Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.25 @ 03:12:10

Player: akira

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (18)      90
Value Destroyed (664)      664
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (75)                 75
              TOTAL SCORE: 1289

 Bonus
-------
Follower Combat Kills      75

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
         Light Deuterium Engine
>              --- PROPULSION (2) ---
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY (2) ------
        Medium Storage Unit
  Experimental Sensor Array
>              --- WEAPON (2) -------
     Makeshift Shrapnel Gun
               Grenade Launcher
>              --- INVENTORY (10) ---
               Ion Engine
               Thief Drone Bay (3/3)
         Small Laser
               Particle Gun
               Particle Gun
               Pulse Rifle
         Light Assault Rifle
               Grenade Launcher
               Rocket Launcher
               Mining Claw

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
     Makeshift Shrapnel Gun
               Grenade Launcher
>              --- INVENTORY --------
               Ion Engine
               Thief Drone Bay
         Small Laser
               Particle Gun
               Particle Gun
               Pulse Rifle
         Light Assault Rifle
               Grenade Launcher
               Rocket Launcher
               Mining Claw
[Rating: 22]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   14  6   
  Power                    4    | 1   2   1   
    Engine                 2    | 1   .   1   
    Core                   2    | .   2   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   5   .   
    Treads                 3    | 2   1   .   
    Leg                    2    | .   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 2    | .   2   .   
  Utility                  5    | 1   2   2   
    Device                 2    | .   .   2   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   5   3   
    Energy Gun             4    | 1   3   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   1   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  3    | .   1   2   
Parts Lost                 1    | .   1   .   
  Power                    .    | .   .   .   
  Propulsion               1    | .   1   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   1   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   96  100 
  Engine                   6    | .   5   6   
  Core                     7    | .   8   7   
  Treads                   8    | .   22  .   
  Leg                      18   | .   3   28  
  Device                   8    | .   .   13  
  Storage                  14   | .   14  14  
  Processor                4    | .   10  .   
  Energy Gun               4    | .   10  .   
  Ballistic Gun            9    | .   9   9   
  Launcher                 13   | .   5   18  
  Slashing Weapon          1    | .   2   .   
Peak Build Rating          22   | 6   16  22  
  Average Rating           15   | 3   8   19  
  On Entrance              5    | .   6   11  
Naked Turns                .    | .   .   .   
Heaviest Build             25   | 12  21  25  
  Greatest Support         40   | 40  40  20  
  Greatest Overweight (x)  3    | 3   3   1   
  Average Overweight (x)   .    | 1   .   1   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   8   10  
  Most Carried             10   | 7   10  10  
  Average Carried          8    | 3   7   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            10   | 4   7   10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           592  | 216 200 176 
  Remotely                 .    | .   .   .   
Salvage Created            618  | .   455 163 
  Parts                    22   | .   16  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  16   | .   11  5   
  Melee                    1    | .   1   .   
  Guns                     10   | .   7   3   
  AOE                      4    | .   2   2   
Classes Destroyed          2    | .   2   .   
  Operator                 2    | .   2   .   
  Grunt                    16   | .   11  5   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         4    | .   4   2   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    1    | .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        90   | .   72  18  
  Missed                   21   | .   16  5   
Damage Taken               920  | .   734 186 
  Core                     251  | .   202 49  
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              48   | .   36  12  
  Largest                  2    | .   2   2   
  Hottest                  130  | .   130 130 
Shots Fired                89   | .   70  19  
  Gun                      82   | .   66  16  
  Cannon                   .    | .   .   .   
  Launcher                 7    | .   4   3   
  Special                  .    | .   .   .   
  Kinetic                  33   | .   31  2   
  Thermal                  49   | .   35  14  
  Explosive                7    | .   4   3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         10   | .   10  4   
  Robot Miss Streak        3    | .   1   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           64   | .   54  10  
  Core Hits                35   | .   24  11  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         2    | .   .   2   
    Burn                   2    | .   .   2   
Melee Attacks              7    | .   7   .   
  Impact                   .    | .   .   .   
  Slashing                 7    | .   7   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            2    | .   2   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1203 | .   904 299 
  Guns                     635  | .   495 140 
  Cannons                  .    | .   .   .   
  Explosions               369  | .   210 159 
  Melee                    199  | .   199 .   
  Ramming                  .    | .   .   .   
  Kinetic                  209  | .   167 42  
  Thermal                  426  | .   328 98  
  Explosive                369  | .   210 159 
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 199  | .   199 .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            30   | .   30  .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    30   | .   30  .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      8    | .   8   .   
  Shots                    1    | .   1   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        339  | .   252 339 
  Average Temperature      118  | .   83  198 
  Received Heat Transfer   513  | .   411 102 
  Effects                  4    | .   .   4   
    Energy Bleed           1    | .   .   1   
    Interference           2    | .   .   2   
    Matter Decay           1    | .   .   1   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              1    | .   1   .   
  Combat Hostiles          1    | .   1   .   
  Parts Melted             1    | .   1   .   
  Heat Transferred         1130 | .   760 370 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             175  | .   175 145 
  Initial                  34   | .   .   34  
  Average                  66   | .   94  53  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              32   | .   23  9   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          2    | .   .   2   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                2    | .   .   2   
  Successful               2    | .   .   2   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   .   2   
  Open Door                2    | .   .   2   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               3    | .   .   3   
  Largest Group            3    | .   .   3   
  Highest-Rated Group      40   | .   .   40  
  Highest-Rated Ally       16   | .   .   16  
Total Orders               .    | .   .   .   
Ally Attacks               14   | .   .   14  
  Total Damage             169  | .   .   169 
  Kills                    3    | .   .   3   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               2622 | 88   942  1592 
Spaces Moved               1170 | 49   441  680  
  Core                     30   | 30   .    .    
  Treads                   399  | 19   380  .    
  Legs                     728  | .    48   680  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   13   | .    13   .    
  Fastest Speed            50   | 50   107  190  
  Average Speed            178  | 147  164  190  
  Slowest Speed            270  | 200  270  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       56   | 3    72   93   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          46   | .    27   19   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      46   | .    27   19   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      1606 | 64  581 961 
  Wait                     320  | 1   63  256 
  Move                     1168 | 48  440 680 
  Hop                      .    | .   .   .   
  Pick Up                  24   | 9   10  5   
  Fast Attach              2    | 1   1   .   
  Attach                   7    | 5   2   .   
  Detach                   .    | .   .   .   
  Swap                     17   | .   11  6   
  Drop                     13   | .   11  2   
  Fire                     48   | .   36  12  
  Melee                    7    | .   7   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 13)
   89 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 16)
  318 | -10/Materials | Build established: Mutant
  329 | -10/Materials | Identified exit to Materials
  505 | -10/Materials | Core integrity fell below 50%
  571 | -10/Materials | Discovered exit to Materials (range 4)
  750 | -10/Materials | Discovered new exit (range 9)
  949 | -10/Materials | Core integrity fell below 20%
 1029 | -10/Materials | Identified exit to Mines
 1031 | -10/Materials | Entered Mines
 1091 | -10/Mines     | Found the Drone Emporium
 1102 | -10/Mines     | Found Prototype Device
 1103 | -10/Mines     | Identified Thief Drone Bay
 1260 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1269 | -10/Mines     | Learned Materials garrison access intel
 1343 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1347 | -10/Mines     | Found Prototype Device
 1348 | -10/Mines     | Identified Exp. Sensor Array
 1418 | -10/Mines     | Discovered exit to Materials (range 9)
 1425 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1588 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1676 | -10/Mines     | Learned location of Storage (-9)
 1846 | -10/Mines     | Discovered exit to Materials (range 10)
 1860 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2623 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01859_ Connecting with SHOP.Sys...
>>Open Door
Sealed Doors opened.
01860_ FK-AI9(g): "Sorry, the Unaware have moved into
  these parts and I'm closing up shop. No more sales
  from me!"
01862_ ALERT: Derelict activity detected in mines.
  Dispatching investigation squad.
01864_ FK-AI9(g): "Take whatever you can and run for
  it!"
01870_ Dropped Lgt. Nuclear Core.
01879_ Dropped Sml. Laser.
01879_ Acquired Pulse Rifle.
02321_ Acquired 18 matter.
02366_ Mercenary 1a destroyed.
02368_ G-47 Trooper heat spikes uncontrollably.
02370_ G-47 Trooper destroyed.
02374_ Acquired 41 matter.
02425_ Acquired 44 matter.
02429_ Acquired 12 matter.

 Map 
-----
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|           ??????????????????#####       ####?????? |
|           ??????????????????????##     ##????????? |
|           ?????????????????#####?##    #?????????? |
|           ????????????????##   ####    #?#####???? |
|           ????????????????#     ##     ###   ##??? |
|           ?????#######????#                   #??? |
|           ????##     ######                   #??? |
|           ????#         ##                    #??? |
|           ???##                              ##??  |
|           ??##                              ##??#  |
|           ??#               ###             ##?#   |
|           ??#          ###  #?########       ##    |
|           ??#         ##?#  #??????####          # |
|           ??##        #??#   #?????#            ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompanionStealthCore
  Manual?         0
Play Time         00:16:33
  Cumulative      42.5 hours
  Start           2024.11.25 @ 02:57:18
  End             2024.11.25 @ 03:12:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          23
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          31%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3d9bd4b0-1341-4f12-ad12-ddee0585ca30