Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.05 @ 13:47:41 Player: tcfire Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1576) 1576 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 4866 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 51/100 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Advanced Weight Redist. System Transport Network Coupler > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (10) --- Improved Cooling System Relay Coupler [NC] (35) Relay Coupler [Swarmer] (38) Relay Coupler [Sentry] (29) Tractor Beam Tractor Beam Advanced Beam Rifle Advanced Beam Rifle Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Visual Processing Unit Transport Network Coupler > --- WEAPON ----------- Pulse Rifle Flak Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Cooling System Medium Battery Core Analyzer Energy Filter Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Sentry] Tractor Beam Tractor Beam [Rating: 33] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Weapon Advanced Beam Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 2 1 . . . Weapon . | . . . . . . . Parts Attached 39 | 7 2 8 5 9 1 7 Power 5 | 1 . 2 . 1 . 1 Engine 4 | 1 . 2 . . . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 11 | 2 . 1 1 4 1 2 Treads . | . . . . . . . Leg 11 | 2 . 1 1 4 1 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 2 2 3 2 . 2 Device 8 | . 1 1 2 2 . 2 Storage 2 | 1 1 . . . . . Processor 2 | . . 1 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 11 | 3 . 3 1 2 . 2 Energy Gun 6 | 2 . 1 . 1 . 2 Energy Cannon 2 | . . 2 . . . . Ballistic Gun 2 | 1 . . 1 . . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 1 . . 1 Parts Lost 18 | . . . . 7 5 6 Power 3 | . . . . 1 1 1 Propulsion 7 | . . . . 3 2 2 Utility 4 | . . . . 1 . 3 Weapon 4 | . . . . 2 2 . Highest Loss Streak 5 | . . . . 4 5 4 To Critical Strikes 1 | . . . . 1 . . Average Backups 7 | 1 2 6 9 9 9 9 Power 1 | . 1 2 2 1 . . Propulsion . | . . . 1 . . . Utility 5 | . 1 3 5 6 9 7 Weapon . | . . . . . . 2 Tool/Special . | . . . . . . . Unused Backups 13 | . . 1 3 . . 9 Power 2 | . . 1 1 . . . Propulsion . | . . . . . . . Utility 8 | . . . 2 . . 6 Weapon 3 | . . . . . . 3 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 88 98 93 92 92 79 Engine 7 | . 14 11 9 6 . 3 Leg 21 | . 28 22 20 21 26 15 Device 18 | . 3 22 18 17 18 23 Storage 10 | . 14 11 9 9 9 9 Processor 12 | . . 9 18 18 18 11 Energy Gun 7 | . 14 4 . 3 7 16 Energy Cannon 8 | . . 12 18 10 . . Ballistic Gun 2 | . 14 4 . . . . Ballistic Cannon 1 | . . . . 3 6 . Peak Build Rating 33 | 6 7 19 25 32 33 30 Average Rating 20 | 4 6 15 22 25 30 27 On Entrance 15 | . 6 7 19 25 32 16 Naked Turns . | . . . . . . . Heaviest Build 28 | 14 20 27 27 28 26 22 Greatest Support 60 | 20 20 29 42 58 60 39 Greatest Overweight (x) 2 | . . . . 2 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 Most Carried 10 | 4 6 9 10 10 10 10 Average Carried 7 | 1 2 6 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 1 5 9 9 9 10 9 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Matter Collected 840 | 121 146 245 . 261 . 67 Remotely 339 | . 94 245 . . . . Salvage Created 1742 | . 146 506 197 331 24 538 Parts 92 | . 7 28 11 24 . 22 Haulers Intercepted 3 | . 1 2 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 41 | . 2 9 4 15 . 11 Guns 19 | . 2 4 . 3 . 10 Cannons 21 | . . 5 4 12 . . Classes Destroyed 11 | . 2 4 1 3 . 1 Builder 2 | . . . 1 . . 1 Hauler 3 | . 1 2 . . . . Recycler 1 | . . . . . . 1 Watcher 3 | . . 2 . . 1 . Swarmer 8 | . . . . 5 . 3 Cutter 3 | . . . . 3 . . Grunt 21 | . 2 6 3 4 . 6 Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 . 1 . . Sentry 4 | . . 1 1 . . 2 Specialist 2 | . . . . 2 . . Best Kill Streak 7 | . 2 4 2 6 1 7 Combat Bots Only 7 | . 2 3 2 6 . 7 Max Kills in Single Turn 2 | . 1 1 2 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Hostile Shots Fired 384 | . 6 36 29 171 53 89 Missed 113 | . 1 14 11 47 14 26 Hits 271 | . 5 22 18 124 39 63 Melee 7 | . . . . 7 . . Projectile 264 | . 5 22 18 117 39 63 AOE 2 | . . . . 2 . . Critical Strikes 13 | . . . 2 6 3 2 Damage Taken 2830 | . 43 238 211 1208 431 699 Core 579 | . . 24 10 321 109 115 Absorbed by Shields . | . . . . . . . Ignored by Resistances 849 | . 13 70 62 371 127 206 Core Remaining (%) 98 | 100 100 94 . . . . Volleys Fired 130 | . 12 31 13 38 11 25 Largest 2 | . 2 2 2 2 2 2 Hottest 136 | . 70 136 136 136 100 122 Shots Fired 245 | . 24 62 26 66 17 50 Gun 139 | . 24 39 . 15 11 50 Cannon 106 | . . 23 26 51 6 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 61 | . 12 22 . 21 6 . Thermal 184 | . 12 40 26 45 11 50 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 7 15 19 14 6 14 Robot Miss Streak 4 | . 2 2 1 3 4 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . . 4 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 182 | . 15 45 17 52 13 40 Core Hits 97 | . 7 22 8 35 7 18 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . 1 1 . 1 . 3 Burn 6 | . 1 1 . 1 . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3541 | . 193 728 390 1073 265 892 Guns 1751 | . 193 337 . 207 122 892 Cannons 1771 | . . 391 390 866 124 . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 19 | . . . . . 19 . Kinetic 742 | . 92 136 . 390 124 . Thermal 2780 | . 101 592 390 683 122 892 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 4 | . . . . 4 . . Projectiles 4 | . . . . 4 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 19 | . . . . 18 1 . Impact . | . . . . . . . Kinetic 18 | . . . . 17 1 . Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 4 | . . . . . 4 . Kicked 4 | . . . . . 4 . Crushed . | . . . . . . . Highest Temperature 381 | . 87 381 370 351 16 111 Average Temperature 102 | . 28 98 176 147 11 22 Received Heat Transfer 1416 | . 33 132 198 351 297 405 Effects 4 | . . 1 1 2 . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . 1 . . . . Interference 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . 2 2 1 1 . 5 Heat Transferred 5844 | . 370 1369 703 1293 259 1850 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 92 | 100 100 100 100 65 100 100 Level 1 7 | . . . . 34 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 318 | . 40 154 74 318 133 167 Initial 133 | . . 3 32 38 133 23 Average 78 | . 12 85 26 162 113 54 Influence Increases 1108 | . 57 272 119 350 22 288 Destroy 0b10 Robot/C 820 | . 40 180 80 300 . 220 Destroy 0b10 Robot/NC 45 | . 5 20 5 . 5 10 Destroy Leader 162 | . 12 58 20 20 2 50 Successful Hack 15 | . . 4 5 . . 6 Disable Machine 18 | . . 9 9 . . . Destroy Structure 3 | . . 1 . . . 2 Lose Combat Pursuer 45 | . . . . 30 15 . Influence Decreases 1001 | . 47 191 141 101 275 246 Entered New Map 324 | . . 7 59 31 185 42 Time Decay 497 | . 47 184 82 . 40 144 Lost Part 180 | . . . . 70 50 60 Squads Dispatched 4 | . . 1 1 . 1 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . . 1 . . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 4 13 4 18 11 19 Peak Tracking Total 7 | . 2 4 3 7 6 7 Tactical Retreats 2 | . . . . 1 1 . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Traps Triggered 4 | . 1 1 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Machines Accessed 6 | . . 1 1 . . 4 Terminals 5 | . . 1 . . . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 15 | . . 3 4 . . 8 Successful 7 | . . 2 2 . . 3 Failed 8 | . . 1 2 . . 5 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 11 | . . 3 . . . 8 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . 4 . . . Terminal Hacks 5 | . . 2 . . . 3 Record 1 | . . 1 . . . . Part Schematic 1 | . . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . Open Door 2 | . . . . . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . Unlock Access 1 | . . . 1 . . . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 1 . . . 3 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Machine Destruction 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Active Infowar (turns) 1419 | . . 398 218 358 85 360 Optics 1139 | . . 398 218 358 85 80 T.N.C. 1021 | . . . 218 358 85 360 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Turns Passed 1695 | 55 181 438 218 358 85 360 Spaces Moved 921 | 37 114 260 125 180 41 164 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 914 | 30 114 260 125 180 41 164 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 122 | 106 120 120 120 124 120 134 Slowest Speed 260 | 120 120 120 120 260 120 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 27 40 19 32 8 34 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Total 1241 | 53 134 323 169 248 59 255 Wait 70 | . . 4 9 10 . 47 Move 917 | 37 113 259 125 179 40 164 Hop . | . . . . . . . Pick Up 53 | 8 6 11 8 10 2 8 Fast Attach . | . . . . . . . Attach 31 | 7 1 4 3 9 . 7 Detach 2 | . . 1 1 . . . Swap 16 | . 1 8 4 1 1 1 Drop 18 | 1 1 5 6 1 1 3 Fire 130 | . 12 31 13 38 11 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . . . 4 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 612 | -9/Materials | Discovered new exit (range 17) 675 | -9/Materials | Entered another Materials area 675 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 893 | -8/Materials | Identified exit to Garrison 893 | -8/Materials | Entered Garrison 923 | -8/Garrison | Installed Relay Interface Framework 955 | -8/Garrison | Triggered checkpoint 967 | -8/Garrison | Garrison Relay disabled 1060 | -8/Garrison | Triggered checkpoint 1117 | -8/Garrison | Triggered checkpoint 1129 | -8/Garrison | Core integrity fell below 50% 1133 | -8/Garrison | Lost 4 parts (2n2w) 1235 | -8/Garrison | Discovered new exit (range 13) 1251 | -8/Garrison | Entered Materials 1301 | -8/Materials | Discovered new exit (range 18) 1336 | -8/Materials | Entered Storage 1363 | -8/Storage | Lost 5 parts (1p2n2w) 1478 | -8/Storage | Core integrity fell below 20% 1629 | -8/Storage | Destroyed 7 combat bots 1696 | -8/Storage | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01602_ R-06 Scavenger collects Lgt. Armor Plating. 01605_ S-10 Pest destroyed. 01605_ Switching to secondary target: S-10 Pest. 01605_ R-06 Scavenger collects Heat Sink. 01608_ S-10 Pest destroyed. 01608_ R-06 Scavenger collects Lgt. Ion Engine. 01613_ R-06 Scavenger collects Hvy. Assault Rifle. 01630_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 01664_ Imp. Cooling System destroyed. 01672_ Component Storage disabled. 01675_ G-50 Soldier destroyed. 01680_ Acquired Carbon-fiber Leg. 01681_ Carbon-fiber Leg destroyed. 01682_ Energy Filter destroyed. 01685_ R-06 Scavenger collects Adv. Heat Sink. 01688_ Critical hit (Burn: +37). 01688_ Particle Charger destroyed. 01690_ R-06 Scavenger collects Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????###?????????????? | | ????????????????????????????????! !!?? #????????? | | ??????????????????????????????# !!! #????????? | | ?????????????????????????###### !!! #????????? | | ????????????????????????? # ##???????? | | ?????????????????????????? + """"" " #???????? | | ?????????????????????????? # """"" T #?????##?? | | ????????????????????####### # """"" "???????# ?? | | ????????????????????# # #? ?????????# ?? | | ????????????????????# # #??#+#???##?????# ?? | | ????????????????????# # #??# #??? ####??# ?? | | ????????????????????# "" @# #??# #?? #??# "" | | ????????????????????# """%Yg #??# #?? "??# " | | ????????????????????# """Y#g #?## ## """ Y??# " | | ????????????????????# """r# r ### # """ ""?# " | | ????????????????????# """ # + """ #??# | | ????????????????????#^ # u### # #??##+# | | ????????????????????# # #?##/############ | | ????????????????????# ^ # #?# % =% %+[ | | ???????????????????? # #?# [ % %%###### # | | ????????????????????####### #?# """" #????# # | | ??????????????????????????# #?# ???"" ###### # | | ??????????????????????????+ #?# ????"" + # | | ??????????????????????????# a#?# ?????" # | | ??????????????????????????# a#?# ?????" #a#+##+## | | ??????????????????????????# #?# ?????" # %% [% # | | ??????????????????????????# #?# ????? # ! # | | ??????????????????????????# ??##?????### =!!% # | | ???????????????????a?????? ???????????# !%=%!# | | ??????????????????????????? ???????????# [= # | | ?????????????????????????????????????????# %* # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# ! + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedStealthInterrupter Manual? 0 Play Time 00:18:52 Cumulative 32.0 hours Start 2025.06.05 @ 13:24:35 End 2025.06.05 @ 13:47:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 36 Rogue 0 Adventurer 2 Explorer 34 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 42/SmallcapsGlow Map View 52x41 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e1ad082-a678-4a8b-a8c0-d392ceefbb03