Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 19:12:13

Player: Bobby43rocks

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (48)      240
Value Destroyed (1387)     1387
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3247

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             468/550
Matter                     265/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1550) Ox30
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
                   (None)
>              --- UTILITY (6) ------
               Huge Storage Unit
               Visual Processing Unit
               Signal Interpreter
               Terrain Scan Processor
      Improved Targeting Computer
      Hardened Medium Armor Plating
>              --- WEAPON (2) -------
         Heavy Assault Rifle
>              --- INVENTORY (25) ---
         Light Ion Engine
         Light Treads
         Light Treads
         Light Treads
         Light Treads
               Titanium Leg
               Titanium Leg
       Compact Wheel
         Small Storage Unit
               Weight Redist. System
               Visual Processing Unit
               Visual Processing Unit
               Visual Processing Unit
               Terrain Scanner
               Terrain Scanner
               Actuator Array
        Medium Armor Plating
      Hardened Light Armor Plating
               Reflective Plating
               Shield Generator
               Tractor Beam
               Particle Cannon
               Particle Cannon
  High-powered Shotgun

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
               Huge Storage Unit
               Visual Processing Unit
               Signal Interpreter
               Terrain Scan Processor
      Improved Targeting Computer
      Hardened Medium Armor Plating
>              --- WEAPON -----------
         Heavy Assault Rifle
         Heavy Assault Rifle
>              --- INVENTORY --------
         Light Ion Engine
         Light Treads
         Light Treads
         Light Treads
         Light Treads
               Titanium Leg
               Titanium Leg
       Compact Wheel
         Small Storage Unit
               Weight Redist. System
               Visual Processing Unit
               Visual Processing Unit
               Visual Processing Unit
               Terrain Scanner
               Terrain Scanner
               Actuator Array
        Medium Armor Plating
      Hardened Light Armor Plating
               Reflective Plating
               Shield Generator
               Tractor Beam
               Particle Cannon
               Particle Cannon
  High-powered Shotgun
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Terrain Scanner
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             40   | 5   7   21  7   
  Power                    7    | 1   1   2   3   
    Engine                 7    | 1   1   2   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   6   .   
    Treads                 8    | 2   .   6   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | .   4   9   4   
    Device                 2    | .   .   2   .   
    Storage                4    | .   3   .   1   
    Processor              5    | .   .   3   2   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   1   4   1   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   2   4   .   
    Energy Gun             4    | 2   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   1   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 14   | .   1   8   5   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   2   2   
  Utility                  3    | .   .   2   1   
  Weapon                   6    | .   1   4   1   
  Highest Loss Streak      5    | .   1   3   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  96  98  
  Engine                   11   | .   14  11  8   
  Treads                   20   | .   28  19  17  
  Device                   3    | .   .   5   .   
  Storage                  11   | .   14  11  8   
  Processor                18   | .   .   19  36  
  Protection               9    | .   13  8   8   
  Energy Gun               5    | .   3   6   .   
  Ballistic Gun            12   | .   11  12  17  
  Launcher                 4    | .   13  2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             103  | 7   92  93  103 
  Greatest Support         43   | 40  40  43  40  
  Greatest Overweight (x)  5    | .   2   4   5   
  Average Overweight (x)   1    | .   1   2   1   
Largest Inventory Capacity 25   | 5   25  25  25  
  Average Capacity         23   | 5   19  25  24  
  Most Carried             25   | 5   14  25  25  
  Average Carried          18   | 2   10  19  23  
  Final Capacity           25   | 5   25  25  25  
  Final Carried            25   | 5   14  25  24  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1038 | 155  219  575  89   
  Remotely                 .    | .    .    .    .    
Salvage Created            1704 | .    256  1248 200  
  Parts                    92   | .    19   64   9    
Haulers Intercepted        1    | .    .    1    .    
Recyclers Shooed           6    | .    4    1    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  36   | .   7   27  2   
  Guns                     22   | .   2   18  2   
  AOE                      12   | .   5   7   .   
Classes Destroyed          11   | .   5   5   1   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   .   2   .   
  Tunneler                 2    | .   1   1   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 4    | .   2   1   1   
  Watcher                  2    | .   .   2   .   
  Swarmer                  5    | .   5   .   .   
  Grunt                    21   | .   2   18  1   
  Brawler                  1    | .   .   .   1   
  Duelist                  2    | .   .   2   .   
  Sentry                   7    | .   .   7   .   
Best Kill Streak           6    | .   4   6   1   
  Combat Bots Only         4    | .   2   4   1   
Max Kills in Single Turn   3    | .   3   3   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        286  | .    35   160  91   
  Missed                   80   | .    14   38   28   
Damage Taken               2757 | .    282  1667 808  
  Core                     364  | .    .    282  82   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   637  | .    .    75   562  
Core Remaining (%)         76   | 100  100  29   .    
Volleys Fired              121  | .    13   92   16   
  Largest                  2    | .    2    2    2    
  Hottest                  115  | .    90   115  46   
Shots Fired                203  | .    22   154  27   
  Gun                      183  | .    16   140  27   
  Cannon                   .    | .    .    .    .    
  Launcher                 20   | .    6    14   .    
  Special                  .    | .    .    .    .    
  Kinetic                  95   | .    4    64   27   
  Thermal                  85   | .    9    76   .    
  Explosive                20   | .    6    14   .    
  Electromagnetic          3    | .    3    .    .    
  Robot Hit Streak         8    | .    5    8    5    
  Robot Miss Streak        6    | .    6    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           135  | .    10   108  17   
  Core Hits                84   | .    18   60   6    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    3    5    .    
    Burn                   8    | .    3    5    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3188 | .    723  2150 315  
  Guns                     1702 | .    74   1352 276  
  Cannons                  .    | .    .    .    .    
  Explosions               1334 | .    636  698  .    
  Melee                    .    | .    .    .    .    
  Ramming                  152  | .    13   100  39   
  Kinetic                  848  | .    16   556  276  
  Thermal                  844  | .    48   796  .    
  Explosive                1334 | .    636  698  .    
  Electromagnetic          10   | .    10   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            4    | .    .    4    .    
  Projectiles              .    | .    .    .    .    
  Explosions               4    | .    .    4    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      86   | .    .    86   .    
  Shots                    3    | .    .    3    .    
  Rammed                   21   | .    1    16   4    
Targets Rammed             23   | .    1    18   4    
  Kicked                   .    | .    .    .    .    
  Crushed                  2    | .    .    2    .    
Highest Temperature        588  | .    90   588  193  
  Average Temperature      154  | .    34   187  48   
  Received Heat Transfer   1101 | .    24   708  369  
  Effects                  23   | .    .    23   .    
    Shutdowns              6    | .    .    6    .    
    Energy Bleed           4    | .    .    4    .    
    Interference           1    | .    .    1    .    
    Matter Decay           4    | .    .    4    .    
    Short Circuit          2    | .    .    2    .    
    Damage (minor)         3    | .    .    3    .    
    Damage (major)         3    | .    .    3    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    
Robots Melted              2    | .    .    2    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         2849 | .    370  2479 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             306  | .   292 306 156 
  Initial                  126  | .   .   .   126 
  Average                  96   | .   80  113 48  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         92   | 100 86  91  100 
  Level 1                  7    | .   13  8   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   2   .   
  Investigation            2    | .   .   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           7    | .   2   4   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              79   | .   16  46  17  
  Peak Tracking Total      11   | .   4   4   11  
  Tactical Retreats        5    | .   1   3   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   1   2   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   1   5   2   
  Terminals                6    | .   1   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   1   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                16   | .   2   9   5   
  Successful               10   | .   1   6   3   
  Failed                   6    | .   1   3   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   2   7   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          5    | .   .   2   3   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   1   4   1   
  Level Access Points      1    | .   1   .   .   
  Maintenance Status       1    | .   .   1   .   
  Investigation Status     1    | .   .   1   .   
  Recall Reinforcements    1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   2   2   
  Scan Component           2    | .   .   1   1   
  Repair                   2    | .   .   1   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   3   2   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   1   1   
  Time                     39   | .   .   13  26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               7850 | 112  1286 5221 1231 
Spaces Moved               2323 | 67   502  1405 349  
  Core                     6    | 6    .    .    .    
  Treads                   2317 | 61   502  1405 349  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  320  160  
  Average Speed            313  | 150  245  344  319  
  Slowest Speed            560  | 160  320  480  560  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       40   | 5    64   79   15   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          140  | .    55   85   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      140  | .    55   85   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2643 | 76   535  1597 435  
  Wait                     42   | .    .    21   21   
  Move                     2320 | 66   501  1404 349  
  Hop                      .    | .    .    .    .    
  Pick Up                  72   | 5    10   28   29   
  Fast Attach              12   | 5    2    4    1    
  Attach                   12   | .    2    7    3    
  Detach                   .    | .    .    .    .    
  Swap                     16   | .    3    10   3    
  Drop                     25   | .    3    13   9    
  Fire                     121  | .    13   92   16   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    23   | .    1    18   4    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
  113 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 14)
  301 | -10/Materials | Build established: Mutant
  792 | -10/Materials | Identified exit to Materials
 1399 | -10/Materials | Entered another Materials area
 1399 | -9/Materials  | Evolved 2 slots: Utility x2
 1584 | -9/Materials  | Discovered new exit (range 12)
 1617 | -9/Materials  | Identified exit to Storage
 2229 | -9/Materials  | Repaired Lgt. Armor Plating
 2882 | -9/Materials  | Discovered exit to Storage (range 12)
 3610 | -9/Materials  | Discovered new exit (range 14)
 4358 | -9/Materials  | Core integrity fell below 50%
 4385 | -9/Materials  | Lost 3 parts (1u2w)
 4689 | -9/Materials  | Discovered new exit (range 13)
 4728 | -9/Materials  | Identified exit to Mines
 5757 | -9/Materials  | Discovered exit to Mines (range 12)
 6466 | -9/Materials  | Discovered new exit (range 10)
 6498 | -9/Materials  | Identified exit to Materials
 6620 | -9/Materials  | Entered another Materials area
 6620 | -8/Materials  | Evolved 2 slots: Utility x2
 6875 | -8/Materials  | Repaired Huge Storage Unit
 7851 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Dropped Med. Armor Plating.
Acquired Hrd. Medium Armor Plating.
R-06 Scavenger collects Med. Armor Plating.
Lgt. Armor Plating destroyed.
W-25 Informer sends out distress signal.
B-36 Bruiser destroyed.
Critical hit (Burn: +37).
Lgt. Treads destroyed.
K-01 Serf collects debris.
Critical hit (Burn: +37).
K-01 Serf collects debris. <x2>
Critical hit (Burn: +37).
Hvy. Assault Rifle destroyed.
Lgt. Treads destroyed.
M-13 Machinist repairs G-47 Trooper.
M-13 Machinist destroyed.
R-06 Scavenger collects Wheel.
R-06 Scavenger collects Lgt. Treads.
R-06 Scavenger collects Hammer.
Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????? """  # """  #  ##############   |
| ?????????????????? """  # """  #  #            #   |
| ??????????????????      # """  #  #            #   |
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| ??????????????????##############  +      """"" #   |
| ??????????????????           #?#  #      """"" #   |
| ??????????????????           ###  #####+########   |
| ??????????????????           ##    #### #      #   |
| ??????????????????   """ """ ##         +  """ #   |
| ??????????????????   """ """ ##  T      #  """ #   |
| ??????????????????   """ """ ##    ###  #  """ #   |
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| ??????????????????     #????#   % !#?# %+  """ #   |
| ??????????????????""   #????#  !!  #?## #      #   |
| ??????????????????""   #????#  !!  #??# #  """ #   |
| ??????????????????""   #????# !!!  #??# #   R" #   |
| ??????????????????     #????#      #??# #  """ #   |
| ?????????   ????#      #????#      #??# #      #   |
| ?????????       ##+#############/####?# ########   |
| ???????????               s         #?# #???????   |
| ??????????????#         grs         #?# #???????   |
| ??????????????#^ ^     *% %         #?# #???????   |
| ??????????????#      ####s######+###### #???????   |
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| ?????????????????????#        #???????#    #????   |
| ?????????????????????#     =  #???????#    #????   |
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| ?????????????????????# """    #########    #????   |
| ?????????????????????# """    +            #????   |
| ?????????????????????#        ##############????   |
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormImprovedFalx
  Manual?         0
Play Time         00:22:27
  Cumulative      4.5 hours
  Start           2024.04.01 @ 18:47:40
  End             2024.04.01 @ 19:12:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Tallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 44e15c2b-e0b4-4bce-b85a-80da3ef3cbe3