Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.04 @ 19:53:11 Player: MirenBlacksword Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (591) 591 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3051 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 278/300 Energy 448/450 System Corruption 0% Temperature Hot (230) Movement Core (550) Ox10 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Battery > --- WEAPON (3) ------- Light Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Faulty Cooled Ion Engine Light Treads Light Treads Improved Heat Sink Large Storage Unit Large Battery (200) Large Battery (200) High-capacity Matter Pod (117) Beam Cannon Datajack Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Battery Hardened Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Cooled Ion Engine Improved Heat Sink Large Storage Unit Large Battery Large Battery High-capacity Matter Pod Particle Gun Spread Laser Beam Cannon Beam Cannon Light Cannon Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Plasma Cutter Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 29 | 6 4 1 18 . . . Power 4 | 1 . . 3 . . . Engine 4 | 1 . . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 6 | 2 . . 4 . . . Treads 2 | 2 . . . . . . Leg 4 | . . . 4 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 . 4 . . . Device 1 | . . . 1 . . . Storage 6 | 1 3 . 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 11 | 2 1 1 7 . . . Energy Gun 2 | 1 1 . . . . . Energy Cannon 5 | . . . 5 . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . 1 . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . . . 6 . . 7 Power 1 | . . . 1 . . . Propulsion 4 | . . . 2 . . 2 Utility 1 | . . . . . . 1 Weapon 7 | . . . 3 . . 4 Highest Loss Streak 7 | . . . 6 . . 7 To Critical Strikes . | . . . . . . . Average Backups 13 | 2 8 12 14 15 14 13 Power 2 | . 1 1 3 3 3 3 Propulsion 1 | 1 2 2 1 2 2 2 Utility 4 | . 3 7 5 5 5 5 Weapon 3 | . 1 1 4 4 3 2 Tool/Special . | . . . . . . . Unused Backups 16 | . 2 . 5 . 1 8 Power 2 | . . . . . . 2 Propulsion 2 | . . . . . . 2 Utility 8 | . 1 . 4 . . 3 Weapon 3 | . 1 . 1 . 1 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 95 100 98 100 100 96 Engine 11 | . 14 14 11 11 11 11 Treads 5 | . 28 28 4 . . . Leg 17 | . . . 17 22 22 20 Device 1 | . . . 5 . . . Storage 22 | . 24 28 22 22 22 22 Protection 7 | . . . 5 11 11 11 Energy Gun 2 | . 14 14 1 . . . Energy Cannon 25 | . . . 25 33 33 31 Ballistic Gun 1 | . 14 1 1 . . . Ballistic Cannon 1 | . . 12 1 . . . Peak Build Rating 16 | 6 9 9 16 16 16 16 Average Rating 14 | 4 7 9 14 16 15 15 On Entrance 10 | . 6 9 9 16 16 16 Naked Turns . | . . . . . . . Heaviest Build 45 | 12 30 31 45 45 45 45 Greatest Support 40 | 40 40 40 40 23 23 23 Greatest Overweight (x) 4 | . . . 2 1 1 4 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 Most Carried 15 | 4 13 13 15 15 15 15 Average Carried 13 | 2 8 12 14 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 12 13 15 15 15 13 Class Distribution -------------------- 68% | Tank 19% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 826 | 238 89 59 440 . . . Remotely . | . . . . . . . Salvage Created 785 | . 89 . 647 49 . . Parts 61 | . 3 . 50 8 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 23 | . 2 . 18 3 . . Guns 4 | . 2 . 2 . . . Cannons 16 | . . . 13 3 . . AOE 2 | . . . 2 . . . Classes Destroyed 9 | . 1 . 8 . . . Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 4 | . . . 4 . . . Swarmer 15 | . . . 12 3 . . Grunt 6 | . 2 . 4 . . . Sentry 2 | . . . 2 . . . Best Kill Streak 8 | . 2 . 8 3 . . Combat Bots Only 5 | . 2 . 5 3 . . Max Kills in Single Turn 4 | . 1 . 4 2 . . Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 271 | . 13 . 194 9 . 55 Missed 84 | . 3 . 61 1 . 19 Hits 187 | . 10 . 133 8 . 36 Projectile 187 | . 10 . 133 8 . 36 Critical Strikes 6 | . . . 5 1 . . Damage Taken 2214 | . 111 . 1150 45 . 908 Core 447 | . 26 . 150 10 . 261 Absorbed by Shields . | . . . . . . . Ignored by Resistances 630 | . 32 . 344 16 . 238 Regen/Repaired (Parts) 69 | . . . 19 . 50 . Core Remaining (%) 94 | 100 . 89 . . . . Volleys Fired 52 | . 7 . 35 2 . 8 Largest 3 | . 2 . 3 3 . 2 Hottest 172 | . 70 . 172 168 . 112 Shots Fired 129 | . 14 . 99 6 . 10 Gun 31 | . 14 . 17 . . . Cannon 98 | . . . 82 6 . 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 32 | . 7 . 22 . . 3 Thermal 41 | . 7 . 32 . . 2 Explosive . | . . . . . . . Electromagnetic 56 | . . . 45 6 . 5 Robot Hit Streak 19 | . 13 . 19 2 . 1 Robot Miss Streak 3 | . . . 3 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 80 | . 13 . 64 2 . 1 Core Hits 45 | . 5 . 37 3 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . 2 . 2 . . . Burn 2 | . 2 . . . . . Blast 1 | . . . 1 . . . Corrupt 1 | . . . 1 . . . Melee Attacks 5 | . . . 5 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1772 | . 155 . 1559 57 . 1 Guns 334 | . 155 . 179 . . . Cannons 1089 | . . . 1031 57 . 1 Explosions 276 | . . . 276 . . . Melee . | . . . . . . . Ramming 73 | . . . 73 . . . Kinetic 344 | . 70 . 274 . . . Thermal 715 | . 85 . 630 . . . Explosive . | . . . . . . . Electromagnetic 640 | . . . 582 57 . 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 56 | . . . 56 . . . Projectiles 12 | . . . 12 . . . Explosions 44 | . . . 44 . . . Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 19 | . . . 19 . . . Targets Rammed 29 | . . . 29 . . . Kicked 10 | . . . 10 . . . Crushed . | . . . . . . . Highest Temperature 342 | . 144 . 342 228 . 206 Average Temperature 108 | . 80 . 109 117 . 121 Received Heat Transfer 849 | . 81 . 444 . . 324 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . . 5 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 . 1 . . . Heat Transferred 1434 | . 407 . 1027 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 125 | . 40 . 125 70 . . Initial . | . . . . . . . Average 19 | . 5 . 28 22 . . Influence Increases 682 | . 50 . 562 70 . . Destroy 0b10 Robot/C 460 | . 40 . 360 60 . . Destroy 0b10 Robot/NC 45 | . . . 45 . . . Destroy Leader 90 | . 10 . 70 10 . . Successful Hack 20 | . . . 20 . . . Disable Machine 36 | . . . 36 . . . Destroy Structure 1 | . . . 1 . . . Lose Combat Pursuer 30 | . . . 30 . . . Influence Decreases 682 | . 50 . 562 40 30 . Entered New Map 30 | . . . . . 30 . Time Decay 602 | . 50 . 512 40 . . Lost Part 50 | . . . 50 . . . Squads Dispatched 4 | . . . 4 . . . Investigation 3 | . . . 3 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 32 | . 2 . 24 3 . 3 Peak Tracking Total 4 | . 2 . 4 3 . 3 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts 3 | . . . 3 . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled 5 | . . . 4 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 5 | . 1 . 4 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 5 . 14 . . . Successful 15 | . 4 . 11 . . . Failed 4 | . 1 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 6 | . . . . . 6 . Terminals 10 | . . . 10 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 7 . . . Record 1 | . . . 1 . . . Robot Analysis 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Dispatch Records 2 | . . . 2 . . . Maintenance Status 1 | . . . 1 . . . Recall Assault 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 3 | . 3 . . . . . Process 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled 3 | . 3 . . . . . Recycled Matter 219 | . 219 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat . | . . . . . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 1 | . . . 1 . . . parse_system 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 153 | . . . . . 153 . Highest-Rated Ally 40 | . . . . . 40 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Active Infowar (turns) . | . . . . . . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 3 | . . 2 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 5407 | 112 385 389 1576 140 2578 227 Spaces Moved 2657 | 64 217 242 599 71 1356 108 Core 2 | 2 . . . . . . Treads 636 | 62 217 242 115 . . . Legs 2019 | . . . 484 71 1356 108 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 190 190 190 Average Speed 187 | 156 160 160 204 190 190 193 Slowest Speed 400 | 160 160 160 260 190 190 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 19 41 39 8 84 17 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 2958 | 73 240 243 853 72 1359 118 Wait 124 | . . . 124 . . . Move 2651 | 63 216 241 598 70 1355 108 Hop . | . . . . . . . Pick Up 39 | 4 11 1 21 . 2 . Fast Attach 10 | 6 2 . 2 . . . Attach 11 | . 1 . 8 . . 2 Detach 1 | . 1 . . . . . Swap 16 | . 1 1 14 . . . Drop 17 | . 1 . 14 . 2 . Fire 52 | . 7 . 35 2 . 8 Melee 5 | . . . 5 . . . Ram . | . . . . . . . Kick 10 | . . . 10 . . . Crush 19 | . . . 19 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 3 | . . . 3 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat x2 / [*Min]) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 498 | -10/Materials | Entered Mines 528 | -10/Mines | Learned location of 1 exit from Materials 680 | -10/Mines | Learned location of 1 exit from Materials 680 | -10/Mines | Discovered new exit (range 7) 887 | -10/Mines | Entered Materials 887 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 888 | -9/Materials | Identified exit to Materials 1219 | -9/Materials | Lost 6 parts (1p2n3w) 1357 | -9/Materials | Repaired Ion Engine? 1542 | -9/Materials | Build established: Gunner 1971 | -9/Materials | Build established: Tank 2290 | -9/Materials | Discovered new exit (range 10) 2463 | -9/Materials | Entered Mines 2464 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2520 | -9/Mines | Met a Derelict bent on vengeance 2603 | -9/Mines | Entered Zion 3613 | -7/Zion | Learned location of Quarantine (-2) 3729 | -7/Zion | Met Imprinter 3988 | -7/Zion | Imprinted 3990 | -7/Zion | Declared Zion's savior 4679 | -7/Zion | Given the Hacking Drone Bay 4691 | -7/Zion | Discovered new exit (range 16) 4788 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5050 | -7/Zion | Learned 4 Factory zone layouts 5137 | -7/Zion | Opened final containment barrier to the Deep Caves 5173 | -7/Zion | Discovered new exit (range 3) 5173 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5181 | -7/Zion | Entered Deep Caves 5181 | -7/Deep Caves | Accompanied by 4 allies 5375 | -7/Deep Caves | Attacked by Z-Imprinter 5382 | -7/Deep Caves | Core integrity fell below 50% 5382 | -7/Deep Caves | Z-Facility disabled 5392 | -7/Deep Caves | Core integrity fell below 20% 5408 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- NEW_ZION: Z-Facility proximity alert. U7-293(o) is busy at the terminal. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Lgt. EM Pulse Cannon destroyed. Z-Facility disabled. Imp. Aluminum Leg destroyed. Lgt. EM Pulse Cannon destroyed. Aluminum Leg destroyed. Disabling or destroying stationary machines or terrain requires that a single hit meet or exceed the object's Armor value. Inspect machines by right-clicking on them, and walls via Ctrl-RMB (or as any other object in Keyboard Mode). Hovering the cursor over an object also shows its Armor in the Scan window. Beam Cannon destroyed. Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????##??????????????????????????? | | ?????????????????? #?????????????????????????? | | ???????????????? ?????###?????????????????? | | ?????????????? ##?### ##?????######?????? | | ?????????????? ## # #???### ##????? | | ????????????? ##### #????? | | ?????????????? #????? | | ??????????????? #????? | | ??????????????? #?????? | | ????????????????? #?????? | | ?????????????????""" ##????? | | ????????????????"""" ###### | | ????????????????"""" | | ???????????????""""" z | | ????????????"" @ | | ???????????????""""" z ### | | ????????????????"""" ###?# | | ????????????????"""" ##???## | | ?????????????????""" #?????# | | ????????????????? " #?????? | | ???????????????? o #????? | | ??????????????? #????? | | ???????????????"o #????? | | ??????????????"" ##????? | | ???????????????""" #?????? | | ????????????????""""o ?????? | | ??????????????????? #????? | | ??????????????????? ##????? | | ????????????????????? ##?????? | | ??????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 10 Energy Capacity 650 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Matter Filter | -7/Zion | Archive Drone Bay | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Jamming Amplifier | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 68% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Adventurer Loot Pinata Part-time Mechanic Power Corrupts Robot Respite Signs Are For Wimps The One Tourist Challenges ------------ None Game ------ Seed CooledJammingSplitter Manual? 0 Play Time 01:29:59 Cumulative 2.5 hours Start 2025.07.04 @ 13:09:56 End 2025.07.04 @ 19:53:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4d15a54c-5508-4577-b359-27e2172f521f