Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.09 @ 12:44:50 Player: YppY Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3381) 3381 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (429) 429 TOTAL SCORE: 8625 Bonus ------- High Alert Combat Kills 202 Follower Combat Kills 263 Friendly Fire -36 Cogmind --------- Core Integrity 807/1000 Matter 187/300 Energy 24/100 System Corruption 0% Temperature Cool (0) Movement Treading (210) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Armored Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Layered Heavy Armor Plating > --- WEAPON (4) ------- Plasma Rifle Advanced Beam Cannon Magnetic Acceleration Cannon > --- INVENTORY (12) --- Light Fission Core Matter Compressor (191) Layered Heavy Armor Plating Layered Heavy Armor Plating High-powered Electrolaser Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Medium Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Hardened Heavy Armor Plating Reflective Plating > --- WEAPON ----------- Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Rocket Array > --- INVENTORY -------- Light Fission Core Matter Compressor Layered Heavy Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating High-powered Electrolaser Advanced Beam Cannon [Rating: 78] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Neutrino Core Propulsion Titanium Leg Treads Medium Treads Leg Titanium Leg Utility Advanced Sensor Array Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Medium Reactive Plating Weapon Magnetic Acceleration Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 7 | . . . 1 2 2 . . 2 Weapon 2 | . . . 1 . . . 1 . Parts Attached 109 | 6 1 . 18 22 7 17 22 16 Power 16 | 1 . . 3 3 1 1 3 4 Engine 10 | 1 . . 2 1 1 1 3 1 Core 6 | . . . 1 2 . . . 3 Reactor . | . . . . . . . . . Propulsion 20 | 2 . . 4 4 1 4 3 2 Treads 6 | 2 . . . . . 2 . 2 Leg 14 | . . . 4 4 1 2 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 1 . 4 3 4 4 7 6 Device 14 | . . . 3 1 3 2 3 2 Storage 4 | 1 1 . . . . 1 1 . Processor 5 | . . . 1 2 . . 1 1 Hackware . | . . . . . . . . . Protection 7 | . . . . . 1 1 2 3 Artifact . | . . . . . . . . . Weapon 43 | 2 . . 7 12 1 8 9 4 Energy Gun 21 | 1 . . 7 8 . 3 1 1 Energy Cannon 8 | . . . . 1 . 5 1 1 Ballistic Gun 7 | 1 . . . 3 . . 3 . Ballistic Cannon 3 | . . . . . . . 2 1 Launcher 4 | . . . . . 1 . 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . . 2 2 . 4 2 1 Parts Lost 20 | . . . 1 6 1 3 1 8 Power 4 | . . . 1 . . 1 . 2 Propulsion 2 | . . . . 1 . . . 1 Utility 6 | . . . . . 1 1 1 3 Weapon 8 | . . . . 5 . 1 . 2 Highest Loss Streak 7 | . . . 1 3 1 2 1 7 Average Slot Usage (%) 95 | . 85 85 90 97 99 99 96 92 Engine 7 | . 14 14 9 6 7 7 10 2 Core 1 | . . . 1 2 . . . 8 Treads 5 | . 28 28 11 . . 10 . 8 Leg 9 | . . . 9 17 15 4 12 2 Device 19 | . . . 6 26 29 26 16 16 Storage 9 | . 14 14 11 9 7 10 10 5 Processor 9 | . . . 7 8 7 7 11 15 Protection 4 | . . . . . 7 6 5 5 Energy Gun 11 | . 14 14 27 15 21 5 8 . Energy Cannon 5 | . . . . 4 . 13 10 . Ballistic Gun 2 | . 14 14 5 5 . . 1 4 Ballistic Cannon 2 | . . . . . . . 5 10 Launcher 1 | . . . . . 1 3 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 13 25 25 34 35 39 67 78 115 Greatest Support 56 | 40 40 40 40 28 33 56 35 55 Greatest Overweight (x) 10 | . . . 10 1 1 3 4 3 Average Overweight (x) 1 | . . . . 1 1 1 1 2 Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 12 12 Average Capacity 10 | 5 7 10 10 10 10 10 10 12 Most Carried 12 | 4 3 2 4 7 9 10 12 12 Average Carried 7 | 1 2 2 1 4 5 8 9 10 Final Capacity 12 | 6 10 10 10 10 10 10 12 12 Final Carried 12 | 2 2 2 3 6 8 10 12 7 Class Distribution -------------------- 39% | Skirmisher 23% | Scavenger-Skirmisher 11% | Mutant 10% | Gunner 8% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Storage Skirmisher | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Matter Collected 2568 | 248 40 . 258 314 70 179 519 940 Remotely . | . . . . . . . . . Salvage Created 4510 | . 136 . 692 1090 297 439 712 1144 Parts 206 | . 5 . 39 60 9 19 21 53 Haulers Intercepted 10 | . . . 2 2 . 2 1 3 Recyclers Shooed 6 | . . . 1 . . 1 3 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 71 | . 1 . 11 18 6 6 6 23 Guns 35 | . 1 . 10 12 5 3 . 4 Cannons 21 | . . . . 5 . 2 6 8 AOE 12 | . . . 1 . . . . 11 Classes Destroyed 11 | . 3 . 4 2 1 . . 1 Worker 3 | . . . 1 . . . . 2 Builder 2 | . . . 1 1 . . . . Hauler 10 | . . . 2 2 . 2 1 3 Recycler 7 | . 1 . . 2 . . 3 1 Watcher 6 | . 1 . 1 2 . . . 2 Swarmer 16 | . . . . 6 . . . 10 Saboteur 1 | . . . . . . . . 1 Grunt 33 | . 1 . 9 7 4 2 . 10 Sentry 12 | . . . 2 4 1 2 2 1 Hunter 4 | . . . . 1 . . 2 1 Programmer 5 | . . . . . 1 2 2 . Best Kill Streak 8 | . 2 . 7 8 3 3 3 6 Combat Bots Only 8 | . 1 . 4 8 3 3 2 6 Max Kills in Single Turn 5 | . 1 . 3 2 1 1 1 5 Gunslinging . | . . . . . . . . . Exploded 5 | . . . 1 . . . . 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Damage Taken 5162 | . 10 . 659 810 442 775 522 1944 Core 521 | . . . 101 104 22 39 62 193 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 . 100 74 81 . 91 92 . Volleys Fired 231 | . 6 . 42 55 22 31 23 52 Largest 4 | . 2 . 3 3 3 3 4 3 Hottest 204 | . 60 . 168 172 183 148 204 134 Shots Fired 610 | . 12 . 107 139 59 75 88 130 Gun 395 | . 12 . 107 105 59 30 43 39 Cannon 207 | . . . . 34 . 45 45 83 Launcher 8 | . . . . . . . . 8 Special . | . . . . . . . . . Kinetic 222 | . 6 . 26 27 . . 41 122 Thermal 311 | . . . 26 104 59 75 47 . Explosive 8 | . . . . . . . . 8 Electromagnetic 69 | . 6 . 55 8 . . . . Robot Hit Streak 18 | . 4 . 14 12 6 16 12 18 Robot Miss Streak 4 | . 3 . 2 2 2 3 4 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 4 | . . . 1 2 1 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . Shots Hit Robots 412 | . 8 . 83 94 39 41 66 81 Core Hits 193 | . 5 . 32 42 13 12 21 68 Critical Hits 17 | . . . 1 1 . 2 4 9 Critical Kills 8 | . . . . 1 . . 2 5 Critical Parts Destroyed 9 | . . . 1 . . 2 2 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9527 | . 124 . 1310 1458 902 877 1604 3252 Guns 5063 | . 124 . 1107 1037 902 382 754 757 Cannons 3112 | . . . . 421 . 495 850 1346 Explosions 1352 | . . . 203 . . . . 1149 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3290 | . 52 . 246 170 . . 719 2103 Thermal 4236 | . . . 405 1167 902 877 885 . Explosive 1149 | . . . . . . . . 1149 Electromagnetic 852 | . 72 . 659 121 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 1 4 2 . Average Corruption 1 | . . . . . 1 2 2 . Corruption Purged . | . . . . . . . . . Effects 22 | . . . . . 1 12 9 . Message Errors 4 | . . . . . 1 2 1 . Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 2 | . . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . . Data Loss (minor) 3 | . . . . . . 1 2 . Targeting Errors 10 | . . . . . . 6 4 . Overload Shots . | . . . . . . . . . Overflow Damage 86 | . . . . . . 15 5 66 Projectiles 56 | . . . . . . 15 5 36 Explosions 30 | . . . . . . . . 30 Melee . | . . . . . . . . . Knockbacks 6 | . . . . . . . 3 3 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . 3 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 260 | . . . 27 . . . . 233 Shots 11 | . . . 1 . . . . 10 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 248 | . 6 . 242 138 248 . 200 9 Average Temperature 83 | . 6 . 125 43 103 . 38 5 Received Heat Transfer 1488 | . 6 . 288 324 156 198 66 450 Effects 5 | . . . 3 . 2 . . . Interference 5 | . . . 3 . 2 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 8 | . . . 7 . . 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 1 1 1 . . Combat Hostiles 3 | . . . . 1 1 1 . . Parts Melted 24 | . . . 2 7 5 6 4 . Heat Transferred 7937 | . . . 805 2627 1554 1508 1443 . Parts Sabotaged 3 | . . . . . . . . 3 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Peak Influence 736 | . 87 33 360 478 372 313 154 736 Average Influence 201 | . 38 33 188 276 273 112 62 509 Maximum Alert Level 3 | . . . 1 2 1 1 . 3 Low Security (%) 60 | 100 100 100 47 30 27 88 100 6 Level 1 26 | . . . 52 49 72 11 . 19 Level 2 11 | . . . . 20 . . . 62 Level 3 1 | . . . . . . . . 10 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 24 | . 2 . 2 2 2 4 1 11 Investigation 2 | . . . . 1 . 1 . . Extermination 4 | . . . . . 1 2 1 . Reinforcement 9 | . 2 . 2 1 1 1 . 2 Assault 5 | . . . . . . . . 5 Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Distress Signals 6 | . . . 1 2 1 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 5 . 16 30 8 12 8 32 Peak Tracking Total 8 | . 2 . 4 5 3 3 3 8 Tactical Retreats 3 | . . . 1 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Traps Triggered 7 | . . . . 1 . 3 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Machines Disabled 9 | . . . . . . 4 . 5 Max in Single Turn 2 | . . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Machines Accessed 8 | . . . 2 1 1 4 . . Terminals 8 | . . . 2 1 1 4 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . . . 2 5 3 8 . . Successful 12 | . . . 1 4 2 5 . . Failed 6 | . . . 1 1 1 3 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . . . 2 4 3 6 . . Terminals 18 | . . . 2 5 3 8 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . 1 . 2 . . Open Door 1 | . . . . . . 1 . . Alert Level 2 | . . . . 1 . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 24 | . . . 3 7 5 9 . . Terminals 9 | . . . 1 3 2 3 . . Track 3 | . . . 1 1 1 . . . Botnet 5 | . . . . 1 1 3 . . Operators 1 | . . . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 1 1 1 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Total Allies 2 | . . . . 1 . 1 . . Largest Group 1 | . . . . 1 1 1 1 . Highest-Rated Group 99 | . . . . 16 16 99 99 . Highest-Rated Ally 99 | . . . . 16 16 99 99 . Total Orders . | . . . . . . . . . Ally Attacks 31 | . . . . 4 7 20 . . Total Damage 1028 | . . . . 47 108 873 . . Kills 11 | . . . . 2 3 6 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Turns Passed 4589 | 74 108 85 448 669 566 842 1158 639 Spaces Moved 2045 | 46 50 46 163 281 309 384 560 206 Core 12 | 11 . . 1 . . . . . Treads 641 | 35 50 46 80 . . 270 . 160 Legs 1392 | . . . 82 281 309 114 560 46 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 150 150 150 150 160 185 Average Speed 166 | 133 160 160 158 150 150 172 173 200 Slowest Speed 550 | 160 160 160 550 150 150 220 250 215 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 5 16 8 17 28 13 57 20 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 3 | . . . . . . . . 3 Terrain Destroyed 127 | . . . 8 . . 7 8 104 Melee . | . . . . . . . . . Projectile 38 | . . . . . . 7 8 23 AOE 89 | . . . 8 . . . . 81 Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Sto Fac Fac Total 2754 | 59 66 58 267 420 364 502 694 324 Wait 173 | . 8 13 17 18 13 33 45 26 Move 2037 | 45 49 45 162 280 308 383 559 206 Hop . | . . . . . . . . . Pick Up 123 | 8 1 . 17 27 9 21 28 12 Fast Attach . | . . . . . . . . . Attach 48 | 6 . . 7 11 3 2 11 8 Detach . | . . . . . . . . . Swap 61 | . 1 . 11 11 4 15 11 8 Drop 79 | . 1 . 11 16 5 17 17 12 Fire 231 | . 6 . 42 55 22 31 23 52 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 183 | -10/Materials | Entered Mines 249 | -10/Mines | Discovered new exit (range 13) 268 | -10/Mines | Entered Materials 268 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 694 | -9/Materials | Discovered new exit (range 12) 716 | -9/Materials | Entered another Materials area 716 | -8/Materials | Evolved 2 slots: Utility x2 1244 | -8/Materials | Lost 3 parts (1n2w) 1248 | -8/Materials | Destroyed 8 combat bots 1274 | -8/Materials | Discovered new exit (range 15) 1384 | -8/Materials | Identified exit to Factory 1385 | -8/Materials | Entered Factory 1385 | -7/Factory | Accompanied by 1 ally 1385 | -7/Factory | Evolved 2 slots: Utility x2 1533 | -7/Factory | Build established: Scavenger-Skirmisher 1927 | -7/Factory | Discovered new exit (range 4) 1946 | -7/Factory | Identified exit to Storage 1951 | -7/Factory | Entered Storage 2357 | -7/Storage | Met 01-MTF 2611 | -7/Storage | Build established: Skirmisher 2765 | -7/Storage | Found Prototype Launcher 2782 | -7/Storage | Discovered new exit (range 7) 2792 | -7/Storage | Identified exit to Factory 2793 | -7/Storage | Entered Factory 2793 | -6/Factory | Accompanied by 1 ally 2793 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2798 | -6/Factory | 01-MTF left 3767 | -6/Factory | Identified Rocket Array 3853 | -6/Factory | Discovered new exit (range 13) 3935 | -6/Factory | Identified exit to Factory 3951 | -6/Factory | Entered another Factory area 3951 | -5/Factory | Evolved 2 slots: Utility x2 4079 | -5/Factory | Garrison activated, responded to threat 4245 | -5/Factory | Build established: Gunner 4251 | -5/Factory | First assault squad dispatched 4573 | -5/Factory | Garrison activated, responded to threat 4590 | -5/Factory | Self-destructed Last Messages --------------- 04566_ Gauss Rifle blown off. 04566_ E-15 Imp destroyed. 04569_ Acquired Magnetic Acceleration Cannon. 04572_ Imp. Cooling System destroyed. 04573_ G-50 Soldier calls for garrison reinforcements. 04573_ ALERT: Activating Garrison Access F001. 04575_ Hrd. Heavy Armor Plating destroyed. 04576_ Destroyed Electrolaser. 04576_ G-50 Soldier destroyed. 04576_ G-67 Veteran destroyed. 04578_ Med. Treads destroyed. 04581_ G-50 Soldier destroyed. 04582_ Magnetic Acceleration Cannon destroyed. 04583_ S-27 Virus destroyed. 04583_ Rocket Array destroyed. 04583_ Destroyed Rocket Array. 04583_ Neutrino Core destroyed. 04583_ Destroyed Neutrino Core. 04584_ Neutrino Core destroyed. 04586_ The unstable cave ceiling collapses. 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"%" + " " #???# #???? | | *[ [ ! ####################+##### | | !! ##???????####?# ! | | #???????## ###!! ="""""" | | ####"########### ######### # = """""" | | ### # ## # ## """""" | | "## """ " ^ """""" | | ###|/ """ + | | #?#|/ """ # ^ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 33 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Resistance: TH 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingColdImmobilizer Manual? 0 Play Time 00:52:43 Cumulative 61.5 hours Start 2020.02.09 @ 02:48:35 End 2020.02.09 @ 12:44:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 54 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4a111df-36cf-4623-9463-f6218dd0da6c