Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.19 @ 22:29:24 Player: leto Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (218) 1090 Value Destroyed (5278) 5278 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 10750 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 75 Aligned with FarCom 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 293/300 System Corruption 15% Temperature Cool (0) Movement Flying (28) Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- VTOL Module VTOL Module Improved Flight Unit Xenon Bombardment Thruster > --- UTILITY (6) ------ Advanced Terrain Scan Processor Improved Propulsion Shielding Improved Light Armor Plating Hacking Suite System Shield System Restoration Module > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Improved Propulsion Shielding Hardened Light Armor Plating Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Layered Light Armor Plating Hacking Suite System Shield System Shield System Restoration Module Trap Reconfigurator > --- WEAPON ----------- Katana > --- INVENTORY -------- Cooled Ion Engine Propulsion Shielding Propulsion Shielding Improved Light Armor Plating Improved Grenade Launcher [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Flight Unit Improved Flight Unit Utility Medium Armor Plating Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 Utility 4 | . . . 1 . . . 2 1 Weapon . | . . . . . . . . . Parts Attached 149 | 9 15 6 36 . 2 2 34 45 Power 17 | 1 4 1 1 . . . 3 7 Engine 14 | 1 4 1 1 . . . 3 4 Core 3 | . . . . . . . . 3 Reactor . | . . . . . . . . . Propulsion 37 | 2 4 2 13 . . . 6 10 Treads 26 | 2 4 2 13 . . . 5 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 11 | . . . . . . . 1 10 Utility 63 | 3 5 1 12 . . 2 16 24 Device 19 | 2 1 . . . . 1 6 9 Storage 7 | 1 1 . 2 . . . 3 . Processor 4 | . . . . . . . 1 3 Hackware 6 | . . . . . . . . 6 Protection 27 | . 3 1 10 . . 1 6 6 Artifact . | . . . . . . . . . Weapon 32 | 3 2 2 10 . 2 . 9 4 Energy Gun 16 | . 2 2 7 . 1 . 3 1 Energy Cannon 2 | . . . . . . . 1 1 Ballistic Gun 6 | 3 . . 2 . . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . . . . . 4 . Special Weapon 1 | . . . . . . . . 1 Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 1 | . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . Unidentified Prototypes 9 | . . . 3 . . . 4 2 Corrupted Parts 2 | . 1 . . . . . 1 . System Corruption 9 | . 4 . . . . . 5 . Parts Lost 36 | . 2 3 5 . . 1 11 14 Power 3 | . 1 . . . . . . 2 Propulsion 5 | . . . . . . . 1 4 Utility 18 | . 1 1 1 . . 1 8 6 Weapon 10 | . . 2 4 . . . 2 2 Highest Loss Streak 4 | . 1 2 2 . . 1 3 4 To Critical Strikes . | . . . . . . . . . Average Backups 18 | 2 13 14 19 24 25 23 24 7 Power 2 | . 1 2 3 3 3 3 2 . Propulsion 5 | . 2 3 5 7 8 8 7 1 Utility 5 | . 3 2 5 7 7 6 8 3 Weapon 4 | . 5 4 4 6 6 5 4 1 Tool/Special . | . . . . . . . . . Unused Backups 26 | . 1 . 2 . 2 . 13 8 Power 3 | . 1 . 1 . . . 1 . Propulsion 6 | . . . . . . . 5 1 Utility 12 | . . . . . 1 . 5 6 Weapon 5 | . . . 1 . 1 . 2 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 98 89 95 100 89 99 97 66 Engine 10 | . 13 14 11 11 11 11 9 5 Treads 25 | . 27 28 31 33 33 33 26 . Flight 3 | . . . . . . . . 23 Device 4 | . . . . . . . 16 5 Storage 10 | . 14 14 13 11 11 11 9 1 Hackware 2 | . . . . . . . . 13 Protection 15 | . 13 5 17 22 22 21 17 5 Energy Gun 15 | . 27 26 15 22 2 21 14 . Ballistic Gun 1 | . . . 4 . . . 2 . Peak Build Rating 42 | 9 12 12 29 29 30 34 36 42 Average Rating 24 | 4 11 9 19 29 24 29 33 28 On Entrance 19 | . 7 12 12 29 29 30 29 26 Naked Turns . | . . . . . . . . . Heaviest Build 120 | 13 38 38 118 110 110 110 120 87 Greatest Support 66 | 40 40 40 66 66 66 66 66 20 Greatest Overweight (x) 4 | . 1 . 2 1 1 1 2 4 Average Overweight (x) . | . . . . 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 20 | 5 14 15 24 25 25 25 25 8 Most Carried 25 | 3 15 15 25 25 25 25 25 25 Average Carried 18 | 2 13 14 19 24 24 23 24 7 Final Capacity 25 | 8 15 15 25 25 25 25 25 5 Final Carried 25 | 3 15 15 25 25 24 23 25 4 Class Distribution -------------------- 70% | Mutant 17% | Skirmisher 7% | Hacker-Mutant 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 3063 | 352 247 75 604 . 20 135 811 819 Remotely 106 | 106 . . . . . . . . Salvage Created 7407 | 127 1212 265 2185 53 . 668 2172 725 Parts 479 | 9 81 17 142 8 . 45 119 58 Haulers Intercepted 12 | . 2 . 6 . . . 4 . Recyclers Shooed 6 | 1 . 1 . 1 . . 1 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 136 | . 20 8 40 3 . 17 38 10 Melee 4 | . . . . . . . . 4 Guns 102 | . 15 5 34 3 . 15 30 . AOE 27 | . 4 3 6 . . 2 6 6 Classes Destroyed 17 | 2 7 1 2 . . 2 2 1 Worker 17 | . 1 . 1 . . 2 5 8 Builder 14 | . 2 . 1 . . 4 3 4 Tunneler 10 | 2 . 1 3 . . 2 1 1 Hauler 12 | . 2 . 6 . . . 4 . Recycler 7 | 1 2 . 1 . . 1 1 1 Operator 8 | . 2 . 4 . . . 1 1 Watcher 14 | . 3 . 5 . . . 2 4 Swarmer 45 | . 3 3 10 3 . 13 8 5 Grunt 63 | . 17 4 20 . . 2 18 2 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 15 | . . . 9 . . . 6 . Demolisher 1 | . . 1 . . . . . . Specialist 4 | . . . . . . . 4 . Hunter 2 | . . . . . . 1 1 . Programmer 3 | . . . . . . . . 3 Heavy 1 | . . . . . . . 1 . Best Kill Streak 7 | 2 7 3 7 3 . 5 6 4 Combat Bots Only 7 | . 5 3 7 3 . 5 4 4 Max Kills in Single Turn 4 | 1 2 2 2 1 . 4 4 3 Gunslinging 1 | . . . 1 . . 1 . . Exploded 3 | . 2 2 2 . . 2 2 3 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 797 | . 52 34 180 9 . 76 260 186 Missed 255 | . 12 9 52 3 . 24 83 72 Hits 542 | . 40 25 128 6 . 52 177 114 Melee 1 | . . . . . . 1 . . Projectile 541 | . 40 25 128 6 . 51 177 114 AOE 9 | . . 8 . . . . 1 . Critical Strikes 12 | . . 1 1 . . . 7 3 Damage Taken 8143 | . 564 554 1634 46 . 531 2688 2126 Core 1294 | . 56 147 146 . . 72 169 704 Absorbed by Shields 440 | . . . . . . . 432 8 Redirected to Shielding 40 | . . . . . . . . 40 Ignored by Resistances 154 | . . . . . . . 154 . Regen/Repaired (Parts) 317 | . 32 . 38 . . . 224 23 Core Remaining (%) 58 | 100 . 18 . . . 45 69 . Volleys Fired 405 | 11 58 24 136 6 . 30 131 9 Largest 2 | 2 2 2 2 1 . 2 2 1 Hottest 100 | 40 90 90 100 50 . 100 100 36 Shots Fired 676 | 22 99 36 217 6 . 60 227 9 Gun 657 | 22 99 36 217 6 . 60 217 . Cannon . | . . . . . . . . . Launcher 19 | . . . . . . . 10 9 Special . | . . . . . . . . . Kinetic 141 | 22 . . 62 . . . 57 . Thermal 20 | . . . . . . . 20 . Explosive 18 | . . . . . . . 9 9 Electromagnetic 497 | . 99 36 155 6 . 60 141 . Robot Hit Streak 14 | 9 8 5 13 3 . 12 14 4 Robot Miss Streak 5 | 2 3 3 5 5 . 5 5 . Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . . 4 . . 1 1 . Max Gunslinging Chain 1 | . . . 1 . . 1 1 . Shots Hit Robots 490 | 15 49 19 158 4 2 41 152 50 Core Hits 298 | 4 32 12 87 3 . 32 102 26 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . 1 . 2 . . . 4 3 Burn 1 | . . . . . . . 1 . Destroy 2 | . . . 1 . . . 1 . Corrupt 4 | . 1 . 1 . . . 2 . Sever 3 | . . . . . . . . 3 Melee Attacks 110 | . . . 4 . 2 2 10 92 Impact 17 | . . . . . . . . 17 Slashing 91 | . . . 4 . . 2 10 75 Piercing . | . . . . . . . . . Sneak Attacks 21 | . . . . . 2 1 2 16 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12985 | 181 1064 402 3219 67 . 893 4240 2919 Guns 7381 | 181 805 278 2615 67 . 657 2778 . Cannons . | . . . . . . . . . Explosions 2912 | . 230 103 565 . . 115 1305 594 Melee 2502 | . . . . . . 64 120 2318 Ramming 190 | . 29 21 39 . . 57 37 7 Kinetic 1692 | 181 . . 890 . . . 621 . Thermal 1790 | . 230 103 565 . . 115 777 . Explosive 1306 | . . . . . . . 712 594 Electromagnetic 5505 | . 805 278 1725 67 . 657 1973 . Impact 652 | . . . . . . . . 652 Slashing 1850 | . . . . . . 64 120 1666 Piercing . | . . . . . . . . . Highest Corruption 20 | . 4 4 2 2 2 2 5 20 Average Corruption 4 | . 4 4 1 2 2 2 5 9 Corruption Purged 12 | . . . . . . . . 12 Corruption Blocked . | . . . . . . . . . Effects 208 | . 28 14 7 3 11 25 59 61 Message Errors 58 | . 11 9 . 1 2 5 18 12 Matter Fused 42 | . 2 . 2 . 4 8 17 9 Heat Flow Errors 27 | . 4 2 1 2 . 3 3 12 Energy Discharges 25 | . 3 . 1 . 2 1 6 12 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 23 | . 2 1 1 . 3 4 9 3 Data Loss (major) 10 | . 2 . 1 . . 2 1 4 Misfires 6 | . 2 . 1 . . 1 2 . Alerts 4 | . 2 1 . . . . 1 . Misdirections 7 | . . . . . . . . 7 Weapon Failures 3 | . . 1 . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 739 | . 11 . 61 . . 13 108 546 Projectiles . | . . . . . . . . . Explosions 206 | . 11 . 61 . . 7 58 69 Melee 533 | . . . . . . 6 50 477 Knockbacks 11 | . . . 2 . . . 2 7 Impact 11 | . . . 2 . . . 2 7 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 939 | . 130 34 185 . . 39 449 102 Shots 26 | . 3 1 6 . . 1 11 4 Rammed 41 | . 5 4 10 . . 5 5 12 Targets Rammed 47 | . 7 5 10 . . 6 7 12 Kicked . | . . . . . . . . . Crushed 6 | . 2 1 . . . 1 2 . Highest Temperature 495 | . 418 273 271 259 . 290 495 283 Average Temperature 97 | . 102 89 58 98 . 111 115 110 Received Heat Transfer 1790 | . 210 99 519 . . 54 851 57 Effects 19 | . 1 . . 1 . 1 15 1 Shutdowns 3 | . . . . . . . 3 . Energy Bleed 10 | . . . . . . 1 8 1 Interference 1 | . . . . 1 . . . . Matter Decay 1 | . 1 . . . . . . . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Robots Corrupted 6 | . 1 . 2 . . 1 2 . Combat Hostiles 3 | . 1 . . . . . 2 . Parts Fried 34 | . 2 2 8 . . 2 17 3 Impact Corruptions 10 | . . . . . . 1 . 9 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . Heat Transferred 2518 | . 300 100 700 . . 200 1218 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 24 | . 4 2 9 . . 1 8 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 2 | . 1 . 2 1 . . 2 1 Low Security (%) 76 | 100 94 100 59 71 . 100 58 93 Level 1 17 | . 5 . 30 28 . . 30 6 Level 2 5 | . . . 10 . . . 11 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 594 | 5 210 115 498 223 . 120 594 255 Initial 255 | . . 5 . 193 . . . 255 Average 123 | 1 108 22 191 188 . 25 167 74 Influence Increases 4799 | 15 609 211 1402 70 . 460 1421 611 Destroy 0b10 Robot/C 2780 | . 400 160 860 60 . 340 760 200 Destroy 0b10 Robot/NC 410 | 15 60 5 105 . . 45 85 95 Destroy Leader 692 | . 100 30 252 10 . 50 192 58 Allied During Kill 6 | . . . 6 . . . . . Trap Triggered on 0b10 10 | . . . . . . . . 10 Successful Hack 71 | . 18 . 26 . . . 16 11 Disable Machine 315 | . 15 15 45 . . . 180 60 Destroy Structure 305 | . 16 1 48 . . 10 158 72 Partial Spotted 75 | . . . . . . 15 . 60 Lose Combat Pursuer 135 | . . . 60 . . . 30 45 Influence Decreases 4596 | 15 595 225 906 393 173 460 859 970 Entered New Map 792 | . . 9 . 303 173 . . 307 Time Decay 2939 | 15 478 191 662 90 . 450 516 537 Lost Part 336 | . 20 25 50 . . 10 110 121 Purge Threat 529 | . 97 . 194 . . . 233 5 Squads Dispatched 34 | . 6 . 9 . . . 10 9 Investigation 19 | . 5 . 5 . . . 5 4 Extermination 5 | . . . . . . . . 5 Reinforcement 9 | . 1 . 4 . . . 4 . Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 12 | . 2 . 6 . . . 2 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 202 | . 27 8 59 4 . 19 55 30 Peak Tracking Total 6 | . 4 3 6 4 . 4 6 5 Tactical Retreats 8 | . . . 3 . . . 2 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 11 | . 3 . 4 . . . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . Reused 1 | . . . . . . . . 1 Traps Reconfigurated 5 | . . . . . . . . 5 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 21 | . 1 1 3 . . . 12 4 Max in Single Turn 4 | . 1 1 1 . . . 4 1 Garrison Access 2 | . . . . . . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 41 | . 6 . 12 . 1 . 9 13 Terminals 26 | . 5 . 8 . . . 6 7 Fabricators 2 | . . . . . . . . 2 Repair Stations 7 | . 1 . 2 . . . 2 2 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access 2 | . . . . . . . . 2 Total Hacks 107 | . 18 . 32 . 1 . 26 30 Successful 52 | . 7 . 19 . 1 . 13 12 Failed 55 | . 11 . 13 . . . 13 18 Catastrophic 16 | . 5 . 3 . . . 3 5 Database Lockouts . | . . . . . . . . . Manual 60 | . 15 . 20 . 1 . 14 10 Terminals 64 | . 15 . 22 . . . 14 13 Fabricators 6 | . . . . . . . . 6 Repair Stations 25 | . 3 . 5 . . . 9 8 Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . 5 . . . 3 . Garrison Access 3 | . . . . . . . . 3 Terminal Hacks 22 | . 3 . 9 . 1 . 5 4 Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 6 | . . . 2 . . . 2 2 Unreport Threat 6 | . 1 . 2 . . . 2 1 Locate Traps 2 | . . . 2 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks 4 | . . . . . . . . 4 Load Schematic 2 | . . . . . . . . 2 Build 2 | . . . . . . . . 2 Repair Station Hacks 16 | . 3 . 5 . . . 6 2 Scan Component 10 | . 2 . 3 . . . 4 1 Repair 6 | . 1 . 2 . . . 2 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 5 | . . . 4 . . . 1 . Insert Component 3 | . . . 2 . . . 1 . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 Seal Access 2 | . . . . . . . . 2 Unauthorized Hacks 3 | . 1 . 1 . . . 1 . Terminals 3 | . 1 . 1 . . . 1 . Operators 3 | . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 29 | . 6 . 8 . . . 8 7 Full Trace Events 19 | . 5 . 4 . . . 6 4 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 146 | . . . . . . . . 146 Total Part Build Rating 3 | . . . . . . . . 3 Parts Repaired 6 | . 1 . 2 . . . 2 1 Time 211 | . 32 . 58 . . . 70 51 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . Non-combat 1 | . . . . . 1 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . 2 . . . parse_system 2 | . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 1 . . . . . Highest-Rated Group 31 | . . 31 31 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . 14 . . . . . Total Damage 167 | . . . 167 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 3738 | 15 . . . . . . 3267 456 Sensors 2841 | . . . . . . . 2841 . Terrain 15 | 15 . . . . . . . . Structural 2010 | . . . . . . . 2010 . ECM 456 | . . . . . . . . 456 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 15226 | 136 1424 852 3958 199 496 2103 3692 2366 Spaces Moved 7839 | 58 616 476 1412 82 217 807 1136 3035 Core 19 | 4 . . . . . . . 15 Treads 4800 | 54 616 476 1412 82 217 807 1136 . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3020 | . . . . . . . . 3020 Fastest Speed 28 | 50 160 160 160 225 225 225 225 28 Average Speed 147 | 152 160 160 232 225 225 225 228 44 Slowest Speed 320 | 160 240 160 320 225 225 225 305 317 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 8 | . . . . . . . . 8 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 66 | 4 98 94 96 20 61 101 80 46 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 3 . . . 1 . . Spaces Dug 77 | . . . 4 . . 1 53 19 Terrain Destroyed 302 | . 13 1 47 . . 10 150 81 Melee 32 | . . . 4 . . 1 8 19 Projectile 5 | . . . 4 . . . 1 . AOE 265 | . 13 1 39 . . 9 141 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 10615 | 79 949 525 1847 93 225 1025 1981 3891 Wait 1799 | . 221 10 192 . . 171 578 627 Move 7815 | 57 615 475 1411 81 216 806 1135 3019 Hop 8 | . . . . . . . . 8 Pick Up 92 | 2 15 3 25 3 1 1 26 16 Fast Attach 68 | 7 8 . 6 . . 2 18 27 Attach 34 | . . 3 5 . 1 2 7 16 Detach 10 | . . . . . 1 1 3 5 Swap 108 | 2 14 4 31 . 2 1 37 17 Drop 100 | . 11 1 27 3 2 2 29 25 Fire 405 | 11 58 24 136 6 . 30 131 9 Melee 110 | . . . 4 . 2 2 10 92 Ram 12 | . . . . . . . . 12 Kick . | . . . . . . . . . Crush 35 | . 7 5 10 . . 6 7 . Escape Stasis 18 | . . . . . . . . 18 Rewire 1 | . . . . . . 1 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 137 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 615 | -10/Materials | Repaired Hvy. EM Pulse Gun 770 | -10/Materials | Discovered new exit (range 16) 1045 | -10/Materials | Discovered new exit (range 6) 1155 | -10/Materials | Discovered new exit (range 6) 1229 | -10/Materials | Discovered new exit (range 4) 1302 | -10/Materials | Discovered new exit (range 13) 1561 | -10/Materials | Entered Mines 1562 | -10/Mines | Assembled infested the area 1639 | -10/Mines | Core integrity fell below 50% 2098 | -10/Mines | Core integrity fell below 20% 2256 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2267 | -10/Mines | Discovered new exit (range 4) 2270 | -10/Mines | Received a Mining Laser from a helpful Derelict 2309 | -10/Mines | Learned Materials stockpile data 2405 | -10/Mines | Discovered new exit (range 5) 2406 | -10/Mines | Met a Derelict testing a Signal Generator 2413 | -10/Mines | Entered Materials 2413 | -9/Materials | Accompanied by 1 ally 2413 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2630 | -9/Materials | Repaired Propulsion Shielding 2809 | -9/Materials | Repaired Hvy. EM Pulse Gun 3206 | -9/Materials | Discovered new exit (range 15) 3730 | -9/Materials | Discovered new exit (range 16) 3796 | -9/Materials | Destroyed 7 combat bots 4171 | -9/Materials | Discovered new exit (range 5) 4536 | -9/Materials | Discovered new exit (range 16) 5755 | -9/Materials | Discovered new exit (range 15) 6371 | -9/Materials | Entered Mines 6398 | -9/Mines | Discovered new exit (range 3) 6485 | -9/Mines | Found a hidden stash of uninstalled traps 6559 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6561 | -9/Mines | Discovered new exit (range 5) 6570 | -9/Mines | Entered Exiles 6624 | -9/Exiles | Met 8R-AWN 6669 | -9/Exiles | Met EX-HEX 6731 | -9/Exiles | Met EX-BIN 6767 | -9/Exiles | Aligned with FarCom system 6769 | -9/Exiles | Given EX-Vault access code 6821 | -9/Exiles | Opened EX-Vault 6837 | -9/Exiles | Found Trap Reconfigurator 6881 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6946 | -9/Exiles | Met EX-DEC 7030 | -9/Exiles | Discovered new exit (range 14) 7066 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 7066 | -9/Exiles | Entered Mines 7331 | -8/Mines | Discovered new exit (range 6) 7795 | -8/Mines | Discovered new exit (range 15) 7930 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 7935 | -8/Mines | Found Scrap Suit 7999 | -8/Mines | Core integrity fell below 50% 9169 | -8/Mines | Entered Materials 9169 | -8/Materials | Evolved 2 slots: Utility x2 9448 | -8/Materials | Identified exit to Storage 9818 | -8/Materials | Repaired Adv. Treads 10181 | -8/Materials | Build established: Skirmisher 10202 | -8/Materials | Discovered new exit (range 15) 10366 | -8/Materials | Repaired Med. Armor Plating 10546 | -8/Materials | Garrison activated, responded to threat 11814 | -8/Materials | Discovered new exit (range 6) 12727 | -8/Materials | Discovered new exit (range 8) 12757 | -8/Materials | Build established: Mutant 12861 | -8/Materials | Entered Factory 12861 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12887 | -7/Factory | Lost 3 parts (2u1w) 13156 | -7/Factory | Build established: Hacker-Mutant 13330 | -7/Factory | Discovered new exit (range 12) 13590 | -7/Factory | Allied Derelicts emerged from ambush trap array 14268 | -7/Factory | Discovered new exit (range 14) 14300 | -7/Factory | Crushed by falling debris 14300 | -7/Factory | System corruption reached 10% 14331 | -7/Factory | Lost 4 parts (1n3u) 14350 | -7/Factory | Core integrity fell below 50% 14423 | -7/Factory | Core integrity fell below 20% 14479 | -7/Factory | Lost 4 parts (2p1n1u) 14642 | -7/Factory | Fabricated Hacking Suite (x1) 14653 | -7/Factory | Crushed by falling debris 14692 | -7/Factory | Lost 3 parts (1n1u1w) 14864 | -7/Factory | Repaired Imp. Flight Unit 15162 | -7/Factory | Build established: Sprinter 15227 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 15221_ Destroyed Unknown Hover Unit. 15221_ P-60 Hacker system corrupted by crushing effect. 15221_ P-60 Hacker knocked back. 15222_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 15224_ Destroyed Imp. Heat Sink. 15224_ P-60 Hacker system corrupted by crushing effect. 15224_ P-60 Hacker knocked back. 15225_ System Restoration Module purges 1% system corruption (15%). 15225_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 15225_ R-06 Scavenger collects Imp. Hover Unit. 15227_ Destroyed Shock Rifle. 15227_ P-60 Hacker system corrupted by crushing effect. 15227_ P-60 Hacker knocked back. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | # | | + ^ | | " # ^^ | | " # | | " # | | " #########/################################# | | ###????# #???????????????????????????# | | ######?# """ #???????????????????????????# | | #?# """ #?????????????????????????### | | #?# """ !#?????????????????????????#"" | | #?# #?????????????????????????#"F " | | """ #?# #?????????????????????????#"" " | | """" #?# #?????????????????????????#"" " | | """" #?# ""T"" #???????##+######+########### | | ######?# """"" #??????? " | | ! #????##########?^??^^ " | | ! #?????????????# ????"""" """"""" " | | ! #?????????????# """"""" """"""" | | #?????????????# """""""^""""""" | | ###?????????????# """"""" """"""" ####+#######+# | | ????????????????# #?# | | ????????????????# ^^ %""" #?# | | ????????????????+ r=/T" ### ! * | | ###?????????????# p! """ + *! | | #?????????????# ### *! | | !#####?????????# p @ #?# | | # !#?????????######### ######### #?# ] | | + #?????????????????# #???????# #?# | | # #?????????????????#g#???????# #?# | | ## ##?????????????????# #???????# #?# | | ## #??????????????????# #???????# #?# | | #+## ####???????????????# #???????# #?# ! | | %= #???????????????# +???????# #?####+####### | | ####### #??????????????? #???????# #????????#???? | | ####### ###????????????? ?????#### ##???? #???? | | """ # #????????? g? ?????? ### #???? | | """ # ! ##### #???########?# ??????? | | """ + #???# #?#! #???????????? | | """ # ! ## #???# ####+####?????????? | | # #? #???# ## #?????????? | | ### ###T #???#/ """"## """ #?????????? | | #####?# #??# #???# """"## """ #?????????? | | ??????# #??# ##### """"## """ #?????????? | | ?????##+#### # """"## #?????????? | | ?????# # # """"## #?????????? | | ?????# """ # """ """ # """"#"#######?????????? | | ###### """ # """ """ # """""##???????????????? | | + """ # """ """ # ##????????????????? | | "" # # # #?????????????????? | | "" # # # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 675 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Hvy. EM Pulse Gun | 36% | -10/Materials Propulsion Shielding | 58% | -9/Materials Hvy. EM Pulse Gun | 66% | -9/Materials Adv. Treads | 27% | -8/Materials Med. Armor Plating | 16% | -8/Materials Imp. Flight Unit | 42% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Troublemaker Challenges ------------ None Game ------ Seed BombAuthchipNullifier Manual? 0 Play Time 02:22:58 Cumulative 12.0 hours Start 2025.05.19 @ 19:25:48 End 2025.05.19 @ 22:29:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 14 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: d10bf2a2-d067-4d0f-8057-40efec522a1d