Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.11 @ 21:08:33

Player: lcbb_tuk

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (8)       40
Value Destroyed (258)      258
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2538

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     66/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Flying (40)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
    Flight Unit
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (6) -------
        (None)
>   --- INVENTORY (4) ----
    Drone Bay (0/2)

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
        (None)
>   --- UTILITY ----------
    Drone Bay
    Drone Bay
>   --- WEAPON -----------
        (None)
>   --- INVENTORY --------
    Drone Bay
    Drone Bay
    Drone Bay
    Drone Bay
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Flight Unit              Flight Unit
Utility                    Drone Bay
  Device                   Drone Bay
  Storage                  Small Matter Pod
Weapon                     Improved Assault Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Guided Missile Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   .   2   .   2   
Parts Attached             19   | .   .   .   .   8   11  
  Power                    2    | .   .   .   .   .   2   
    Engine                 2    | .   .   .   .   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   2   
  Utility                  11   | .   .   .   .   7   4   
    Device                 10   | .   .   .   .   7   3   
    Storage                1    | .   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   1   2   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          1    | .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 12   | .   .   .   .   3   9   
  Power                    2    | .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  5    | .   .   .   .   2   3   
  Weapon                   3    | .   .   .   .   1   2   
  Highest Loss Streak      4    | .   .   .   .   2   4   
Average Slot Usage (%)     9    | .   .   .   .   8   18  
  Engine                   1    | .   .   .   .   .   4   
  Leg                      1    | .   .   .   .   .   3   
  Device                   3    | .   .   .   .   7   3   
Naked Turns                274  | .   42  110 20  89  13  
Heaviest Build             12   | .   .   .   .   12  12  
  Greatest Support         17   | 3   3   3   3   3   17  
  Greatest Overweight (x)  3    | .   .   .   .   3   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   
  Most Carried             4    | .   .   .   .   4   2   
  Average Carried          .    | .   .   .   .   .   1   
  Final Capacity           4    | 4   4   4   4   4   4   
  Final Carried            2    | .   .   .   .   2   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Sto Mat 
Matter Collected           172  | .   49  36  .   42  45  
  Remotely                 28   | .   .   .   .   .   28  
Salvage Created            270  | .   .   .   .   69  201 
  Parts                    26   | .   .   .   .   7   19  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  8    | .   .   .   .   2   6   
  Guns                     4    | .   .   .   .   .   4   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      2    | .   .   .   .   2   .   
Classes Destroyed          3    | .   .   .   .   2   1   
  Swarmer                  3    | .   .   .   .   .   3   
  Grunt                    3    | .   .   .   .   1   2   
  Sentry                   2    | .   .   .   .   1   1   
Best Kill Streak           4    | .   .   .   .   2   4   
  Combat Bots Only         4    | .   .   .   .   2   4   
Max Kills in Single Turn   1    | .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  
Damage Taken               2086 | .    166  .    30   654  1236 
  Core                     1030 | .    166  .    30   283  551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         51   | 100  .    33   .    21   .    
Volleys Fired              33   | .    .    .    .    5    28   
  Largest                  1    | .    .    .    .    1    1    
  Hottest                  60   | .    .    .    .    39   60   
Shots Fired                33   | .    .    .    .    5    28   
  Gun                      17   | .    .    .    .    .    17   
  Cannon                   11   | .    .    .    .    .    11   
  Launcher                 5    | .    .    .    .    5    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  17   | .    .    .    .    .    17   
  Thermal                  11   | .    .    .    .    .    11   
  Explosive                5    | .    .    .    .    5    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | .    .    .    .    5    18   
  Robot Miss Streak        1    | .    .    .    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           30   | .    .    .    .    5    25   
  Core Hits                21   | .    1    .    .    6    14   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           709  | .    6    .    14   188  501  
  Guns                     249  | .    .    .    .    .    249  
  Cannons                  231  | .    .    .    .    .    231  
  Explosions               164  | .    .    .    .    164  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  65   | .    6    .    14   24   21   
  Kinetic                  249  | .    .    .    .    .    249  
  Thermal                  231  | .    .    .    .    .    231  
  Explosive                164  | .    .    .    .    164  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    
  Average Corruption       1    | .    1    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    .    1    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    .    2    
  Projectiles              2    | .    .    .    .    .    2    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      29   | .    3    .    7    11   8    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   12   | .    1    .    1    4    6    
Targets Rammed             12   | .    1    .    1    4    6    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        56   | .    .    .    .    .    56   
  Average Temperature      26   | .    .    .    .    .    26   
  Received Heat Transfer   897  | .    .    .    9    240  648  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         370  | .    .    .    .    .    370  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Peak Influence             256  | .   45  14  4   150 256 
  Initial                  46   | .   .   14  4   1   46  
  Average                  64   | .   21  14  4   93  78  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         94   | 100 100 100 100 100 84  
  Level 1                  5    | .   .   .   .   .   15  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   2   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | .   6   .   2   8   20  
  Peak Tracking Total      13   | .   5   .   3   5   13  
  Tactical Retreats        6    | .   1   .   .   3   2   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Traps Triggered            6    | .   5   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Sto Mat 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Machines Accessed          3    | .   .   .   .   3   .   
  Terminals                3    | .   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                7    | .   .   .   .   7   .   
  Successful               6    | .   .   .   .   6   .   
  Failed                   1    | .   .   .   .   1   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   
  Terminals                7    | .   .   .   .   7   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   .   6   .   
  Record                   1    | .   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   1   .   
  Open Door                3    | .   .   .   .   3   .   
  Locate Traps             1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Sto Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   6   8   
  Drone Recoveries         7    | .   .   .   .   3   4   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Sto Mat 
Turns Passed               607  | 9   42  110 20  197 229 
Spaces Moved               699  | 18  81  207 38  218 137 
  Core                     671  | 18  81  207 38  218 109 
  Treads                   .    | .   .   .   .   .   .   
  Legs                     25   | .   .   .   .   .   25  
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   3   
  Fastest Speed            37   | 50  50  50  50  50  37  
  Average Speed            63   | 50  50  50  50  74  79  
  Slowest Speed            200  | 50  50  50  50  200 150 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   29  48  7   46  18  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          35   | .   .   .   .   34  1   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   1   
  AOE                      34   | .   .   .   .   34  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Sto Mat 
Total                      817  | 17  81  212 38  245 224 
  Wait                     49   | .   .   6   .   2   41  
  Move                     695  | 17  80  206 38  217 137 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  4    | .   .   .   .   4   .   
  Fast Attach              12   | .   .   .   .   3   9   
  Attach                   7    | .   .   .   .   5   2   
  Detach                   4    | .   .   .   .   3   1   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     2    | .   .   .   .   2   .   
  Fire                     33   | .   .   .   .   5   28  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      7    | .   1   .   .   4   2   
  Kick                     4    | .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   10 | -11/Scrapyard | Entered Materials
   35 | -10/Materials | Core integrity fell below 50%
   49 | -10/Materials | Discovered new exit (range 6)
   52 | -10/Materials | Entered Mines
  150 | -10/Mines     | Discovered new exit (range 6)
  158 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  162 | -10/Mines     | Entered Materials
  162 | -9/Materials  | Evolved 2 slots: Weapon x2
  180 | -9/Materials  | Discovered new exit (range 4)
  182 | -9/Materials  | Entered Storage
  260 | -9/Storage    | Found Prototype Launcher
  260 | -9/Storage    | Identified Gui. Missile Launcher
  316 | -9/Storage    | Build established: Mutant
  347 | -9/Storage    | Core integrity fell below 50%
  366 | -9/Storage    | Discovered new exit (range 16)
  379 | -9/Storage    | Entered Materials
  379 | -8/Materials  | Evolved 2 slots: Weapon x2
  519 | -8/Materials  | Core integrity fell below 50%
  525 | -8/Materials  | Lost 4 parts (1p1n2u)
  571 | -8/Materials  | Core integrity fell below 20%
  608 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00545_ S-10 Pest destroyed.
00561_ Acquired Prototype Ballistic Gun.
00561_ Identified Imp. Assault Rifle.
00565_ Sml. Matter Pod destroyed.
00566_ Y-45 Defender destroyed.
00570_ S-10 Pest destroyed. <x3>
00577_ K-01 Serf collects debris. <x2>
00585_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.
00586_ K-01 Serf collects debris.
00587_ Acquired Flight Unit.
00589_ K-01 Serf collects debris.
00589_ Acquired Flight Unit.
00590_ Acquired 13 matter.
00591_ Acquired Lgt. Ion Engine.
00593_ K-01 Serf collects debris. <x2>
00601_ Imp. Assault Rifle destroyed.
00601_ Flight Unit destroyed.
00602_ Lgt. Ion Engine destroyed.
00602_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ????????????????????????????????????????#####/*    |
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| ???????????????????  ???????????????????#          |
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| ???????????????????#  ???????????????##?########   |
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| ???????????????????#  ???????????????#       ??#   |
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| ????????????????????######  #####                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              197
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                62
Offensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Missile Launcher | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastStasisShifter
  Manual?         0
Play Time         00:12:42
  Cumulative      26.7 hours
  Start           2021.02.11 @ 20:59:19
  End             2021.02.11 @ 21:08:33
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          49
  Rogue           0
  Adventurer      49
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fc700ba-9159-432c-82d8-46316d4e9179