Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.15 @ 20:58:46

Player: Mathewnd

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (97)      485
Value Destroyed (4272)     4272
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (3072)               3072
              TOTAL SCORE: 15929

 Bonus
-------
Follower Combat Kills      20
Aligned with FarCom        300
Win                        3000
Friendly Fire              -248

 Cogmind 
---------
Core Integrity             920/1600
Matter                     278/300
Energy                     388/390
System Corruption          12%
Temperature                Cool (3)
Movement                   Flying (33)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
           Particle Reactor
     Micro Antimatter Reactor
>          --- PROPULSION (6) ---
           Biomechanical Wings
           Impulse Thruster
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY (15) -----
     Small Storage Unit
           Gravity Neutralizer
  Enhanced Optical Array
  Advanced Signal Interpreter
           Terrain Scanner
           Terrain Scan Processor
  Advanced Melee Analysis Suite
  Advanced Target Analyzer
           Core Analyzer
           Microactuators
  Advanced Shield Generator
  Improved Hacking Suite
  Improved Hacking Suite
  Improved System Shield
  Improved System Shield
>          --- WEAPON (2) -------
           Kinetic Spear
>          --- INVENTORY (8) ----
     Micro Antimatter Reactor
           Impulse Thruster Array
           Fusion Bomb Launcher

 Peak State 
------------
>          --- POWER ------------
   Compact Particle Reactor
     Light Quantum Reactor
>          --- PROPULSION -------
           Biomechanical Wings
           Impulse Thruster
           Impulse Thruster
           Field Propulsion Array
    Cooled Q-thruster
>          --- UTILITY ----------
     Small Storage Unit
           Gravity Neutralizer
           Structural Scanner
           Triangulator
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Advanced Target Analyzer
           Core Analyzer
  Advanced ECM Suite
           Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
  Improved System Shield
  Improved System Shield
  Improved System Shield
>          --- WEAPON -----------
           Longsword +1
  Enhanced Force Lance
>          --- INVENTORY --------
           Particle Reactor
     Micro Antimatter Reactor
     Micro Antimatter Reactor
           Impulse Thruster
           Impulse Thruster
           Microactuators
           Fusion Bomb Launcher
  Enhanced Force Lance
[Rating: 149]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Triangulator
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Reactive Plating
Weapon                     Longsword +1
  Energy Gun               Medium Laser
  Ballistic Gun            Minigun
  Slashing Weapon          Longsword +1
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   .   
  Utility                  13   | .   .   .   .   .   2   1   2   2   .   .   2   1   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             150  | 6   1   .   .   2   29  30  15  4   1   4   4   2   16  36  
  Power                    29   | 1   .   .   .   .   4   6   2   1   .   1   .   .   5   9   
    Engine                 9    | 1   .   .   .   .   1   6   1   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   3   .   1   1   .   1   .   .   1   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   9   
  Propulsion               52   | 2   .   .   .   .   14  13  5   .   .   2   2   1   1   12  
    Treads                 9    | 2   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
    Leg                    7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 36   | .   .   .   .   .   .   13  5   .   .   2   2   1   1   12  
  Utility                  53   | 1   1   .   .   1   6   9   6   3   1   1   2   1   8   13  
    Device                 21   | .   .   .   .   1   1   3   .   2   1   .   1   .   6   6   
    Storage                4    | 1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Processor              12   | .   .   .   .   .   .   4   2   1   .   .   .   .   1   4   
    Hackware               11   | .   .   .   .   .   .   1   3   .   .   1   1   1   1   3   
    Protection             5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   .   1   5   2   2   .   .   .   .   .   2   2   
    Energy Gun             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 2   .   .   .   1   4   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
Parts Lost                 42   | .   .   .   .   1   7   7   .   1   .   .   2   1   3   20  
  Power                    6    | .   .   .   .   .   2   1   .   1   .   .   .   .   .   2   
  Propulsion               15   | .   .   .   .   .   2   4   .   .   .   .   2   .   .   7   
  Utility                  15   | .   .   .   .   .   2   1   .   .   .   .   .   1   3   8   
  Weapon                   6    | .   .   .   .   1   1   1   .   .   .   .   .   .   .   3   
  Highest Loss Streak      9    | .   .   .   .   1   3   2   .   1   .   .   2   1   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   85  85  85  90  97  97  98  100 100 99  99  90  90  93  
  Engine                   3    | .   14  14  14  14  2   6   5   2   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   6   .   .   2   5   4   5   4   3   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   
  Treads                   7    | .   28  28  28  28  24  .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   .   .   .   37  32  29  29  28  25  23  20  19  
  Device                   9    | .   .   .   .   5   11  2   2   5   11  5   10  9   16  15  
  Storage                  6    | .   14  14  14  14  9   6   5   5   5   5   5   4   4   4   
  Processor                11   | .   .   .   .   .   .   21  13  17  17  17  15  14  13  16  
  Hackware                 12   | .   .   .   .   .   .   5   23  23  17  22  26  28  20  22  
  Protection               2    | .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   28  28  28  28  17  .   .   .   .   .   .   .   .   .   
  Slashing Weapon          5    | .   .   .   .   .   .   13  12  11  11  11  10  4   4   3   
Peak Build Rating          149  | 6   7   7   7   11  30  45  64  73  74  74  82  84  126 149 
  Average Rating           68   | 4   6   6   7   9   24  39  61  72  73  72  80  83  108 139 
  On Entrance              44   | .   6   6   7   7   11  28  40  64  73  74  74  75  81  126 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 14  29  29  29  29  48  22  22  23  23  23  23  20  40  54  
  Greatest Support         80   | 40  40  40  40  40  80  22  25  25  25  26  26  29  49  55  
  Greatest Overweight (x)  3    | 3   .   .   .   .   2   1   .   .   .   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  8   8   8   8   8   8   8   8   
  Average Capacity         10   | 7   12  15  15  15  15  7   7   8   8   8   8   8   8   8   
  Most Carried             15   | 6   8   11  12  15  15  15  8   8   8   8   8   6   8   8   
  Average Carried          9    | 3   6   10  11  14  14  7   7   7   7   7   6   5   6   7   
  Final Capacity           15   | 8   15  15  15  15  15  8   8   8   8   8   8   8   8   8   
  Final Carried            15   | 6   7   11  12  14  15  7   8   8   7   8   6   6   8   4   

 Class Distribution 
--------------------
 31% | Hacker-Sprinter
 21% | Scavenger-Mutant
 17% | Wizard-Sprinter
 13% | Scavenger-Sprinter
 10% | Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Waste
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -4/Factory
    Wizard-Sprinter | -3/Research
    Hacker-Sprinter | -2/Research
    Wizard-Sprinter | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Matter Collected           2366 | 193  .    72   .    112  765  340  134  51   .    121  .    .    210  368  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4398 | .    .    42   .    143  1114 650  134  160  .    351  .    .    609  1195 
  Parts                    294  | .    .    4    .    6    69   42   14   9    .    7    .    .    47   96   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Combat Hostiles Destroyed  66   | .   .   3   .   4   22  12  1   1   .   .   .   .   7   16  
  Melee                    37   | .   .   .   .   .   .   12  1   1   .   .   .   .   7   16  
  Guns                     29   | .   .   3   .   4   22  .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   .   1   .   2   6   3   .   1   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   2   .   .   .   3   .   .   .   .   
  Operator                 7    | .   .   .   .   .   2   1   .   1   .   1   .   .   1   1   
  Drone                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  16   | .   .   .   .   .   3   1   3   2   .   2   .   .   3   2   
  Swarmer                  10   | .   .   3   .   .   3   4   .   .   .   .   .   .   .   .   
  Grunt                    21   | .   .   .   .   3   14  2   .   1   .   .   .   .   .   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               26   | .   .   .   .   .   .   3   1   .   .   .   .   .   7   15  
Best Kill Streak           4    | .   .   3   .   2   4   4   2   2   .   1   .   .   2   3   
  Combat Bots Only         4    | .   .   3   .   2   4   3   1   1   .   .   .   .   2   3   
Max Kills in Single Turn   1    | .   .   1   .   1   1   1   1   1   .   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   1   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        512   | .    .    7    .    18   127  95   8    10   .    1    11   2    61   172  
  Missed                   191   | .    .    1    .    5    23   38   4    3    .    .    5    1    37   74   
Damage Taken               5688  | .    .    51   .    326  1627 578  22   219  .    39   164  24   532  2106 
  Core                     1247  | .    .    7    .    69   152  205  5    49   .    19   38   .    23   680  
  Absorbed by Shields      119   | .    .    .    .    .    .    89   .    .    .    .    .    .    .    30   
  Ignored by Resistances   8     | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   265   | .    .    .    .    .    100  .    93   .    .    72   .    .    .    .    
Core Remaining (%)         85    | 100  .    .    .    69   72   70   99   .    .    93   96   100  98   57   
Volleys Fired              114   | .    .    4    .    14   96   .    .    .    .    .    .    .    .    .    
  Largest                  2     | .    .    2    .    2    2    .    .    .    .    .    .    .    .    .    
  Hottest                  70    | .    .    40   .    40   70   .    .    .    .    .    .    .    .    .    
Shots Fired                227   | .    .    8    .    28   191  .    .    .    .    .    .    .    .    .    
  Gun                      227   | .    .    8    .    28   191  .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  220   | .    .    8    .    28   184  .    .    .    .    .    .    .    .    .    
  Thermal                  7     | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | .    .    2    .    5    19   .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4     | .    .    3    .    2    4    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           300   | .    .    3    .    18   133  25   7    11   .    7    .    .    29   67   
  Core Hits                141   | .    .    3    .    11   64   10   2    5    .    3    .    .    15   28   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    .    .    2    2    1    .    1    .    .    .    .    3    11   
    Burn                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    
    Sever                  12    | .    .    .    .    .    .    1    .    1    .    .    .    .    3    7    
    Impale                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Melee Attacks              242   | .    .    .    .    .    .    42   8    14   .    11   7    .    44   116  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 207   | .    .    .    .    .    .    42   8    14   .    11   7    .    44   81   
  Piercing                 35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  Sneak Attacks            18    | .    .    .    .    .    .    5    1    2    .    4    .    .    1    5    
    Combat Hostiles        2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Follow-up Attacks        14    | .    .    .    .    .    .    1    1    1    .    .    .    .    .    11   
Damage Inflicted           10353 | .    .    53   .    200  1874 1483 418  656  .    615  .    .    1524 3530 
  Guns                     2127  | .    .    53   .    200  1874 .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    8226  | .    .    .    .    .    .    1483 418  656  .    615  .    .    1524 3530 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2051  | .    .    53   .    200  1798 .    .    .    .    .    .    .    .    .    
  Thermal                  76    | .    .    .    .    .    76   .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7214  | .    .    .    .    .    .    1483 418  656  .    615  .    .    1524 2518 
  Piercing                 1012  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1012 
Highest Corruption         12    | .    .    .    .    .    .    2    .    .    7    7    .    .    5    12   
  Average Corruption       3     | .    .    .    .    .    .    1    .    .    7    7    .    .    1    3    
  Corruption Purged        3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  75    | .    .    .    .    .    .    3    .    .    .    20   .    .    6    46   
    Message Errors         17    | .    .    .    .    .    .    2    .    .    .    2    .    .    2    11   
    Matter Fused           23    | .    .    .    .    .    .    .    .    .    .    10   .    .    .    13   
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    6    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    8    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      9     | .    .    .    .    .    .    1    .    .    .    3    .    .    1    4    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1293  | .    .    .    .    .    .    368  92   33   .    253  .    .    155  392  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1293  | .    .    .    .    .    .    368  92   33   .    253  .    .    155  392  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        277   | .    .    .    .    20   19   7    4    6    .    276  .    .    277  268  
  Average Temperature      99    | .    .    .    .    9    5    2    4    6    .    126  .    .    139  128  
  Received Heat Transfer   1254  | .    .    .    .    120  918  87   .    36   .    9    12   .    .    72   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Heat Transferred         296   | .    .    .    .    .    296  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Peak Influence             405  | .   18  76  .   110 356 261 174 161 53  182 130 72  173 405 
  Initial                  161  | .   .   6   .   .   .   161 114 39  23  37  88  57  34  88  
  Average                  86   | .   9   74  .   39  84  100 90  65  33  56  95  59  70  113 
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   2   
  Low Security (%)         92   | 100 100 100 .   100 87  94  100 100 100 100 100 100 100 82  
  Level 1                  7    | .   .   .   .   .   12  5   .   .   .   .   .   .   .   17  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   .   .   .   .   2   6   1   4   .   1   1   .   4   7   
  Investigation            5    | .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   
  Extermination            14   | .   .   .   .   .   .   2   1   2   .   .   .   .   3   6   
  Reinforcement            7    | .   .   .   .   .   2   1   .   1   .   .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Distress Signals           19   | .   .   .   .   .   3   2   .   4   .   .   .   .   3   7   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              196  | .   1   2   .   5   39  29  6   10  6   10  5   2   24  57  
  Peak Tracking Total      9    | .   1   2   .   2   6   9   1   6   6   5   4   2   6   9   
  Tactical Retreats        38   | .   .   .   .   1   5   5   2   3   .   .   1   .   6   15  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Traps Triggered            15   | .   .   .   .   .   .   9   .   3   .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   .   2   1   1   .   2   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Machines Accessed          75   | .   2   .   1   .   6   8   14  8   .   9   4   1   10  12  
  Terminals                44   | .   2   .   .   .   5   5   5   5   .   4   3   1   7   7   
  Fabricators              6    | .   .   .   .   .   .   .   2   1   .   1   1   .   1   .   
  Repair Stations          3    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   .   2   1   .   .   .   .   2   1   
  Scanalyzers              6    | .   .   .   .   .   .   1   3   .   .   1   .   .   .   1   
  Garrison Access          9    | .   .   .   .   .   .   2   1   1   .   2   .   .   .   3   
Total Hacks                205  | .   7   .   1   .   14  27  42  24  .   27  7   7   26  23  
  Successful               114  | .   4   .   1   .   9   14  30  12  .   18  3   3   12  8   
  Failed                   91   | .   3   .   .   .   5   13  12  12  .   9   4   4   14  15  
    Catastrophic           21   | .   1   .   .   .   1   1   4   1   .   1   .   1   4   7   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   44   | .   1   .   1   .   6   7   2   7   .   1   3   5   8   3   
  Terminals                134  | .   7   .   .   .   12  17  17  20  .   15  6   7   21  12  
  Fabricators              8    | .   .   .   .   .   .   .   2   2   .   2   1   .   1   .   
  Repair Stations          14   | .   .   .   .   .   2   .   6   .   .   6   .   .   .   .   
  Recycling Units          9    | .   .   .   .   .   .   .   3   1   .   .   .   .   4   1   
  Scanalyzers              23   | .   .   .   .   .   .   4   13  .   .   2   .   .   .   4   
  Garrison Access          16   | .   .   .   .   .   .   6   1   1   .   2   .   .   .   6   
Terminal Hacks             60   | .   4   .   1   .   7   7   7   9   .   8   2   3   8   4   
  Record                   8    | .   .   .   .   .   1   1   .   1   .   2   .   .   2   1   
  Robot Analysis           2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Level Access Points      8    | .   1   .   .   .   1   1   .   .   .   1   1   1   1   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              17   | .   .   .   .   .   3   3   4   3   .   2   .   1   1   .   
  Locate Traps             4    | .   1   .   .   .   1   .   .   1   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   2   1   .   2   1   .   1   .   
  Network Status           6    | .   .   .   .   .   .   .   2   1   .   1   1   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       13   | .   .   .   .   .   2   .   6   .   .   5   .   .   .   .   
  Scan Component           7    | .   .   .   .   .   1   .   3   .   .   3   .   .   .   .   
  Repair                   6    | .   .   .   .   .   1   .   3   .   .   2   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   .   2   1   .   .   .   .   3   .   
  Report Inventory         4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Scanalyzer                 17   | .   .   .   .   .   .   4   11  .   .   1   .   .   .   1   
  Insert Component         11   | .   .   .   .   .   .   3   6   .   .   1   .   .   .   1   
  Analyze                  6    | .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   2   1   1   .   2   .   .   .   3   
  Seal Access              9    | .   .   .   .   .   .   2   1   1   .   2   .   .   .   3   
Unauthorized Hacks         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Terminals                2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         57   | .   2   .   .   .   4   7   12  5   .   6   3   1   6   11  
  Full Trace Events        3    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   81   | .   .   .   .   .   .   .   .   .   .   81  .   .   .   .   
  Total Robot Build Rating 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   1   .   3   .   .   2   .   .   .   .   
  Time                     270  | .   .   .   .   .   26  .   156 .   .   88  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   1   4   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Total Allies               9    | .   .   .   .   3   .   .   1   3   .   2   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   1   3   .   2   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   40  .   .   26  93  .   16  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   16  .   .   26  31  .   8   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   16  .   .   .   21  .   .   .   .   .   .   
  Total Damage             612  | .   .   .   .   177 .   .   .   435 .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -5  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Turns Passed               14021 | 109  129  260  333  578  3082 2058 1153 859  17   771  174  44   1410 3044 
Spaces Moved               17149 | 60   79   153  208  297  915  2688 2098 1596 68   1513 233  131  2504 4606 
  Core                     14    | 14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1587  | 46   79   153  208  297  804  .    .    .    .    .    .    .    .    .    
  Legs                     111   | .    .    .    .    .    111  .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   15437 | .    .    .    .    .    .    2688 2098 1596 68   1513 233  131  2504 4606 
  Fastest Speed            23    | 50   160  160  160  160  120  24   23   23   23   23   23   27   26   26   
  Average Speed            40    | 154  160  160  160  160  185  27   23   23   23   23   23   27   26   27   
  Slowest Speed            260   | 200  160  160  160  160  260  108  25   23   23   23   101  27   26   99   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            65    | .    .    .    .    .    .    8    11   2    .    11   .    2    11   20   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 5    23   39   61   49   64   26   35   23   74   36   8    7    31   50   
  Regions Visited          14
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    .    .    1    1    1    .    .    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 67    | .    .    .    .    .    .    11   .    2    .    2    6    .    8    38   
Terrain Destroyed          67    | .    .    .    .    .    .    11   .    2    .    2    6    .    8    38   
  Melee                    67    | .    .    .    .    .    .    11   .    2    .    2    6    .    8    38   
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -5   -5   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  Acc  
Total                      23752 | 77   82   160  208  374  2143 3961 2735 2074 68   1916 344  136  3221 6253 
  Wait                     5866  | .    .    .    .    58   1047 1067 605  458  .    390  100  5    648  1488 
  Move                     17011 | 59   78   152  207  296  914  2671 2075 1592 67   1494 232  126  2482 4566 
  Hop                      59    | .    .    .    .    .    .    8    11   2    .    7    .    2    10   19   
  Pick Up                  131   | 12   2    4    1    4    29   14   15   4    .    6    2    1    11   26   
  Fast Attach              15    | .    .    .    .    .    6    1    3    .    .    .    .    .    2    3    
  Attach                   87    | 6    1    .    .    2    10   21   4    3    .    4    4    2    9    21   
  Detach                   11    | .    .    .    .    .    .    6    .    .    .    2    .    .    3    .    
  Swap                     48    | .    .    .    .    .    13   8    8    1    1    .    .    .    5    12   
  Drop                     76    | .    1    .    .    .    27   16   8    1    .    3    .    .    7    13   
  Fire                     114   | .    .    4    .    14   96   .    .    .    .    .    .    .    .    .    
  Melee                    223   | .    .    .    .    .    .    39   6    13   .    10   6    .    44   105  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Escape Stasis            110   | .    .    .    .    .    .    110  .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / *Sto)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: Upp x2 / Ext x2)
-5/Waste
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 5 exits: *Acc x3 / *Qua x2)
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    51 | -11/Scrapyard | Discovered new exit (range 16)
   110 | -11/Scrapyard | Entered Materials
   212 | -10/Materials | Discovered new exit (range 15)
   221 | -10/Materials | Identified exit to Materials
   239 | -10/Materials | Entered Mines
   300 | -10/Mines     | Learned Materials trap positions
   317 | -10/Mines     | Build established: Mutant
   340 | -10/Mines     | Discovered exit to Materials (range 10)
   343 | -10/Mines     | Learned location of Storage (-7)
   492 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   492 | -10/Mines     | Discovered new exit (range 5)
   499 | -10/Mines     | Entered Exiles
   538 | -10/Exiles    | Met 8R-AWN
   567 | -10/Exiles    | Met EX-HEX
   615 | -10/Exiles    | Met EX-BIN
   634 | -10/Exiles    | Aligned with FarCom system
   635 | -10/Exiles    | Given EX-Vault access code
   672 | -10/Exiles    | Opened EX-Vault
   682 | -10/Exiles    | Found Longsword +1
   716 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
   761 | -10/Exiles    | Met EX-DEC
   819 | -10/Exiles    | Discovered new exit (range 10)
   832 | -10/Exiles    | Left Exiles lab with Longsword +1
   832 | -10/Exiles    | Entered Mines
   838 | -9/Mines      | Met a Derelict bent on vengeance
   876 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
   984 | -9/Mines      | Assembled infested the area
  1273 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1401 | -9/Mines      | Discovered new exit (range 6)
  1410 | -9/Mines      | Entered Materials
  1410 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  1411 | -8/Materials  | Loaded intel: 28 trap records
  1462 | -8/Materials  | Repaired Lgt. Treads
  1684 | -8/Materials  | Lost 3 parts (1p1n1w)
  1794 | -8/Materials  | Build established: Scavenger-Mutant
  3450 | -8/Materials  | Lost 3 parts (1p1n1u)
  4171 | -8/Materials  | Identified exit to Factory
  4492 | -8/Materials  | Entered Factory
  4492 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  4734 | -7/Factory    | Discovered new exit (range 14)
  4746 | -7/Factory    | Identified exit to Storage
  5022 | -7/Factory    | Build established: Scavenger-Sprinter
  5051 | -7/Factory    | Identified exit to Factory
  5539 | -7/Factory    | Cargo convoy interrupted
  6550 | -7/Factory    | Entered another Factory area
  6550 | -6/Factory    | Evolved 2 slots: Utility x2
  6803 | -6/Factory    | Repaired Sml. Storage Unit
  6869 | -6/Factory    | Repaired Imp. VTOL Module
  6940 | -6/Factory    | Repaired Cld. VTOL Module
  6989 | -6/Factory    | Discovered new exit (range 7)
  6992 | -6/Factory    | Identified exit to Lower Caves
  7244 | -6/Factory    | Build established: Hacker-Sprinter
  7686 | -6/Factory    | Discovered new exit (range 9)
  7701 | -6/Factory    | Identified exit to Factory
  7703 | -6/Factory    | Entered another Factory area
  7703 | -5/Factory    | Accompanied by 1 ally
  7703 | -5/Factory    | Evolved 2 slots: Utility x2
  8183 | -5/Factory    | Spotted B-75 Beast
  8266 | -5/Factory    | Identified exit to Upper Caves
  8266 | -5/Factory    | Identified exit to Extension
  8469 | -5/Factory    | Allied Derelicts emerged from ambush trap array
  8562 | -5/Factory    | Sucked down chute
  8562 | -5/Factory    | Entered Waste
  8564 | -5/Waste      | Spotted C-40 Crusher
  8570 | -5/Waste      | Spotted C-40 Crusher
  8572 | -5/Waste      | Spotted C-40 Crusher
  8574 | -5/Waste      | Spotted C-40 Crusher
  8576 | -5/Waste      | Spotted C-40 Crusher
  8577 | -5/Waste      | EMP discharged
  8577 | -5/Waste      | Spotted C-40 Crusher
  8577 | -5/Waste      | Discovered new exit (range 10)
  8579 | -5/Waste      | Identified exit to Factory
  8579 | -5/Waste      | Entered Factory
  8641 | -5/Factory    | Repaired Cesium-ion Thruster
  8716 | -5/Factory    | Repaired Fission Core
  8991 | -5/Factory    | Fabricated R-06 Scavenger?
  9183 | -5/Factory    | Identified exit to Factory
  9350 | -5/Factory    | Entered another Factory area
  9350 | -4/Factory    | Evolved 2 slots: Utility x2
  9500 | -4/Factory    | Identified exit to Research
  9524 | -4/Factory    | Entered Research
  9524 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
  9538 | -3/Research   | Identified exit to Research
  9568 | -3/Research   | Entered another Research area
  9568 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
  9864 | -2/Research   | Found Prototype Device
  9865 | -2/Research   | Identified Exp. Shock Absorption System
 10068 | -2/Research   | Found Fusion Bomb Launcher
 10724 | -2/Research   | Discovered new exit (range 9)
 10726 | -2/Research   | Identified exit to Quarantine
 10779 | -2/Research   | Identified exit to Access
 10978 | -2/Research   | Entered Access
 10978 | -1/Access     | Evolved 2 slots: Utility x2
 11255 | -1/Access     | Build established: Wizard-Sprinter
 11442 | -1/Access     | Lost 3 parts (1n2u)
 13344 | -1/Access     | Found Prototype Device
 13452 | -1/Access     | Lost 4 parts (1n2u1w)
 13481 | -1/Access     | Identified exit to Surface
 13481 | -1/Access     | Identified exit to Command
 13496 | -1/Access     | Spotted B-99 Colossus
 13499 | -1/Access     | Spotted B-99 Colossus
 13508 | -1/Access     | System corruption reached 10%
 13586 | -1/Access     | Lost 9 parts (2p2n3u2w)
 13648 | -1/Access     | Spotted B-99 Colossus
 13974 | -1/Access     | Build established: Hacker-Scout
 13978 | -1/Access     | Search patrols dispatched
 14022 | ***           | Escaped!

 Last Messages 
---------------
E JB/20E,9KAEW0OC6LZW E:7WOEE
K-01 Serf cleans the Terminal. <x5>
W-44 Eye sends out distress signal.
Acquired 12 matter.
ALERT: Heightened foreign activity detected,
  multiple search patrols dispatched.
System corrupted: Energy discharge (-128).
Slug penetrates Wall.
Penetrated by Slug.
Impulse Thruster destroyed.
Penetrated by Slug.
Dropped Cld. Q-thruster.
W-44 Eye sends out distress signal.
Slug penetrates Wall.
System corrupted: Matter fused (-9).
Connecting with Terminal... <x2>
>>Open(Door)
Sealed Barrier opened.
The Access Shell folds into the floor.
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
|  !%     #????##        #    #     ### ===   ##     |
|   *   ] #???###        #    #     ### ===   ##  !  |
| ####/##############+################# ==    ##     |
|      !                                    !  #     |
|                        %                     +   " |
|                                              #  "" |
|                                          #####   " |
| ####  #################    ################??#     |
| ##?#  ##???????########    ##???##?#??###??#?#     |
| ???#  #???????????????#    ##???##?#???????#?##### |
| ???#  #???????????????       ????????#?????#??#??? |
| #?##  #???????????????        ???###?#??#??????### |
| #?##  #???????????????        #????#??????????#?## |
| ####  #??????#????????        #??????####???#????? |
|    #  #???????????????        #????????????##????? |
|    #  #????????#?#????        #???????#??????#???? |
|  !!#  #??????????????         #????#?##???????#?#? |
|  ! #  #??????????????"""""""""#??????#?#??#??#???? |
|    #  #??????????#?????????????????????#???????### |
|    #  #?????????#?????????????????????????????#?#? |
|    +  #?#??????????#""""""""""#????????##?#??##??# |
|    #  #????????????#          #??#?????????????  ? |
| ####  ##???????????#          #??????????????????? |
|  ??#  #????????????#          #??????????????????? |
| ???+  #????????#???#    ""    #??????????????????? |
| ? ?#  ##???????????#    "@    #???#??????????????? |
| ???#  ##????##?????#          #?????#????????????? |
| ???+  ##?########??#          #??#???#???????????? |
| ???#  #??        Y?#          #??????????????????? |
| ???#  #???!      ###          ##?????????????????? |
| ?? #  #???%   """##            #?????????????????? |
| ???#^ #?? ?   """###""        ##?????????????????? |
| ???#  #????    R"#?#""        #??????????????????? |
| ???#  #?????  """??#""        #??????????????????? |
| ???#  #?????  "" ??#T         #??????????????????? |
| ???#  #??????   ??##""        #??????????????????? |
| ?? #  #???  ?   ???#""        #??????????????????? |
| ???#  ########+#####""        ###????????????????? |
| ???#                                       ??????? |
| ???#                                        ?????? |
| ???##################################+####???????? |
| ??????????????#??????????????????????????????????? |
| ????????????????#??????????#?????????????????????? |
| ????????????????????????  ???????????????????????? |
| ??????????????????? ???????????#?????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????? ???????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ? ????????? ?????????????????????????????????????? |
| ?? ??????????????? ??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          43
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               2
Jamming Range              16
Cloak Strength             2
Additional Mass Support    12
Armor Coverage             300
Resistance: KI             20
Resistance: EX             75
Power Shielding            33
Melee Speed Boost          20
Evasion (%)                65
Melee Accuracy             11
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          42
Defensive Hacking          36

 Item Schematics 
-----------------
         Cld. VTOL Module | -7/Factory | Scanalyzed
 Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed
           Microactuators | -6/Factory | Scanalyzed
      Biomechanical Wings | -6/Factory | Scanalyzed
            Core Analyzer | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 R-06 Scavenger | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Epsilon Run
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              DirtyBottomlessChronowheel
  Manual?         0
Play Time         04:05:27
  Cumulative      46.3 hours
  Start           2024.12.15 @ 15:12:26
  End             2024.12.15 @ 20:58:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          34
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 212195dd-378f-4cd6-92a8-0b8f79a4ae40