582 | -9/Exiles     | Met EX-HEX
 1821 | -9/Exiles     | Met EX-DEC
 1993 | -9/Exiles     | Met EX-BIN
 2016 | -9/Exiles     | Aligned with FarCom system
 2017 | -9/Exiles     | Given EX-Vault access code
 2054 | -9/Exiles     | Opened EX-Vault
 2069 | -9/Exiles     | Found Longsword +1
 2107 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2176 | -9/Exiles     | Attacked by the Exiles
 2302 | -9/Exiles     | Destroyed 8R-AWN
 2322 | -9/Exiles     | Found Prototype Device
 2322 | -9/Exiles     | Identified AS-neutralizer No. 17b
 2672 | -9/Exiles     | Destroyed EX-BIN
 2729 | -9/Exiles     | Destroyed EX-DEC
 2761 | -9/Exiles     | Destroyed EX-HEX
 2785 | -9/Exiles     | Found Prototype Processor
 2817 | -9/Exiles     | Found Prototype Device
 2817 | -9/Exiles     | Identified System Purifier
 3057 | -9/Exiles     | Build established: Scavenger-Mutant
 3335 | -9/Exiles     | Discovered new exit (range 14)
 3358 | -9/Exiles     | Entered Mines
 3370 | -8/Mines      | Core integrity fell below 50%
 3437 | -8/Mines      | NK-0LA came to Exiles' defense
 3479 | -8/Mines      | Core integrity fell below 20%
 3499 | -8/Mines      | Destroyed by NK-0LA with NK-0LA's Tesla Doomcannon

 Last Messages 
---------------
03366_ G-50 Soldier destroyed.
03379_ G-47 Trooper destroyed.
03384_ The unstable cave ceiling collapses.
03387_ Acquired 33 matter.
03389_ Acquired 31 matter.
03391_ Acquired 17 matter.
03395_ Acquired Carbon-fiber Leg.
03402_ The unstable cave ceiling collapses.
03437_ NK-0LA: "I came as fast as I could... Wait, it was you!"
03438_ T-07 Excavator destroyed.
03459_ Imp. Assault Rifle destroyed.
03459_ Hvy. Assault Rifle destroyed.
03463_ Rocket Launcher destroyed.
03465_ Imp. Assault Rifle destroyed.
03474_ System corrupted: Substantial component data lost.
03477_ Dropped Hcp. Storage Unit.
03479_ Dropped Mak. Armor Plating.
03493_ EX Chip 1 destroyed.
03494_ Acquired EX Chip 1. <x2>
03497_ Mak. Leg destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          7

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystMyomerWeb
  Manual?         0
Play Time         00:28:07
  Cumulative      333.7 hours
  Start           2023.03.16 @ 21:10:34
  End             2023.03.16 @ 21:43:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          386
  Rogue           386
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           8/0/2/1/0/0/0/0/0
Lore%             78
Gallery%          88
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8b1080f0-337a-49df-8593-935e16d892ab