Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.08 @ 14:33:20 Player: MrEBitz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (598) 598 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2318 Bonus ------- None Cogmind --------- Core Integrity 448/550 Matter 94/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Sensor Array > --- WEAPON (2) ------- Autogun Improved Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Compact Wheel Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array > --- WEAPON ----------- Autogun Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Aluminum Leg Compact Wheel Heavy Assault Rifle [Rating: 14] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 28 | 6 2 18 2 Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 . 10 2 Treads 5 | . . 5 . Leg 9 | 2 . 5 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 1 2 . Device 1 | . . 1 . Storage 2 | 1 . 1 . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 6 | 2 . 4 . Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 5 | 1 . 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 4 | . 1 1 2 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility . | . . . . Weapon 2 | . 1 1 . Highest Loss Streak 1 | . 1 1 1 Average Slot Usage (%) 92 | . 96 93 78 Engine 11 | . 14 11 8 Treads 10 | . . 16 9 Leg 24 | . 28 23 24 Device 2 | . . 1 9 Storage 11 | . 14 11 9 Protection 8 | . 11 9 . Energy Gun 3 | . 13 . . Ballistic Gun 18 | . 14 20 18 Naked Turns . | . . . . Heaviest Build 22 | 12 13 22 22 Greatest Support 30 | 20 20 30 30 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 6 6 8 8 Average Capacity 6 | 4 6 6 8 Most Carried 6 | 4 5 6 6 Average Carried 4 | 1 4 5 5 Final Capacity 8 | 6 6 8 8 Final Carried 6 | 4 5 6 6 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 681 | 183 105 378 15 Remotely . | . . . . Salvage Created 783 | . 40 548 195 Parts 51 | . 4 31 16 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 3 9 5 Guns 16 | . 3 8 5 AOE 1 | . . 1 . Classes Destroyed 5 | . 1 4 . Worker 2 | . . 2 . Recycler 1 | . . 1 . Swarmer 5 | . 3 . 2 Grunt 6 | . . 4 2 Sentry 6 | . . 5 1 Best Kill Streak 5 | . 3 5 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1479 | . 192 679 608 Core 275 | . 24 149 102 Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 90 62 . Volleys Fired 77 | . 8 48 21 Largest 2 | . 2 2 2 Hottest 70 | . 70 46 46 Shots Fired 151 | . 16 93 42 Gun 151 | . 16 93 42 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 143 | . 8 93 42 Thermal 8 | . 8 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 3 12 11 Robot Miss Streak 4 | . 3 4 4 Penetration Max . | . . . . Secondary Targets 2 | . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 98 | . 6 66 26 Core Hits 32 | . 3 21 8 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1047 | . 58 685 304 Guns 891 | . 58 529 304 Cannons . | . . . . Explosions 156 | . . 156 . Melee . | . . . . Ramming . | . . . . Kinetic 841 | . 8 529 304 Thermal 50 | . 50 . . Explosive . | . . . . Electromagnetic 156 | . . 156 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 92 | . . 92 . Shots 3 | . . 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 100 | . 100 6 21 Average Temperature 22 | . 38 2 6 Received Heat Transfer 318 | . 6 213 99 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 148 | . 148 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . 1 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 254 | . 115 247 254 Initial 104 | . . 44 104 Average 110 | . 45 146 152 Maximum Alert Level 1 | . . 1 1 Low Security (%) 81 | 100 100 68 88 Level 1 18 | . . 31 11 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 3 2 Investigation 3 | . . 2 1 Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 9 11 13 Peak Tracking Total 9 | . 4 2 9 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . . 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 3 4 1 Terminals 7 | . 3 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 22 | . 9 11 2 Successful 16 | . 6 9 1 Failed 6 | . 3 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 11 | . 5 4 2 Terminals 20 | . 9 9 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 7 | . 3 4 . Record 2 | . 1 1 . Level Access Points 1 | . 1 . . Emergency Access Points 1 | . . 1 . Reinforcement Status 1 | . . 1 . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks 7 | . 3 3 1 Terminals 7 | . 3 3 1 Botnet 7 | . 3 3 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 2 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1174 | 111 271 618 174 Spaces Moved 717 | 89 204 335 89 Core 14 | 14 . . . Treads 1 | . . 1 . Legs 702 | 75 204 334 89 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 119 | 108 120 120 123 Slowest Speed 160 | 120 120 160 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 5 37 34 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . 2 . Melee . | . . . . Projectile . | . . . . AOE 2 | . . 2 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 889 | 101 215 458 115 Wait 47 | . 1 46 . Move 714 | 88 203 334 89 Hop . | . . . . Pick Up 7 | 6 . . 1 Fast Attach 17 | 5 2 9 1 Attach 3 | 1 . 2 . Detach 4 | . 1 3 . Swap 8 | . . 7 1 Drop 12 | 1 . 9 2 Fire 77 | . 8 48 21 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 13) 250 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Propulsion x2 656 | -9/Materials | Discovered new exit (range 6) 974 | -9/Materials | Discovered new exit (range 8) 1001 | -9/Materials | Entered another Materials area 1001 | -8/Materials | Evolved 2 slots: Utility x2 1175 | -8/Materials | Self-destructed Last Messages --------------- 01119_ R-06 Scavenger collects Imp. Heat Sink. 01120_ U-05 Engineer lays Concrete. 01121_ K-01 Serf collects debris. 01122_ U-05 Engineer lays Concrete. 01129_ W-25 Informer sends out distress signal. 01146_ Destroyed Flight Unit. 01151_ Slug penetrates S-10 Pest. 01151_ S-10 Pest destroyed. 01152_ Switching to secondary target: H-55 Commando. 01155_ S-10 Pest destroyed. 01155_ K-01 Serf collects debris. 01155_ Penetrated by Slug. 01157_ Acquired 15 matter. 01158_ Penetrated by Slug. 01161_ K-01 Serf collects debris. 01161_ Y-45 Defender destroyed. 01164_ Imp. Ion Engine destroyed. 01165_ K-01 Serf collects debris. 01167_ Penetrated by Slug. 01170_ Slug penetrates Wall. 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""?????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ??????????????????????* ????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????##+??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeTrapAmplifier Manual? 0 Play Time 00:32:06 Cumulative 7.0 hours Start 2022.01.21 @ 05:03:27 End 2022.02.08 @ 14:33:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64e3d99c-d93b-48ae-aa4c-91b8a615fdf9