Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.05 @ 13:47:41

Player: tcfire

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (50)      250
Value Destroyed (1576)     1576
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4866

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     51/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
  Advanced Weight Redist. System
           Transport Network Coupler
>          --- WEAPON (2) -------
  Advanced Beam Rifle
  Advanced Beam Rifle
>          --- INVENTORY (10) ---
  Improved Cooling System
           Relay Coupler [NC] (35)
           Relay Coupler [Swarmer] (38)
           Relay Coupler [Sentry] (29)
           Tractor Beam
           Tractor Beam
  Advanced Beam Rifle
  Advanced Beam Rifle
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Cooling System
    Medium Storage Unit
  Advanced Weight Redist. System
           Visual Processing Unit
           Transport Network Coupler
>          --- WEAPON -----------
           Pulse Rifle
           Flak Cannon
>          --- INVENTORY --------
  Improved Aluminum Leg
  Improved Cooling System
    Medium Battery
           Core Analyzer
           Energy Filter
           Relay Coupler [NC]
           Relay Coupler [Swarmer]
           Relay Coupler [Sentry]
           Tractor Beam
           Tractor Beam
[Rating: 33]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     Advanced Beam Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto 
Slots Evolved              4    | .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   .   2   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             39   | 7   2   8   5   9   1   7   
  Power                    5    | 1   .   2   .   1   .   1   
    Engine                 4    | 1   .   2   .   .   .   1   
    Core                   1    | .   .   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   1   1   4   1   2   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    11   | 2   .   1   1   4   1   2   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 1   2   2   3   2   .   2   
    Device                 8    | .   1   1   2   2   .   2   
    Storage                2    | 1   1   .   .   .   .   .   
    Processor              2    | .   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 3   .   3   1   2   .   2   
    Energy Gun             6    | 2   .   1   .   1   .   2   
    Energy Cannon          2    | .   .   2   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   3   1   .   .   1   
Parts Lost                 18   | .   .   .   .   7   5   6   
  Power                    3    | .   .   .   .   1   1   1   
  Propulsion               7    | .   .   .   .   3   2   2   
  Utility                  4    | .   .   .   .   1   .   3   
  Weapon                   4    | .   .   .   .   2   2   .   
  Highest Loss Streak      5    | .   .   .   .   4   5   4   
  To Critical Strikes      1    | .   .   .   .   1   .   .   
Average Backups            7    | 1   2   6   9   9   9   9   
  Power                    1    | .   1   2   2   1   .   .   
  Propulsion               .    | .   .   .   1   .   .   .   
  Utility                  5    | .   1   3   5   6   9   7   
  Weapon                   .    | .   .   .   .   .   .   2   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             13   | .   .   1   3   .   .   9   
  Power                    2    | .   .   1   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   2   .   .   6   
  Weapon                   3    | .   .   .   .   .   .   3   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   88  98  93  92  92  79  
  Engine                   7    | .   14  11  9   6   .   3   
  Leg                      21   | .   28  22  20  21  26  15  
  Device                   18   | .   3   22  18  17  18  23  
  Storage                  10   | .   14  11  9   9   9   9   
  Processor                12   | .   .   9   18  18  18  11  
  Energy Gun               7    | .   14  4   .   3   7   16  
  Energy Cannon            8    | .   .   12  18  10  .   .   
  Ballistic Gun            2    | .   14  4   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   3   6   .   
Peak Build Rating          33   | 6   7   19  25  32  33  30  
  Average Rating           20   | 4   6   15  22  25  30  27  
  On Entrance              15   | .   6   7   19  25  32  16  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             28   | 14  20  27  27  28  26  22  
  Greatest Support         60   | 20  20  29  42  58  60  39  
  Greatest Overweight (x)  2    | .   .   .   .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  10  
  Most Carried             10   | 4   6   9   10  10  10  10  
  Average Carried          7    | 1   2   6   9   9   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  
  Final Carried            10   | 1   5   9   9   9   10  9   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11 -10 -9  -8  -8  -8  -8  
-----------                Run  | Yrd Mat Mat Mat Gar Mat Sto 
Matter Collected           840  | 121 146 245 .   261 .   67  
  Remotely                 339  | .   94  245 .   .   .   .   
Salvage Created            1742 | .   146 506 197 331 24  538 
  Parts                    92   | .   7   28  11  24  .   22  
Haulers Intercepted        3    | .   1   2   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto 
Combat Hostiles Destroyed  41   | .   2   9   4   15  .   11  
  Guns                     19   | .   2   4   .   3   .   10  
  Cannons                  21   | .   .   5   4   12  .   .   
Classes Destroyed          11   | .   2   4   1   3   .   1   
  Builder                  2    | .   .   .   1   .   .   1   
  Hauler                   3    | .   1   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   
  Watcher                  3    | .   .   2   .   .   1   .   
  Swarmer                  8    | .   .   .   .   5   .   3   
  Cutter                   3    | .   .   .   .   3   .   .   
  Grunt                    21   | .   2   6   3   4   .   6   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  2    | .   .   1   .   1   .   .   
  Sentry                   4    | .   .   1   1   .   .   2   
  Specialist               2    | .   .   .   .   2   .   .   
Best Kill Streak           7    | .   2   4   2   6   1   7   
  Combat Bots Only         7    | .   2   3   2   6   .   7   
Max Kills in Single Turn   2    | .   1   1   2   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  
Hostile Shots Fired        384  | .    6    36   29   171  53   89   
  Missed                   113  | .    1    14   11   47   14   26   
  Hits                     271  | .    5    22   18   124  39   63   
    Melee                  7    | .    .    .    .    7    .    .    
    Projectile             264  | .    5    22   18   117  39   63   
    AOE                    2    | .    .    .    .    2    .    .    
  Critical Strikes         13   | .    .    .    2    6    3    2    
Damage Taken               2830 | .    43   238  211  1208 431  699  
  Core                     579  | .    .    24   10   321  109  115  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Ignored by Resistances   849  | .    13   70   62   371  127  206  
Core Remaining (%)         98   | 100  100  94   .    .    .    .    
Volleys Fired              130  | .    12   31   13   38   11   25   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  136  | .    70   136  136  136  100  122  
Shots Fired                245  | .    24   62   26   66   17   50   
  Gun                      139  | .    24   39   .    15   11   50   
  Cannon                   106  | .    .    23   26   51   6    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  61   | .    12   22   .    21   6    .    
  Thermal                  184  | .    12   40   26   45   11   50   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         19   | .    7    15   19   14   6    14   
  Robot Miss Streak        4    | .    2    2    1    3    4    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           182  | .    15   45   17   52   13   40   
  Core Hits                97   | .    7    22   8    35   7    18   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    1    1    .    1    .    3    
    Burn                   6    | .    1    1    .    1    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3541 | .    193  728  390  1073 265  892  
  Guns                     1751 | .    193  337  .    207  122  892  
  Cannons                  1771 | .    .    391  390  866  124  .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  19   | .    .    .    .    .    19   .    
  Kinetic                  742  | .    92   136  .    390  124  .    
  Thermal                  2780 | .    101  592  390  683  122  892  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    4    .    .    
  Projectiles              4    | .    .    .    .    4    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    .    18   1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    .    17   1    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    4    .    
  Kicked                   4    | .    .    .    .    .    4    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        381  | .    87   381  370  351  16   111  
  Average Temperature      102  | .    28   98   176  147  11   22   
  Received Heat Transfer   1416 | .    33   132  198  351  297  405  
  Effects                  4    | .    .    1    1    2    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Interference           2    | .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             11   | .    2    2    1    1    .    5    
  Heat Transferred         5844 | .    370  1369 703  1293 259  1850 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto 
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         92   | 100 100 100 100 65  100 100 
  Level 1                  7    | .   .   .   .   34  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             318  | .   40  154 74  318 133 167 
  Initial                  133  | .   .   3   32  38  133 23  
  Average                  78   | .   12  85  26  162 113 54  
Influence Increases        1108 | .   57  272 119 350 22  288 
  Destroy 0b10 Robot/C     820  | .   40  180 80  300 .   220 
  Destroy 0b10 Robot/NC    45   | .   5   20  5   .   5   10  
  Destroy Leader           162  | .   12  58  20  20  2   50  
  Successful Hack          15   | .   .   4   5   .   .   6   
  Disable Machine          18   | .   .   9   9   .   .   .   
  Destroy Structure        3    | .   .   1   .   .   .   2   
  Lose Combat Pursuer      45   | .   .   .   .   30  15  .   
Influence Decreases        1001 | .   47  191 141 101 275 246 
  Entered New Map          324  | .   .   7   59  31  185 42  
  Time Decay               497  | .   47  184 82  .   40  144 
  Lost Part                180  | .   .   .   .   70  50  60  
Squads Dispatched          4    | .   .   1   1   .   1   1   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto 
Distress Signals           1    | .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              69   | .   4   13  4   18  11  19  
  Peak Tracking Total      7    | .   2   4   3   7   6   7   
  Tactical Retreats        2    | .   .   .   .   1   1   .   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto 
Traps Triggered            4    | .   1   1   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Sto 
Machines Disabled          2    | .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
  Garrison Relay           1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto 
Machines Accessed          6    | .   .   1   1   .   .   4   
  Terminals                5    | .   .   1   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                15   | .   .   3   4   .   .   8   
  Successful               7    | .   .   2   2   .   .   3   
  Failed                   8    | .   .   1   2   .   .   5   
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                11   | .   .   3   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   4   .   .   .   
Terminal Hacks             5    | .   .   2   .   .   .   3   
  Record                   1    | .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   2   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   .   .   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat Sto 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   4   .   .   
  Machine Destruction      4    | .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto 
Active Infowar (turns)     1419 | .   .   398 218 358 85  360 
  Optics                   1139 | .   .   398 218 358 85  80  
  T.N.C.                   1021 | .   .   .   218 358 85  360 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -8  
-------------              Run  | Yrd Mat Mat Mat Gar Mat Sto 
Turns Passed               1695 | 55  181 438 218 358 85  360 
Spaces Moved               921  | 37  114 260 125 180 41  164 
  Core                     7    | 7   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     914  | 30  114 260 125 180 41  164 
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 120 
  Average Speed            122  | 106 120 120 120 124 120 134 
  Slowest Speed            260  | 120 120 120 120 260 120 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       23   | 4   27  40  19  32  8   34  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto 
Total                      1241 | 53  134 323 169 248 59  255 
  Wait                     70   | .   .   4   9   10  .   47  
  Move                     917  | 37  113 259 125 179 40  164 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  53   | 8   6   11  8   10  2   8   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   31   | 7   1   4   3   9   .   7   
  Detach                   2    | .   .   1   1   .   .   .   
  Swap                     16   | .   1   8   4   1   1   1   
  Drop                     18   | 1   1   5   6   1   1   3   
  Fire                     130  | .   12  31  13  38  11  25  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     4    | .   .   .   .   .   4   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   56 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Discovered new exit (range 16)
  237 | -10/Materials | Entered another Materials area
  237 | -9/Materials  | Evolved 2 slots: Utility x2
  317 | -9/Materials  | Build established: Mutant
  612 | -9/Materials  | Discovered new exit (range 17)
  675 | -9/Materials  | Entered another Materials area
  675 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  893 | -8/Materials  | Identified exit to Garrison
  893 | -8/Materials  | Entered Garrison
  923 | -8/Garrison   | Installed Relay Interface Framework
  955 | -8/Garrison   | Triggered checkpoint
  967 | -8/Garrison   | Garrison Relay disabled
 1060 | -8/Garrison   | Triggered checkpoint
 1117 | -8/Garrison   | Triggered checkpoint
 1129 | -8/Garrison   | Core integrity fell below 50%
 1133 | -8/Garrison   | Lost 4 parts (2n2w)
 1235 | -8/Garrison   | Discovered new exit (range 13)
 1251 | -8/Garrison   | Entered Materials
 1301 | -8/Materials  | Discovered new exit (range 18)
 1336 | -8/Materials  | Entered Storage
 1363 | -8/Storage    | Lost 5 parts (1p2n2w)
 1478 | -8/Storage    | Core integrity fell below 20%
 1629 | -8/Storage    | Destroyed 7 combat bots
 1696 | -8/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01602_ R-06 Scavenger collects Lgt. Armor Plating.
01605_ S-10 Pest destroyed.
01605_ Switching to secondary target: S-10 Pest.
01605_ R-06 Scavenger collects Heat Sink.
01608_ S-10 Pest destroyed.
01608_ R-06 Scavenger collects Lgt. Ion Engine.
01613_ R-06 Scavenger collects Hvy. Assault Rifle.
01630_ R-06 Scavenger inserts Lgt. Ion Engine into
  recycling unit.
01664_ Imp. Cooling System destroyed.
01672_ Component Storage disabled.
01675_ G-50 Soldier destroyed.
01680_ Acquired Carbon-fiber Leg.
01681_ Carbon-fiber Leg destroyed.
01682_ Energy Filter destroyed.
01685_ R-06 Scavenger collects Adv. Heat Sink.
01688_ Critical hit (Burn: +37).
01688_ Particle Charger destroyed.
01690_ R-06 Scavenger collects Lgt. Angular
  Momentum Engine.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????###?????????????? |
| ????????????????????????????????!  !!?? #????????? |
| ??????????????????????????????#    !!!  #????????? |
| ?????????????????????????######    !!!  #????????? |
| ?????????????????????????     #         ##???????? |
| ??????????????????????????    + """"" "  #???????? |
| ??????????????????????????    # """"" T #?????##?? |
| ????????????????????#######   # """"" "???????# ?? |
| ????????????????????#     #   #?     ?????????# ?? |
| ????????????????????#     #   #??#+#???##?????# ?? |
| ????????????????????#     #   #??# #??? ####??# ?? |
| ????????????????????# "" @#   #??# #??     #??# "" |
| ????????????????????# """%Yg  #??# #??     "??#  " |
| ????????????????????# """Y#g  #?## ## """  Y??#  " |
| ????????????????????# """r# r ###   # """  ""?#  " |
| ????????????????????# """ #         + """  #??#    |
| ????????????????????#^    #  u###   #      #??##+# |
| ????????????????????#     #   #?##/############    |
| ????????????????????#   ^ #   #?#  % =% %+[        |
| ????????????????????      #   #?# [  % %%######  # |
| ????????????????????#######   #?# """"   #????#  # |
| ??????????????????????????#   #?# ???""  ######  # |
| ??????????????????????????+   #?# ????"" +       # |
| ??????????????????????????#  a#?# ?????" #         |
| ??????????????????????????#  a#?# ?????" #a#+##+## |
| ??????????????????????????#   #?# ?????" # %% [% # |
| ??????????????????????????#   #?# ?????  #  !    # |
| ??????????????????????????#   ??##?????###  =!!% # |
| ???????????????????a??????    ???????????#  !%=%!# |
| ???????????????????????????   ???????????#   [=  # |
| ?????????????????????????????????????????#    %* # |
| ?????????????????????????????????????????#       # |
| ?????????????????????????????????????????#       # |
| ?????????????????????????????????????????#       # |
| ?????????????????????????????????????????#       # |
| ?????????????????????????????????????????#    !  + |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    9
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Energy Filtering           30
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Signal Interpreter | -8/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardenedStealthInterrupter
  Manual?         0
Play Time         00:18:52
  Cumulative      32.0 hours
  Start           2025.06.05 @ 13:24:35
  End             2025.06.05 @ 13:47:41
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          36
  Rogue           0
  Adventurer      2
  Explorer        34
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          38
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              42/SmallcapsGlow
Map View          52x41
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e1ad082-a678-4a8b-a8c0-d392ceefbb03