Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 20:31:11 Player: J1ang-5h1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (189) 945 Value Destroyed (6423) 6423 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1861) 1861 TOTAL SCORE: 11849 Bonus ------- High Alert Combat Kills 661 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 194/300 Energy 99/100 System Corruption 7% Temperature Warm (115) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Shock Absorption System Hardlight Generator Relay Coupler [Grunt] (28) Relay Coupler [Sentry] (24) Great Maul Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Minigun Flak Gun > --- INVENTORY -------- Improved Cooling System Compact Battery Advanced Targeting Computer Transmission Jammer Hardened Medium Armor Plating Hardened Medium Armor Plating Shock Absorption System Hardlight Generator Shield Generator Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Grunt] Relay Coupler [Duelist] Relay Coupler [Sentry] High-powered Tractor Beam Gatling Laser Ion Cannon Heavy Assault Rifle Advanced Assault Cannon Grenade Launcher Remote Datajack Great Maul [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . 2 1 . . Weapon 1 | . . . 1 . . Parts Attached 111 | 8 16 28 28 16 15 Power 18 | 1 4 5 3 2 3 Engine 14 | 1 4 5 2 . 2 Core 4 | . . . 1 2 1 Reactor . | . . . . . . Propulsion 23 | 3 4 6 6 2 2 Treads 8 | 2 . 2 . 2 2 Leg 2 | 1 1 . . . . Wheel 13 | . 3 4 6 . . Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 2 4 8 5 4 5 Device 10 | 1 2 2 1 2 2 Storage 3 | 1 1 . 1 . . Processor 4 | . . 2 2 . . Hackware 1 | . . . 1 . . Protection 10 | . 1 4 . 2 3 Artifact . | . . . . . . Weapon 42 | 2 4 9 14 8 5 Energy Gun 23 | . 2 5 11 3 2 Energy Cannon 3 | . . 2 1 . . Ballistic Gun 9 | 2 . 2 . 3 2 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . 1 . 2 1 . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 3 . . Parts Lost 51 | . 7 12 3 12 17 Power 9 | . 3 2 . 2 2 Propulsion 14 | . 3 4 1 2 4 Utility 13 | . 1 4 2 3 3 Weapon 15 | . . 2 . 5 8 Highest Loss Streak 11 | . 4 4 1 5 11 To Critical Strikes . | . . . . . . Average Backups 21 | 4 13 22 24 23 24 Power . | . . . 1 . . Propulsion 2 | 3 2 1 4 3 1 Utility 11 | . 6 9 10 13 15 Weapon 6 | . 3 9 8 5 5 Tool/Special . | . . . . . . Unused Backups 59 | . 2 13 21 1 22 Power 4 | . 1 1 2 . . Propulsion . | . . . . . . Utility 38 | . . 9 8 1 20 Weapon 14 | . 1 3 9 . 1 Tool/Special 3 | . . . 2 . 1 Average Slot Usage (%) 94 | . 93 89 99 96 91 Engine 7 | . 13 8 8 1 8 Core 1 | . . . . 7 1 Treads 9 | . 5 5 1 14 21 Wheel 8 | . 13 9 16 2 . Device 9 | . 8 14 8 9 6 Storage 9 | . 14 11 9 9 7 Processor 11 | . . 2 16 18 15 Hackware 2 | . . . 8 1 . Protection 7 | . 4 15 1 6 6 Energy Gun 16 | . 17 18 25 14 5 Ballistic Gun 5 | . 6 2 . 6 14 Slashing Weapon 1 | . . . . 5 . Peak Build Rating 46 | 7 11 23 36 39 46 Average Rating 27 | 4 8 16 33 35 39 On Entrance 17 | . 7 8 21 35 31 Avg Prop Armor Cover (%) 9 | . . . 8 . 11 Naked Turns . | . . . . . . Heaviest Build 114 | 12 91 106 104 101 114 Greatest Support 68 | 40 40 46 46 45 68 Greatest Overweight (x) 33 | 3 5 33 10 5 30 Average Overweight (x) 2 | 1 2 3 3 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 25 Most Carried 25 | 8 20 25 25 25 25 Average Carried 21 | 4 13 22 24 23 24 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 25 | 7 20 20 25 22 5 Class Distribution -------------------- 38% | Mutant 22% | Skirmisher 12% | Scavenger-Mutant 10% | Scavenger-Tank 6% | Bothacker-Tank 5% | Bothacker-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Mutant | -8/Garrison Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Fac Matter Collected 3164 | 304 321 695 477 612 755 Remotely 98 | . . . . . 98 Salvage Created 7511 | 122 900 1942 2377 1290 880 Parts 371 | 11 52 94 87 72 55 Haulers Intercepted 8 | . 1 1 6 . . Recyclers Shooed 6 | . . 4 1 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Combat Hostiles Destroyed 133 | . 21 32 29 31 20 Melee 2 | . 1 . . 1 . Guns 101 | . 17 25 24 20 15 Cannons 4 | . . 3 . . 1 AOE 22 | . 3 4 3 8 4 Classes Destroyed 17 | 2 6 2 3 2 2 Worker 10 | . 1 3 5 . 1 Builder 1 | . . . 1 . . Tunneler 3 | 2 . . 1 . . Hauler 8 | . 1 1 6 . . Recycler 14 | 1 1 5 7 . . Mechanic 1 | . . . 1 . . Operator 3 | . 2 . 1 . . Watcher 16 | . 3 4 5 . 4 Swarmer 24 | . 6 4 7 7 . Grunt 63 | . 15 18 13 8 9 Brawler 2 | . . 1 . 1 . Duelist 2 | . . . . 1 1 Protector 2 | . . . . . 2 Sentry 32 | . . 9 8 12 3 Specialist 2 | . . . . 2 . Hunter 1 | . . . 1 . . Programmer 5 | . . . . . 5 Best Kill Streak 9 | 2 4 5 7 9 4 Combat Bots Only 9 | . 3 5 4 9 4 Max Kills in Single Turn 3 | 1 3 2 3 2 1 Gunslinging 2 | . . 1 2 . . Exploded 3 | . 3 2 1 2 1 Melee 1 | . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Hostile Shots Fired 853 | . 136 149 99 227 242 Missed 239 | . 40 31 40 65 63 Hits 614 | . 96 118 59 162 179 Melee 11 | . . . . 1 10 Projectile 603 | . 96 118 59 161 169 AOE 1 | . . . . . 1 Critical Strikes 22 | . 2 3 2 6 9 Actively Blocked 2 | . . 2 . . . Damage Taken 8696 | . 1117 1547 906 2184 2942 Core 1841 | . 225 364 147 394 711 Absorbed by Shields 124 | . 24 . . 100 . Redirected to Shielding 103 | . 4 94 5 . . Ignored by Resistances 36 | . . . . . 36 Regen/Repaired (Parts) 91 | . . 91 . . . Core Remaining (%) 30 | 100 10 9 . 1 . Volleys Fired 473 | 6 82 109 121 70 85 Largest 3 | 2 2 2 3 3 3 Hottest 183 | 40 100 120 183 183 133 Shots Fired 1067 | 12 163 206 314 161 211 Gun 987 | 12 162 180 283 152 198 Cannon 51 | . . 24 25 . 2 Launcher 29 | . 1 2 6 9 11 Special . | . . . . . . Kinetic 301 | 12 58 46 . 48 137 Thermal 698 | . 104 119 308 104 63 Explosive 29 | . 1 2 6 9 11 Electromagnetic 39 | . . 39 . . . Robot Hit Streak 29 | 2 22 21 24 29 18 Robot Miss Streak 5 | 2 2 5 4 2 4 Penetration Max . | . . . . . . Secondary Targets 14 | . 1 4 3 3 3 Max Gunslinging Chain 2 | . 1 1 2 1 1 Shots Hit Robots 722 | 6 113 146 188 130 139 Core Hits 355 | 6 49 69 83 57 91 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 3 | . 2 . . . 1 Critical Strikes 51 | . 11 7 16 13 4 Burn 44 | . 9 7 16 10 2 Destroy 4 | . . . . 2 2 Smash 2 | . 2 . . . . Sever 1 | . . . . 1 . Melee Attacks 33 | . 7 . . 25 1 Impact 7 | . 7 . . . . Slashing 26 | . . . . 25 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 13833 | 70 1455 2456 3607 2701 3544 Guns 10889 | 70 1262 1925 3283 1984 2365 Cannons 401 | . . 339 . . 62 Explosions 2325 | . 123 192 324 569 1117 Melee 218 | . 70 . . 148 . Ramming . | . . . . . . Kinetic 3109 | 70 391 524 . 567 1557 Thermal 7712 | . 871 1271 3283 1417 870 Explosive 2194 | . 123 61 324 569 1117 Electromagnetic 600 | . . 600 . . . Impact 70 | . 70 . . . . Slashing 148 | . . . . 148 . Piercing . | . . . . . . Highest Corruption 7 | . . 5 2 2 7 Average Corruption 3 | . . 3 2 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 139 | . . 38 18 34 49 Message Errors 40 | . . 8 6 10 16 Matter Fused 29 | . . 6 4 7 12 Heat Flow Errors 14 | . . 2 3 3 6 Energy Discharges 21 | . . 4 3 4 10 Parts Rejected 2 | . . 1 . 1 . Parts Fused 2 | . . 1 1 . . Data Loss (minor) 11 | . . 7 . 3 1 Data Loss (major) 10 | . . 6 . 2 2 Misfires 4 | . . 1 1 2 . Alerts 4 | . . 1 . 2 1 Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 178 | . 66 26 . 86 . Projectiles . | . . . . . . Explosions 134 | . 22 26 . 86 . Melee 44 | . 44 . . . . Knockbacks 2 | . 1 . . . 1 Impact 1 | . 1 . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 313 | . . 29 40 31 213 Shots 14 | . . 1 2 1 10 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 264 | . 231 264 234 249 244 Average Temperature 72 | . 44 90 66 84 66 Received Heat Transfer 3218 | . 590 606 324 684 1014 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions 2 | . 2 . . . . Robots Melted 4 | . . . 2 2 . Combat Hostiles 4 | . . . 2 2 . Parts Melted 57 | . 13 13 15 15 1 Heat Transferred 20862 | . 3256 3641 8288 3731 1946 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Maximum Alert Level 4 | . 1 2 1 4 3 Low Security (%) 43 | 100 93 73 52 2 . Level 1 16 | . 6 3 47 17 1 Level 2 29 | . . 22 . 31 94 Level 3 6 | . . . . 30 4 Level 4 3 | . . . . 18 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1412 | 5 222 446 293 1412 741 Initial 741 | . . 74 183 156 741 Average 335 | 1 94 153 187 722 529 Influence Increases 4799 | 15 687 1027 1078 1396 596 Destroy 0b10 Robot/C 2620 | . 420 640 580 620 360 Destroy 0b10 Robot/NC 310 | 15 40 80 135 5 35 Destroy Leader 618 | . 98 210 172 20 118 Successful Hack 99 | . 28 7 28 14 22 Select Force Hacks 120 | . 60 . 60 . . Disable Machine 75 | . 15 45 15 . . Anti-Garrison Action 650 | . . . . 650 . Destroy Structure 172 | . 11 15 58 57 31 Partial Spotted 45 | . . 15 . 15 15 Lose Combat Pursuer 90 | . 15 15 30 15 15 Influence Decreases 4430 | 15 510 770 1271 225 1639 Entered New Map 1110 | . . 103 251 85 671 Time Decay 2340 | 15 440 547 690 . 648 Lost Part 510 | . 70 120 30 120 170 Lost Ally 20 | . . . . 20 . Purge Threat 450 | . . . 300 . 150 Squads Dispatched 24 | . 4 8 4 . 8 Investigation 9 | . 2 4 2 . 1 Extermination 3 | . . . . . 3 Reinforcement 9 | . 2 4 1 . 2 Assault 2 | . . . . . 2 Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Distress Signals 7 | . 1 3 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 186 | . 30 43 40 33 40 Peak Tracking Total 7 | . 5 6 4 7 6 Tactical Retreats 6 | . 1 1 2 1 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Traps Triggered 9 | . 1 2 1 5 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Fac Machines Disabled 9 | . 1 3 1 4 . Max in Single Turn 1 | . 1 1 1 1 . Garrison Access 2 | . . . . . 2 Garrison Relay 4 | . . . . 4 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Machines Accessed 46 | . 7 9 14 3 13 Terminals 29 | . 5 6 10 3 5 Fabricators 4 | . . . . . 4 Repair Stations 3 | . . 2 1 . . Recycling Units 5 | . 2 1 2 . . Scanalyzers 1 | . . . . . 1 Garrison Access 4 | . . . 1 . 3 Total Hacks 117 | . 18 23 42 8 26 Successful 65 | . 14 9 28 3 11 Failed 51 | . 4 14 14 5 14 Catastrophic 13 | . 2 1 1 1 8 Database Lockouts 1 | . . . . . 1 Manual 63 | . 12 16 23 . 12 Terminals 77 | . 13 14 33 8 9 Fabricators 8 | . . . . . 8 Repair Stations 11 | . . 7 4 . . Recycling Units 11 | . 5 2 4 . . Scanalyzers 6 | . . . . . 6 Garrison Access 4 | . . . 1 . 3 Terminal Hacks 23 | . 2 . 15 3 3 Part Schematic 1 | . . . 1 . . Robot Analysis 5 | . 1 . 4 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Open DSF 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 4 | . . . 3 . 1 Unreport Threat 3 | . . . 2 . 1 Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 2 | . 1 . 1 . . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . . 5 1 . . Scan Component 4 | . . 3 1 . . Repair 2 | . . 2 . . . Recycling Unit Hacks 4 | . 3 . 1 . . Report Inventory 2 | . 2 . . . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 4 | . . . . . 4 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Retrieve Study 2 | . . . . . 2 Garrison Access Hacks 4 | . . . 1 . 3 Unlock Access 2 | . . . 1 . 1 Seal Access 2 | . . . . . 2 Unauthorized Hacks 24 | . 9 4 10 . 1 Terminals 19 | . 7 4 8 . . Botnet 5 | . 2 . 3 . . Skim 14 | . 5 4 5 . . Fabricators 1 | . . . . . 1 Fabnet 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Tunnel 4 | . 2 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 39 | . 5 9 11 3 11 Full Trace Events 5 | . . 3 . 1 1 Feedback Events 2 | . . 1 . . 1 Corruption 2 | . . 1 . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . . 2 Parts Repaired 2 | . . 2 . . . Time 52 | . . 52 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 17 | . 7 . 10 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Fac Used RIF Installer 2 | . . . . 2 . Command Fork 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 15 | . . . . 15 . Machine Destruction 15 | . . . . 15 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Fac Total Allies 1 | . . . . 1 . Largest Group 1 | . . . . 1 . Highest-Rated Group 20 | . . . . 20 . Highest-Rated Ally 20 | . . . . 20 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Fac Active Infowar (turns) 9041 | 71 252 1385 2698 2275 2360 Optics 7333 | . . . 2698 2275 2360 Seismic 1708 | 71 252 1385 . . . Machine Analysis 7165 | . . . 2530 2275 2360 Robot Analysis Total 5 | . 1 . 4 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Fac Turns Passed 11942 | 169 1810 2489 2780 2318 2376 Spaces Moved 5009 | 83 926 895 1555 714 836 Core 76 | 47 . 27 . . 2 Treads 1739 | 36 180 172 16 502 833 Legs 146 | . 146 . . . . Wheels 3048 | . 600 696 1539 212 1 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 130 130 130 50 Average Speed 193 | 157 145 222 144 271 245 Slowest Speed 1700 | 200 175 1700 320 480 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 5 94 74 81 79 27 Regions Visited 5 Branch Regions . Pre-discovered Areas 6 | . 2 . 4 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 15 | . 1 . 13 . 1 Terrain Destroyed 140 | . 7 12 53 27 41 Melee 2 | . 1 . . . 1 Projectile 13 | . . . 13 . . AOE 125 | . 6 12 40 27 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Fac Total 6283 | 111 1216 1201 1851 915 989 Wait 305 | . 146 85 50 18 6 Move 5003 | 82 925 894 1554 712 836 Hop . | . . . . . . Pick Up 157 | 14 25 44 44 13 17 Fast Attach 10 | . 4 2 2 1 1 Attach 69 | 8 7 24 8 11 11 Detach 2 | 1 . 1 . . . Swap 96 | . 11 14 28 26 17 Drop 101 | . 9 28 44 5 15 Fire 473 | 6 82 109 121 70 85 Melee 33 | . 7 . . 25 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 34 | . . . . 34 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / [*Low x2] / Gar) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 16) 667 | -10/Materials | Discovered new exit (range 16) 692 | -10/Materials | Core integrity fell below 50% 1087 | -10/Materials | Discovered new exit (range 15) 1091 | -10/Materials | Discovered new exit (range 10) 1197 | -10/Materials | Discovered new exit (range 6) 1292 | -10/Materials | Discovered new exit (range 14) 1442 | -10/Materials | Core integrity fell below 20% 1485 | -10/Materials | Lost 4 parts (2p1n1u) 1680 | -10/Materials | Learned Storage trap positions 1739 | -10/Materials | Learned 4 Recycling zone layouts 1833 | -10/Materials | Learned 2 Mines zone layouts 1864 | -10/Materials | Learned Storage security intel 1954 | -10/Materials | Learned Storage trap positions 1980 | -10/Materials | Entered another Materials area 1980 | -9/Materials | Evolved 2 slots: Utility x2 2279 | -9/Materials | Build established: Scavenger-Mutant 2290 | -9/Materials | Repaired Med. Laser 2328 | -9/Materials | Repaired Grenade Launcher 2608 | -9/Materials | Build established: Mutant 2926 | -9/Materials | Discovered new exit (range 16) 3080 | -9/Materials | Build established: Scavenger-Mutant 3095 | -9/Materials | Discovered new exit (range 15) 3370 | -9/Materials | Core integrity fell below 50% 3422 | -9/Materials | Lost 4 parts (1n3u) 3678 | -9/Materials | Build established: Mutant 3695 | -9/Materials | Discovered new exit (range 14) 3857 | -9/Materials | Core integrity fell below 20% 3859 | -9/Materials | Lost 3 parts (2n1u) 4198 | -9/Materials | Discovered new exit (range 10) 4469 | -9/Materials | Entered another Materials area 4469 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5010 | -8/Materials | Build established: Skirmisher 5168 | -8/Materials | Garrison activated, responded to threat 5527 | -8/Materials | Identified exit to Garrison 5717 | -8/Materials | Discovered new exit (range 18) 5969 | -8/Materials | Discovered new exit (range 20) 6022 | -8/Materials | Learned location of Zion (-6) 6046 | -8/Materials | Learned Factory scanalyzer intel 6054 | -8/Materials | Learned Factory emergency access door positions 6073 | -8/Materials | Learned location of 1 exit from Recycling 7249 | -8/Materials | Entered Garrison 7543 | -8/Garrison | Triggered checkpoint 7670 | -8/Garrison | Build established: Mutant 7673 | -8/Garrison | Installed Relay Interface Framework 7728 | -8/Garrison | Core integrity fell below 50% 7762 | -8/Garrison | Destroyed 9 combat bots 7780 | -8/Garrison | Lost 5 parts (1p1n2u1w) 7907 | -8/Garrison | Discovered new exit (range 8) 7929 | -8/Garrison | Discovered new exit (range 7) 7929 | -8/Garrison | Discovered new exit (range 76) 7929 | -8/Garrison | Discovered new exit (range 93) 8147 | -8/Garrison | Rescued a captive Derelict 8207 | -8/Garrison | Garrison Relay disabled 8531 | -8/Garrison | Expanded RIF knowledge: Command Fork 8629 | -8/Garrison | Triggered checkpoint 8723 | -8/Garrison | Garrison Relay disabled 8770 | -8/Garrison | Garrison Relay disabled 8987 | -8/Garrison | Build established: Scavenger-Mutant 9079 | -8/Garrison | Triggered checkpoint 9116 | -8/Garrison | Core integrity fell below 20% 9147 | -8/Garrison | Garrison Relay disabled 9311 | -8/Garrison | Triggered checkpoint 9468 | -8/Garrison | Lost 3 parts (1p1u1w) 9567 | -8/Garrison | Entered Factory 9567 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 9569 | -7/Factory | Loaded intel: 4 scanalyzer locations 9623 | -7/Factory | Identified exit to Garrison 9773 | -7/Factory | Identified exit to DSF 9874 | -7/Factory | Build established: Scavenger-Tank 10285 | -7/Factory | Discovered new exit (range 7) 10893 | -7/Factory | Discovered new exit (range 6) 10968 | -7/Factory | Central database locked down 11375 | -7/Factory | Build established: Bothacker-Tank 11421 | -7/Factory | Discovered new exit (range 7) 11567 | -7/Factory | First assault squad dispatched 11872 | -7/Factory | Build established: Bothacker-Mutant 11918 | -7/Factory | Core integrity fell below 50% 11938 | -7/Factory | Core integrity fell below 20% 11943 | -7/Factory | Released all parts (3) 11943 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11918_ U-05 Engineer lays Concrete. 11920_ Wheel destroyed. 11920_ U-05 Engineer lays Concrete. 11920_ Dropped Com. Battery. 11920_ Hvy. Assault Rifle destroyed. 11921_ L-41 Fighter destroyed. 11921_ G-47 Trooper knocked back. 11923_ Critical hit (Burn: +37). 11924_ G-47 Trooper destroyed. 11927_ Extracted 89 energy. 11930_ U-05 Engineer builds a Door. 11932_ Gatling Laser destroyed. 11935_ Adv. Assault Cannon destroyed. 11935_ U-05 Engineer lays Concrete. 11938_ System corrupted: Heat flow error (+204). 11939_ Imp. Cooling System destroyed. 11940_ U-05 Engineer lays Concrete. 11943_ Released Huge Storage Unit. 11943_ Released Adv. Visual Processing Unit. 11943_ Released Machine Analyzer. Map ----- +----------------------------------------------------+ | #### """" # #?????????????????????????? | | #??# """" # #?????????????????????????? | | ####/ """" + #?????????????????????????? | | ## """" # #?????????????????????????? | | ## """" # #?????????????????????????? | | " + !%=!! ##?????????????????????????? | | ######### # ??????????????????????????? | | #???????# ##########????????????????? | | ##?####### # # ! #????????????????? | | #??# #????????????????? | | #??# #????????????????? | | ??+ #????????????????? | | #??# #????????????????? | | ###??# < # # #????????????????? | | ?????# # # #????????????????? | | ?????# # #? #????????????????? | | ?????# # #?#######+#?????######?????? | | ?????# # ! #???##### #???? #?????? | | ?????########## #?### ????!! #?????? | | ????????????### k### #??? !! #?????? | | ####### % # ###? !! #?????? | | " # %| # #?????? | | g!!! # """ #?????? | | " T ggg!!!! + """ #?????? | | [=u!! # """ #?????? | | # *#@=! # #?????? | | ####### # %[#]! ###########?????? | | ???????### ## ###!# # #??????? | | #+##?????????# % ; """"" /#??????? | | ??????????????## %# # """"" #??????? | | ?????????????# k # "" F" #??????? | | ?????????????# # # ### #??????? | | ?????????????# # #?# !! #??????? | | ???????????/ ! ! ## !! #??????? | | ???????????#### ##/ ! #??????? | | ??????????????## ## ! #??????? | | ???????????????######## #############??????? | | ????????????????????######???????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Adv. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 12% | -9/Materials Grenade Launcher | 50% | -9/Materials Studied --------- Adv. Treads | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseUltimateSubcomponent Manual? 0 Play Time 01:47:46 Cumulative 413.7 hours Start 2026.09.07 @ 18:41:11 End 2026.09.07 @ 20:31:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 293 Adventurer 0 Explorer 10 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 66 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd8a0e24-a84e-420c-98c1-460191a1d979