Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.22 @ 18:11:04 Player: throbalt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1644) 1644 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4939 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 28/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Advanced Visual Processing Unit IFF Parser Magnetic Acceleration Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Terrain Scanner Terrain Scan Processor Advanced Terrain Scan Processor Improved Salvage Targeting Computer Targeting Computer > --- WEAPON ----------- Minigun Heavy Machine Gun Heavy Missile Launcher > --- INVENTORY -------- Ion Engine Improved Ion Engine Medium Treads Medium Treads Improved Heat Sink Matter Compressor Advanced Visual Processing Unit IFF Parser Heavy Laser High-powered Shotgun Flak Gun Heavy Missile Launcher Remote Datajack Power Maul [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Tractor Beam Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Heavy Laser Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Slots Evolved 8 | . . . 4 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 5 | . . . 2 1 2 Weapon 1 | . . . . 1 . Parts Attached 74 | 5 14 2 15 25 13 Power 9 | 1 1 1 2 4 . Engine 8 | 1 1 1 1 4 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 20 | 1 5 . 5 6 3 Treads 9 | . 2 . . 5 2 Leg 11 | 1 3 . 5 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 . 4 6 6 Device 5 | . . . 1 2 2 Storage 7 | 1 2 . 1 2 1 Processor 7 | . 1 . 1 2 3 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 25 | 2 5 1 4 9 4 Energy Gun 2 | 1 . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 5 1 1 4 2 Ballistic Cannon 1 | . . . . . 1 Launcher 3 | . . . . 2 1 Special Weapon 1 | . . . 1 . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes . | . . . . . . Parts Lost 33 | . 3 . 4 7 19 Power 3 | . . . . 1 2 Propulsion 13 | . 1 . 3 3 6 Utility 6 | . . . 1 2 3 Weapon 11 | . 2 . . 1 8 Highest Loss Streak 18 | . 3 . 2 3 18 To Critical Strikes 1 | . . . . 1 . Average Backups 12 | 4 8 10 13 14 13 Power 2 | . 1 1 2 2 2 Propulsion 1 | 2 2 3 . 1 1 Utility 3 | . 1 3 4 4 3 Weapon 4 | . 2 2 4 4 4 Tool/Special . | . . . . . . Unused Backups 24 | . 8 . 8 4 4 Power . | . . . . . . Propulsion 4 | . 3 . 1 . . Utility 9 | . 1 . 3 2 3 Weapon 11 | . 4 . 4 2 1 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 95 100 99 97 91 Engine 8 | . 14 14 7 6 5 Treads 11 | . . . . 22 23 Leg 17 | . 27 28 35 6 . Device 5 | . . . 7 5 8 Storage 11 | . 21 14 9 7 7 Processor 17 | . 1 14 17 22 26 Ballistic Gun 18 | . 26 28 16 18 11 Impact Weapon 1 | . . . . 2 5 Peak Build Rating 57 | 5 9 11 26 46 57 Average Rating 28 | 4 7 10 20 40 49 On Entrance 15 | . 5 9 11 26 42 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 19 | . . . . . 19 Heaviest Build 48 | 14 20 21 40 48 46 Greatest Support 112 | 10 40 20 48 112 112 Greatest Overweight (x) 8 | 4 . 1 1 1 8 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 13 | 7 9 10 14 15 14 Most Carried 15 | 7 10 10 15 15 15 Average Carried 12 | 4 8 10 13 14 13 Final Capacity 15 | 8 10 10 15 15 5 Final Carried 14 | 7 10 10 14 14 5 Class Distribution -------------------- 31% | Mutant 21% | Scavenger-Gunner 19% | Scavenger-Mutant 16% | Scavenger-Skirmisher 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Assassin | -6/Factory Resources | -11 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac Matter Collected 1622 | 207 338 51 351 391 284 Remotely 245 | . . . . 102 143 Salvage Created 1725 | . 333 36 460 411 485 Parts 99 | . 28 3 25 28 15 Haulers Intercepted 2 | . 1 . . 1 . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Combat Hostiles Destroyed 43 | . 10 1 12 10 10 Melee 7 | . . . 3 2 2 Guns 28 | . 10 1 9 5 3 AOE 6 | . . . . 3 3 Classes Destroyed 11 | . 5 . 2 3 1 Worker 11 | . 2 . . 2 7 Builder 1 | . . . . . 1 Tunneler 1 | . . . . 1 . Hauler 2 | . 1 . . 1 . Recycler 1 | . . . . 1 . Swarmer 17 | . 7 . 3 4 3 Grunt 14 | . 2 . 4 3 5 Sentry 4 | . . . 2 2 . Hunter 5 | . . . 3 . 2 Programmer 1 | . . . . 1 . Subdweller 2 | . 1 1 . . . Best Kill Streak 5 | . 5 1 3 5 4 Combat Bots Only 4 | . 3 1 3 4 2 Max Kills in Single Turn 3 | . 1 1 1 2 3 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 2 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Hostile Shots Fired 576 | . 95 11 101 124 245 Missed 154 | . 20 3 25 50 56 Hits 422 | . 75 8 76 74 189 Projectile 422 | . 75 8 76 74 189 Critical Strikes 9 | . . . . 4 5 Damage Taken 6295 | . 736 181 995 1132 3251 Core 1477 | . 146 46 189 237 859 Absorbed by Shields . | . . . . . . Ignored by Resistances 29 | . . . . 29 . Core Remaining (%) 63 | 100 . 23 65 66 . Volleys Fired 130 | . 46 7 35 20 22 Largest 3 | . 2 2 2 3 3 Hottest 125 | . 60 40 55 125 99 Shots Fired 266 | . 91 14 63 55 43 Gun 254 | . 91 14 62 51 36 Cannon 4 | . . . . . 4 Launcher 7 | . . . . 4 3 Special 1 | . . . 1 . . Kinetic 249 | . 89 14 62 49 35 Thermal 7 | . . . . 2 5 Explosive 7 | . . . . 4 3 Electromagnetic 2 | . 2 . . . . Robot Hit Streak 11 | . 9 8 11 7 6 Robot Miss Streak 8 | . 5 2 6 5 8 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 209 | . 54 11 59 42 43 Core Hits 110 | . 22 2 23 37 26 Critical Kills 4 | . . 1 1 2 . Critical Parts Destroyed 11 | . . . . 1 10 Critical Strikes 16 | . . 1 2 3 10 Destroy 2 | . . 1 1 . . Smash 13 | . . . . 3 10 Sever 1 | . . . 1 . . Melee Attacks 85 | . . . 30 29 26 Impact 55 | . . . . 29 26 Slashing 14 | . . . 14 . . Piercing . | . . . . . . Sneak Attacks 12 | . . . 1 3 8 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5320 | . 509 134 845 1426 2406 Guns 2269 | . 493 134 661 602 379 Cannons 31 | . . . . . 31 Explosions 1041 | . . . . 328 713 Melee 1935 | . . . 173 479 1283 Ramming 44 | . 16 . 11 17 . Kinetic 2220 | . 493 134 661 580 352 Thermal 238 | . . . . 22 216 Explosive 883 | . . . . 328 555 Electromagnetic . | . . . . . . Impact 1762 | . . . . 479 1283 Slashing 173 | . . . 173 . . Piercing . | . . . . . . Highest Corruption 5 | . . . 1 5 2 Average Corruption 3 | . . . 1 4 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . 3 18 . Message Errors 2 | . . . . 2 . Matter Fused 9 | . . . 2 7 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . . . . 3 . Misfires 2 | . . . . 2 . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 1227 | . . . 10 215 1002 Projectiles . | . . . . . . Explosions 159 | . . . . 50 109 Melee 1068 | . . . 10 165 893 Knockbacks 8 | . . . . 1 7 Impact 7 | . . . . 1 6 Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 274 | . . . 8 159 107 Shots 5 | . . . . 3 2 Rammed 4 | . . . . 3 1 Targets Rammed 8 | . 2 . 2 3 1 Kicked 4 | . 2 . 2 . . Crushed . | . . . . . . Highest Temperature 87 | . 30 . 6 87 50 Average Temperature 16 | . 11 . 2 25 17 Received Heat Transfer 1146 | . 240 . 189 195 522 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 6 | . . . . 2 4 Combat Hostiles 2 | . . . . . 2 Parts Fried 7 | . . . . 2 5 Impact Corruptions 27 | . . . . 6 21 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 248 | . . . . 37 211 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 122 | . 76 . 86 81 122 Initial 38 | . . . . 38 32 Average 21 | . 14 . 18 25 27 Influence Increases 1427 | . 240 . 372 403 412 Destroy 0b10 Robot/C 820 | . 180 . 240 200 200 Destroy 0b10 Robot/NC 80 | . 15 . . 25 40 Destroy Leader 214 | . 22 . 80 62 50 Successful Hack 55 | . 6 . 11 24 14 Disable Machine 60 | . . . 15 30 15 Destroy Structure 108 | . 2 . 11 47 48 Lose Combat Pursuer 90 | . 15 . 15 15 45 Influence Decreases 1328 | . 240 . 286 422 380 Entered New Map 83 | . . . . 48 35 Time Decay 980 | . 210 . 266 323 181 Lost Part 265 | . 30 . 20 51 164 Squads Dispatched 18 | . 1 . 2 10 5 Investigation 1 | . . . 1 . . Extermination 4 | . . . . 3 1 Reinforcement 5 | . 1 . 1 2 1 Assault . | . . . . . . Garrison 8 | . . . . 5 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Distress Signals 10 | . 2 . 5 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 25 2 21 16 18 Peak Tracking Total 6 | . 6 1 6 4 6 Tactical Retreats 6 | . 3 . 1 1 1 Traps | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac Machines Disabled 4 | . . . 1 2 1 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Machines Accessed 22 | . 7 . 5 8 2 Terminals 15 | . 6 . 3 5 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . . 1 1 Scanalyzers 3 | . . . 2 1 . Garrison Access 1 | . . . . 1 . Total Hacks 45 | . 14 . 13 14 4 Successful 20 | . 6 . 7 5 2 Failed 25 | . 8 . 6 9 2 Catastrophic 3 | . 1 . . 2 . Database Lockouts . | . . . . . . Manual 15 | . 9 . 3 3 . Terminals 28 | . 13 . 6 7 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 1 . . 2 2 Scanalyzers 11 | . . . 7 4 . Garrison Access 1 | . . . . 1 . Terminal Hacks 10 | . 5 . 2 2 1 Robot Analysis 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Locate Traps 3 | . 2 . . . 1 Disarm Traps 1 | . . . 1 . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . . . 1 Scanalyzer 8 | . . . 5 3 . Insert Component 3 | . . . 2 1 . Analyze 3 | . . . 2 1 . Retrieve Study 2 | . . . 1 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 4 . 4 7 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 2 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . 1 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 2 1 . Part Schematics Acquired 3 | . . . 2 1 . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat . | . . . . . . Combat 1 | . . . 1 . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Fac Active Infowar (turns) 3608 | . . . 1110 1735 763 Optics 2471 | . . . . 1708 763 Terrain 1413 | . . . 985 . 428 T.N.C. 3115 | . . . 1107 1735 273 Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac Turns Passed 5060 | 134 1089 199 1112 1735 791 Spaces Moved 2846 | 65 702 113 705 874 387 Core 56 | 15 . . . . 41 Treads 946 | . 3 . . 600 343 Legs 1844 | 50 699 113 705 274 3 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 108 112 50 Average Speed 134 | 186 120 156 115 146 150 Slowest Speed 450 | 250 160 190 190 240 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 91 7 52 20 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 39 | . . . 5 31 3 Terrain Destroyed 140 | . . . 10 85 45 Melee 26 | . . . 5 18 3 Projectile 6 | . . . 5 . 1 AOE 108 | . . . . 67 41 Terrain Rammed 1 | . . . 1 . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Fac Total 3710 | 76 873 123 905 1230 503 Wait 413 | . 73 . 76 235 29 Move 2841 | 64 701 112 704 873 387 Hop . | . . . . . . Pick Up 71 | 7 17 . 22 19 6 Fast Attach 21 | 5 4 . . 8 4 Attach 35 | . 5 . 9 9 12 Detach 8 | . 3 . 1 1 3 Swap 42 | . 6 2 13 14 7 Drop 55 | . 16 2 12 19 6 Fire 130 | . 46 7 35 20 22 Melee 85 | . . . 30 29 26 Ram 2 | . . . 1 . 1 Kick 4 | . 2 . 2 . . Crush 3 | . . . . 3 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 416 | -10/Materials | Core integrity fell below 50% 446 | -10/Materials | Lost 3 parts (1n2w) 578 | -10/Materials | Discovered new exit (range 16) 975 | -10/Materials | Discovered new exit (range 9) 1004 | -10/Materials | Discovered new exit (range 5) 1035 | -10/Materials | Derelicts attacked the area 1166 | -10/Materials | Discovered new exit (range 10) 1224 | -10/Materials | Entered Subcaves 1395 | -10/Subcaves | Discovered new exit (range 12) 1423 | -10/Subcaves | Entered Materials 1423 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1784 | -8/Materials | Discovered new exit (range 4) 2484 | -8/Materials | Discovered new exit (range 8) 2535 | -8/Materials | Entered Factory 2535 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2712 | -7/Factory | Garrison activated, responded to threat 2741 | -7/Factory | Lost 3 parts (1p1n1u) 2826 | -7/Factory | Build established: Scavenger-Gunner 3266 | -7/Factory | Discovered new exit (range 8) 3990 | -7/Factory | Build established: Scavenger-Mutant 4104 | -7/Factory | Discovered new exit (range 7) 4270 | -7/Factory | Entered another Factory area 4270 | -6/Factory | Evolved 2 slots: Utility x2 4492 | -6/Factory | Build established: Mutant 4825 | -6/Factory | Garrison activated, responded to threat 4841 | -6/Factory | Build established: Assassin 5009 | -6/Factory | Core integrity fell below 50% 5028 | -6/Factory | Core integrity fell below 20% 5033 | -6/Factory | Released all parts (6) 5050 | -6/Factory | Lost 18 parts (2p6n2u8w) 5061 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Destroyed Lgt. Angular Momentum Engine. Destroyed Hvy. Laser. G-50 Soldier system corrupted by crushing effect. G-50 Soldier knocked back. G-50 Soldier system terminally corrupted. K-01 Serf collects debris. Released Targeting Computer. Released Adv. Visual Processing Unit. Released Imp. Salvage Targeting Computer. Released Adv. Terrain Scan Processor. Released Carbon-fiber Leg. Released Power Maul. K-01 Serf collects debris. Acquired Magnetic Acceleration Cannon. P-60 Hacker knocked back. Fusion Modulator explodes. Destroyed Shock Rifle. Destroyed Gravmag System. G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? #######????????????????? | | ??????????????????????? #???????????????? | | ??????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????#######+### #???????????????? | | ???????????????? # ########????????? | | ????????????????""""""" # #????????? | | ???????????????? # #????????? | | ????????????# """"""""" # #????????? | | ????????????# ; + ???????? | | ????????????# * @ ; #??"?????? | | ?????????????????########;;; ;;;;;# # ????? | | ???????????????????# p ; #########? | | ???????????????????# ; ### | | ???????????????????# ; # | | ???????????????????# !! ;% # ? | | ???????????????????# !! ;g # ? | | ???????????????????# !] # w #? | | ???????????????????######;;;;;;;;;####+### # ? | | ???????????????????????####; # # " | | ???????????????????????#?### # " | | ???????????????????????#??## / # ? | | ???????????????????????#?### # ? | | ??????????????????????#?#### + " | | ??????????????????????#?#?##! # " | | ????????????????????????#### # | | ?????????????????????###?### %%/ ### | | ??????????????????????##?### ! = # | | ???????????????????????##??# ! = # | | ????????????????????#??#?### ![!%! # | | ?????????????????????###?########## # !% # | | ??????????????????????###?### !# # | | ?????????????????????#?#?#?## # # | | ???????????????????????###?## """"""""" # # | | ??????????????????????##?##?# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 16 Energy Capacity 290 Matter Stores 350 Matter Capacity 550 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 285 Armor Coverage 225 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Salvage Targeting 2 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Imp. Terrain Scan Processor | -8/Materials | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Hvy. Missile Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Insider Info Challenges ------------ None Game ------ Seed BlinkFortressCoupler Manual? 0 Play Time 01:06:21 Cumulative 21.2 hours Start 2026.02.22 @ 17:06:18 End 2026.02.22 @ 18:11:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 20 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d9e6f70-0b62-492a-9c6f-7fd85d516018