Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.10 @ 20:19:00

Player: Cypher

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (118)     590
Value Destroyed (4379)     4379
Prototype IDs (21)         420
Alien Tech Used (2)        400
Bonus (2)                  2
              TOTAL SCORE: 10491

 Bonus
-------
High Alert Combat Kills    77
Entered Garrisons          200
Friendly Fire              -275

 Cogmind 
---------
Core Integrity             0/1000
Matter                     264/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (-150)
Movement                   Core (50)
Location                   -4/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (10) -----
      Improved Cryofiber Web
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Improved Armor Integrity Analyzer
  Experimental Utility Shielding
               Hacking Suite
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
               Particle Reactor
               Matter Neutralizer
               Power Sword

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
>              --- PROPULSION -------
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
      Improved Cryofiber Web
         Large Storage Unit
         Large Storage Unit
         Large Storage Unit
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Improved Particle Charger
  Experimental Utility Shielding
               Hacking Suite
      Improved Integration Mediator
>              --- WEAPON -----------
               Arc Thrower
               Disruptor Cannon
>              --- INVENTORY --------
      Advanced Power Amplifier
      Advanced Heat Sink
      Improved Cooling System
      Improved Energy Well
      Improved Matter Compressor
      Improved Armor Integrity Analyzer
      Improved Transmission Jammer
     Makeshift Armor Plating
               EM Shield
               System Restoration Module
      Advanced Reclamation Unit
               Transdimensional Reconstructor
      Advanced Plasma Cannon
      Advanced Plasma Cannon
               Matter Neutralizer
      Advanced EMP Blaster
               Proton Missile Launcher
               Missile Launcher
         Heavy Rocket Launcher
      Improved Datajack
      Improved Plasma Cutter
               Power Sword
[Rating: 76]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Powered Hammer
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Slots Evolved              10   | .   .   2   2   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  8    | .   .   2   1   2   .   2   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | 8   9   20  19  14  11  36  22  18  10  5   9   
  Power                    14   | 2   2   2   1   .   1   4   .   1   1   .   .   
    Engine                 10   | 2   1   2   1   .   1   2   .   .   1   .   .   
    Core                   3    | .   1   .   .   .   .   1   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               34   | 2   2   7   5   3   7   5   1   1   1   .   .   
    Treads                 18   | .   2   5   4   1   4   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | 2   .   2   1   2   3   3   1   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 2   3   6   4   3   .   14  16  5   4   3   3   
    Device                 29   | .   .   .   1   2   .   7   11  3   3   1   1   
    Storage                12   | 2   3   .   1   .   .   1   3   1   .   1   .   
    Processor              4    | .   .   1   1   1   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             17   | .   .   5   1   .   .   5   2   1   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 2   2   5   9   8   3   13  5   11  4   2   6   
    Energy Gun             23   | .   2   5   1   .   1   7   3   1   2   1   .   
    Energy Cannon          14   | .   .   .   2   5   .   4   .   3   .   .   .   
    Ballistic Gun          3    | 2   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   2   1   2   .   .   4   2   .   3   
    Special Weapon         4    | .   .   .   1   1   .   .   .   1   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   2   .   .   1   2   2   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   1   .   .   .   .   .   .   2   
  Unidentified Prototypes  12   | .   .   1   2   1   .   1   3   .   .   3   1   
Parts Lost                 44   | .   1   11  5   5   7   4   2   1   3   .   5   
  Power                    7    | .   1   1   1   .   1   1   .   .   1   .   1   
  Propulsion               12   | .   .   3   .   2   3   1   .   .   1   .   2   
  Utility                  5    | .   .   3   1   .   .   .   .   .   1   .   .   
  Weapon                   20   | .   .   4   3   3   3   2   2   1   .   .   2   
  Highest Loss Streak      4    | .   1   4   2   3   4   3   2   1   3   .   3   
Average Slot Usage (%)     91   | .   99  90  96  98  90  93  87  87  87  88  78  
  Engine                   5    | .   12  11  9   7   5   2   .   .   1   5   4   
  Reactor                  1    | .   .   .   .   .   .   2   5   4   .   .   .   
  Treads                   6    | .   9   11  17  6   12  4   .   .   .   .   .   
  Wheel                    10   | .   18  10  9   14  6   9   10  11  11  11  7   
  Device                   10   | .   .   .   .   6   7   13  22  19  20  17  16  
  Storage                  20   | .   28  22  26  23  23  20  17  17  17  17  15  
  Processor                11   | .   .   4   12  22  23  17  11  11  11  11  11  
  Hackware                 2    | .   .   .   .   .   .   5   5   5   5   5   5   
  Protection               3    | .   .   9   3   .   .   1   .   2   1   5   5   
  Energy Gun               8    | .   12  20  7   .   1   9   10  2   3   .   .   
  Energy Cannon            2    | .   .   .   3   11  7   3   .   4   5   5   .   
  Ballistic Gun            2    | .   15  1   1   2   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 14  39  51  60  62  62  70  78  87  92  88  86  
  Greatest Support         60   | 26  26  40  43  26  60  44  56  56  56  56  56  
  Greatest Overweight (x)  6    | .   3   5   5   6   6   6   1   1   1   1   2   
  Average Overweight (x)   1    | .   1   2   3   3   1   2   1   1   1   1   1   
Largest Inventory Capacity 22   | 8   16  16  20  20  20  20  22  22  22  22  22  
  Average Capacity         18   | 6   11  16  19  20  20  20  20  22  22  22  20  
  Most Carried             22   | 7   12  16  20  20  20  20  20  22  22  22  22  
  Average Carried          17   | 3   8   14  16  19  18  19  19  21  20  19  20  
  Final Capacity           22   | 8   16  16  20  20  20  20  22  22  22  22  4   
  Final Carried            22   | 7   12  16  20  19  17  20  20  22  18  22  3   

 Class Distribution 
--------------------
 74% | Hauler-Mutant
 21% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Garrison
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -5/Factory
 Hauler-Mutant | -5/Upper Caves
 Hauler-Mutant | -5/Upper Caves
 Hauler-Mutant | -5/Zhirov
 Hauler-Mutant | -4/Proximity Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  
Matter Collected           2593 | 235  248  230  250  84   158  660  91   144  103  315  75   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6182 | 130  391  723  983  118  186  859  350  540  176  510  1216 
  Parts                    278  | 11   19   60   48   8    7    30   12   12   18   29   24   
Haulers Intercepted        2    | .    .    .    .    .    .    1    1    .    .    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    2    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      39   | .    .    .    .    .    .    .    .    2    12   22   3    
  Prevented                23   | .    .    .    .    .    .    .    .    5    4    .    14   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Combat Hostiles Destroyed  93   | .   7   18  16  4   6   10  3   7   9   .   13  
  Melee                    2    | .   .   .   1   .   .   1   .   .   .   .   .   
  Guns                     30   | .   7   14  3   .   .   5   1   .   .   .   .   
  Cannons                  12   | .   .   .   3   1   3   3   .   1   1   .   .   
  AOE                      37   | .   .   4   8   3   3   .   .   3   8   .   8   
Classes Destroyed          16   | 2   1   7   .   .   1   2   .   1   1   .   1   
  Worker                   3    | .   .   2   .   .   .   1   .   .   .   .   .   
  Builder                  5    | .   .   2   2   1   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Recycler                 5    | 1   1   .   2   .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   2   .   .   .   .   .   .   .   .   
  Swarmer                  25   | .   .   8   3   3   3   .   .   .   8   .   .   
  Grunt                    42   | .   7   3   11  .   1   6   2   5   .   .   7   
  Brawler                  4    | .   .   1   .   .   .   .   .   .   .   .   3   
  Duelist                  4    | .   .   .   .   .   .   1   .   .   .   .   3   
  Sentry                   15   | .   .   6   2   1   1   2   1   1   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Programmer               2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | 2   3   8   6   3   5   6   3   3   8   .   9   
  Combat Bots Only         9    | .   3   6   5   3   5   4   2   3   8   .   9   
Max Kills in Single Turn   4    | 1   1   3   3   2   2   2   1   1   4   .   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   2   2   1   .   .   1   4   .   3   
  Melee                    1    | .   .   .   1   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  
Damage Taken               8429  | .    494  1107 1071 355  833  1163 432  675  679  .    1620 
  Core                     1777  | .    73   77   112  67   185  261  20   83   51   .    848  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  70   80   79   .    64   69   .    .    .    .    .    
Volleys Fired              257   | 10   30   40   33   13   14   45   13   10   11   28   10   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    1    2    
  Hottest                  159   | 40   70   90   101  120  120  159  105  101  151  20   75   
Shots Fired                464   | 20   60   82   56   23   28   89   26   20   17   28   15   
  Gun                      287   | 20   60   82   25   .    .    69   26   .    5    .    .    
  Cannon                   91    | .    .    .    20   17   21   20   .    5    8    .    .    
  Launcher                 49    | .    .    .    10   3    7    .    .    10   4    .    15   
  Special                  37    | .    .    .    1    3    .    .    .    5    .    28   .    
  Kinetic                  71    | 20   31   9    11   .    .    .    .    .    .    .    .    
  Thermal                  185   | .    29   14   1    16   21   71   .    5    .    28   .    
  Explosive                14    | .    .    .    .    3    7    .    .    .    4    .    .    
  Electromagnetic          194   | .    .    59   44   4    .    18   26   15   13   .    15   
  Robot Hit Streak         22    | 3    13   13   8    13   11   17   20   22   4    12   6    
  Robot Miss Streak        4     | 4    4    4    2    1    3    4    1    2    2    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    2    .    .    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           351   | 10   39   64   44   19   19   62   25   16   12   24   17   
  Core Hits                213   | 4    17   37   29   7    9    29   11   12   14   13   31   
  Critical Hits            13    | .    .    1    2    .    .    .    .    2    .    8    .    
  Critical Kills           4     | .    .    .    2    .    .    .    .    1    .    1    .    
  Critical Parts Destroyed 4     | .    .    1    .    .    .    .    .    1    .    2    .    
Melee Attacks              23    | .    .    .    3    1    .    4    4    4    .    .    7    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Slashing                 14    | .    .    .    3    .    .    3    4    4    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    1    .    .    .    .    .    .    7    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10670 | 117  476  1246 1749 518  820  1449 484  817  522  392  2080 
  Guns                     3286  | 117  476  827  309  .    .    1099 427  .    31   .    .    
  Cannons                  1281  | .    .    .    261  241  329  302  .    105  43   .    .    
  Explosions               5556  | .    .    419  1148 245  491  41   57   627  448  .    2080 
  Melee                    31    | .    .    .    31   .    .    .    .    .    .    .    .    
  Ramming                  7     | .    .    .    .    .    .    7    .    .    .    .    .    
  Kinetic                  565   | 117  226  100  122  .    .    .    .    .    .    .    .    
  Thermal                  3886  | .    250  297  404  215  329  1265 57   85   .    392  592  
  Explosive                1619  | .    .    261  174  245  491  .    .    .    448  .    .    
  Electromagnetic          4562  | .    .    588  1018 58   .    177  427  732  74   .    1488 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31    | .    .    .    31   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    2    5    1    .    1    2    .    .    .    .    1    
  Average Corruption       2     | .    2    4    1    .    1    1    .    .    .    .    1    
  Corruption Purged        2     | .    .    .    .    .    .    1    .    .    .    .    1    
  Effects                  24    | .    .    21   1    .    .    2    .    .    .    .    .    
    Message Errors         6     | .    .    6    .    .    .    .    .    .    .    .    .    
    Matter Fused           3     | .    .    3    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    2    .    .    .    2    .    .    .    .    .    
    Energy Discharges      3     | .    .    3    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      2     | .    .    2    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    2    .    .    .    .    .    .    .    .    .    
    Targeting Errors       3     | .    .    2    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            315   | .    .    85   97   .    34   .    .    28   20   .    51   
  Projectiles              19    | .    .    .    .    .    19   .    .    .    .    .    .    
  Explosions               296   | .    .    85   97   .    15   .    .    28   20   .    51   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      576   | .    .    275  234  .    .    49   .    .    .    .    18   
  Shots                    13    | .    .    5    6    .    .    1    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
Highest Temperature        330   | .    128  253  260  9    .    223  81   .    330  .    .    
  Average Temperature      64    | .    33   62   74   9    .    75   29   .    156  .    .    
  Received Heat Transfer   1896  | .    249  207  405  84   258  312  117  174  .    .    90   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           15    | .    .    .    2    .    .    1    3    3    .    .    6    
  Combat Hostiles          11    | .    .    .    1    .    .    .    2    3    .    .    5    
  Parts Fried              34    | .    .    5    3    .    .    2    2    8    2    .    12   
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             19    | .    2    .    .    5    1    11   .    .    .    .    .    
  Heat Transferred         6329  | .    740  607  450  407  481  2115 50   185  .    794  500  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      14    | .    .    4    6    .    .    1    1    .    .    .    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Peak Influence             497  | 15  254 392 392 290 362 497 147 .   .   .   .   
  Initial                  171  | .   9   8   114 147 71  171 .   .   .   .   .   
  Average                  162  | 9   98  168 173 172 208 236 57  .   .   .   .   
Maximum Alert Level        2    | .   1   1   1   1   1   2   .   .   .   .   .   
  Low Security (%)         67   | 100 71  68  60  95  50  42  100 .   .   .   .   
  Level 1                  23   | .   28  31  39  4   49  23  .   .   .   .   .   
  Level 2                  9    | .   .   .   .   .   .   34  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   4   2   1   .   .   4   2   .   .   .   1   
  Investigation            5    | .   3   1   .   .   .   1   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reinforcement            7    | .   1   1   1   .   .   2   2   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Distress Signals           10   | .   3   4   3   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Distress Signals         1    | .   .   .   1   .   .   .   .   .   .   .   .   
Times Spotted              151  | .   20  29  26  5   13  14  7   8   9   .   20  
  Peak Tracking Total      10   | .   4   5   7   3   5   4   2   4   4   .   10  
  Tactical Retreats        7    | .   .   1   .   .   2   1   .   1   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Traps Triggered            8    | .   3   1   .   .   .   3   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   1   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Machines Disabled          13   | .   .   5   6   1   .   .   .   1   .   .   .   
  Max in Single Turn       3    | .   .   3   2   1   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Machines Accessed          36   | .   5   4   5   5   .   6   5   .   .   6   .   
  Terminals                16   | .   4   3   4   3   .   2   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          5    | .   1   .   1   .   .   .   3   .   .   .   .   
  Scanalyzers              3    | .   .   1   .   1   .   .   1   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   1   1   .   .   .   .   
Total Hacks                105  | .   15  14  16  12  .   21  8   .   .   19  .   
  Successful               67   | .   8   5   7   7   .   16  5   .   .   19  .   
  Failed                   38   | .   7   9   9   5   .   5   3   .   .   .   .   
    Catastrophic           7    | .   1   3   2   1   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   6   8   6   2   .   4   .   .   .   .   .   
  Terminals                63   | .   14  12  15  8   .   14  .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          7    | .   1   .   1   .   .   .   5   .   .   .   .   
  Scanalyzers              6    | .   .   2   .   2   .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   .   1   1   .   .   .   .   
Terminal Hacks             42   | .   6   2   4   3   .   8   .   .   .   19  .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   7   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Branch Access Points     2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Alert Level              7    | .   2   1   1   1   .   2   .   .   .   .   .   
  Unreport Threat          6    | .   1   .   2   .   .   3   .   .   .   .   .   
  Locate Traps             4    | .   1   1   1   .   .   1   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   1   .   .   .   3   .   .   .   .   
  Report Inventory         4    | .   .   .   1   .   .   .   3   .   .   .   .   
Scanalyzer                 5    | .   .   2   .   2   .   .   1   .   .   .   .   
  Insert Component         3    | .   .   1   .   1   .   .   1   .   .   .   .   
  Analyze                  2    | .   .   1   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         9    | .   2   1   2   1   .   3   .   .   .   .   .   
  Terminals                7    | .   1   1   2   1   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 6    | .   1   1   2   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   4   4   4   .   3   4   .   .   .   .   
  Full Trace Events        3    | .   2   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   1   .   1   .   .   .   .   .   4   .   
  Parts Built              4    | .   .   .   .   .   .   4   .   .   .   .   .   
    Matter                 358  | .   .   .   .   .   .   358 .   .   .   .   .   
    Time                   179  | .   .   .   .   .   .   179 .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   18  .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Time                     60   | .   .   .   .   .   .   60  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   1   .   1   .   .   1   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  no_distress              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      96   | .   .   .   .   .   .   .   .   .   .   .   96  
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   .   .   49  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   .   .   .   .   .   8   
  Total Damage             256  | .   .   .   .   .   .   .   .   .   .   .   256 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -5  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac Upp Upp Zhi Pro 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   4   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  
Turns Passed               6929 | 117  648  974  711  413  228  1347 658  490  513  310  520  
Spaces Moved               4701 | 81   498  638  423  289  105  895  503  368  423  194  284  
  Core                     51   | 5    .    .    .    .    .    .    .    .    .    .    46   
  Treads                   123  | .    25   4    30   .    60   4    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   4527 | 76   473  634  393  289  45   891  503  368  423  194  238  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  120  100  110  110  110  110  110  110  50   
  Average Speed            115  | 88   104  119  134  116  148  119  110  110  110  110  102  
  Slowest Speed            220  | 100  180  180  200  140  220  220  110  110  110  110  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       39   | 4    65   53   33   10   42   19   17   65   67   62   36   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     5    | .    1    .    .    .    .    .    .    1    .    3    .    
  Known Exits Taken        8    | .    .    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             7    | .    .    .    .    .    .    .    .    4    2    .    1    
Spaces Dug                 12   | .    .    .    2    .    .    3    4    3    .    .    .    
Terrain Destroyed          247  | .    .    58   91   23   34   7    7    3    20   .    4    
  Melee                    12   | .    .    .    2    .    .    3    4    3    .    .    .    
  Projectile               2    | .    .    .    .    .    .    2    .    .    .    .    .    
  AOE                      233  | .    .    58   89   23   34   2    3    .    20   .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   -5   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  Upp  Upp  Zhi  Pro  
Total                      5674 | 104  565  772  502  338  147  1077 575  416  450  234  494  
  Wait                     315  | .    18   42   9    6    14   34   12   4    3    .    173  
  Move                     4690 | 80   497  637  422  288  104  894  502  367  422  193  284  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  99   | 6    6    21   10   9    2    25   7    7    2    3    1    
  Fast Attach              42   | 7    1    6    3    2    .    10   5    2    .    3    3    
  Attach                   41   | .    1    8    6    6    3    8    3    2    3    1    .    
  Detach                   8    | .    .    .    .    .    .    1    3    .    .    3    1    
  Swap                     101  | 1    7    6    10   7    8    18   14   14   7    2    7    
  Drop                     85   | .    5    12   6    6    2    25   12   6    2    1    8    
  Fire                     257  | 10   30   40   33   13   14   45   13   10   11   28   10   
  Melee                    23   | .    .    .    3    1    .    4    4    4    .    .    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    .    1    .    .    .    .    .    
  Escape Stasis            12   | .    .    .    .    .    .    12   .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-8/Materials
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves

 History 
---------
 Turn | Location           | Event
   18 | -11/Scrapyard      | Discovered new exit (range 15)
  118 | -11/Scrapyard      | Entered Materials
  330 | -10/Materials      | Build established: Mutant
  434 | -10/Materials      | Discovered new exit (range 15)
  534 | -10/Materials      | Discovered new exit (range 12)
  652 | -10/Materials      | Discovered new exit (range 9)
  766 | -10/Materials      | Entered another Materials area
  766 | -9/Materials       | Evolved 2 slots: Utility x2
  985 | -9/Materials       | Discovered new exit (range 14)
 1205 | -9/Materials       | Lost 4 parts (2n2u)
 1268 | -9/Materials       | Discovered new exit (range 11)
 1344 | -9/Materials       | Discovered new exit (range 16)
 1384 | -9/Materials       | Identified exit to Materials
 1681 | -9/Materials       | Discovered exit to Materials (range 12)
 1740 | -9/Materials       | Entered another Materials area
 1740 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 2023 | -8/Materials       | Build established: Hauler-Mutant
 2418 | -8/Materials       | Discovered new exit (range 4)
 2424 | -8/Materials       | Identified exit to Factory
 2451 | -8/Materials       | Entered Factory
 2451 | -7/Factory         | Evolved 2 slots: Utility x2
 2498 | -7/Factory         | Identified exit to Lower Caves
 2636 | -7/Factory         | Lost 3 parts (1n2w)
 2863 | -7/Factory         | Identified exit to Garrison
 2864 | -7/Factory         | Entered Garrison
 2979 | -7/Garrison        | Triggered checkpoint
 3073 | -7/Garrison        | Discovered new exit (range 12)
 3074 | -7/Garrison        | Lost 4 parts (1p1n2w)
 3091 | -7/Garrison        | Identified exit to Factory
 3092 | -7/Garrison        | Entered Factory
 3092 | -6/Factory         | Evolved 2 slots: Utility x2
 3241 | -6/Factory         | Identified exit to Lower Caves
 3400 | -6/Factory         | Lost 3 parts (1p1n1w)
 3531 | -6/Factory         | Fabricated Hvy. Laser?
 3567 | -6/Factory         | Repaired Adv. EMP Blaster?
 3682 | -6/Factory         | Fabricated Matter Compressor (x2)
 4383 | -6/Factory         | Discovered new exit (range 9)
 4396 | -6/Factory         | Identified exit to Factory
 4439 | -6/Factory         | Entered another Factory area
 4439 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5076 | -5/Factory         | Discovered new exit (range 6)
 5083 | -5/Factory         | Identified exit to Upper Caves
 5097 | -5/Factory         | Entered Upper Caves
 5245 | -5/Upper Caves     | Spotted B-75 Beast
 5299 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5481 | -5/Upper Caves     | Discovered new exit (range 18)
 5498 | -5/Upper Caves     | Learned Factory interactive machine intel
 5507 | -5/Upper Caves     | Learned location of Armory (-4)
 5519 | -5/Upper Caves     | Identified exit to Upper Caves
 5531 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 5587 | -5/Upper Caves     | Entered another Upper Caves area
 5647 | -5/Upper Caves     | Discovered new exit (range 17)
 5664 | -5/Upper Caves     | Identified exit to Factory
 5771 | -5/Upper Caves     | Learned Factory non-interactive machine intel
 5858 | -5/Upper Caves     | Learned Factory terminal intel
 5990 | -5/Upper Caves     | Destroyed 8 combat bots
 5998 | -5/Upper Caves     | Lost 3 parts (1p1n1u)
 6090 | -5/Upper Caves     | Discovered new exit (range 10)
 6099 | -5/Upper Caves     | Identified exit to Zhirov
 6100 | -5/Upper Caves     | Entered Zhirov
 6100 | -5/Zhirov          | Discovered new exit (range 3)
 6147 | -5/Zhirov          | Learned location of Quarantine (-3)
 6147 | -5/Zhirov          | Learned location of Testing (-2)
 6147 | -5/Zhirov          | Learned location of Command (-1)
 6206 | -5/Zhirov          | Found Alien Artifact
 6206 | -5/Zhirov          | Identified Integrated Reactor
 6206 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 6364 | -5/Zhirov          | Found Alien Artifact
 6409 | -5/Zhirov          | Identified exit to Proximity Caves
 6410 | -5/Zhirov          | Entered Proximity Caves
 6456 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 6493 | -4/Proximity Caves | Destroyed 9 combat bots
 6675 | -4/Proximity Caves | Spotted B-86 Titan
 6732 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 6900 | -4/Proximity Caves | Core integrity fell below 50%
 6905 | -4/Proximity Caves | Core integrity fell below 20%
 6908 | -4/Proximity Caves | Identified Transdimensional Reconstructor
 6908 | -4/Proximity Caves | Warped through subspace
 6930 | -4/Proximity Caves | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
06900_ Dropped Mak. Armor Plating.
06901_ B-86 Titan activates siege mode.
06901_ Penetrated by Slug.
06901_ Dropped System Restoration Module.
06902_ Penetrated by Slug.
06903_ Acquired Imp. Datajack.
06904_ Penetrated by Slug.
06904_ Imp. Datajack destroyed.
06904_ Penetrated by Slug.
06904_ Dropped Adv. Heat Sink.
06905_ Acquired Imp. Armor Integrity Analyzer.
06905_ Knocked back.
06905_ Penetrated by Slug.
06907_ Slug penetrates Wall.
06907_ Penetrated by Slug.
06907_ Slug penetrates Wall.
06908_ Acquired Alien Artifact.
06908_ Identified Transdimensional Reconstructor.
06908_ Warped through subspace.
06930_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          28
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              8
Base Temperature (-)       150
Armor Coverage             300
Resistance: EM             15
Utility Shielding          90
Evasion (%)                50
Armor Integrity Analysis   50
Recoil Reduction           3
Energy Filtering           30
Particle Charging          20
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
        Flight Unit | -9/Materials | Scanalyzed
         Hvy. Laser | -7/Factory   | Scanalyzed
  Assault Drone Bay | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
   Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
        Hvy. Laser | x2 | -6/Factory 
 Matter Compressor | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningKineticShredder
  Manual?         0
Play Time         01:30:00
  Cumulative      210.4 hours
  Start           2021.08.08 @ 18:32:06
  End             2021.08.10 @ 20:19:00
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          205
  Rogue           205
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             65
Gallery%          75
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9074f78-0924-47d1-bb31-837854f729de