Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.10.02 @ 22:42:29

Player: deadnoob

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (103)     515
Value Destroyed (3186)     3186
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (72)                 72
              TOTAL SCORE: 7633

 Bonus
-------
Follower Combat Kills      50
Aligned with FarCom        300
Friendly Fire              -278

 Cogmind 
---------
Core Integrity             663/700
Matter                     38/300
Energy                     77/275
System Corruption          11%
Temperature                Warm (124)
Movement                   Treading (160)
Location                   -7/Waste

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (4) ---
          Light Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (6) ------
       Advanced Heat Sink
                Huge Storage Unit
                Weapon Cycler
       Improved Utility Shielding
       Improved Medium Armor Plating
                Shield Generator
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod (43)
   Experimental Sensor Array
                Stasis Canceller
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hardlight Generator
          Heavy Ion Cannon
          Heavy Ion Cannon
                Firepult
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
       Improved Datajack
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
         Medium Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
                Weapon Cycler
       Improved Utility Shielding
       Improved Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
       Enhanced Autogun
       Enhanced Autogun
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
  High-capacity Matter Pod
   Experimental Sensor Array
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hardlight Generator
                Hacking Suite
          Heavy Ion Cannon
          Heavy Ion Cannon
                Firepult
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
                Rocket Launcher
                Missile Launcher
       Improved Datajack
          Heavy Mace
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Hardlight Generator
  Storage                  Huge Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Flak Cannon
  Launcher                 Missile Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             132  | .   8   18  37  6   1   6   40  14  2   
  Power                    6    | .   1   1   2   .   .   .   2   .   .   
    Engine                 5    | .   1   1   2   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | .   4   7   14  .   .   1   12  4   .   
    Treads                 34   | .   2   4   11  .   .   1   12  4   .   
    Leg                    7    | .   2   3   2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   
  Utility                  43   | .   2   7   6   1   1   2   17  7   .   
    Device                 23   | .   .   5   2   .   .   2   9   5   .   
    Storage                5    | .   1   2   1   .   .   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   1   .   
    Protection             13   | .   1   .   3   1   1   .   6   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | .   1   3   15  5   .   3   9   3   2   
    Energy Gun             3    | .   1   1   1   .   .   .   .   .   .   
    Energy Cannon          10   | .   .   .   4   2   .   2   2   .   .   
    Ballistic Gun          11   | .   .   2   4   .   .   .   4   1   .   
    Ballistic Cannon       9    | .   .   .   6   2   .   1   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   1   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   1   .   .   2   2   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   3   .   .   .   1   .   .   
Parts Lost                 11   | .   .   1   6   .   .   1   2   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   5   .   .   1   1   .   .   
  Utility                  2    | .   .   1   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   1   2   .   .   1   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   96  99  97  100 88  99  99  99  100 
  Engine                   10   | .   14  14  11  11  11  11  8   7   7   
  Treads                   27   | .   3   18  31  33  33  32  26  30  30  
  Leg                      2    | .   24  9   1   .   .   .   .   .   .   
  Device                   13   | .   .   11  11  11  11  11  17  21  23  
  Storage                  10   | .   14  14  11  11  11  11  9   7   7   
  Hackware                 1    | .   .   .   .   .   .   .   6   .   .   
  Protection               9    | .   10  2   8   11  11  11  11  15  15  
  Energy Cannon            5    | .   .   .   7   3   .   11  9   .   .   
  Ballistic Gun            9    | .   25  24  11  .   .   .   7   11  .   
  Ballistic Cannon         3    | .   .   .   1   18  .   9   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   11  .   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 13  19  29  108 108 103 110 113 115 112 
  Greatest Support         104  | 20  40  40  66  60  60  60  60  104 104 
  Greatest Overweight (x)  2    | .   1   1   2   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   1   1   
Largest Inventory Capacity 25   | .   10  15  25  25  25  25  25  25  25  
  Average Capacity         21   | .   9   10  20  25  25  25  25  25  25  
  Most Carried             25   | .   10  10  25  25  25  25  25  25  25  
  Average Carried          20   | .   8   9   17  24  24  24  24  24  24  
  Final Capacity           25   | 8   10  15  25  25  25  25  25  25  25  
  Final Carried            25   | 6   10  9   25  25  25  24  25  25  25  

 Class Distribution 
--------------------
 61% | Scavenger-Mutant
 38% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Matter Collected           2984 | 200  126  493  617  237  76   109  801  325  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4187 | .    327  495  1036 51   .    146  1567 525  40   
  Parts                    245  | .    20   25   56   .    .    10   102  29   3    
Haulers Intercepted        8    | .    1    .    2    .    .    .    4    1    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  85   | .   6   10  18  9   .   7   27  8   .   
  Guns                     45   | .   6   10  10  .   .   .   12  7   .   
  Cannons                  39   | .   .   .   8   9   .   7   15  .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          16   | .   2   2   3   2   .   1   4   2   .   
  Worker                   3    | .   .   1   .   .   .   2   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   1   1   .   
  Hauler                   8    | .   1   .   2   .   .   .   4   1   .   
  Recycler                 5    | .   .   .   3   .   .   .   1   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   3   .   .   
  Swarmer                  13   | .   .   3   .   .   .   6   4   .   .   
  Grunt                    42   | .   6   7   10  .   .   .   14  5   .   
  Duelist                  2    | .   .   .   2   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   6   .   .   .   7   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   
  Assembled                8    | .   .   .   .   8   .   .   .   .   .   
  Thug                     2    | .   .   1   .   .   .   .   .   .   1   
Best Kill Streak           5    | .   3   3   4   3   .   3   4   5   .   
  Combat Bots Only         4    | .   3   3   4   3   .   3   4   4   .   
Max Kills in Single Turn   3    | .   1   1   1   2   .   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Damage Taken               3531 | .    317  429  856  213  .    176  846  549  145  
  Core                     399  | .    76   48   86   .    .    21   131  20   17   
  Absorbed by Shields      756  | .    .    .    24   44   .    116  311  207  54   
  Redirected to Shielding  65   | .    31   20   .    .    .    .    .    14   .    
  Regen/Repaired (Parts)   190  | .    .    .    .    .    .    .    190  .    .    
Core Remaining (%)         74   | 100  .    50   .    .    .    73   76   .    .    
Volleys Fired              313  | .    31   37   71   22   .    18   97   35   2    
  Largest                  2    | .    2    2    2    2    .    2    2    2    2    
  Hottest                  136  | .    60   60   91   112  .    136  136  50   69   
Shots Fired                622  | .    62   74   142  37   .    35   195  72   5    
  Gun                      414  | .    62   74   107  .    .    .    99   72   .    
  Cannon                   202  | .    .    .    35   37   .    35   95   .    .    
  Launcher                 6    | .    .    .    .    .    .    .    1    .    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  446  | .    53   67   101  28   .    11   114  72   .    
  Thermal                  158  | .    .    4    41   9    .    24   80   .    .    
  Explosive                6    | .    .    .    .    .    .    .    1    .    5    
  Electromagnetic          12   | .    9    3    .    .    .    .    .    .    .    
  Robot Hit Streak         23   | .    10   11   23   8    .    7    19   11   11   
  Robot Miss Streak        12   | .    3    5    6    12   .    4    7    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           441  | .    48   46   101  25   .    23   136  58   4    
  Core Hits                234  | .    19   24   54   23   .    18   72   19   5    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    .    1    .    .    
  Critical Strikes         4    | .    .    1    2    .    .    .    1    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    
    Destroy                2    | .    .    1    1    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              16   | .    .    .    .    .    .    .    7    9    .    
  Impact                   16   | .    .    .    .    .    .    .    7    9    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7656 | .    540  515  1407 292  .    509  2768 1249 376  
  Guns                     4157 | .    524  506  807  .    .    .    1263 1057 .    
  Cannons                  2659 | .    .    .    600  283  .    492  1284 .    .    
  Explosions               609  | .    .    .    .    .    .    .    41   192  376  
  Melee                    170  | .    .    .    .    .    .    .    170  .    .    
  Ramming                  61   | .    16   9    .    9    .    17   10   .    .    
  Kinetic                  4793 | .    404  439  971  283  .    180  1459 1057 .    
  Thermal                  2071 | .    .    43   436  .    .    312  1088 192  .    
  Explosive                417  | .    .    .    .    .    .    .    41   .    376  
  Electromagnetic          144  | .    120  24   .    .    .    .    .    .    .    
  Impact                   170  | .    .    .    .    .    .    .    170  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    4    4    4    4    3    5    11   
  Average Corruption       3    | .    .    .    3    4    4    4    2    4    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  125  | .    .    .    17   32   7    15   39   13   2    
    Message Errors         26   | .    .    .    2    5    1    4    11   3    .    
    Matter Fused           25   | .    .    .    2    4    1    4    11   3    .    
    Heat Flow Errors       20   | .    .    .    5    5    1    2    4    2    1    
    Energy Discharges      16   | .    .    .    2    7    2    .    4    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    
    Parts Fused            4    | .    .    .    1    1    .    2    .    .    .    
    Data Loss (minor)      16   | .    .    .    3    7    .    2    2    2    .    
    Data Loss (major)      5    | .    .    .    .    1    .    1    3    .    .    
    Misfires               6    | .    .    .    1    .    .    .    2    2    1    
    Alerts                 3    | .    .    .    .    .    2    .    1    .    .    
    Weapon Failures        3    | .    .    .    1    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            143  | .    .    .    .    3    .    .    106  34   .    
  Projectiles              5    | .    .    .    .    3    .    .    2    .    .    
  Explosions               34   | .    .    .    .    .    .    .    .    34   .    
  Melee                    104  | .    .    .    .    .    .    .    104  .    .    
Knockbacks                 37   | .    .    .    7    13   .    7    10   .    .    
  Impact                   2    | .    .    .    .    .    .    .    2    .    .    
  Kinetic                  31   | .    .    .    6    13   .    6    6    .    .    
  Secondary                4    | .    .    .    1    .    .    1    2    .    .    
Self-Inflicted Damage      358  | .    .    .    .    .    .    .    .    192  166  
  Shots                    7    | .    .    .    .    .    .    .    .    2    5    
  Rammed                   4    | .    .    .    .    1    .    1    2    .    .    
Targets Rammed             15   | .    9    2    .    1    .    1    2    .    .    
  Kicked                   10   | .    9    1    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    .    .    
Highest Temperature        312  | .    76   44   194  248  262  312  185  240  169  
  Average Temperature      65   | .    22   23   43   78   137  133  45   37   146  
  Received Heat Transfer   1218 | .    162  201  385  24   .    .    309  137  .    
  Effects                  1    | .    .    .    .    .    .    1    .    .    .    
    Interference           1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       4    | .    .    .    .    .    .    .    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    .    .    .    
  Heat Transferred         3691 | .    .    100  1036 .    .    518  1887 150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Peak Influence             396  | .   275 216 279 95  .   112 396 343 92  
  Initial                  179  | .   .   106 39  45  .   .   .   179 72  
  Average                  103  | .   128 69  104 23  .   40  137 192 74  
Maximum Alert Level        1    | .   1   1   1   .   .   .   1   1   .   
  Low Security (%)         83   | .   85  93  95  100 .   100 76  35  100 
  Level 1                  16   | .   14  6   4   .   .   .   23  64  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   .   .   .   1   4   4   .   
  Investigation            8    | .   2   .   .   .   .   1   3   2   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   .   .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Distress Signals           11   | .   1   .   3   .   .   .   7   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   12  11  31  13  .   8   47  9   1   
  Peak Tracking Total      5    | .   3   2   4   3   .   4   5   3   1   
  Tactical Retreats        7    | .   1   .   2   3   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Traps Triggered            9    | .   1   .   3   .   .   .   3   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Machines Disabled          8    | .   .   .   1   .   .   .   1   6   .   
  Max in Single Turn       6    | .   .   .   1   .   .   .   1   6   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Machines Accessed          24   | .   4   .   3   1   1   1   9   5   .   
  Terminals                14   | .   3   .   3   1   .   1   5   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                55   | .   8   .   6   3   1   5   24  8   .   
  Successful               31   | .   5   .   3   1   1   2   15  4   .   
  Failed                   24   | .   3   .   3   2   .   3   9   4   .   
    Catastrophic           5    | .   1   .   1   .   .   .   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   7   .   2   .   1   2   11  3   .   
  Terminals                35   | .   7   .   6   3   .   5   12  2   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   6   .   
  Repair Stations          7    | .   .   .   .   .   .   .   7   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   3   .   3   1   1   2   3   1   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   1   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   .   .   .   1   .   1   1   1   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   6   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   3   .   .   
  Repair                   3    | .   .   .   .   .   .   .   3   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   4   .   .   
  Insert Component         2    | .   .   .   .   .   .   .   2   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   2   .   .   .   .   .   2   2   .   
  Terminals                3    | .   1   .   .   .   .   .   2   .   .   
    Search                 3    | .   1   .   .   .   .   .   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
    Liberate               2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   3   1   .   1   7   4   .   
  Full Trace Events        3    | .   .   .   .   .   .   1   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   .   .   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   3   .   .   
  Time                     84   | .   .   .   .   .   .   .   84  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Total Allies               3    | .   .   2   .   .   .   .   .   .   1   
  Largest Group            2    | .   .   2   .   .   .   .   .   .   1   
  Highest-Rated Group      45   | .   .   45  .   .   .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   22  .   .   .   .   .   .   2   
  Total Damage             418  | .   .   374 .   .   .   .   .   .   44  
  Kills                    4    | .   .   4   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       4    | .   2   .   1   .   .   1   .   .   .   
Derelict Logs Recovered    4    | .   .   3   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               10832 | .    389  1512 1946 1211 540  955  3125 1081 73   
Spaces Moved               4139  | 1    203  729  792  466  224  367  965  366  26   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    
  Treads                   3534  | .    13   315  792  466  224  367  965  366  26   
  Legs                     605   | 1    190  414  .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  120  160  240  240  240  240  240  240  
  Average Speed            208   | 120  122  137  201  240  240  240  240  240  240  
  Slowest Speed            320   | 120  190  190  320  240  240  240  240  240  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 2    38   99   50   88   61   70   80   14   28   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3     | .    1    1    .    1    .    .    .    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    
Scrap Searched             5     | .    .    1    .    2    .    2    .    .    .    
Spaces Dug                 24    | .    .    .    .    2    .    .    14   8    .    
Terrain Destroyed          99    | .    .    .    .    4    .    .    14   52   29   
  Melee                    13    | .    .    .    .    .    .    .    5    8    .    
  Projectile               4     | .    .    .    .    4    .    .    .    .    .    
  AOE                      82    | .    .    .    .    .    .    .    9    44   29   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      5804 | .    288  1175 1015 518  229  404  1622 521  32   
  Wait                     1007 | .    20   369  52   20   .    10   446  90   .    
  Move                     4131 | .    202  728  791  465  223  366  964  366  26   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  81   | .    8    7    34   1    2    2    25   1    1    
  Fast Attach              35   | .    3    5    12   1    .    .    11   3    .    
  Attach                   20   | .    1    2    8    .    .    2    5    2    .    
  Detach                   19   | .    3    1    6    1    .    .    6    2    .    
  Swap                     77   | .    4    11   17   5    1    4    24   9    2    
  Drop                     90   | .    7    13   24   2    3    1    35   4    1    
  Fire                     313  | .    31   37   71   22   .    18   97   35   2    
  Melee                    16   | .    .    .    .    .    .    .    7    9    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     10   | .    9    1    .    .    .    .    .    .    .    
  Crush                    5    | .    .    1    .    1    .    1    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-7/Waste

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Discovered new exit (range 0)
     1 | -11/Junkyard  | Entered Materials
   153 | -10/Materials | Discovered new exit (range 12)
   297 | -10/Materials | Discovered new exit (range 12)
   303 | -10/Materials | Build established: Mutant
   390 | -10/Materials | Entered Mines
   402 | -10/Mines     | Met a Derelict bent on vengeance
   412 | -10/Mines     | Discovered new exit (range 8)
   551 | -10/Mines     | Discovered new exit (range 8)
   851 | -10/Mines     | Learned Materials garrison access intel
   926 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
   929 | -10/Mines     | Found Prototype Device
   929 | -10/Mines     | Identified Exp. Sensor Array
  1103 | -10/Mines     | Excavation squad dispatched
  1103 | -10/Mines     | A large section of the Mines collapsed
  1353 | -10/Mines     | Excavation squad dispatched
  1456 | -10/Mines     | Learned location of Recycling (-8)
  1488 | -10/Mines     | Learned Materials security intel
  1601 | -10/Mines     | Discovered new exit (range 6)
  1902 | -10/Mines     | Entered Materials
  1902 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2444 | -9/Materials  | Discovered new exit (range 15)
  2513 | -9/Materials  | Build established: Scavenger-Mutant
  2884 | -9/Materials  | Discovered new exit (range 8)
  3436 | -9/Materials  | Discovered new exit (range 7)
  3848 | -9/Materials  | Entered Mines
  3849 | -9/Mines      | Assembled infested the area
  3854 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  4172 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  4346 | -9/Mines      | Discovered new exit (range 8)
  4415 | -9/Mines      | Learned location of Zion (-7)
  4615 | -9/Mines      | Discovered new exit (range 10)
  5043 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5046 | -9/Mines      | Discovered new exit (range 5)
  5059 | -9/Mines      | Entered Exiles
  5119 | -9/Exiles     | Met 8R-AWN
  5162 | -9/Exiles     | Met EX-HEX
  5234 | -9/Exiles     | Met EX-BIN
  5260 | -9/Exiles     | Aligned with FarCom system
  5263 | -9/Exiles     | Given EX-Vault access code
  5318 | -9/Exiles     | Opened EX-Vault
  5333 | -9/Exiles     | Found Firepult
  5349 | -9/Exiles     | Build established: Mutant
  5382 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  5449 | -9/Exiles     | Met EX-DEC
  5575 | -9/Exiles     | Discovered new exit (range 12)
  5599 | -9/Exiles     | Left Exiles lab with Firepult
  5599 | -9/Exiles     | Entered Mines
  6391 | -8/Mines      | Discovered new exit (range 7)
  6554 | -8/Mines      | Entered Materials
  6554 | -8/Materials  | Evolved 2 slots: Utility x2
  6857 | -8/Materials  | Build established: Scavenger-Mutant
  6954 | -8/Materials  | Discovered new exit (range 16)
  7035 | -8/Materials  | Repaired Lgt. Treads?
  8916 | -8/Materials  | Discovered new exit (range 10)
  9409 | -8/Materials  | Discovered new exit (range 13)
  9575 | -8/Materials  | Repaired Shield Generator
  9607 | -8/Materials  | Repaired Lgt. Treads
  9679 | -8/Materials  | Entered Factory
  9679 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 10760 | -7/Factory    | Sucked down chute
 10760 | -7/Factory    | Entered Waste
 10761 | -7/Waste      | Met a frightened Derelict
 10775 | -7/Waste      | EMP discharged
 10775 | -7/Waste      | System corruption reached 10%
 10792 | -7/Waste      | Build established: Mutant
 10823 | -7/Waste      | Spotted C-40 Crusher
 10831 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 10833 | -7/Waste      | Self-destructed

 Last Messages 
---------------
10760_ Triggered Chute Trap.
10760_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
10760_ Receiving FarCom transmissions...
10761_ O2-4ZH(g): "Oh no, you too?! We need to get out of this place,
  preferably unseen. I've heard terrible stories about what compactors can
  do if you allow them to get too close... Maybe together we can make it."
10765_ ALERT: Foreign system detected. Charging EMP.
10771_ Dropped Hacking Suite.
10775_ Unknown Energy Gun fried beyond repair.
10775_ System corrupted (+6).
10776_ Acquired Corrupted Stasis Canceller.
10815_ System corrupted: FCS attempts to trigger Rocket Launcher.
10815_ System corrupted: Rocket Launcher misfires.
10827_ O2-4ZH(g) destroyed.
10830_ The unstable cave ceiling collapses.
10831_ System corrupted: Heat flow error (+180).
10831_ Rocket Launcher crushed.
10831_ Missile Launcher crushed.

 Map 
-----
+----------------------------------------------------+
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| ?????????#                  #????????????????????? |
| ?????????#          ####    #????????????????????? |
| ?????????# =        #??#    #????????????????????? |
| ?????????#          #??#    #????????????????????? |
| ?????????############??#    #????????????????????? |
| ???????????????????????#    #????????????????????? |
| ???????????????????????######????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             450
Resistance: TH             10
Utility Shielding          66
Weapon Shielding           33
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
      Huge Storage Unit | -10/Materials | Hacked
 Imp. Utility Shielding | -8/Materials  | Scanalyzed
      Exp. Sensor Array | -8/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeResetDeconstructor
  Manual?         0
Play Time         00:51:44
  Cumulative      252.7 hours
  Start           2023.10.02 @ 21:51:10
  End             2023.10.02 @ 22:42:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          333
  Rogue           333
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             82
Gallery%          87
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14fc5abf-cb26-44a3-a839-1b0e73ead52b