Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.30 @ 00:50:28 Player: jumpy Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (123) 615 Value Destroyed (4833) 4833 Prototype IDs (19) 380 Alien Tech Used (5) 1000 Bonus (10891) 10891 TOTAL SCORE: 26419 Bonus ------- High Alert Combat Kills 1393 Follower Combat Kills 3292 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -394 Cogmind --------- Core Integrity 1158/1600 Matter 295/300 Energy 183/190 System Corruption 2% Temperature Hot (258) Movement Hovering (49) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (9) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Medium Storage Unit Experimental Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Combat Linear Gravjet Core Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Combat Antigrav System Antigrav Array Antigrav Array Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Experimental Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced Transmission Jammer Phase Redirector Advanced Hacking Suite > --- WEAPON ----------- Enhanced Hardcell Cannon Sigix Broadsword > --- INVENTORY -------- Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Combat Linear Gravjet Core Cannon Fusion Bomb Launcher Sigix Terminator Enhanced Force Lance [Rating: 205] Favorites ----------- Power Light Quantum Reactor Engine Ion Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Gravmag Array Leg Aluminum Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Enhanced Hardcell Cannon Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Cannon Enhanced Hardcell Cannon Launcher Guided Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Slots Evolved 18 | . . . 2 2 2 . . 2 . . . . 2 2 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . Propulsion 7 | . . . 1 1 1 . . 1 . . . . . 1 1 . . . . 1 . Utility 8 | . . . 1 1 . . . 1 . . . . 1 1 1 . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 114 | 7 . 1 2 18 2 1 15 1 1 . 5 . 6 10 10 11 . 7 5 5 7 Power 16 | 1 . . . 1 . . 2 . . . 1 . 2 2 2 3 . 1 . . 1 Engine 4 | 1 . . . 1 . . 1 . . . . . 1 . . . . . . . . Core 4 | . . . . . . . 1 . . . 1 . 1 1 . . . . . . . Reactor 8 | . . . . . . . . . . . . . . 1 2 3 . 1 . . 1 Propulsion 38 | 2 . 1 1 7 1 . 5 1 1 . 1 . . 2 2 4 . 3 1 2 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . Leg 12 | 2 . 1 1 7 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . . 5 1 1 . 1 . . 2 2 4 . 3 1 2 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 36 | 2 . . 1 5 . 1 5 . . . . . 4 4 4 1 . 3 2 2 2 Device 10 | 1 . . . 1 . 1 1 . . . . . 1 1 1 1 . 2 . . . Storage 4 | 1 . . . 1 . . 1 . . . . . 1 . . . . . . . . Processor 5 | . . . . . . . 2 . . . . . . . 2 . . . . 1 . Hackware 8 | . . . . . . . 1 . . . . . 1 2 . . . 1 1 1 1 Protection 8 | . . . 1 3 . . . . . . . . 1 1 1 . . . . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . 1 . . Weapon 24 | 2 . . . 5 1 . 3 . . . 3 . . 2 2 3 . . 2 1 . Energy Gun 6 | 2 . . . 3 . . 1 . . . . . . . . . . . . . . Energy Cannon 5 | . . . . 2 . . 1 . . . . . . 1 1 . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . Launcher 4 | . . . . . . . . . . . 2 . . . . . . . 1 1 . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . 1 . . . 1 . . . . . . . 1 . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . . . 2 . 1 1 . . . 2 . . 3 4 . . 2 5 . . Parts Lost 25 | . . . . 1 . 1 . 2 . . . 1 3 1 1 2 . 1 . . 12 Power 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 Propulsion 12 | . . . . 1 . . . 2 . . . 1 2 . 1 1 . 1 . . 3 Utility 6 | . . . . . . . . . . . . . . 1 . . . . . . 5 Weapon 4 | . . . . . . 1 . . . . . . 1 . . . . . . . 2 Highest Loss Streak 7 | . . . . 1 . 1 . 2 . . . 1 2 1 1 1 . 1 . . 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 7 | 3 6 6 7 8 14 11 4 4 5 6 9 9 8 8 8 9 8 8 8 7 7 Power . | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 . . Propulsion 1 | 1 2 2 3 2 3 2 . . . . . . . . . 1 2 4 3 3 3 Utility 3 | . 2 2 2 3 5 4 3 3 4 5 6 5 4 4 4 3 3 1 . . . Weapon 1 | . 1 1 1 1 5 3 . . . . 1 3 3 3 2 2 2 2 3 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 21 | 1 . . . 6 . 4 . . . . 4 . . . 1 3 . . 1 . 1 Power 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . . . . . . . . . . . . . . Utility 8 | . . . . 1 . 3 . . . . 2 . . . 1 1 . . . . . Weapon 9 | 1 . . . 2 . 1 . . . . 2 . . . . 1 . . 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 100 100 98 97 90 61 51 86 86 86 82 86 83 78 85 87 85 90 86 87 84 Engine 2 | . 14 14 11 9 7 4 5 . . . . . . . . . . . . . . Core 2 | . . . . . . . . 6 6 6 6 6 11 9 4 . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 4 9 9 8 8 11 11 Leg 7 | . 28 28 32 35 34 23 . . . . . . . . . . . . . . . Hover 21 | . . . . . . . 18 33 33 33 33 33 25 20 23 25 23 25 25 28 28 Device 11 | . 14 14 11 16 15 9 2 6 6 6 6 6 5 8 10 14 19 20 17 16 12 Storage 5 | . 14 14 11 9 7 4 . 6 6 6 6 6 5 5 4 4 4 4 4 4 4 Processor 9 | . . . . . . . 7 13 13 13 13 13 11 10 14 14 14 13 13 12 12 Hackware 3 | . . . . . . . 3 6 6 6 6 6 5 6 2 . . 4 5 4 4 Protection 2 | . . . 10 9 7 4 . . . . . . 4 5 4 3 . . . . 3 Energy Gun 4 | . 28 28 22 17 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . 15 9 4 6 6 6 . . . 3 3 4 4 4 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 4 4 4 4 4 3 3 Slashing Weapon 3 | . . . . . 1 4 5 6 6 6 5 6 5 5 4 2 . . 3 4 3 Peak Build Rating 205 | 7 7 7 11 30 36 36 44 52 56 56 65 66 74 90 118 136 135 157 185 205 205 Average Rating 89 | 6 7 7 10 24 32 21 25 45 55 55 57 65 69 74 103 127 135 155 175 203 194 On Entrance 68 | . 7 7 7 11 30 36 1 44 46 55 56 65 66 55 90 118 135 135 157 185 205 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . Naked Turns 53 | . . . . . . 50 3 . . . . . . . . . . . . . . Heaviest Build 117 | 14 14 14 21 73 75 75 17 27 27 27 34 34 44 58 76 87 81 93 102 117 117 Greatest Support 127 | 20 20 20 30 50 63 63 42 54 58 58 61 61 61 78 92 94 90 101 107 121 127 Greatest Overweight (x) 1 | . . . . 1 1 1 . . . . . . . . . . . 1 . . 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 10 20 13 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 16 | 7 6 7 8 16 15 14 5 7 10 8 10 10 10 10 10 10 8 10 10 10 10 Average Carried 8 | 3 6 6 7 8 14 10 4 4 7 7 9 9 8 8 9 9 8 9 9 9 9 Final Capacity 20 | 8 8 8 8 20 20 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 14 | 6 6 7 8 14 14 5 5 7 7 8 10 10 10 10 10 8 8 9 10 10 4 Class Distribution -------------------- 26% | Ninja 24% | Mutant 16% | Scout 10% | Scavenger-Scout 7% | Derelict-Scout 6% | Alien-Ninja 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scavenger-Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Derelict-Scout | -5/Factory Derelict-Scout | -4/Factory Scout | -3/Research Ninja | -3/Armory Ninja | -3/Lab Ninja | -2/Research Ninja | -2/Quarantine Alien-Ninja | -1/Access Ninja | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Matter Collected 2127 | 270 . 10 20 170 . . 288 . 29 . 40 70 95 180 118 235 . 155 106 97 244 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4211 | 320 . 102 280 714 . . 418 . 68 . . 179 369 . 223 140 . 291 179 341 587 Parts 249 | 27 . 3 17 35 . . 23 . 3 . . 11 23 . 17 7 . 17 8 24 34 Haulers Intercepted 7 | . . . 1 1 . . 3 . . . . . 2 . . . . . . . . Recyclers Shooed 2 | 2 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . 4 . . 14 . . . . . . . . . Prevented 3 | . . . . . . . . . . . . 3 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Combat Hostiles Destroyed 80 | . . 2 6 16 . . 2 . 1 . . 4 8 . 6 5 . 3 2 6 19 Melee 18 | . . . . . . . 2 . 1 . . 2 2 . . . . . 2 2 7 Guns 22 | . . 1 6 15 . . . . . . . . . . . . . . . . . Cannons 4 | . . . . . . . . . . . . . . . 1 . . 3 . . . AOE 34 | . . . . . . . . . . . . 2 6 . 5 5 . . . 4 12 Classes Destroyed 18 | 3 . 1 4 1 . . 1 . 1 . . 1 . . 1 . . 2 . . 3 Worker 9 | 2 . . . . . . . . . . . . 1 . . . . 1 1 1 3 Builder 3 | . . . 1 . . . . . . . . . . . . . . . . 2 . Tunneler 11 | 9 . . . . . . . . . . . . 1 . 1 . . . . . . Hauler 7 | . . . 1 1 . . 3 . . . . . 2 . . . . . . . . Recycler 4 | 1 . . . . . . 2 . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . Watcher 5 | . . . . . . . . . . . . . . . . . . 1 . 2 2 Swarmer 36 | . . . 3 4 . . . . 1 . . . 6 . 3 4 . . . 4 11 Grunt 12 | . . 2 . 4 . . . . . . . 2 1 . . 1 . . 2 . . Duelist 1 | . . . . . . . . . . . . 1 . . . . . . . . . Sentry 12 | . . . 3 6 . . . . . . . . . . 1 . . 1 . . 1 Hunter 5 | . . . . 2 . . . . . . . . 1 . . . . . . 2 . Programmer 8 | . . . . . . . 2 . . . . 1 . . 2 . . 2 . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . 4 Z-Light 2 | . . . . . . . . . . . . . . . 1 1 . . . . . Best Kill Streak 8 | 6 . 2 3 4 . . 4 . 1 . . 2 6 . 6 5 . 2 1 3 8 Combat Bots Only 8 | . . 2 3 4 . . 2 . 1 . . 2 5 . 5 5 . 2 1 3 8 Max Kills in Single Turn 7 | 1 . 1 1 1 . . 1 . 1 . . 2 3 . 3 3 . 1 1 3 7 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . . . . . . . . . 2 3 . 3 3 . . . 2 7 Melee 1 | . . . . . . . 1 . 1 . . 1 1 . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Hostile Shots Fired 579 | . . 6 29 93 . 3 20 49 15 6 . . 24 2 15 39 . 67 4 12 195 Missed 217 | . . 1 16 24 . 1 7 24 8 3 . . 9 . 6 14 . 31 3 6 64 Hits 362 | . . 5 13 69 . 2 13 25 7 3 . . 15 2 9 25 . 36 1 6 131 Melee 5 | . . . . . . 2 . . . . . . . . . 1 . . . . 2 Projectile 357 | . . 5 13 69 . . 13 25 7 3 . . 15 2 9 24 . 36 1 6 129 AOE 4 | . . . . . . . . . . . . . . . . 4 . . . . . Critical Strikes 15 | . . . . 1 . . 3 . . . . . 1 . 2 2 . . . . 6 Damage Taken 8060 | . . 78 154 936 . 107 217 202 102 . . 112 460 46 274 959 . 490 18 376 3529 Core 1162 | . . . 33 137 . 55 66 46 14 . . 24 100 . 101 52 . 88 4 88 354 Absorbed by Shields 124 | . . . . . . . . . . . . . . . . . . . . . 124 Redirected to Core 111 | . . . . . . . . . . . . . . . . . . . 4 88 19 Regen/Repaired (Parts) 463 | . . . . . . . . . . . . . . . . . . . . 69 394 Core Remaining (%) 89 | 100 . 100 91 75 . . 82 . . . . 90 90 100 . . 88 . 93 . 72 Volleys Fired 147 | 20 . 5 19 52 . . . . . . . 3 4 5 7 11 2 10 2 5 2 Largest 2 | 2 . 2 2 2 . . . . . . . 1 1 1 1 2 1 2 1 1 1 Hottest 176 | 90 . 90 90 124 . . . . . . . 39 39 56 120 176 120 120 58 58 52 Shots Fired 256 | 40 . 10 34 104 . . 1 . . . . 3 4 5 7 18 2 19 2 5 2 Gun 188 | 40 . 10 34 104 . . . . . . . . . . . . . . . . . Cannon 48 | . . . . . . . 1 . . . . . . 5 2 16 2 19 2 1 . Launcher 15 | . . . . . . . . . . . . 3 4 . . 2 . . . 4 2 Special 5 | . . . . . . . . . . . . . . . 5 . . . . . . Kinetic 24 | . . . . . . . . . . . . . . 5 . 7 . 9 2 1 . Thermal 212 | 40 . 10 34 104 . . 1 . . . . . . . 1 9 2 10 . . 1 Explosive 19 | . . . . . . . . . . . . 3 4 . 5 2 . . . 4 1 Electromagnetic 1 | . . . . . . . . . . . . . . . 1 . . . . . . Robot Hit Streak 13 | 5 . 10 7 13 . . . . . . . . 1 3 2 4 . 7 . 1 . Robot Miss Streak 4 | 2 . 2 3 3 . . 1 . . . . . . 1 1 4 . 3 . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 240 | 21 . 7 21 69 . 1 18 1 7 . . 5 17 3 4 11 . 16 3 11 25 Core Hits 162 | 13 . 3 12 25 . . 7 . 2 . . 6 17 1 13 21 . 6 3 13 20 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . 3 . . . . . . . Critical Strikes 21 | 4 . 1 2 2 . . . . 1 . . . 4 3 2 . . . . . 2 Burn 9 | 4 . 1 2 2 . . . . . . . . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . 3 . . . . . . . Sever 9 | . . . . . . . . . 1 . . . 4 . 2 . . . . . 2 Melee Attacks 183 | . . . . . . 1 24 3 7 3 . 7 33 2 2 12 . 18 12 14 45 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 158 | . . . . . . 1 24 3 7 3 . 7 33 2 2 5 . . 12 14 45 Piercing 25 | . . . . . . . . . . . . . . . . 7 . 18 . . . Sneak Attacks 17 | . . . . . . . 6 . 1 . . 1 1 . . . . 1 1 1 5 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22037 | 272 . 81 274 1334 . 16 915 50 321 . . 584 1453 66 1010 1092 . 874 272 1691 11732 Guns 1954 | 272 . 81 274 1327 . . . . . . . . . . . . . . . . . Cannons 932 | . . . . . . . . . . . . . . 66 31 336 . 499 . . . Explosions 13005 | . . . . . . . . . . . . 361 798 . 833 721 . . . 822 9470 Melee 5975 | . . . . . . 16 915 50 321 . . 223 637 . . 35 . 375 272 869 2262 Ramming 25 | . . . . 7 . . . . . . . . 18 . . . . . . . . Kinetic 503 | . . . . . . . . . . . . . . 66 . 186 . 251 . . . Thermal 11290 | 272 . 81 274 1327 . . . . . . . . . . . 150 . 248 . . 8938 Explosive 4067 | . . . . . . . . . . . . 361 798 . 833 721 . . . 822 532 Electromagnetic 31 | . . . . . . . . . . . . . . . 31 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing 5746 | . . . . . . 16 915 50 321 . . 223 637 . 146 35 . . 272 869 2262 Piercing 375 | . . . . . . . . . . . . . . . . . . 375 . . . Highest Corruption 15 | . . . . . . 12 15 . . . . . . . . . . 1 1 . 2 Average Corruption 4 | . . . . . . 5 12 . . . . . . . . . . 1 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . . . 2 18 . . . . . . . . . . 6 1 . 6 Message Errors 5 | . . . . . . 1 2 . . . . . . . . . . 1 . . 1 Matter Fused 9 | . . . . . . . 7 . . . . . . . . . . 1 . . 1 Heat Flow Errors 4 | . . . . . . . 2 . . . . . . . . . . 1 . . 1 Energy Discharges 6 | . . . . . . . 1 . . . . . . . . . . 3 1 . 1 Data Loss (minor) 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . 1 1 . . . . . . . . . . . . . . Misfires 1 | . . . . . . . 1 . . . . . . . . . . . . . . Alerts 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . 1 . . . . . . . . . . . . . . Overload Shots 7 | . . . . . . . . . . . . . . . 1 3 2 1 . . . Overflow Damage 2358 | . . . . . . . 113 15 87 . . 39 23 7 10 13 . 34 . 282 1735 Projectiles 54 | . . . . . . . . . . . . . . 7 . 13 . 34 . . . Explosions 1227 | . . . . . . . . . . . . 39 . . 10 . . . . 103 1075 Melee 1077 | . . . . . . . 113 15 87 . . . 23 . . . . . . 179 660 Knockbacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 85 | . . . . . . . . . . . . . 9 . . 20 . . . 25 31 Shots 4 | . . . . . . . . . . . . . . . . 1 . . . 2 1 Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . Targets Rammed 3 | . . . . 2 . . . . . . . . 1 . . . . . . . . Kicked 2 | . . . . 2 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 316 | 150 . 127 150 218 . . 163 . . . . 5 35 93 91 273 96 209 . 30 316 Average Temperature 65 | 53 . 61 62 84 . . 60 . . . . 5 10 39 35 55 57 49 . 8 82 Received Heat Transfer 876 | . . 45 27 234 . . 18 57 . . . 33 132 9 9 96 . 54 9 9 144 Effects 2 | . . . . . . . . . . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Parts Melted 16 | 3 . . 1 9 . . . . . . . . 2 . . 1 . . . . . Heat Transferred 6154 | 1015 . 297 903 2812 . . . . . . . . . . . 185 . 222 . . 720 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Maximum Alert Level 5 | . . . . 1 . . . . . . . . 4 2 2 3 . 1 1 4 5 Low Security (%) 46 | 100 100 100 100 77 100 100 100 100 . . . . . . . . . 91 63 3 . Level 1 12 | . . . . 22 . . . . . . . . 4 . 23 40 . 8 36 26 . Level 2 14 | . . . . . . . . . . . . . 33 100 76 20 . . . 34 . Level 3 7 | . . . . . . . . . . . . . 44 . . 38 . . . 11 5 Level 4 18 | . . . . . . . . . . . . . 18 . . . . . . 23 94 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2757 | 20 6 50 134 241 98 20 47 18 . . . . 1115 646 613 782 . 237 286 1386 2757 Initial 886 | . 6 . . 35 98 20 . 18 . . . . 447 530 333 274 . . 127 171 886 Average 437 | 2 1 8 68 105 79 4 5 5 . . . . 808 534 500 506 . 65 173 690 1273 Influence Increases 8930 | 60 . 50 194 489 . . 94 2 85 15 . 375 1306 276 420 882 . 427 309 1425 2521 Destroy 0b10 Robot/C 3240 | . . 40 120 320 . . 40 . 20 . . 160 420 140 160 380 . 180 140 520 600 Destroy 0b10 Robot/NC 250 | 60 . . 10 5 . . 25 . 5 . . 10 20 . 15 5 . 15 5 35 40 Destroy Leader 702 | . . 10 42 112 . . 4 . . . . 30 64 30 44 62 . 52 30 106 116 Allied During Kill 1721 | . . . . . . . . . . . . 175 344 81 123 214 . 57 35 467 225 Successful Hack 45 | . . . 7 21 . . 8 . . . . . . . . 9 . . . . . Disable Machine 390 | . . . . 15 . . . . . . . . 60 15 . 90 . 30 75 75 30 Destroy Structure 1862 | . . . . 1 . . 2 2 . . . . 98 10 78 92 . 63 24 177 1315 Advance Influence 300 | . . . . . . . . . . . . . 300 . . . . . . . . Partial Spotted 75 | . . . . . . . 15 . . . . . . . . . . 15 . 15 30 Lose Combat Pursuer 345 | . . . 15 15 . . . . 60 15 . . . . . 30 . 15 . 30 165 Influence Decreases 6173 | 50 10 50 110 356 159 58 55 41 85 15 . 140 458 723 533 623 782 200 250 325 1150 Entered New Map 2921 | . 4 . . 49 119 38 . 21 . . . . 88 553 303 249 782 . 100 115 500 Time Decay 2462 | 50 6 50 110 297 40 20 55 20 85 15 . 140 160 120 160 254 . 130 150 190 410 Lost Part 210 | . . . . 10 . . . . . . . . 30 10 10 20 . 10 . . 120 Lost Ally 580 | . . . . . . . . . . . . . 180 40 60 100 . 60 . 20 120 Squads Dispatched 37 | . 1 . . 2 . . 2 . . . . . 6 2 . 8 . 2 5 4 5 Investigation 8 | . 1 . . . . . 1 . . . . . 1 . . 2 . 1 1 . 1 Extermination 8 | . . . . . . . 1 . . . . . . . . 1 . 1 1 1 3 Reinforcement 13 | . . . . 2 . . . . . . . . 3 1 . 3 . . 3 1 . Assault 6 | . . . . . . . . . . . . . 2 1 . 2 . . . . 1 Garrison 2 | . . . . . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . 3 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Distress Signals 12 | . . . 1 5 . . . . . . . . . . . 3 . 1 . 1 1 Communications Jammed 99 | . . . . . . . . . . . . . . . . 56 . 2 . 6 35 Distress Signals 98 | . . . . . . . . . . . . . . . . 56 . 1 . 6 35 Times Spotted 217 | . . 1 8 26 . 6 10 6 9 1 . 7 19 5 10 22 . 16 9 17 45 Peak Tracking Total 10 | . . 1 3 4 1 6 7 6 4 1 . 4 4 2 2 7 . 7 2 2 10 Tactical Retreats 17 | . . . 1 1 . . . . 2 1 . . . . . 2 . 1 . 2 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Traps Triggered 17 | . 1 . . 1 1 . 3 1 . . . . . . 1 . . . . . 9 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . 2 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . . . . . . . . . . . . Most Traps Carried 4 | . . . . . . . . . 4 1 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Machines Disabled 26 | . . . . 1 . . . . . . . . 4 1 . 6 . 2 5 5 2 Max in Single Turn 1 | . . . . 1 . . . . . . . . 1 . . 1 . 1 1 1 . Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Machines Accessed 23 | . 1 1 1 2 . . 5 1 . . . . 2 2 1 4 . 1 1 . 1 Terminals 11 | . 1 . 1 2 . . 3 . . . . . . . . 2 . . 1 . 1 Fabricators 5 | . . . . . . . 1 . . . . . 1 1 . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . 1 1 . . . . 1 1 1 . . 1 . . . Total Hacks 44 | . 1 1 4 5 . . 11 1 . . . . 3 4 1 6 . 2 1 . 4 Successful 14 | . . 1 1 3 . . 3 1 . . . . . 1 1 2 . . 1 . . Failed 30 | . 1 . 3 2 . . 8 . . . . . 3 3 . 4 . 2 . . 4 Catastrophic 6 | . . . 1 . . . 2 . . . . . 1 . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 66 | . . . 3 1 . . 4 . . . . . 5 7 10 7 . 10 6 7 6 Terminals 27 | . 1 . 4 5 . . 8 . . . . . . . . 4 . . 1 . 4 Fabricators 5 | . . . . . . . 1 . . . . . 1 1 . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 2 1 . . . . 2 3 1 . . 2 . . . Terminal Hacks 9 | . . 1 1 3 . . 2 . . . . . . . . 1 . . 1 . . Part Schematic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . Unauthorized Hacks 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . . . . . . Botnet 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . Liberate 1 | . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . 1 1 . . 5 . . . . . 2 1 . 3 . 1 1 . 1 Full Trace Events 4 | . . . . . . . . . . . . . 1 . . 1 . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . 1 . . . . . . . . . 15 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . . . . 139 . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . 18 . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . 2 . . . . . Allies Hacked 4 | . . . . . . . . . . . . 1 1 . . 1 . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Total Allies 42 | . . . . . . . . . . . 15 1 3 3 2 9 . 3 . 6 . Largest Group 15 | . . . . . . . . . . . 15 14 15 7 5 5 2 3 1 7 6 Highest-Rated Group 976 | . . . . . . . . . . . 458 444 582 471 554 557 141 548 269 976 859 Highest-Rated Ally 269 | . . . . . . . . . . . 51 51 70 96 269 269 76 269 269 269 269 Zionite Dispatches 14 | . . . . . . . . . . . . . 2 1 2 3 . 3 . 3 . Light 4 | . . . . . . . . . . . . . 1 1 . 1 . . . 1 . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . 2 . . . . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . Experimental 4 | . . . . . . . . . . . . . . . 1 . . 2 . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . 1 . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . . . 1 . . 1 . . 2 STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . . . . . 1 . . 1 . . . Ally Attacks 410 | . . . . . . . . . . . . 24 105 60 33 56 . 30 7 61 34 Total Damage 19221 | . . . . . . . . . . . . 929 1831 2077 1157 3198 . 2109 756 4855 2309 Kills 95 | . . . . . . . . . . . . 8 13 8 4 16 . 6 5 22 13 Allies Corrupted 5 | . . . . . . . . . . . . . . . . 2 . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Active Infowar (turns) 6976 | 173 77 300 271 710 93 73 311 103 271 223 619 283 326 253 326 552 22 310 302 397 981 Optics 5279 | . . . . . . . 311 103 271 223 619 283 326 253 326 552 22 310 302 397 981 Sensors 4473 | . . . . . . . 168 103 271 223 619 283 326 253 326 552 22 310 302 397 318 Terrain 3032 | . . . . . . . . . . . . . . 159 326 552 22 310 302 397 964 Seismic 1697 | 173 77 300 271 710 93 73 . . . . . . . . . . . . . . . Jamming 2458 | . . . . . . . . . . . . . . . 119 552 22 310 302 397 756 Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . 1 2 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . 1 1 . . 1 1 . 1 Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 1 . . Component Schematics 1 | . . . . . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Turns Passed 7232 | 259 77 300 271 710 93 125 429 103 271 223 619 283 326 253 326 552 22 310 302 397 981 Spaces Moved 8709 | 157 65 148 173 368 48 133 664 216 505 381 862 268 428 304 450 666 20 430 372 550 1501 Core 112 | 12 . . . . . 96 4 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . Legs 984 | 145 65 148 173 368 48 37 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 7613 | . . . . . . . 660 216 505 381 862 268 428 304 450 666 20 430 372 550 1501 Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 31 | 50 120 120 120 120 190 50 42 41 46 46 46 46 48 50 45 40 40 31 39 36 36 Average Speed 53 | 114 120 120 120 128 190 88 50 42 46 46 46 47 50 55 49 42 40 32 39 36 36 Slowest Speed 190 | 120 120 120 120 190 190 190 60 50 46 46 48 48 62 62 55 45 40 104 39 36 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . . . 3 . . . . 5 . . 2 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 5 21 32 20 37 2 86 23 11 67 68 86 48 14 7 14 48 6 15 38 18 43 Regions Visited 21 Branch Regions 9 Pre-discovered Areas 7 | . . 1 . . . . . . . . 2 . . . 4 . . . . . . Known Exits Taken 14 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . . . 3 1 . . . . . . . . . Spaces Dug 79 | . . . . . . . 2 2 . 3 . . 9 1 7 9 . 12 3 . 31 Terrain Destroyed 963 | . . . . . . . 2 2 . 3 . 21 47 1 39 61 . 17 3 32 735 Melee 53 | . . . . . . . 2 2 . 3 . . 9 1 1 9 . 11 2 . 13 Projectile 11 | . . . . . . . . . . . . . . . 2 2 . 6 1 . . AOE 899 | . . . . . . . . . . . . 21 38 . 36 50 . . . 32 722 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Fac Fac Res Arm Lab Res Qua Acc Com Total 10756 | 193 64 260 203 506 51 138 718 222 535 423 1087 411 500 376 541 906 31 542 502 712 1835 Wait 1387 | . . 107 7 33 . 1 7 . 8 39 205 132 20 51 46 162 10 72 95 128 264 Move 8688 | 156 64 147 172 367 48 132 663 215 504 380 861 267 427 303 449 665 19 429 371 549 1500 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 67 | 8 . . 2 14 1 1 2 2 7 1 6 1 3 2 2 7 . 3 2 2 1 Fast Attach 53 | 7 . . 2 2 1 1 13 1 . . 3 . . 4 4 . . 2 6 1 6 Attach 32 | . . . . 1 1 . 4 1 1 . . 1 3 2 2 3 . 4 2 2 5 Detach 5 | . . . . . . . 2 . . . . . . . . . . 1 2 . . Swap 65 | . . 1 . 17 . . 1 . . . 3 . 4 6 6 10 . 2 3 8 4 Drop 81 | 2 . . 1 18 . 2 2 . 5 . 9 . 4 1 5 14 . 1 7 2 8 Fire 147 | 20 . 5 19 52 . . . . . . . 3 4 5 7 11 2 10 2 5 2 Melee 183 | . . . . . . 1 24 3 7 3 . 7 33 2 2 12 . 18 12 14 45 Ram 1 | . . . . . . . . . . . . . 1 . . . . . . . . Kick 2 | . . . . 2 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . Rewire 42 | . . . . . . . . . . . . . 1 . 18 22 . . . 1 . Trap 3 | . . . . . . . . . 3 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 260 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered Mines 378 | -10/Mines | Met a Derelict bent on vengeance 401 | -10/Mines | Learned 2 Materials zone layouts 423 | -10/Mines | Found the Drone Emporium 624 | -10/Mines | Discovered new exit (range 10) 637 | -10/Mines | Entered Materials 637 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 791 | -9/Materials | Identified exit to Mines 896 | -9/Materials | Discovered new exit (range 8) 908 | -9/Materials | Entered another Materials area 908 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1561 | -8/Materials | Discovered new exit (range 11) 1618 | -8/Materials | Entered Factory 1618 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1711 | -7/Factory | Sucked down chute 1711 | -7/Factory | Entered Waste 1726 | -7/Waste | EMP discharged 1738 | -7/Waste | Spotted C-40 Crusher 1738 | -7/Waste | Spotted C-40 Crusher 1739 | -7/Waste | Spotted C-40 Crusher 1783 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1784 | -7/Waste | Released all parts (11) 1796 | -7/Waste | Spotted C-40 Crusher 1796 | -7/Waste | Spotted C-40 Crusher 1807 | -7/Waste | Spotted C-40 Crusher 1823 | -7/Waste | Discovered new exit (range 11) 1826 | -7/Waste | EMP discharged 1826 | -7/Waste | System corruption reached 10% 1836 | -7/Waste | Entered Factory 2259 | -7/Factory | Discovered new exit (range 9) 2265 | -7/Factory | Identified exit to Factory 2265 | -7/Factory | Entered another Factory area 2265 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2289 | -6/Factory | Noticed a derelict Sapper rigging charges 2292 | -6/Factory | Allied Derelicts emerged from ambush trap array 2346 | -6/Factory | Discovered new exit (range 20) 2368 | -6/Factory | Identified exit to Lower Caves 2368 | -6/Factory | Entered Lower Caves 2372 | -6/Lower Caves | Encountered a Warlord checkpoint 2566 | -6/Lower Caves | Build established: Scavenger-Scout 2630 | -6/Lower Caves | Discovered new exit (range 13) 2639 | -6/Lower Caves | Identified exit to Lower Caves 2639 | -6/Lower Caves | Entered another Lower Caves area 2639 | -6/Lower Caves | Spotted B-75 Beast 2642 | -6/Lower Caves | Discovered new exit (range 5) 2843 | -6/Lower Caves | Encountered a Warlord checkpoint 2857 | -6/Lower Caves | Discovered new exit (range 7) 2859 | -6/Lower Caves | Identified exit to Zion 2860 | -6/Lower Caves | Learned location of 2 exits from Factory 2862 | -6/Lower Caves | Entered Zion 2878 | -6/Zion | Given A8's code to call for help 2904 | -6/Zion | Learned location of Extension (-6) 2947 | -6/Zion | Learned Factory garrison access intel 2955 | -6/Zion | Given the Hacking Drone Bay 3052 | -6/Zion | Gained Derelict followers 3067 | -6/Zion | Gained Derelict followers 3123 | -6/Zion | Met Imprinter 3133 | -6/Zion | Imprinted 3135 | -6/Zion | Declared Zion's savior 3206 | -6/Zion | Found Prototype Special Weapon 3208 | -6/Zion | Found Prototype Special Weapon 3256 | -6/Zion | Found Prototype Launcher 3256 | -6/Zion | Identified Rocket Array 3259 | -6/Zion | Found Prototype Launcher 3259 | -6/Zion | Identified Gui. Missile Launcher 3266 | -6/Zion | Discovered new exit (range 15) 3318 | -6/Zion | Build established: Scout 3423 | -6/Zion | Identified exit to Proximity Caves 3481 | -6/Zion | Entered Proximity Caves 3481 | -5/Proximity Caves | Accompanied by 15 allies 3483 | -5/Proximity Caves | P-70 Sage assimilated allied MO-4PG(s) 3573 | -5/Proximity Caves | Spotter reported a threat 3576 | -5/Proximity Caves | Spotter reported a threat 3676 | -5/Proximity Caves | Discovered new exit (range 3) 3678 | -5/Proximity Caves | Identified exit to Factory 3764 | -5/Proximity Caves | Entered Factory 3764 | -5/Factory | Accompanied by 13 allies 3764 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3765 | -5/Factory | Identified exit to Factory 3766 | -5/Factory | Loaded intel: 4 garrison access locations 3814 | -5/Factory | Zion Light squad teleported in 3848 | -5/Factory | Lost 6 allies 3927 | -5/Factory | Zion Recon squad teleported in 4064 | -5/Factory | First assault squad dispatched 4065 | -5/Factory | Build established: Derelict-Scout 4090 | -5/Factory | Entered another Factory area 4090 | -4/Factory | Accompanied by 5 allies 4090 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4197 | -4/Factory | Discovered new exit (range 4) 4204 | -4/Factory | Retrieved Zion intel report: Component Schematics 4229 | -4/Factory | Identified exit to Research 4237 | -4/Factory | Zion Light squad teleported in 4265 | -4/Factory | Spotted B-86 Titan 4278 | -4/Factory | Allies destroyed B-86 Titan 4283 | -4/Factory | Found Prototype Protection 4283 | -4/Factory | Identified Zio. Weapon Casing 4339 | -4/Factory | Lost 3 allies 4340 | -4/Factory | First assault squad dispatched 4343 | -4/Factory | Entered Research 4343 | -3/Research | Accompanied by 4 allies 4343 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4362 | -3/Research | Zion Experimental squad teleported in 4402 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 4415 | -3/Research | Identified RU-N14's Throwing Claymores (x2) 4543 | -3/Research | Zion Infowar Resupply teleported in 4571 | -3/Research | Discovered new exit (range 15) 4652 | -3/Research | Identified exit to Armory 4669 | -3/Research | Entered Armory 4669 | -3/Armory | Accompanied by 1 ally 4828 | -3/Armory | Zion Hacker squad teleported in 4862 | -3/Armory | Build established: Ninja 4866 | -3/Armory | Fabricated Lgt. Quantum Reactor? 4967 | -3/Armory | Found Fusion Bomb Launcher 5104 | -3/Armory | Zion Light squad teleported in 5125 | -3/Armory | Spotted Armor Guard 5125 | -3/Armory | Spotted Armor Guard 5131 | -3/Armory | Spotted Armor Guard 5131 | -3/Armory | Spotted Armor Guard 5169 | -3/Armory | First assault squad dispatched 5173 | -3/Armory | Zion Hacker squad teleported in 5196 | -3/Armory | Discovered new exit (range 10) 5209 | -3/Armory | Identified exit to Lab 5221 | -3/Armory | Entered Lab 5221 | -3/Lab | Accompanied by 2 allies 5221 | -3/Lab | Discovered new exit (range 9) 5224 | -3/Lab | Identified exit to Research 5226 | -3/Lab | Unable to decrypt terminal 5243 | -3/Lab | Entered Research 5243 | -2/Research | Accompanied by 2 allies 5243 | -2/Research | Evolved 2 slots: Utility x2 5257 | -2/Research | Retrieved Zion intel report: Branch Access 5257 | -2/Research | Identified exit to Quarantine 5267 | -2/Research | Zion Hover Resupply teleported in 5362 | -2/Research | Zion Experimental squad teleported in 5474 | -2/Research | Spotted B-90 Cyclops 5509 | -2/Research | Zion Experimental squad teleported in 5529 | -2/Research | Allies destroyed B-90 Cyclops 5553 | -2/Research | Entered Quarantine 5553 | -2/Quarantine | Accompanied by 1 ally 5573 | -2/Quarantine | Found Alien Slashing Weapon 5573 | -2/Quarantine | Identified Sigix Broadsword 5660 | -2/Quarantine | Found Alien Artifact 5660 | -2/Quarantine | Identified Phase Redirector 5709 | -2/Quarantine | Spotted Alpha 7 5715 | -2/Quarantine | Found Alien Launcher 5716 | -2/Quarantine | Identified Sigix Terminator 5754 | -2/Quarantine | Found Alien Artifact 5754 | -2/Quarantine | Identified Terrabomb 5754 | -2/Quarantine | Used Terrabomb 5765 | -2/Quarantine | Retrieved Zion intel report: Branch Access 5780 | -2/Quarantine | Found Alien Energy Cannon 5820 | -2/Quarantine | Discovered new exit (range 11) 5849 | -2/Quarantine | Found Alien Artifact 5849 | -2/Quarantine | Identified Core Reset Matrix 5849 | -2/Quarantine | Identified Core Cannon 5849 | -2/Quarantine | Used Core Reset Matrix 5853 | -2/Quarantine | Detected hypermatrix surge 5853 | -2/Quarantine | Sensed 12 artifacts in vicinity 5853 | -2/Quarantine | Discovered new exit (range 6) 5855 | -2/Quarantine | Identified exit to Access 5855 | -2/Quarantine | Entered Access 5855 | -1/Access | Accompanied by 1 ally 5855 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 5867 | -1/Access | Energy Cycler disabled 5968 | -1/Access | Zion Light squad teleported in 6081 | -1/Access | Discovered new exit (range 15) 6098 | -1/Access | Zion Experimental squad teleported in 6126 | -1/Access | Zion Demo squad teleported in 6140 | -1/Access | Garrison activated, responded to threat 6143 | -1/Access | Build established: Alien-Ninja 6239 | -1/Access | Identified exit to Command 6252 | -1/Access | Entered Command 6252 | -1/Command | Accompanied by 6 allies 6367 | -1/Command | Lost 3 allies 6629 | -1/Command | Build established: Ninja 6719 | -1/Command | Spotted B-99 Colossus 6752 | -1/Command | First assault squad dispatched 6779 | -1/Command | Lost 3 allies 6853 | -1/Command | Spotted M Guard 6853 | -1/Command | Spotted M Guard 6853 | -1/Command | Spotted Combat Programmer 7021 | -1/Command | Crushed by falling debris 7038 | -1/Command | Retrieved Zion intel report: Active Terminals 7180 | -1/Command | Destroyed 8 combat bots 7180 | -1/Command | Lost 3 parts (1p2n) 7205 | -1/Command | Spotted Alpha 7 7209 | -1/Command | Spotted Striker 7210 | -1/Command | Spotted Executioner 7210 | -1/Command | Spotted Executioner 7211 | -1/Command | Spotted Alpha 7 7212 | -1/Command | Spotted Striker 7212 | -1/Command | Spotted Executioner 7212 | -1/Command | Spotted Executioner 7218 | -1/Command | Spotted B-99 Colossus 7221 | -1/Command | Spotted B-99 Colossus 7226 | -1/Command | Discovered new exit (range 7) 7229 | -1/Command | Identified exit to Surface 7231 | -1/Command | Fired Sigix Terminator 7231 | -1/Command | Destroyed Executioner 7231 | -1/Command | Destroyed Executioner 7231 | -1/Command | Destroyed Executioner 7231 | -1/Command | Destroyed Striker 7231 | -1/Command | Destroyed Executioner 7233 | *** | Heading to fleet! Last Messages --------------- 07231_ Destroyed Prototype Device. 07231_ Destroyed Prototype Ballistic Gun. 07231_ Destroyed Prototype Reactor. 07231_ Executioner destroyed. 07231_ Destroyed Prototype Device. 07231_ Destroyed Lgt. Quantum Reactor. 07231_ Destroyed Prototype Protection. 07231_ Destroyed Unknown Flight Unit. 07231_ Striker destroyed. 07231_ Executioner destroyed. 07231_ Destroyed Unknown Device. 07231_ Destroyed Unknown Protection. 07231_ Knocked back. 07231_ Penetrated by Slug. 07231_ Slug penetrates Wall. 07231_ Penetrated by Slug. 07231_ Critical hit (Destroy). 07231_ Rnf. Quantum Reactor destroyed. 07231_ Slug penetrates Wall. [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ???# ??????????? #?????????????# # | | # # ??????#######+################ # | | ? + ####### % # | | ???# / % # | | ?????????#######" + | | ????############# ! # | | "T ;;;;;;;;"## ! # | | "" ####;;;;;;;;;; ; ; # | | ??????????? ;;; ;;;;;;;; ; # | | ?????????; ;;; 7 ;;; ; # | | ?????????; ;;; ;; ; # | | ???????? ; ;; ;; ; # | | ?????????;; ;;; ;; ; # | | ????????? ; ;; ;; ; ### | | ??????????? ;;; 7 ;;; ; #?? | | ???????????? ;; ;; # #?? | | ????????????? ;;; ;;; ?# #?? | | ??????????????? ;;;; BB ;;;; ??# #?? | | ???????????????? ;;;; BB;;;;; ???# +?? | | ????????# ???????#; ;;????# #?? | | ????????# ???????#; BB #?????# #?? | | ????????# ????????# BB #?######+#+##+###?? | | ???????## ####????# #?# #??? | | ???????# #????# ^ #?# #??? | | ???????# #????# "K #?# #??? | | ???????# #???## "@ #?# #??? | | ???????# #???#; #?# #??? | | ???????# #???## #?# #??? | | ???????# #????# ^ ;## #??? | | ???????# #????# ### #??? | | ???????# #????# #?# #??? | | ???????# #????##########;;##?# #??? | | ???????# #??????????????###??# #??? | | ???????# #???????????????????# #??? | | ???????# #???????????????????############+#??? | | ???????# ##############?????????# # #### | | ???????# # #?????????# + | | ???????# + #?????????# # ### | | ???????# # #?????????# # #?? | | ???????# # = #?????????# ?# #?? | | #??????# + #?????############# #?? | | #??????# ##+####+####+#?????# ## #?? | | ######## ## #??# #??# #?????# !! # ### | | %/|! ## #??# #??# ####### ! # | | [/!% ## #??# #??# ## ! # | | / ## #??# #??# ####=#?? # | | / ## #??# #??# #??#%#???? # | | / ## #??# #??# #??#!#?????? # | | ######### ### #??# #### #??# #########+### | | #???????# #?# #??# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 65 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 600 Phase Shifting 10 Evasion (%) 68 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Quantum Reactor | x2 | -3/Armory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Sigix Broadsword Phase Redirector Sigix Terminator Terrabomb Core Reset Matrix Achievements -------------- Derelict Escape Ultimate Loadout Challenges ------------ None Game ------ Seed SubdwellerAntigravCarapace Manual? 0 Play Time 01:24:33 Cumulative 251.6 hours Start 2025.10.29 @ 20:40:39 End 2025.10.30 @ 00:50:28 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 565 Rogue 565 Adventurer 0 Explorer 0 Win Type 2 Total 18 Types 13/0/3/1/1/0/0/0/0/0 Lore% 79 Gallery% 70 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: f6219001-623d-4041-b5fd-be9e2fc115b4