Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.10 @ 13:21:07 Player: Zane Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (517) 517 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2247 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Small Storage Unit Terrain Scanner Terrain Scan Processor Seismic Detector Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Terrain Scanner Terrain Scan Processor Medium Armor Plating > --- WEAPON ----------- Small Laser Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Compact Wheel Heat Sink Small Storage Unit High-capacity Matter Pod Terrain Scan Processor Seismic Detector Medium Armor Plating Light Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Terrain Scanner Device Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 25 | 7 . 10 8 Power 3 | 1 . 2 . Engine 2 | 1 . 1 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 5 | 2 . 1 2 Treads 4 | 2 . 1 1 Leg . | . . . . Wheel 1 | . . . 1 Hover . | . . . . Flight . | . . . . Utility 8 | 2 . 4 2 Device 3 | 1 . 1 1 Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 9 | 2 . 3 4 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 8 | 2 . 2 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . . 3 16 Power 3 | . . 1 2 Propulsion 4 | . . 1 3 Utility 4 | . . . 4 Weapon 8 | . . 1 7 Highest Loss Streak 16 | . . 3 16 To Critical Strikes . | . . . . Average Backups 6 | 2 3 7 8 Power . | . 1 . . Propulsion 1 | . 1 1 . Utility 3 | . . 4 6 Weapon . | . 1 . . Tool/Special . | . . . . Unused Backups 3 | . . . 3 Power . | . . . . Propulsion . | . . . . Utility 3 | . . . 3 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 92 | . 98 99 66 Engine 6 | . 14 6 . Core 4 | . . 4 6 Treads 20 | . 28 22 10 Device 13 | . 14 15 6 Storage 10 | . 14 11 8 Processor 1 | . . . 7 Protection 5 | . . 6 6 Energy Gun 4 | . . 4 6 Ballistic Gun 25 | . 27 27 14 Peak Build Rating 16 | 7 7 14 16 Average Rating 10 | 5 6 12 11 On Entrance 7 | . 7 7 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns 5 | . . . 5 Heaviest Build 38 | 12 12 38 38 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 8 15 15 Average Capacity 10 | 7 8 10 14 Most Carried 10 | 3 4 10 10 Average Carried 6 | 2 3 7 8 Final Capacity 15 | 8 8 15 5 Final Carried 10 | 3 4 10 5 Class Distribution -------------------- 30% | Mutant 28% | Scavenger-Tank 26% | Skirmisher 8% | Scavenger-Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 826 | 115 . 523 188 Remotely 164 | . . . 164 Salvage Created 764 | 126 . 523 115 Parts 58 | 9 . 38 11 Haulers Intercepted . | . . . . Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 20 | . . 15 5 Guns 20 | . . 15 5 Classes Destroyed 7 | 2 . 5 . Worker 1 | . . 1 . Tunneler 3 | 3 . . . Recycler 1 | 1 . . . Watcher 1 | . . 1 . Swarmer 11 | . . 7 4 Grunt 5 | . . 5 . Sentry 4 | . . 3 1 Best Kill Streak 6 | 4 . 6 5 Combat Bots Only 6 | . . 6 5 Max Kills in Single Turn 1 | 1 . 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 181 | . 10 71 100 Missed 47 | . 5 16 26 Hits 134 | . 5 55 74 Projectile 134 | . 5 55 74 Critical Strikes 6 | . . . 6 Damage Taken 2083 | . 55 573 1455 Core 618 | . . 65 553 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 100 83 . Volleys Fired 69 | 14 1 35 19 Largest 3 | 2 1 3 3 Hottest 83 | 40 20 83 80 Shots Fired 173 | 28 1 104 40 Gun 173 | 28 1 104 40 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 156 | 28 1 95 32 Thermal 17 | . . 9 8 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 9 . 13 12 Robot Miss Streak 3 | 2 1 3 3 Penetration Max . | . . . . Secondary Targets 5 | . . 1 4 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 115 | 18 . 66 31 Core Hits 44 | 6 . 28 10 Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1249 | 199 6 761 283 Guns 1238 | 199 . 761 278 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 11 | . 6 . 5 Kinetic 1078 | 199 . 682 197 Thermal 160 | . . 79 81 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . . 6 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Message Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 2 | . . . 2 Shots . | . . . . Rammed 2 | . 1 . 1 Targets Rammed 2 | . 1 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 219 | . . 219 98 Average Temperature 48 | . . 48 48 Received Heat Transfer 372 | . 30 153 189 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 1 1 Heat Transferred 350 | . . 175 175 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 80 | 100 100 66 100 Level 1 19 | . . 33 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 258 | 10 12 258 125 Initial 90 | . . . 90 Average 106 | 1 1 165 58 Influence Increases 659 | 20 12 492 135 Destroy 0b10 Robot/C 400 | . . 300 100 Destroy 0b10 Robot/NC 30 | 20 . 10 . Destroy Leader 92 | . . 72 20 Successful Hack 16 | . 12 4 . Destroy Structure 1 | . . 1 . Lose Combat Pursuer 120 | . . 105 15 Influence Decreases 659 | 20 12 278 349 Entered New Map 124 | . . . 124 Time Decay 350 | 20 12 248 70 Lost Part 185 | . . 30 155 Squads Dispatched 4 | . 1 1 2 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 6 19 10 Peak Tracking Total 9 | . 5 6 9 Tactical Retreats 5 | . . 4 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 7 | . 3 1 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . 1 3 . Terminals 4 | . 1 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . 2 5 . Successful 6 | . 2 4 . Failed 1 | . . 1 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 4 | . 1 3 . Terminals 7 | . 2 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Branch Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 1 2 . Terminals 3 | . 1 2 . Botnet 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . . 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 847 | 18 135 603 91 Terrain 694 | . . 603 91 Seismic 410 | 18 135 257 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1039 | 132 135 603 169 Spaces Moved 452 | 51 77 254 70 Core 9 | 2 . . 7 Treads 439 | 49 77 254 59 Legs . | . . . . Wheels 4 | . . . 4 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 50 Average Speed 157 | 155 160 160 148 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 13 | 4 18 20 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 640 | 75 85 378 102 Wait 70 | 1 1 68 . Move 449 | 50 76 253 70 Hop . | . . . . Pick Up 13 | 3 1 8 1 Fast Attach 17 | 7 5 1 4 Attach 10 | . . 5 5 Detach 1 | . . 1 . Swap 7 | . . 6 1 Drop 2 | . . 1 1 Fire 69 | 14 1 35 19 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 13) 268 | -10/Materials | Entered another Materials area 268 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 558 | -9/Materials | Identified exit to Mines 629 | -9/Materials | Lost 3 parts (1p1n1w) 841 | -9/Materials | Discovered new exit (range 5) 871 | -9/Materials | Entered another Materials area 871 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -8/Materials | Core integrity fell below 50% 1027 | -8/Materials | Core integrity fell below 20% 1040 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01026_ K-01 Serf collects debris. 01026_ Extracted 2 matter. 01029_ Triggered Shock Trap. 01029_ The floor emits a surge of raw power. 01029_ System corrupted (+1). 01029_ Triggered Shock Trap. 01029_ The floor emits a surge of raw power. 01029_ System corrupted (+2). 01030_ Slammed into R-06 Scavenger. 01030_ Destabilizing: System corrupted (+1). 01030_ Triggered Shock Trap. 01030_ The floor emits a surge of raw power. 01030_ System corrupted (+2). 01031_ R-06 Scavenger suffers critical hit (Burn). 01031_ Acquired Lgt. Treads. 01031_ K-01 Serf collects debris. 01032_ U-05 Engineer lays Concrete. 01036_ ZMGS:R:H2TG:BJZ#PK>DHH8VTKFYKJ 01040_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????#???#?#?# #?#????##?? | | ???????????????????????#?#?????##?## ##????????? | | ???????????????????????????#??#????# #???##?#??? | | ?????????????????????????????#####?# #?##??#??#? | | ????????????????????????##?????###?# ###?##?#?## | | ?????????????????????????#?????#?#?# #?#??#??#?? | | ?????????????????????????########### #?#????#??? | | ?????????????????????????## # #?#?##??#?? | | ??????????????????????????# ! # ##????#???? | | ????????????????????????#?# # #?##??###?? | | ?????????????????????? ???# # #???#??#??? | | ????????????????????????### # #??????###? | | ??????????????????#?#????## * # ###?###??## | | ????????????????????#??#??# # ##########? | | ??????????????????????????# # # #? | | ??????????????????????#?#?# % # # """ #? | | ???????????????????##??????#"##"+### # """ #? | | ???????????????????????#???#% =! # ! """ #? | | ????????????????????????#??##%!* + #? | | ??????????????????########### =*= # ] #? | | ??????????????????# #= *######## #? | | ??????????????????# #=^^##?##??# ! #? | | ??????????????????# # #####?## !=#? | | ??????????????????# % kH #???#??##########? | | ??????????????????# ;Yr^#??#???##????????# | | ??????????????????#] !!]@ #% !#? ?##?#?#????? | | ??????????????????# !!] # # ? ? ???????????? | | ??????????????????# !!] # ## ? ###??#??###? | | ??????????????????######## ## #? ?? ##?##?#?#??? | | ?????????????????????????#### #???? ??????##??## | | ????????????????????????????# #?"???????????#??? | | ???????????????????????????## #?????????#???#??? | | ????????????????????????????# #???????? ???????? | | ????????????????????????????# #????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? #???????????????? | | ????????????????????????????##+##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyMappingExtrapolator Manual? 0 Play Time 00:13:15 Cumulative 79.0 hours Start 2026.09.10 @ 13:10:19 End 2026.09.10 @ 13:21:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4050912b-e0bc-4523-bda8-98e43888513b